function game_adviceCave($db_game, $playerID, $easyStart) { global $cfg; list($usec, $sec) = explode(' ', microtime()); srand((double) $sec + (double) $usec * 100000); // count the empty caves that aren't the destination of an ongoing // movement and calculate a random number $query = "SELECT COUNT(caveID) AS n FROM Cave WHERE playerID = 0 AND " . "starting_position > 0"; $result = $db_game->query($query); if (!$result) { return 0; } $row = $result->nextRow(); if ($row['n'] == 0) { return 0; } $caveNumber = rand(0, $row['n'] - 1); $result->free($result); // get the caveID of the $caveNumber'th entry $query = "SELECT caveID FROM Cave WHERE playerID = 0 " . "AND starting_position > 0 LIMIT {$caveNumber}, 1"; $result = $db_game->query($query); if (!$result || $result->isEmpty()) { return 0; } $row = $result->nextRow(); // update cave $caveID to belong to the player with id $playerID // And set the start conditions require_once $cfg['GAME_RULES']; global $resourceTypeList, $buildingTypeList, $unitTypeList, $scienceTypeList, $defenseSystemTypeList; init_Buildings(); init_Units(); init_Resources(); init_Sciences(); init_DefenseSystems(); $set = array(); foreach ($resourceTypeList as $value) { $set[$value->dbFieldName] = "{$value->dbFieldName} = 0"; } foreach ($buildingTypeList as $value) { $set[$value->dbFieldName] = "{$value->dbFieldName} = 0"; } foreach ($unitTypeList as $value) { $set[$value->dbFieldName] = "{$value->dbFieldName} = 0"; } foreach ($scienceTypeList as $value) { $set[$value->dbFieldName] = "{$value->dbFieldName} = 0"; } foreach ($defenseSystemTypeList as $value) { $set[$value->dbFieldName] = "{$value->dbFieldName} = 0"; } $set['protection_end'] = 'protection_end = (NOW() + INTERVAL ' . BEGINNER_PROTECTION_HOURS . ' HOUR)+0'; $set['secureCave'] = 'secureCave = 1'; if (!$easyStart) { foreach ($cfg['START_SETTINGS'] as $key => $value) { $set[$key] = "{$key} = {$value}"; } } else { // read start values, if fail, simply don't change set array $query = "SELECT * FROM StartValue"; if ($result = $db_game->query($query)) { while ($entry = $result->nextRow()) { $set[$entry[dbFieldName]] = "{$entry[dbFieldName]} = '{$entry[value]}'"; } } } $setArray = $set; $set = implode(",", $set); $query = "UPDATE Cave SET playerID = {$playerID}, {$set} WHERE caveID = {$row['caveID']}"; $result = $db_game->query($query); if (!$result) { echo $query; return 0; } // write science start values to the player table $set = array(); foreach ($scienceTypeList as $value) { $set[$value->dbFieldName] = $setArray[$value->dbFieldName]; // get all science sets } $query = "UPDATE Player SET " . implode($set, ", ") . " WHERE playerID = {$playerID}"; if (!$db_game->query($query)) { echo $query; // not that worse, so don't delete account } return $row['caveID']; }
* the License, or (at your option) any later version. */ /** ensure this file is being included by a parent file */ defined('_VALID_UA') or die('Direct Access to this location is not allowed.'); require_once 'rules/game.rules.php'; require_once 'rules/effects.list.php'; require_once 'rules/wonder.rules.php'; require_once 'rules/government.rules.php'; require_once 'rules/relation.list.php'; require_once 'rules/hero.rules.php'; require_once "config.inc.php"; init_Buildings(); init_Units(); init_Resources(); init_Sciences(); init_DefenseSystems(); init_Effects(); init_heroSkills(); function sign($value) { if ($value > 0) { return 1; } if ($value < 0) { return -1; } return 0; } $FORMULA_SYMBOLS = array("R" => $GLOBALS['resourceTypeList'], "B" => $GLOBALS['buildingTypeList'], "U" => $GLOBALS['unitTypeList'], "S" => $GLOBALS['scienceTypeList'], "D" => $GLOBALS['defenseSystemTypeList'], "E" => $GLOBALS['effectTypeList']); $FORMULA_READABLE = array("LEAST" => "Min", "GREATEST" => "Max", "POW" => "Potenz"); $FORMULA_PHP_FUNCTIONS = array("LEAST" => "min", "GREATEST" => "max");
function _get_game_rules() { global $cfg; // init game rules require_once $cfg['cfgpath'] . "game_rules.php"; global $resourceTypeList, $buildingTypeList, $unitTypeList, $defenseSystemTypeList; $resourceTypeList = $buildingTypeList = $unitTypeList = $defenseSystemTypeList = ''; init_Resources(); init_Buildings(); init_Units(); init_DefenseSystems(); $this->resource = $resourceTypeList; unset($resourceTypeList); $this->building = $buildingTypeList; unset($buildingTypeList); $this->unit = $unitTypeList; unset($unitTypeList); $this->defense = $defenseSystemTypeList; unset($defenseSystemTypeList); }
function _get_game_rules() { global $cfg; // init game rules require_once $cfg['cfgpath'] . "rules/game.rules.php"; init_Resources(); init_Buildings(); init_Units(); init_DefenseSystems(); init_Sciences(); $this->resource = $GLOBALS['resourceTypeList']; $this->building = $GLOBALS['buildingTypeList']; $this->unit = $GLOBALS['unitTypeList']; $this->defense = $GLOBALS['defenseSystemTypeList']; $this->science = $GLOBALS['scienceTypeList']; }