<?php 
// fail perehoda na druguju loku
// funkcija
require_once 'modules/f_go_to_loc.php';
// vse dannye vnutri funkcii proverjajutsja
// esli imeetsja zverq, i ona rjadom v lokacii, on pojdet sledom
// imja igroka s p. nado vpsatq
go_to_loc('p.' . $LOGIN, $_GET['loc_go'], $_GET['stor']);
$p = get_pl_info($LOGIN, 'all');
// esli vse horosho to na druguju loku perekinem i glavnuju stranicu pokazhem
$NO_CONTINUE = 1;
$action = '';
$NOACT = 1;
function go_to_loc($who, $loc_go, $stor, $ok = 0)
{
    # get_pl_info(), do_mysql();, get_npc_info();, loc();, put_error();, delete_from_loc();, add_to_loc();, addjournal();
    require_once 'modules/f_get_pl_info.php';
    require_once 'modules/f_get_npc_info.php';
    require_once 'modules/f_loc.php';
    require_once 'modules/f_add_to_loc.php';
    // proverka dannyh
    // $who = preg_replace ('/[^a-z\._0-9]/i', '', $who);
    if (!$ok) {
        $loc_go = preg_replace('/[^a-z0-9\\|]/', '', $loc_go);
        $stor = preg_replace('/[^a-z0-9]/i', '', $stor);
    }
    // $stor - eto storona. dlja massiva
    // lokacija
    if (substr($who, 0, 2) == 'p.') {
        // login
        $login = substr($who, 2);
        $who = $login;
        $id = is_player($login);
        $lq = do_mysql("SELECT location FROM players WHERE id_player = '" . $id . "';");
        $loc = mysql_result($lq, 0);
        $lq = do_mysql("SELECT name FROM players WHERE id_player = '" . $id . "';");
        $name = mysql_result($lq, 0);
        //$loc = get_pl_info ($login, 'location');
        $qg = do_mysql("SELECT gender FROM players WHERE id_player = '" . $id . "';");
        $gender = mysql_result($qg, 0);
        $qg = do_mysql("SELECT walking FROM players WHERE id_player = '" . $id . "';");
        $w = mysql_result($qg, 0);
        if ($w > 0) {
            $CAN_JUMP = 1;
        }
        $qg = do_mysql("SELECT carry FROM players WHERE id_player = '" . $id . "';");
        $carry = mysql_result($qg, 0);
        include_once 'modules/f_get_pl_weight.php';
        if ($carry < get_pl_weight($login)) {
            put_g_error('вы перегруженны');
        }
        $n = 0;
        $who = $login;
        // proverka na boj -
        $q = do_mysql("SELECT in_battle FROM players WHERE id_player = '" . $id . "';");
        $inb = mysql_result($q, 0);
        $type = 'a';
    }
    if (substr($who, 0, 2) == 'n.') {
        $loc = get_npc_info($who, 'location');
        $id = is_npc($who);
        // adding npc to move log -
        global $NPC_MOVED;
        $NPC_MOVED[$id] = 1;
        $alo = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $id . "';");
        $login = mysql_result($alo, 0);
        $name = $login;
        $alo = do_mysql("SELECT type FROM npc WHERE id_npc = '" . $id . "';");
        $type = mysql_result($alo, 0);
        $n = 1;
        $inb = 0;
    }
    # vozmozhny dva puti - na druguju kartu ili prosto na druguju lokaciju
    # na druguju kartu ne storony, potomu prosto stor = 'nmap';
    # na druguju lokaciju - togda cherez near
    // ESLI NA DRUGUJU KARU
    $show_info = 0;
    if (substr($loc, 0, 4) != substr($loc_go, 0, 4)) {
        global $NEWMAP;
        $NEWMAP = 1;
        // a eshe ustanovim flag show_info, po kotoromu potom opredelim, nado li pokazatq vstupitelqnyj tekst k loakacci
        $show_info = 1;
        // zlye npc nemogut idti v goroda
        if ($type == 'x') {
            $toloc = substr($loc_go, 0, 4);
            if ($toloc == 'rele' || $toloc == 'elfc' || $toloc == 'verg') {
                return 0;
            }
        }
    }
    $li = '';
    // voobshem eto tazhe lokacija
    include_once 'modules/f_can_u_reach.php';
    $depth = 1;
    if (isset($_GET['jump']) && isset($CAN_JUMP)) {
        $depth = 2;
    }
    // esli v okruzhnoj lokacii netu takoj loki v takuju storonu, to idti nelzja
    if (!can_u_reach($who, $loc_go, $stor, $depth)) {
        //put_error ('<p>извините, но в указаном направлении такой локации нет</p>');
        return 0;
    }
    if ($depth == 2) {
        // get loc v can u reach
        $ll = get_loc($who, $stor, 1);
        add_journal($name . ' пронесся мимо!', 'l.' . $ll);
    }
    // est9q li loka na kotoruju idut?
    //////////////////////////////
    // pitomec
    $an = do_mysql("SELECT name, fullname FROM npc WHERE belongs = '" . $who . "' AND location = '" . $loc . "' AND move <> 0;");
    $an = mysql_fetch_assoc($an);
    if ($an['fullname']) {
        $pit = ' и ' . $an['name'] . ' ';
        add_to_loc($loc_go, $an['fullname']);
    } else {
        $pit = '';
    }
    if (substr($who, 0, 2) == 'n.') {
        $map = substr($loc_go, 0, 4);
        do_mysql("UPDATE npc SET location = '" . $loc_go . "', map = '" . $map . "' WHERE id_npc = '" . $id . "';");
    } else {
        do_mysql("UPDATE players SET location = '" . $loc_go . "' WHERE id_player = '" . $id . "';");
    }
    $loc2 = 'l.' . $loc;
    // pogonja
    if ($inb && substr($loc_go, 0, 4) != 'rele' && substr($loc_go, 0, 4) != 'elfc' && substr($loc_go, 0, 4) != 'verg') {
        $tinb = 0;
        if ($inb == 1) {
            $tinb = 2;
        } else {
            $tinb = 1;
        }
        $q = do_mysql("SELECT fullname FROM npc WHERE location = '" . $loc . "' AND in_battle = '" . $tinb . "';");
        while ($nt = mysql_fetch_assoc($q)) {
            go_to_loc($nt['fullname'], $loc_go, $stor, 1);
        }
    }
    // formiruem soobshenie.
    $pere = '';
    if (isset($near)) {
        $pere = $near[$stor][2];
    }
    if ($li) {
        $pere = $li[2];
    }
    if ($pit) {
        $gone = 'ушли';
        $come = 'пришли';
    } else {
        if (!isset($gender)) {
            // dlja npc, esliimja konchaetsja na 'a', to skorej vsego devushka
            $len = strlen($login);
            $len2 = $len - 1;
            if (substr($login, $len2) == 'а') {
                $gone = 'ушла';
                $come = 'пришла';
            } else {
                $gone = 'ушел';
                $come = 'пришел';
            }
        } else {
            if ($gender == 'male') {
                $gone = 'ушел';
                $come = 'пришел';
            }
            if ($gender == 'female') {
                $gone = 'ушла';
                $come = 'пришла';
            }
        }
    }
    // proverim $n, esli 1 to eto npc i nado vsem pisatq, esli net to perehodjashemu ne nado
    if ($n) {
        $need = 1;
    } else {
        $need = 0;
    }
    // v byvshuju lokaciju
    add_journal('<b>' . $name . '' . $pit . ' ' . $gone . ' ' . $pere . '</b>', 'l.' . $loc, $need);
    // v novuju
    add_journal('<b>' . $come . ' ' . $name . '' . $pit . '</b>', 'l.' . $loc_go, $need);
    //echo '<br/>show info = '.$show_info.'<br/>';
    //echo 'n = '.$n.'<br/>';
    //echo 'settings 4 = '.$p['settings'][4].'<br/>';
    // takzhe, esli showinfo = 1, perehodjashemu chelu pokazatq info toj karty
    if ($show_info && !$n) {
        global $p;
        if ($p['settings'][4] == 1) {
            $lg = loc($loc_go, 'locinfo');
            // kartinki v locpics/(nazvanie karty).jpg
            $map = substr($loc_go, 0, 4);
            //$mapi = gen_header ($lg[1]);
            $mapi = '';
            //$mapi .= '<div class="y" id="adg"><b>'.$lg[1].'</div>';
            if (file_exists('modules/locpics/' . $map . '.JPEG')) {
                $mapi .= '<p><img src="modules/locpics/' . $map . '.JPEG" alt="."/></p>';
            }
            // teperq infa
            // '/mapinfo/'.$map.'.mapi'
            if (file_exists('modules/mapinfo/' . $map . '.txt')) {
                $mapi .= '<p>';
                $mapi .= file_get_contents('modules/mapinfo/' . $map . '.txt');
                $mapi .= '</p>';
            } else {
                $mapi .= '<p>нет информации</p>';
            }
            //global $sid;
            //$mapi .= '<p><a class="blue" href="game.php?sid='.$sid.'">в игру</a></p>';
            //$mapi .= gen_footer();
            add_journal($mapi, $p['login']);
        }
    }
}
<?php 
// peredvizhenie npc po lokacii
// peredvizhem vseh npc, kotorye umejut dvigatsja v svoei karte
$map = substr($p['location'], 0, 4);
include_once 'modules/f_loc.php';
include_once 'modules/f_go_to_loc.php';
$qn = do_mysql("SELECT fullname, location, in_battle FROM npc WHERE map = '" . $map . "' AND move > 0 AND move < 10000 AND belongs = '0';");
while ($n = mysql_fetch_assoc($qn)) {
    if ($n['in_battle']) {
        continue;
    }
    $near = loc($n['location'], 'near');
    $num = array_rand($near);
    $n_loc = $near[$num];
    go_to_loc($n['fullname'], $n_loc[0], $num);
}
do_mysql("UPDATE gamesys SET npc_move = '" . $time . "' WHERE month = '" . $mon . "';");