Esempio n. 1
0
<?php

if ($roaster_action && $_SESSION['Arena_Battle'] !== 1) {
    if (has_roaster()) {
        $recrus = get_roaster();
        if (!empty($recrus)) {
            $ct_recrus = count($recrus);
            foreach ($recrus as $Account) {
                $Strength_Total = $Account['Level_Strength'] + $Account['Account_Strength_Bonus'] + $roaster_max_bonus;
                $MIN_Strength = $Strength_Total / $bonus_malus_battle;
                $MAX_Strength = $Strength_Total * $bonus_malus_battle;
                $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
                $Negative_Damage_Player = getMonsterDefense();
                //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
                $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
                //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
                if ($Total_Damage_Player <= 0) {
                    $Total_Damage_Player = 0;
                }
                $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
                //$Total_Damage_Monster = getMonsterDamage();
                $message .= "l'attaque de " . $Account['Account_Pseudo'] . " a infligé " . $Total_Damage_Player . "HP de dégat au " . monster_data('Name') . "<br /><br />";
                //$message .= "Le ".monster_data('Name')." vous a infligé ".$Total_Damage_Monster."HP de dégat";
                //add_diary($message);
            }
        }
    }
}
Esempio n. 2
0
<?php

if (verif_connect()) {
    //Si le joueur est dans une ville, on regarde si il est actuellement en combat
    if (verif_battle()) {
        if (!has_roaster()) {
            get_ocedar();
        } else {
            compo_roaster();
        }
        if ($_SESSION['Arena_Battle'] == 0) {
            echo "<img title='" . monster_data('Image_Name') . "' height='50px' src='data:" . monster_data('Image_Type') . ";base64," . monster_data('Image_Base64') . "' /><br/>";
        }
        if ($_SESSION['Arena_Battle'] == 1) {
            get_arena_ocedar();
        }
        if (request_confirm('Continue')) {
            if ($end_battle) {
                echo $_final;
                close_battle();
            } else {
                //Si la HP du monstre est supérieur à 0 et que la HP du personnage est supérieur à zero le combat commence ou continue
                if (monster_data('HP') > 0 && user_data('Account_HP_Remaining') > 0) {
                    echo "Combat de " . monster_data('Name') . " Contre " . user_data('Account_Pseudo') . "<br /><br />";
                    echo "HP de " . monster_data('Name') . " " . monster_data('HP') . " HP<br />";
                    echo "Vos HP: " . user_data('Account_HP_Remaining') . " HP<br /><br />";
                    echo '<form method="POST" action="' . get_link('Battle', 'Game') . '">';
                    echo '<input type="submit" name="Attack" value="Attaquer"/><br />';
                    echo '<input type="submit" name="Magics" value="Magies"/><br />';
                    echo '<input type="submit" name="Invocations" value="Invocation"/><br />';
                    echo '<input type="submit" name="Items" value="Objets"/><br />';