function char_main(&$sqlr, &$sqlc) { global $output, $lang_global, $lang_char, $lang_item, $realm_id, $realm_db, $characters_db, $world_db, $server, $mmfpm_db, $action_permission, $user_lvl, $user_name, $user_id, $item_datasite, $spell_datasite, $showcountryflag; // this page uses wowhead tooltops wowhead_tt(); // we need at least an id or we would have nothing to show if (empty($_GET['id'])) { error($lang_global['empty_fields']); } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET['realm'])) { $realmid = $realm_id; } else { $realmid = $sqlr->quote_smart($_GET['realm']); if (is_numeric($realmid)) { $sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']); } else { $realmid = $realm_id; } } $id = $sqlc->quote_smart($_GET['id']); if (is_numeric($id)) { } else { error($lang_global['empty_fields']); } $result = $sqlc->query('SELECT account, race FROM characters WHERE guid = ' . $id . ' LIMIT 1'); if ($sqlc->num_rows($result)) { //resrict by owner's gmlvl $owner_acc_id = $sqlc->result($result, 0, 'account'); $query = $sqlr->query('SELECT gmlevel, username FROM account WHERE id = ' . $owner_acc_id . ''); $owner_gmlvl = $sqlr->result($query, 0, 'gmlevel'); $owner_name = $sqlr->result($query, 0, 'username'); if ($user_lvl || $server[$realmid]['both_factions']) { $side_v = 0; $side_p = 0; } else { $side_p = in_array($sqlc->result($result, 0, 'race'), array(2, 5, 6, 8, 10)) ? 1 : 2; $result_1 = $sqlc->query('SELECT race FROM characters WHERE account = ' . $user_id . ' LIMIT 1'); if ($sqlc->num_rows($result)) { $side_v = in_array($sqlc->result($result_1, 0, 'race'), array(2, 5, 6, 8, 10)) ? 1 : 2; } else { $side_v = 0; } unset($result_1); } if ($user_lvl >= $owner_gmlvl && ($side_v === $side_p || !$side_v)) { $result = $sqlc->query('SELECT account, data, name, race, class, gender, level, zone, map, online, totaltime, arenaPoints, totalHonorPoints, totalKills, health, power1, power2, power3, power4, power5, power6, power7 FROM characters WHERE guid = ' . $id . ''); $char = $sqlc->fetch_assoc($result); $char_data = explode(' ', $char['data']); $online = $char['online'] ? $lang_char['online'] : $lang_char['offline']; if ($char_data[CHAR_DATA_OFFSET_GUILD_ID]) { $guild_name = $sqlc->result($sqlc->query('SELECT name FROM guild WHERE guildid =' . $char_data[CHAR_DATA_OFFSET_GUILD_ID] . ''), 0, 'name'); $guild_name = '<a href="guild.php?action=view_guild&realm=' . $realmid . '&error=3&id=' . $char_data[CHAR_DATA_OFFSET_GUILD_ID] . '" >' . $guild_name . '</a>'; $mrank = $char_data[CHAR_DATA_OFFSET_GUILD_RANK] + 1; $guild_rank = $sqlc->result($sqlc->query('SELECT rname FROM guild_rank WHERE guildid =' . $char_data[CHAR_DATA_OFFSET_GUILD_ID] . ' AND rid=' . $mrank . ''), 0, 'rname'); } else { $guild_name = $lang_global['none']; $guild_rank = $lang_global['none']; } $block = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_BLOCK])); $block = round($block[1], 2); $dodge = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_DODGE])); $dodge = round($dodge[1], 2); $parry = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_PARRY])); $parry = round($parry[1], 2); $crit = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_MELEE_CRIT])); $crit = round($crit[1], 2); $ranged_crit = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_RANGE_CRIT])); $ranged_crit = round($ranged_crit[1], 2); $maxdamage = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_MAXDAMAGE])); $maxdamage = round($maxdamage[1], 0); $mindamage = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_MINDAMAGE])); $mindamage = round($mindamage[1], 0); $maxrangeddamage = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_MAXRANGEDDAMAGE])); $maxrangeddamage = round($maxrangeddamage[1], 0); $minrangeddamage = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_MINRANGEDDAMAGE])); $minrangeddamage = round($minrangeddamage[1], 0); $spell_crit = 100; for ($i = 0; $i < 6; ++$i) { $temp = unpack('f', pack('L', $char_data[CHAR_DATA_OFFSET_SPELL_CRIT + 1 + $i])); if ($temp[1] < $spell_crit) { $spell_crit = $temp[1]; } } $spell_crit = round($spell_crit, 2); $spell_damage = 9999; for ($i = 0; $i < 6; ++$i) { if ($char_data[CHAR_DATA_OFFSET_SPELL_DAMAGE + 1 + $i] < $spell_damage) { $spell_damage = $char_data[CHAR_DATA_OFFSET_SPELL_DAMAGE + 1 + $i]; } } $rage = round($char['power2'] / 10); $expertise = '' . $char_data[CHAR_DATA_OFFSET_EXPERTISE] . ' / ' . $char_data[CHAR_DATA_OFFSET_OFFHAND_EXPERTISE] . ''; $EQU_HEAD = $char_data[CHAR_DATA_OFFSET_EQU_HEAD]; $EQU_NECK = $char_data[CHAR_DATA_OFFSET_EQU_NECK]; $EQU_SHOULDER = $char_data[CHAR_DATA_OFFSET_EQU_SHOULDER]; $EQU_SHIRT = $char_data[CHAR_DATA_OFFSET_EQU_SHIRT]; $EQU_CHEST = $char_data[CHAR_DATA_OFFSET_EQU_CHEST]; $EQU_BELT = $char_data[CHAR_DATA_OFFSET_EQU_BELT]; $EQU_LEGS = $char_data[CHAR_DATA_OFFSET_EQU_LEGS]; $EQU_FEET = $char_data[CHAR_DATA_OFFSET_EQU_FEET]; $EQU_WRIST = $char_data[CHAR_DATA_OFFSET_EQU_WRIST]; $EQU_GLOVES = $char_data[CHAR_DATA_OFFSET_EQU_GLOVES]; $EQU_FINGER1 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER1]; $EQU_FINGER2 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER2]; $EQU_TRINKET1 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET1]; $EQU_TRINKET2 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET2]; $EQU_BACK = $char_data[CHAR_DATA_OFFSET_EQU_BACK]; $EQU_MAIN_HAND = $char_data[CHAR_DATA_OFFSET_EQU_MAIN_HAND]; $EQU_OFF_HAND = $char_data[CHAR_DATA_OFFSET_EQU_OFF_HAND]; $EQU_RANGED = $char_data[CHAR_DATA_OFFSET_EQU_RANGED]; $EQU_TABARD = $char_data[CHAR_DATA_OFFSET_EQU_TABARD]; /* // reserved incase we want to use back minimanagers' built in tooltip, instead of wowheads' // minimanagers' item tooltip needs updating, but it can show enchantments and sockets. $equiped_items = array ( 1 => array(($EQU_HEAD ? get_item_tooltip($EQU_HEAD) : 0),($EQU_HEAD ? get_item_icon($EQU_HEAD) : 0),($EQU_HEAD ? get_item_border($EQU_HEAD) : 0)), 2 => array(($EQU_NECK ? get_item_tooltip($EQU_NECK) : 0),($EQU_NECK ? get_item_icon($EQU_NECK) : 0),($EQU_NECK ? get_item_border($EQU_NECK) : 0)), 3 => array(($EQU_SHOULDER ? get_item_tooltip($EQU_SHOULDER) : 0),($EQU_SHOULDER ? get_item_icon($EQU_SHOULDER) : 0),($EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0)), 4 => array(($EQU_SHIRT ? get_item_tooltip($EQU_SHIRT) : 0),($EQU_SHIRT ? get_item_icon($EQU_SHIRT) : 0),($EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0)), 5 => array(($EQU_CHEST ? get_item_tooltip($EQU_CHEST) : 0),($EQU_CHEST ? get_item_icon($EQU_CHEST) : 0),($EQU_CHEST ? get_item_border($EQU_CHEST) : 0)), 6 => array(($EQU_BELT ? get_item_tooltip($EQU_BELT) : 0),($EQU_BELT ? get_item_icon($EQU_BELT) : 0),($EQU_BELT ? get_item_border($EQU_BELT) : 0)), 7 => array(($EQU_LEGS ? get_item_tooltip($EQU_LEGS) : 0),($EQU_LEGS ? get_item_icon($EQU_LEGS) : 0),($EQU_LEGS ? get_item_border($EQU_LEGS) : 0)), 8 => array(($EQU_FEET ? get_item_tooltip($EQU_FEET) : 0),($EQU_FEET ? get_item_icon($EQU_FEET) : 0),($EQU_FEET ? get_item_border($EQU_FEET) : 0)), 9 => array(($EQU_WRIST ? get_item_tooltip($EQU_WRIST) : 0),($EQU_WRIST ? get_item_icon($EQU_WRIST) : 0),($EQU_WRIST ? get_item_border($EQU_WRIST) : 0)), 10 => array(($EQU_GLOVES ? get_item_tooltip($EQU_GLOVES) : 0),($EQU_GLOVES ? get_item_icon($EQU_GLOVES) : 0),($EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0)), 11 => array(($EQU_FINGER1 ? get_item_tooltip($EQU_FINGER1) : 0),($EQU_FINGER1 ? get_item_icon($EQU_FINGER1) : 0),($EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0)), 12 => array(($EQU_FINGER2 ? get_item_tooltip($EQU_FINGER2) : 0),($EQU_FINGER2 ? get_item_icon($EQU_FINGER2) : 0),($EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0)), 13 => array(($EQU_TRINKET1 ? get_item_tooltip($EQU_TRINKET1) : 0),($EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1) : 0),($EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0)), 14 => array(($EQU_TRINKET2 ? get_item_tooltip($EQU_TRINKET2) : 0),($EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2) : 0),($EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0)), 15 => array(($EQU_BACK ? get_item_tooltip($EQU_BACK) : 0),($EQU_BACK ? get_item_icon($EQU_BACK) : 0),($EQU_BACK ? get_item_border($EQU_BACK) : 0)), 16 => array(($EQU_MAIN_HAND ? get_item_tooltip($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0)), 17 => array(($EQU_OFF_HAND ? get_item_tooltip($EQU_OFF_HAND) : 0),($EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND) : 0),($EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0)), 18 => array(($EQU_RANGED ? get_item_tooltip($EQU_RANGED) : 0),($EQU_RANGED ? get_item_icon($EQU_RANGED) : 0),($EQU_RANGED ? get_item_border($EQU_RANGED) : 0)), 19 => array(($EQU_TABARD ? get_item_tooltip($EQU_TABARD) : 0),($EQU_TABARD ? get_item_icon($EQU_TABARD) : 0),($EQU_TABARD ? get_item_border($EQU_TABARD) : 0)) ); */ $sqlm = new SQL(); $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']); $sqlw = new SQL(); $sqlw->connect($world_db[$realmid]['addr'], $world_db[$realmid]['user'], $world_db[$realmid]['pass'], $world_db[$realmid]['name']); $equiped_items = array(1 => array('', $EQU_HEAD ? get_item_icon($EQU_HEAD, $sqlm, $sqlw) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD, $sqlw) : 0), 2 => array('', $EQU_NECK ? get_item_icon($EQU_NECK, $sqlm, $sqlw) : 0, $EQU_NECK ? get_item_border($EQU_NECK, $sqlw) : 0), 3 => array('', $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER, $sqlm, $sqlw) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER, $sqlw) : 0), 4 => array('', $EQU_SHIRT ? get_item_icon($EQU_SHIRT, $sqlm, $sqlw) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT, $sqlw) : 0), 5 => array('', $EQU_CHEST ? get_item_icon($EQU_CHEST, $sqlm, $sqlw) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST, $sqlw) : 0), 6 => array('', $EQU_BELT ? get_item_icon($EQU_BELT, $sqlm, $sqlw) : 0, $EQU_BELT ? get_item_border($EQU_BELT, $sqlw) : 0), 7 => array('', $EQU_LEGS ? get_item_icon($EQU_LEGS, $sqlm, $sqlw) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS, $sqlw) : 0), 8 => array('', $EQU_FEET ? get_item_icon($EQU_FEET, $sqlm, $sqlw) : 0, $EQU_FEET ? get_item_border($EQU_FEET, $sqlw) : 0), 9 => array('', $EQU_WRIST ? get_item_icon($EQU_WRIST, $sqlm, $sqlw) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST, $sqlw) : 0), 10 => array('', $EQU_GLOVES ? get_item_icon($EQU_GLOVES, $sqlm, $sqlw) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES, $sqlw) : 0), 11 => array('', $EQU_FINGER1 ? get_item_icon($EQU_FINGER1, $sqlm, $sqlw) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1, $sqlw) : 0), 12 => array('', $EQU_FINGER2 ? get_item_icon($EQU_FINGER2, $sqlm, $sqlw) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2, $sqlw) : 0), 13 => array('', $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1, $sqlm, $sqlw) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1, $sqlw) : 0), 14 => array('', $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2, $sqlm, $sqlw) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2, $sqlw) : 0), 15 => array('', $EQU_BACK ? get_item_icon($EQU_BACK, $sqlm, $sqlw) : 0, $EQU_BACK ? get_item_border($EQU_BACK, $sqlw) : 0), 16 => array('', $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND, $sqlm, $sqlw) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND, $sqlw) : 0), 17 => array('', $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND, $sqlm, $sqlw) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND, $sqlw) : 0), 18 => array('', $EQU_RANGED ? get_item_icon($EQU_RANGED, $sqlm, $sqlw) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED, $sqlw) : 0), 19 => array('', $EQU_TABARD ? get_item_icon($EQU_TABARD, $sqlm, $sqlw) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD, $sqlw) : 0)); if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) { $output .= ' <!-- start of char.php --> <center> <div id="tab_content"> <div id="tab"> <ul> <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li> <li><a href="char_extra.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li> ' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li> <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li> <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li> <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>'; if (char_get_class_name($char['class']) === 'Hunter') { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>'; } $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li> <li><a href="char_spell.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li> <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li> </ul> <ul>'; // selected char tab at last $output .= ' <li id="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>'; } else { $output .= ' <center> <div id="tab"> <ul> <li id="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li> </ul> </div> <div id="tab_content"> <div id="tab"> <ul>'; } $output .= ' </ul> </div> <div id="tab_content2"> <table class="lined" style="width: 580px;"> <tr> <td colspan="2"> <div> <img src="' . char_get_avatar_img($char['level'], $char['gender'], $char['race'], $char['class'], 0) . '" alt="avatar" /> </div> <div>'; $a_results = $sqlc->query('SELECT DISTINCT spell FROM character_aura WHERE guid = ' . $id . ''); if ($sqlc->num_rows($a_results)) { while ($aura = $sqlc->fetch_assoc($a_results)) { $output .= ' <a style="padding:2px;" href="' . $spell_datasite . $aura['spell'] . '" target="_blank"> <img src="' . spell_get_icon($aura['spell'], $sqlm) . '" alt="' . $aura['spell'] . '" width="24" height="24" /> </a>'; } } $output .= ' </div> </td> <td colspan="4"> <font class="bold"> ' . htmlentities($char['name']) . ' - <img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" /> <img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . ' </font> <br />' . get_map_name($char['map'], $sqlm) . ' - ' . get_zone_name($char['zone'], $sqlm) . ' <br />' . $lang_char['honor_points'] . ': ' . $char['totalHonorPoints'] . ' / ' . $char['arenaPoints'] . ' - ' . $lang_char['honor_kills'] . ': ' . $char['totalKills'] . ' <br />' . $lang_char['guild'] . ': ' . $guild_name . ' | ' . $lang_char['rank'] . ': ' . htmlentities($guild_rank) . ' <br />' . ($char['online'] ? '<img src="img/up.gif" onmousemove="toolTip(\'Online\', \'item_tooltip\')" onmouseout="toolTip()" alt="online" />' : '<img src="img/down.gif" onmousemove="toolTip(\'Offline\', \'item_tooltip\')" onmouseout="toolTip()" alt="offline" />'); if ($showcountryflag) { require_once 'libs/misc_lib.php'; $country = misc_get_country_by_account($char['account'], $sqlr, $sqlm); $output .= ' - ' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-'); unset($country); } $output .= ' </td> </tr> <tr> <td width="6%">'; if ($equiped_items[1][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_HEAD . '" target="_blank"> <img src="' . $equiped_items[1][1] . '" class="' . $equiped_items[1][2] . '" alt="Head" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_head.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" width="50%"> <div class="gradient_p">' . $lang_item['health'] . ':</div> <div class="gradient_pp">' . $char['health'] . '</div>'; if ($char['class'] == 11) { //druid $output .= ' </br> <div class="gradient_p">' . $lang_item['energy'] . ':</div> <div class="gradient_pp">' . $char['power4'] . '</div>'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" width="50%">'; if ($char['class'] == 1) { $output .= ' <div class="gradient_p">' . $lang_item['rage'] . ':</div> <div class="gradient_pp">' . $rage . '</div>'; } elseif ($char['class'] == 4) { $output .= ' <div class="gradient_p">' . $lang_item['energy'] . ':</div> <div class="gradient_pp">' . $char['power4'] . '</div>'; } elseif ($char['class'] == 6) { // Don't know if FOCUS is the right one need to verify with Death Knight player. $output .= ' <div class="gradient_p">' . $lang_item['runic'] . ':</div> <div class="gradient_pp">Unknown</div>'; } elseif ($char['class'] == 11) { $output .= ' <div class="gradient_p">' . $lang_item['mana'] . ':</div> <div class="gradient_pp">' . $char['power1'] . '</div> </br> <div class="gradient_p">' . $lang_item['rage'] . ':</div> <div class="gradient_pp">' . $rage . '</div>'; } elseif ($char['class'] == 2 || $char['class'] == 3 || $char['class'] == 5 || $char['class'] == 7 || $char['class'] == 8 || $char['class'] == 9) { $output .= ' <div class="gradient_p">' . $lang_item['mana'] . ':</div> <div class="gradient_pp">' . $char['power1'] . '</div>'; } $output .= ' </td> <td width="6%">'; if ($equiped_items[10][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_GLOVES . '" target="_blank"> <img src="' . $equiped_items[10][1] . '" class="' . $equiped_items[10][2] . '" alt="Gloves" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_gloves.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[2][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_NECK . '" target="_blank"> <img src="' . $equiped_items[2][1] . '" class="' . $equiped_items[2][2] . '" alt="Neck" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_neck.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="3" align="center" width="50%"> <div class="gradient_p"> ' . $lang_item['strength'] . ':<br /> ' . $lang_item['agility'] . ':<br /> ' . $lang_item['stamina'] . ':<br /> ' . $lang_item['intellect'] . ':<br /> ' . $lang_item['spirit'] . ':<br /> ' . $lang_item['armor'] . ': </div> <div class="gradient_pp"> ' . $char_data[CHAR_DATA_OFFSET_STR] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_AGI] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_STA] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_INT] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_SPI] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_ARMOR] . ' </div> </td> <td class="half_line" colspan="2" rowspan="3" align="center" width="50%"> <div class="gradient_p"> ' . $lang_item['res_holy'] . ':<br /> ' . $lang_item['res_arcane'] . ':<br /> ' . $lang_item['res_fire'] . ':<br /> ' . $lang_item['res_nature'] . ':<br /> ' . $lang_item['res_frost'] . ':<br /> ' . $lang_item['res_shadow'] . ': </div> <div class="gradient_pp"> ' . $char_data[CHAR_DATA_OFFSET_RES_HOLY] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RES_ARCANE] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RES_FIRE] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RES_NATURE] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RES_FROST] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RES_SHADOW] . ' </div> </td> <td width="1%">'; if ($equiped_items[6][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_BELT . '" target="_blank"> <img src="' . $equiped_items[6][1] . '" class="' . $equiped_items[6][2] . '" alt="Belt" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_waist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[3][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_SHOULDER . '" target="_blank"> <img src="' . $equiped_items[3][1] . '" class="' . $equiped_items[3][2] . '" alt="Shoulder" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_shoulder.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[7][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_LEGS . '" target="_blank"> <img src="' . $equiped_items[7][1] . '" class="' . $equiped_items[7][2] . '" alt="Legs" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_legs.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[15][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_BACK . '" target="_blank"> <img src="' . $equiped_items[15][1] . '" class="' . $equiped_items[15][2] . '" alt="Back" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[8][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FEET . '" target="_blank"> <img src="' . $equiped_items[8][1] . '" class="' . $equiped_items[8][2] . '" alt="Feet" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_feet.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[5][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_CHEST . '" target="_blank"> <img src="' . $equiped_items[5][1] . '" class="' . $equiped_items[5][2] . '" alt="Chest" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['melee_d'] . ':<br /> ' . $lang_char['melee_ap'] . ':<br /> ' . $lang_char['melee_hit'] . ':<br /> ' . $lang_char['melee_crit'] . ':<br /> ' . $lang_char['expertise'] . ':<br /> </div> <div class="gradient_pp"> ' . $mindamage . '-' . $maxdamage . '<br /> ' . ($char_data[CHAR_DATA_OFFSET_AP] + $char_data[CHAR_DATA_OFFSET_AP_MOD]) . '<br /> ' . $char_data[CHAR_DATA_OFFSET_MELEE_HIT] . '<br /> ' . $crit . '%<br /> ' . $expertise . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['spell_d'] . ':<br /> ' . $lang_char['spell_heal'] . ':<br /> ' . $lang_char['spell_hit'] . ':<br /> ' . $lang_char['spell_crit'] . ':<br /> ' . $lang_char['spell_haste'] . ' </div> <div class="gradient_pp"> ' . $spell_damage . '<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HEAL] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HIT] . '<br /> ' . $spell_crit . '%<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HASTE_RATING] . ' </div> </td> <td width="1%">'; if ($equiped_items[11][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FINGER1 . '" target="_blank"> <img src="' . $equiped_items[11][1] . '" class="' . $equiped_items[11][2] . '" alt="Finger1" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[4][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_SHIRT . '" target="_blank"> <img src="' . $equiped_items[4][1] . '" class="' . $equiped_items[4][2] . '" alt="Shirt" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_shirt.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[12][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FINGER2 . '" target="_blank"> <img src="' . $equiped_items[12][1] . '" class="' . $equiped_items[12][2] . '" alt="Finger2" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[19][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TABARD . '" target="_blank"> <img src="' . $equiped_items[19][1] . '" class="' . $equiped_items[19][2] . '" alt="Tabard" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_tabard.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['dodge'] . ':<br /> ' . $lang_char['parry'] . ':<br /> ' . $lang_char['block'] . ':<br /> ' . $lang_char['resilience'] . ':<br /> </div> <div class="gradient_pp"> ' . $dodge . '%<br /> ' . $parry . '%<br /> ' . $block . '%<br /> ' . $char_data[CHAR_DATA_OFFSET_RESILIENCE] . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['ranged_d'] . ':<br /> ' . $lang_char['ranged_ap'] . ':<br /> ' . $lang_char['ranged_hit'] . ':<br /> ' . $lang_char['ranged_crit'] . ':<br /> </div> <div class="gradient_pp"> ' . $minrangeddamage . '-' . $maxrangeddamage . '<br /> ' . ($char_data[CHAR_DATA_OFFSET_RANGED_AP] + $char_data[CHAR_DATA_OFFSET_RANGED_AP_MOD]) . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RANGE_HIT] . '<br /> ' . $ranged_crit . '%<br /> </div> </td> <td width="1%">'; if ($equiped_items[13][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TRINKET1 . '" target="_blank"> <img src="' . $equiped_items[13][1] . '" class="' . $equiped_items[13][2] . '" alt="Trinket1" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[9][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_WRIST . '" target="_blank"> <img src="' . $equiped_items[9][1] . '" class="' . $equiped_items[9][2] . '" alt="Wrist" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_wrist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[14][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TRINKET2 . '" target="_blank"> <img src="' . $equiped_items[14][1] . '" class="' . $equiped_items[14][2] . '" alt="Trinket2" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td></td> <td width="15%">'; if ($equiped_items[16][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_MAIN_HAND . '" target="_blank"> <img src="' . $equiped_items[16][1] . '" class="' . $equiped_items[16][2] . '" alt="MainHand" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_main_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%">'; if ($equiped_items[17][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_OFF_HAND . '" target="_blank"> <img src="' . $equiped_items[17][1] . '" class="' . $equiped_items[17][2] . '" alt="OffHand" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_off_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%">'; if ($equiped_items[18][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_RANGED . '" target="_blank"> <img src="' . $equiped_items[18][1] . '" class="' . $equiped_items[18][2] . '" alt="Ranged" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_ranged.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%"></td> <td></td> </tr>'; if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) { //total time played $tot_time = $char['totaltime']; $tot_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); $output .= ' <tr> <td colspan="6"> ' . $lang_char['tot_paly_time'] . ': ' . $tot_days . ' ' . $lang_char['days'] . ' ' . $total_hours . ' ' . $lang_char['hours'] . ' ' . $total_min . ' ' . $lang_char['min'] . ' </td> </tr>'; } $output .= ' </table> </div> <br /> </div> <br /> <table class="hidden"> <tr> <td>'; // button to user account page, user account page has own security makebutton($lang_char['chars_acc'], 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission['delete']) { makebutton($lang_char['edit_button'], 'char_edit.php?id=' . $id . '&realm=' . $realmid . '', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission['delete'] || $owner_name === $user_name) { makebutton($lang_char['del_char'], 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission['update']) { makebutton($lang_char['send_mail'], 'mail.php?type=ingame_mail&to=' . $char['name'] . '', 130); $output .= ' </td> <td>'; } makebutton($lang_global['back'], 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> </center> <!-- end of char.php -->'; } else { error($lang_char['no_permission']); } } else { error($lang_char['no_char_found']); } }
function show_reward_item(&$sqlm, &$sqlw) { global $output, $lang_global, $lang_rewards, $mmfpm_db, $world_db, $realm_id, $action_permission, $user_lvl, $item_datasite; // this page uses wowhead tooltops wowhead_tt(); $output .= ' <center> <div id="tab_content"> <div id="tab"> <ul> <li><a href="rewards.php">INFO</a></li> <li><a href="rewards.php?action=char_select">SELECT CHAR</a></li> <li><a href="rewards.php?action=show_reward_gold">GOLD</a></li> <li id="selected"><a href="rewards.php?action=show_reward_item">ITEM</a></li> </ul> </div> <div id="tab_content2"> <table class="lined" style="width: 450px;"> <tr>'; if ($user_lvl >= $action_permission['delete']) { $output .= ' <th width="1%">' . $lang_global['delete'] . '</th> <th width="1%">' . $lang_global['edit'] . '</th>'; } $output .= ' <th width="15%">item</th> <th width="69%">name</th> <th width="10%">quantity</th> <th width="10%">points</th> </tr>'; // main data that we need for this page $sqlm = new SQL(); $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']); $result = $sqlm->query('SELECT item, quantity, points FROM mm_reward_item'); while ($items = $sqlm->fetch_assoc($result)) { $output .= ' <tr valign="middle">'; if ($user_lvl >= $action_permission['delete']) { $output .= ' <td><a href="rewards.php?action=delete_reward_item&item=' . $items['item'] . '"><img src="img/aff_cross.png" alt="" /></a></td> <td><a href="rewards.php?action=edit_reward_item&item=' . $items['item'] . '"><img src="img/edit.png" alt="" /></a></td>'; } $output .= ' <td> <a style="padding:2px;" href="' . $item_datasite . $items['item'] . '" target="_blank"> <img src="' . get_item_icon($items['item'], $sqlm, $sqlw) . '" class="' . get_item_border($items['item'], $sqlw) . '" alt="' . $items['item'] . '" /> </a> </td> <td> ' . get_item_name($items['item'], $sqlw) . ' </td> <td> ' . $items['quantity'] . ' </td> <td> ' . $items['points'] . ' </td> </tr>'; } $output .= ' </table> </div> </div> <br />'; $output .= ' <table class="hidden"> <tr> <td>'; if ($user_lvl >= $action_permission['insert']) { makebutton('Add Item', 'rewards.php?action=add_reward_item', 130); $output .= ' </td>'; } $output .= ' </table> </center>'; unset($items); }
function browse_auctions(&$sqlr, &$sqlc) { global $lang_auctionhouse, $lang_global, $lang_item, $output, $characters_db, $world_db, $realm_id, $itemperpage, $item_datasite, $server, $user_lvl, $user_id; wowhead_tt(); $red = "\"#DD5047\""; $blue = "\"#0097CD\""; $sidecolor = array(1 => $blue, 2 => $red, 3 => $blue, 4 => $blue, 5 => $red, 6 => $red, 7 => $blue, 8 => $red, 10 => $red); $hiddencols = array(1, 8, 9, 10); //$sqlc = new SQL; //$sqlc->connect($characters_db[$realm_id]['addr'], $characters_db[$realm_id]['user'], $characters_db[$realm_id]['pass'], $characters_db[$realm_id]['name']); //==========================$_GET and SECURE================================= $start = isset($_GET['start']) ? $sqlc->quote_smart($_GET['start']) : 0; if (is_numeric($start)) { } else { $start = 0; } $order_by = isset($_GET['order_by']) ? $sqlc->quote_smart($_GET['order_by']) : "time"; if (!preg_match("/^[_[:lower:]]{1,15}\$/", $order_by)) { $order_by = "time"; } $dir = isset($_GET['dir']) ? $sqlc->quote_smart($_GET['dir']) : 1; if (!preg_match("/^[01]{1}\$/", $dir)) { $dir = 1; } $order_dir = $dir ? "ASC" : "DESC"; $dir = $dir ? 0 : 1; //==========================$_GET and SECURE end============================= if (!$user_lvl && !$server[$realm_id]['both_factions']) { $result = $sqlc->query("\n\t\t\tSELECT `race` FROM `characters` \n\t\t\tWHERE `account` = {$user_id} AND `totaltime` = (SELECT MAX(totaltime) \n\t\t\tFROM `characters` WHERE `account` = {$user_id}) LIMIT 1"); if ($sqlc->num_rows($result)) { $order_side = in_array($sqlc->result($result, 0, 'race'), array(2, 5, 6, 8, 10)) ? " AND `characters`.`race` IN (2,5,6,8,10) " : " AND `characters`.`race` IN (1,3,4,7,11) "; } else { $order_side = ""; } } else { $order_side = ""; } //==========================Browse/Search CHECK============================== $search_by = ''; $search_value = ''; $search_filter = ''; $search_class = -1; $search_quality = -1; if (isset($_GET['search_value']) && isset($_GET['search_by']) || isset($_GET['search_class']) || isset($_GET['search_quality'])) { $search_value = $sqlc->quote_smart($_GET['search_value']); $search_by = $sqlc->quote_smart($_GET['search_by']); $search_class = $sqlc->quote_smart($_GET['search_class']); $search_quality = $sqlc->quote_smart($_GET['search_quality']); switch ($search_by) { case "item_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { $search_filter = "AND item_template.class = '{$search_class}'"; } if ($search_quality >= 0) { $search_filter = "AND item_template.Quality = '{$search_quality}'"; } } else { $item_prefix = ""; if ($search_class >= 0) { $item_prefix .= "AND item_template.class = '{$search_class}' "; } if ($search_quality >= 0) { $item_prefix .= "AND item_template.Quality = '{$search_quality}' "; } $result = $sqlc->query("\n\t\t\t\t\t\tSELECT `entry` \n\t\t\t\t\t\tFROM `" . $world_db[$realm_id]['name'] . "`.`item_template`\n\t\t\t\t\t\tWHERE `name` LIKE '%{$search_value}%' {$item_prefix}"); $search_filter = "AND auction.item_template IN(0"; while ($item = $sqlc->fetch_row($result)) { $search_filter .= ", {$item['0']}"; } $search_filter .= ")"; } break; case "item_id": $search_filter = "AND auction.item_template = '{$search_value}'"; break; case "seller_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { $search_filter = "AND item_template.class = '{$search_class}'"; } if ($search_quality >= 0) { $search_filter = "AND item_template.Quality = '{$search_quality}'"; } } else { $item_prefix = ""; if ($search_class >= 0) { $item_prefix .= "AND item_template.class = '{$search_class}' "; } if ($search_quality >= 0) { $item_prefix .= "AND item_template.Quality = '{$search_quality}' "; } $result = $sqlc->query("\n\t\t\t\t\t\tSELECT `guid` \n\t\t\t\t\t\tFROM `characters` \n\t\t\t\t\t\tWHERE `name` LIKE '%{$search_value}%'"); $search_filter = $item_prefix; $search_filter .= "AND auction.itemowner IN(0"; while ($char = $sqlc->fetch_row($result)) { $search_filter .= ", {$char['0']}"; } $search_filter .= ")"; $search_filter .= $item_prefix; } break; case "buyer_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { $search_filter = "AND item_template.class = '{$search_class}'"; } if ($search_quality >= 0) { $search_filter = "AND item_template.Quality = '{$search_quality}'"; } } else { $item_prefix = ""; if ($search_class >= 0) { $item_prefix .= "AND item_template.class = '{$search_class}' "; } if ($search_quality >= 0) { $item_prefix .= "AND item_template.Quality = '{$search_quality}' "; } $result = $sqlc->query("\n\t\t\t\t\t\tSELECT guid \n\t\t\t\t\t\tFROM `characters` \n\t\t\t\t\t\tWHERE name LIKE '%{$search_value}%'"); $search_filter = $item_prefix; $search_filter .= "AND auction.buyguid IN(-1"; while ($char = $sqlc->fetch_row($result)) { $search_filter .= ", {$char['0']}"; } $search_filter .= ")"; } break; default: redirect("ahstats.php?error=1"); } $query_1 = $sqlc->query("\n\t\t\tSELECT count(*) \n\t\t\tFROM `" . $characters_db[$realm_id]['name'] . "`.`characters` , `" . $characters_db[$realm_id]['name'] . "`.`item_instance` , `" . $world_db[$realm_id]['name'] . "`.`item_template` , `" . $characters_db[$realm_id]['name'] . "`.`auction` LEFT JOIN `" . $characters_db[$realm_id]['name'] . "`.`characters` c2 ON `c2`.`guid`=`auction`.`buyguid` \n\t\t\tWHERE `auction`.`itemowner`=`characters`.`guid` AND `auction`.`item_template`=`item_template`.`entry` AND `auction`.`itemguid`=`item_instance`.`guid` {$search_filter} {$order_side}"); } else { $query_1 = $sqlc->query("\n\t\t\tSELECT count(*) \n\t\t\tFROM auction"); } $result = $sqlc->query("\n\t\tSELECT `characters`.`name` AS `seller`, `auction`.`item_template` AS `itemid`, `item_template`.`name` AS `itemname`, `auction`.`buyoutprice` AS `buyout`, `auction`.`time`-unix_timestamp(), `c2`.`name` AS `encherisseur`, `auction`.`lastbid`, `auction`.`startbid`, SUBSTRING_INDEX(SUBSTRING_INDEX(`item_instance`.`data`, ' ',15), ' ',-1) AS qty, `characters`.`race` AS seller_race, `c2`.`race` AS buyer_race \n\t\tFROM `" . $characters_db[$realm_id]['name'] . "`.`characters` , `" . $characters_db[$realm_id]['name'] . "`.`item_instance` , `" . $world_db[$realm_id]['name'] . "`.`item_template` , `" . $characters_db[$realm_id]['name'] . "`.`auction` LEFT JOIN `" . $characters_db[$realm_id]['name'] . "`.`characters` c2 ON `c2`.`guid`=`auction`.`buyguid` \n\t\tWHERE `auction`.`itemowner`=`characters`.`guid` AND `auction`.`item_template`=`item_template`.`entry` AND `auction`.`itemguid`=`item_instance`.`guid` {$search_filter} {$order_side} \n\t\tORDER BY `auction`.`{$order_by}` {$order_dir} LIMIT {$start}, {$itemperpage}"); $all_record = $sqlc->result($query_1, 0); //=====================top tage navigaion starts here======================== $output .= "\n <center>\n <table class=\"top_hidden\">\n <tr>\n <td width=\"80%\">\n <form action=\"ahstats.php\" method=\"get\" name=\"form\">\n <input type=\"hidden\" name=\"error\" value=\"2\" />\n <table class=\"hidden\">\n <tr>\n <td>\n <input type=\"text\" size=\"24\" name=\"search_value\" value=\"{$search_value}\" />\n </td>\n <td>\n <select name=\"search_by\">\n <option" . ($search_by == 'item_name' ? " selected=\"selected\"" : "") . " value=\"item_name\">{$lang_auctionhouse['item_name']}</option>\n <option" . ($search_by == 'item_id' ? " selected=\"selected\"" : "") . " value=\"item_id\">{$lang_auctionhouse['item_id']}</option>\n <option" . ($search_by == 'seller_name' ? " selected=\"selected\"" : "") . " value=\"seller_name\">{$lang_auctionhouse['seller_name']}</option>\n <option" . ($search_by == 'buyer_name' ? " selected=\"selected\"" : "") . " value=\"buyer_name\">{$lang_auctionhouse['buyer_name']}</option>\n </select>\n </td>\n <td>\n <select name=\"search_class\">\n <option" . ($search_class == -1 ? " selected=\"selected\"" : "") . " value=\"-1\">{$lang_auctionhouse['all']}</option>\n <option" . ($search_class == 0 ? " selected=\"selected\"" : "") . " value=\"0\">{$lang_item['consumable']}</option>\n <option" . ($search_class == 1 ? " selected=\"selected\"" : "") . " value=\"1\">{$lang_item['bag']}</option>\n <option" . ($search_class == 2 ? " selected=\"selected\"" : "") . " value=\"2\">{$lang_item['weapon']}</option>\n <option" . ($search_class == 4 ? " selected=\"selected\"" : "") . " value=\"4\">{$lang_item['armor']}</option>\n <option" . ($search_class == 5 ? " selected=\"selected\"" : "") . " value=\"5\">{$lang_item['reagent']}</option>\n <option" . ($search_class == 7 ? " selected=\"selected\"" : "") . " value=\"7\">{$lang_item['trade_goods']}</option>\n <option" . ($search_class == 9 ? " selected=\"selected\"" : "") . " value=\"9\">{$lang_item['recipe']}</option>\n <option" . ($search_class == 11 ? " selected=\"selected\"" : "") . " value=\"11\">{$lang_item['quiver']}</option>\n <option" . ($search_class == 14 ? " selected=\"selected\"" : "") . " value=\"14\">{$lang_item['permanent']}</option>\n <option" . ($search_class == 15 ? " selected=\"selected\"" : "") . " value=\"15\">{$lang_item['misc_short']}</option>\n </select>\n </td>\n <td>\n <select name=\"search_quality\">\n <option" . ($search_quality == -1 ? " selected=\"selected\"" : "") . " value=\"-1\">{$lang_auctionhouse['all']}</option>\n <option" . ($search_quality == 0 ? " selected=\"selected\"" : "") . " value=\"0\">{$lang_item['poor']}</option>\n <option" . ($search_quality == 1 ? " selected=\"selected\"" : "") . " value=\"1\">{$lang_item['common']}</option>\n <option" . ($search_quality == 2 ? " selected=\"selected\"" : "") . " value=\"2\">{$lang_item['uncommon']}</option>\n <option" . ($search_quality == 3 ? " selected=\"selected\"" : "") . " value=\"3\">{$lang_item['rare']}</option>\n <option" . ($search_quality == 4 ? " selected=\"selected\"" : "") . " value=\"4\">{$lang_item['epic']}</option>\n <option" . ($search_quality == 5 ? " selected=\"selected\"" : "") . " value=\"5\">{$lang_item['legendary']}</option>\n <option" . ($search_quality == 6 ? " selected=\"selected\"" : "") . " value=\"6\">{$lang_item['artifact']}</option>\n </select>\n </td>\n <td>"; makebutton($lang_global['search'], "javascript:do_submit()", 80); $output .= "\n </td>\n <td>"; $search_by && $search_value || $search_class != -1 || $search_quality != -1 ? makebutton($lang_global['back'], "javascript:window.history.back()", 80) : ($output .= ""); $output .= "\n </td>\n </tr>\n </table>\n </form>\n </td>\n <td width=\"25%\" align=\"right\">"; $output .= generate_pagination("ahstats.php?order_by={$order_by}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= "\n </td>\n </tr>\n </table>\n <table class=\"lined\">\n <tr>\n <th width=\"10%\"><a href=\"ahstats.php?order_by=itemowner&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'itemowner' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['seller']}</a></th>\n <th width=\"20%\"><a href=\"ahstats.php?order_by=item_template&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'item_template' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['item']}</a></th>\n <th width=\"15%\"><a href=\"ahstats.php?order_by=buyoutprice&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'buyoutprice' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['buyoutprice']}</a></th>\n <th width=\"15%\"><a href=\"ahstats.php?order_by=time&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'time' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['timeleft']}</a></th>\n <th width=\"10%\"><a href=\"ahstats.php?order_by=buyguid&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'buyguid' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['buyer']}</a></th>\n <th width=\"15%\"><a href=\"ahstats.php?order_by=lastbid&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'lastbid' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['lastbid']}</a></th>\n <th width=\"15%\"><a href=\"ahstats.php?order_by=startbid&start={$start}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir={$dir}\">" . ($order_by == 'startbid' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_auctionhouse['firstbid']}</a></th>\n </tr>"; global $mmfpm_db, $world_db; $sqlm = new SQL(); $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']); $sqlw = new SQL(); $sqlw->connect($world_db[$realm_id]['addr'], $world_db[$realm_id]['user'], $world_db[$realm_id]['pass'], $world_db[$realm_id]['name']); while ($rows = $sqlc->fetch_row($result)) { $output .= "\n <tr>"; foreach ($rows as $row => $value) { switch ($row) { case 4: $value = $value >= 0 ? floor($value / 86400) . $lang_auctionhouse['dayshortcut'] . " " . floor($value % 86400 / 3600) . $lang_auctionhouse['hourshortcut'] . " " . floor($value % 86400 % 3600 / 60) . $lang_auctionhouse['mnshortcut'] : $lang_auctionhouse['auction_over']; break; case 5: $value = "<b>" . (!empty($rows[10]) ? "<font color=" . $sidecolor[$rows[10]] . ">" . htmlentities($value) . "</font>" : "N/A") . "</b>"; break; case 7: case 6: case 3: $g = floor($value / 10000); $value -= $g * 10000; $s = floor($value / 100); $value -= $s * 100; $c = $value; $value = $g . "<img src=\"./img/gold.gif\" alt=\"\" /> " . $s . "<img src=\"./img/silver.gif\" alt=\"\" /> " . $c . "<img src=\"./img/copper.gif\" alt=\"\" /> "; break; case 2: $value = "<a href=\"{$item_datasite}{$rows['1']}\" target=\"_blank\" onmouseover=\"toolTip()\"><img src=\"" . get_item_icon($rows[1], $sqlm, $sqlw) . "\" class=\"" . get_item_border($rows[1], $sqlw) . "\" alt=\"{$value}\" /><br/>{$value}" . ($rows[8] > 1 ? " (x{$rows['8']})" : "") . "</a>"; break; case 0: $value = "<b>" . (!empty($rows[9]) ? "<font color=" . $sidecolor[$rows[9]] . ">" . htmlentities($value) . "</font>" : "N/A") . "</b>"; break; } if (!in_array($row, $hiddencols)) { $output .= "\n <td>\n <center>\n " . $value . "\n </center>\n </td>"; } } $output .= "\n </tr>"; } $output .= "\n <tr>\n <td colspan=\"7\" class=\"hidden\" align=\"right\" width=\"25%\">"; $output .= generate_pagination("ahstats.php?order_by={$order_by}" . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by={$search_by}&search_value={$search_value}&search_quality={$search_quality}&search_class={$search_class}&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= "\n </td>\n </tr>\n <tr>\n <td colspan=\"7\" class=\"hidden\" align=\"right\">{$lang_auctionhouse['total_auctions']} : {$all_record}\n </td>\n </tr>\n </table>\n </center>"; }
function do_search() { global $lang_global, $lang_item, $lang_item_edit, $output, $world_db, $realm_id, $item_datasite, $sql_search_limit, $itemperpage, $action_permission, $user_lvl; valid_login($action_permission['read']); wowhead_tt(); $deplang = get_lang_id(); if ($_POST['class'] == "-1" && $_POST['Quality'] == "-1" && $_POST['InventoryType'] == "-1" && $_POST['bonding'] == "-1" && (!isset($_POST['entry']) || $_POST['entry'] === '') && (!isset($_POST['name']) || $_POST['name'] === '') && (!isset($_POST['displayid']) || $_POST['displayid'] === '') && (!isset($_POST['RequiredLevel']) || $_POST['RequiredLevel'] === '') && (!isset($_POST['spellid_1']) || $_POST['spellid_1'] === '') && (!isset($_POST['spellid_2']) || $_POST['spellid_2'] === '') && (!isset($_POST['spellid_3']) || $_POST['spellid_3'] === '') && (!isset($_POST['spellid_4']) || $_POST['spellid_4'] === '') && (!isset($_POST['ItemLevel']) || $_POST['ItemLevel'] === '') && (!isset($_POST['itemset']) || $_POST['itemset'] === '') && (!isset($_POST['Flags']) || $_POST['Flags'] === '') && (!isset($_POST['custom_search']) || $_POST['custom_search'] === '')) { redirect("item.php?error=1"); } $sqlw = new SQL(); $sqlw->connect($world_db[$realm_id]['addr'], $world_db[$realm_id]['user'], $world_db[$realm_id]['pass'], $world_db[$realm_id]['name']); $class = $sqlw->quote_smart($_POST['class']); $Quality = $sqlw->quote_smart($_POST['Quality']); $InventoryType = $sqlw->quote_smart($_POST['InventoryType']); $bonding = $sqlw->quote_smart($_POST['bonding']); if ($_POST['entry'] != '') { $entry = $sqlw->quote_smart($_POST['entry']); } if ($_POST['name'] != '') { $name = $sqlw->quote_smart($_POST['name']); } if ($_POST['displayid'] != '') { $displayid = $sqlw->quote_smart($_POST['displayid']); } if ($_POST['RequiredLevel'] != '') { $RequiredLevel = $sqlw->quote_smart($_POST['RequiredLevel']); } if ($_POST['spellid_1'] != '') { $spellid_1 = $sqlw->quote_smart($_POST['spellid_1']); } if ($_POST['spellid_2'] != '') { $spellid_2 = $sqlw->quote_smart($_POST['spellid_2']); } if ($_POST['spellid_3'] != '') { $spellid_3 = $sqlw->quote_smart($_POST['spellid_3']); } if ($_POST['spellid_4'] != '') { $spellid_4 = $sqlw->quote_smart($_POST['spellid_4']); } if ($_POST['ItemLevel'] != '') { $ItemLevel = $sqlw->quote_smart($_POST['ItemLevel']); } if ($_POST['itemset'] != '') { $itemset = $sqlw->quote_smart($_POST['itemset']); } if ($_POST['Flags'] != '') { $Flags = $sqlw->quote_smart($_POST['Flags']); } if ($_POST['custom_search'] != '') { $custom_search = $sqlw->quote_smart($_POST['custom_search']); } else { $custom_search = ""; } $where = "WHERE item_template.entry > 0 "; if ($custom_search) { $where .= "AND {$custom_search} "; } if ($class != "-1") { $where .= "AND class = '{$class}' "; } if ($Quality != "-1") { $where .= "AND Quality = '{$Quality}' "; } if ($InventoryType != "-1") { $where .= "AND InventoryType = '{$InventoryType}' "; } if ($bonding != "-1") { $where .= "AND bonding = '{$bonding}' "; } if (isset($entry)) { $where .= "AND item_template.entry = '{$entry}' "; } if (isset($name)) { $where .= "AND IFNULL(" . ($deplang != 0 ? "name_loc{$deplang}" : "NULL") . ",`name`) LIKE '%{$name}%' "; } if (isset($displayid)) { $where .= "AND displayid = '{$displayid}' "; } if (isset($RequiredLevel)) { $where .= "AND RequiredLevel = '{$RequiredLevel}' "; } if (isset($spellid_1)) { $where .= "AND (spellid_1 = '{$spellid_1}' OR spellid_2 = '{$spellid_1}' OR spellid_3 = '{$spellid_1}' OR spellid_4 = '{$spellid_1}' OR spellid_5 = '{$spellid_1}') "; } if (isset($spellid_2)) { $where .= "AND (spellid_1 = '{$spellid_2}' OR spellid_2 = '{$spellid_2}' OR spellid_3 = '{$spellid_2}' OR spellid_4 = '{$spellid_2}' OR spellid_5 = '{$spellid_2}') "; } if (isset($spellid_3)) { $where .= "AND (spellid_1 = '{$spellid_3}' OR spellid_2 = '{$spellid_3}' OR spellid_3 = '{$spellid_3}' OR spellid_4 = '{$spellid_3}' OR spellid_5 = '{$spellid_3}') "; } if (isset($spellid_4)) { $where .= "AND (spellid_1 = '{$spellid_4}' OR spellid_2 = '{$spellid_4}' OR spellid_3 = '{$spellid_4}' OR spellid_4 = '{$spellid_4}' OR spellid_5 = '{$spellid_4}') "; } if (isset($ItemLevel)) { $where .= "AND ItemLevel = '{$ItemLevel}' "; } if (isset($itemset)) { $where .= "AND itemset = '{$itemset}' "; } if (isset($Flags)) { $where .= "AND Flags = '{$Flags}' "; } if ($where == "WHERE item_template.entry > 0 ") { redirect("item.php?error=1"); } $result = $sqlw->query("SELECT item_template.entry,displayid,IFNULL(" . ($deplang != 0 ? "name_loc{$deplang}" : "NULL") . ",`name`) as name,RequiredLevel,ItemLevel FROM item_template LEFT JOIN locales_item ON item_template.entry = locales_item.entry {$where} ORDER BY item_template.entry LIMIT {$sql_search_limit}"); $total_items_found = $sqlw->num_rows($result); $output .= "\n <center>\n <table class=\"top_hidden\">\n <tr>\n <td>"; makebutton($lang_item_edit['new_search'], "item.php", 130); $output .= "\n </td>\n <td align=\"right\">{$lang_item_edit['items_found']} : {$total_items_found} : {$lang_global['limit']} {$sql_search_limit}</td>\n </tr>\n </table>\n <table class=\"lined\">\n <tr>\n <th width=\"10%\">{$lang_item_edit['entry']}</th>\n <th width=\"10%\">{$lang_item_edit['display_id']}</th>\n <th width=\"10%\">{$lang_item_edit['item_name']}</th>\n <th width=\"10%\">{$lang_item_edit['req_level']}</th>\n <th width=\"10%\">{$lang_item_edit['item_level']}</th>\n </tr>"; for ($i = 0; $i < $total_items_found; $i++) { $item = $sqlw->fetch_row($result); //$tooltip = get_item_tooltip($item[0]); $output .= "\n <tr>\n <td><a href=\"{$item_datasite}{$item['0']}\" target=\"_blank\">{$item['0']}</a></td>\n <td>\n <a style=\"padding:2px;\" href=\"{$item_datasite}{$item['0']}\" target=\"_blank\">\n <img src=\"" . get_item_icon($item[0]) . "\" class=\"" . get_item_border($item[0], $sqlw) . "\" alt=\"\" />\n </a>\n </td>\n <td>\n <a href=\"item.php?action=edit&entry={$item['0']}&error=4\">" . htmlentities($item[2]) . "</a>\n </td>\n <td>{$item['3']}</td>\n <td>{$item['4']}</td>\n </tr>"; } $output .= "\n </table>\n <br />\n </center>\n"; }
function char_main(&$sqlr, &$sqlc) { global $output, $lang_global, $lang_char, $lang_item, $realm_id, $realm_db, $characters_db, $world_db, $server, $mmfpm_db, $action_permission, $user_lvl, $user_name, $user_id, $item_datasite, $spell_datasite, $showcountryflag; // this page uses wowhead tooltops wowhead_tt(); require_once 'core/char/char_security.php'; $result = $sqlc->query('SELECT account, race FROM characters WHERE guid = ' . $id . ' LIMIT 1'); if ($sqlc->num_rows($result)) { //resrict by owner's gmlvl $owner_acc_id = $sqlc->result($result, 0, 'account'); $query = $sqlr->query('SELECT `username`, `gmlevel` FROM `account` LEFT JOIN `account_access` ON `account`.`id`=`account_access`.`id` WHERE `account`.`id` = ' . $owner_acc_id . ' ORDER BY `gmlevel` DESC LIMIT 1'); $owner_name = $sqlr->result($query, 0, 'username'); $owner_gmlvl = $sqlr->result($query, 0, 'gmlevel'); if (empty($owner_gmlvl)) { $owner_gmlvl = 0; } if ($user_lvl || $server[$realmid]['both_factions']) { $side_v = 0; $side_p = 0; } else { $side_p = in_array($sqlc->result($result, 0, 'race'), array(2, 5, 6, 8, 10)) ? 1 : 2; $result_1 = $sqlc->query('SELECT race FROM characters WHERE account = ' . $user_id . ' LIMIT 1'); if ($sqlc->num_rows($result)) { $side_v = in_array($sqlc->result($result_1, 0, 'race'), array(2, 5, 6, 8, 10)) ? 1 : 2; } else { $side_v = 0; } unset($result_1); } if ($user_lvl >= $owner_gmlvl && ($side_v === $side_p || !$side_v)) { $result = $sqlc->query('SELECT characters.equipmentCache, characters.name, characters.race, characters.class, characters.level, characters.zone, characters.map, characters.online, characters.totaltime, characters.gender, characters.account, character_stats.blockPct, character_stats.dodgePct, character_stats.parryPct, character_stats.critPct, character_stats.rangedCritPct, character_stats.spellCritPct, COALESCE(guild_member.guildid,0) AS guildid, COALESCE(guild_member.rank,0) AS rank, characters.totalHonorPoints, characters.arenaPoints, characters.totalKills, character_stats.maxhealth, character_stats.maxpower1, character_stats.strength, character_stats.agility, character_stats.stamina, character_stats.intellect, character_stats.spirit, character_stats.armor, character_stats.resHoly, character_stats.resFire, character_stats.resNature, character_stats.resFrost, character_stats.resShadow, character_stats.resArcane, character_stats.attackPower, character_stats.rangedAttackPower, character_stats.spellPower, characters.power2, character_stats.maxpower2, characters.power4, character_stats.maxpower4, characters.power3, character_stats.maxpower3 FROM characters LEFT JOIN character_stats ON characters.guid = character_stats.guid LEFT JOIN guild_member ON characters.guid = guild_member.guid WHERE characters.guid = ' . $id); $char = $sqlc->fetch_assoc($result); $eq_data = explode(' ', $char['equipmentCache']); $online = $char['online'] ? $lang_char['online'] : $lang_char['offline']; if ($char['guildid'] && $char['guildid'] != 0) { $guild_name = $sqlc->result($sqlc->query('SELECT name FROM guild WHERE guildid =' . $char['guildid'] . ''), 0, 'name'); $guild_name = '<a href="guild.php?action=view_guild&realm=' . $realmid . '&error=3&id=' . $char['guildid'] . '" >' . $guild_name . '</a>'; $mrank = $char['rank']; $guild_rank = $sqlc->result($sqlc->query('SELECT rname FROM guild_rank WHERE guildid =' . $char['guildid'] . ' AND rid=' . $mrank . ''), 0, 'rname'); } else { $guild_name = $lang_global['none']; $guild_rank = $lang_global['none']; } $block = round($char['blockPct'], 2); $dodge = round($char['dodgePct'], 2); $parry = round($char['parryPct'], 2); $crit = round($char['critPct'], 2); $ranged_crit = round($char['rangedCritPct'], 2); $spell_crit = round($char['spellCritPct'], 2); $spell_damage = $char['spellPower']; $rage = round($char['power2'] / 10); $maxrage = round($char['maxpower2'] / 10); //preventing undefined variables, didnt want to remove all this stuff so just filling the missing variables with 0 define('CHAR_DATA_OFFSET_MELEE_HIT', 0); define('CHAR_DATA_OFFSET_SPELL_HEAL', 1); define('CHAR_DATA_OFFSET_SPELL_HIT', 2); define('CHAR_DATA_OFFSET_SPELL_HASTE_RATING', 3); define('CHAR_DATA_OFFSET_RESILIENCE', 4); define('CHAR_DATA_OFFSET_RANGE_HIT', 5); $char_data = array(0, 0, 0, 0, 0, 0); $maxdamage = 0; $mindamage = 0; $maxrangeddamage = 0; $minrangeddamage = 0; $expertise = 0; $EQU_HEAD = $eq_data[EQ_DATA_OFFSET_EQU_HEAD]; $EQU_NECK = $eq_data[EQ_DATA_OFFSET_EQU_NECK]; $EQU_SHOULDER = $eq_data[EQ_DATA_OFFSET_EQU_SHOULDER]; $EQU_SHIRT = $eq_data[EQ_DATA_OFFSET_EQU_SHIRT]; $EQU_CHEST = $eq_data[EQ_DATA_OFFSET_EQU_CHEST]; $EQU_BELT = $eq_data[EQ_DATA_OFFSET_EQU_BELT]; $EQU_LEGS = $eq_data[EQ_DATA_OFFSET_EQU_LEGS]; $EQU_FEET = $eq_data[EQ_DATA_OFFSET_EQU_FEET]; $EQU_WRIST = $eq_data[EQ_DATA_OFFSET_EQU_WRIST]; $EQU_GLOVES = $eq_data[EQ_DATA_OFFSET_EQU_GLOVES]; $EQU_FINGER1 = $eq_data[EQ_DATA_OFFSET_EQU_FINGER1]; $EQU_FINGER2 = $eq_data[EQ_DATA_OFFSET_EQU_FINGER2]; $EQU_TRINKET1 = $eq_data[EQ_DATA_OFFSET_EQU_TRINKET1]; $EQU_TRINKET2 = $eq_data[EQ_DATA_OFFSET_EQU_TRINKET2]; $EQU_BACK = $eq_data[EQ_DATA_OFFSET_EQU_BACK]; $EQU_MAIN_HAND = $eq_data[EQ_DATA_OFFSET_EQU_MAIN_HAND]; $EQU_OFF_HAND = $eq_data[EQ_DATA_OFFSET_EQU_OFF_HAND]; $EQU_RANGED = $eq_data[EQ_DATA_OFFSET_EQU_RANGED]; $EQU_TABARD = $eq_data[EQ_DATA_OFFSET_EQU_TABARD]; /* // reserved incase we want to use back minimanagers' built in tooltip, instead of wowheads' // minimanagers' item tooltip needs updating, but it can show enchantments and sockets. $equiped_items = array ( 1 => array(($EQU_HEAD ? get_item_tooltip($EQU_HEAD) : 0),($EQU_HEAD ? get_item_icon($EQU_HEAD) : 0),($EQU_HEAD ? get_item_border($EQU_HEAD) : 0)), 2 => array(($EQU_NECK ? get_item_tooltip($EQU_NECK) : 0),($EQU_NECK ? get_item_icon($EQU_NECK) : 0),($EQU_NECK ? get_item_border($EQU_NECK) : 0)), 3 => array(($EQU_SHOULDER ? get_item_tooltip($EQU_SHOULDER) : 0),($EQU_SHOULDER ? get_item_icon($EQU_SHOULDER) : 0),($EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0)), 4 => array(($EQU_SHIRT ? get_item_tooltip($EQU_SHIRT) : 0),($EQU_SHIRT ? get_item_icon($EQU_SHIRT) : 0),($EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0)), 5 => array(($EQU_CHEST ? get_item_tooltip($EQU_CHEST) : 0),($EQU_CHEST ? get_item_icon($EQU_CHEST) : 0),($EQU_CHEST ? get_item_border($EQU_CHEST) : 0)), 6 => array(($EQU_BELT ? get_item_tooltip($EQU_BELT) : 0),($EQU_BELT ? get_item_icon($EQU_BELT) : 0),($EQU_BELT ? get_item_border($EQU_BELT) : 0)), 7 => array(($EQU_LEGS ? get_item_tooltip($EQU_LEGS) : 0),($EQU_LEGS ? get_item_icon($EQU_LEGS) : 0),($EQU_LEGS ? get_item_border($EQU_LEGS) : 0)), 8 => array(($EQU_FEET ? get_item_tooltip($EQU_FEET) : 0),($EQU_FEET ? get_item_icon($EQU_FEET) : 0),($EQU_FEET ? get_item_border($EQU_FEET) : 0)), 9 => array(($EQU_WRIST ? get_item_tooltip($EQU_WRIST) : 0),($EQU_WRIST ? get_item_icon($EQU_WRIST) : 0),($EQU_WRIST ? get_item_border($EQU_WRIST) : 0)), 10 => array(($EQU_GLOVES ? get_item_tooltip($EQU_GLOVES) : 0),($EQU_GLOVES ? get_item_icon($EQU_GLOVES) : 0),($EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0)), 11 => array(($EQU_FINGER1 ? get_item_tooltip($EQU_FINGER1) : 0),($EQU_FINGER1 ? get_item_icon($EQU_FINGER1) : 0),($EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0)), 12 => array(($EQU_FINGER2 ? get_item_tooltip($EQU_FINGER2) : 0),($EQU_FINGER2 ? get_item_icon($EQU_FINGER2) : 0),($EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0)), 13 => array(($EQU_TRINKET1 ? get_item_tooltip($EQU_TRINKET1) : 0),($EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1) : 0),($EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0)), 14 => array(($EQU_TRINKET2 ? get_item_tooltip($EQU_TRINKET2) : 0),($EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2) : 0),($EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0)), 15 => array(($EQU_BACK ? get_item_tooltip($EQU_BACK) : 0),($EQU_BACK ? get_item_icon($EQU_BACK) : 0),($EQU_BACK ? get_item_border($EQU_BACK) : 0)), 16 => array(($EQU_MAIN_HAND ? get_item_tooltip($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0)), 17 => array(($EQU_OFF_HAND ? get_item_tooltip($EQU_OFF_HAND) : 0),($EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND) : 0),($EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0)), 18 => array(($EQU_RANGED ? get_item_tooltip($EQU_RANGED) : 0),($EQU_RANGED ? get_item_icon($EQU_RANGED) : 0),($EQU_RANGED ? get_item_border($EQU_RANGED) : 0)), 19 => array(($EQU_TABARD ? get_item_tooltip($EQU_TABARD) : 0),($EQU_TABARD ? get_item_icon($EQU_TABARD) : 0),($EQU_TABARD ? get_item_border($EQU_TABARD) : 0)) ); */ $sqlm = new SQL(); $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']); $sqlw = new SQL(); $sqlw->connect($world_db[$realmid]['addr'], $world_db[$realmid]['user'], $world_db[$realmid]['pass'], $world_db[$realmid]['name']); $equiped_items = array(1 => array('', $EQU_HEAD ? get_item_icon($EQU_HEAD, $sqlm, $sqlw) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD, $sqlw) : 0), 2 => array('', $EQU_NECK ? get_item_icon($EQU_NECK, $sqlm, $sqlw) : 0, $EQU_NECK ? get_item_border($EQU_NECK, $sqlw) : 0), 3 => array('', $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER, $sqlm, $sqlw) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER, $sqlw) : 0), 4 => array('', $EQU_SHIRT ? get_item_icon($EQU_SHIRT, $sqlm, $sqlw) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT, $sqlw) : 0), 5 => array('', $EQU_CHEST ? get_item_icon($EQU_CHEST, $sqlm, $sqlw) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST, $sqlw) : 0), 6 => array('', $EQU_BELT ? get_item_icon($EQU_BELT, $sqlm, $sqlw) : 0, $EQU_BELT ? get_item_border($EQU_BELT, $sqlw) : 0), 7 => array('', $EQU_LEGS ? get_item_icon($EQU_LEGS, $sqlm, $sqlw) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS, $sqlw) : 0), 8 => array('', $EQU_FEET ? get_item_icon($EQU_FEET, $sqlm, $sqlw) : 0, $EQU_FEET ? get_item_border($EQU_FEET, $sqlw) : 0), 9 => array('', $EQU_WRIST ? get_item_icon($EQU_WRIST, $sqlm, $sqlw) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST, $sqlw) : 0), 10 => array('', $EQU_GLOVES ? get_item_icon($EQU_GLOVES, $sqlm, $sqlw) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES, $sqlw) : 0), 11 => array('', $EQU_FINGER1 ? get_item_icon($EQU_FINGER1, $sqlm, $sqlw) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1, $sqlw) : 0), 12 => array('', $EQU_FINGER2 ? get_item_icon($EQU_FINGER2, $sqlm, $sqlw) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2, $sqlw) : 0), 13 => array('', $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1, $sqlm, $sqlw) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1, $sqlw) : 0), 14 => array('', $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2, $sqlm, $sqlw) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2, $sqlw) : 0), 15 => array('', $EQU_BACK ? get_item_icon($EQU_BACK, $sqlm, $sqlw) : 0, $EQU_BACK ? get_item_border($EQU_BACK, $sqlw) : 0), 16 => array('', $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND, $sqlm, $sqlw) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND, $sqlw) : 0), 17 => array('', $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND, $sqlm, $sqlw) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND, $sqlw) : 0), 18 => array('', $EQU_RANGED ? get_item_icon($EQU_RANGED, $sqlm, $sqlw) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED, $sqlw) : 0), 19 => array('', $EQU_TABARD ? get_item_icon($EQU_TABARD, $sqlm, $sqlw) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD, $sqlw) : 0)); if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) { $output .= ' <center> <div id="tab_content"> <h1>' . $lang_char['char_sheet'] . '</h1><br /> <div id="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li> <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li> <li><a href="char_extra.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li> ' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li> <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li> <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li> <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>'; if (char_get_class_name($char['class']) === 'Hunter') { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>'; } $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li> <li><a href="char_spell.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li> <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>'; } else { $output .= ' <center> <div id="tab_content"> <h1>' . $lang_char['char_sheet'] . '</h1><br /> <div id="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>'; } $output .= ' </ul> </div> <div id="tab_content2"> <table class="lined" style="width: 580px;"> <tr> <td colspan="2"> <div> <img src="' . char_get_avatar_img($char['level'], $char['gender'], $char['race'], $char['class'], 0) . '" alt="avatar" /> </div> <div>'; $a_results = $sqlc->query('SELECT DISTINCT spell FROM character_aura WHERE guid = ' . $id . ''); if ($sqlc->num_rows($a_results)) { while ($aura = $sqlc->fetch_assoc($a_results)) { $output .= ' <a style="padding:2px;" href="' . $spell_datasite . $aura['spell'] . '" target="_blank"> <img src="' . spell_get_icon($aura['spell'], $sqlm) . '" alt="' . $aura['spell'] . '" width="24" height="24" /> </a>'; } } $output .= ' </div> </td> <td colspan="4"> <font class="bold"> ' . htmlentities($char['name']) . ' - <img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" /> <img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . ' </font> <br />' . get_map_name($char['map'], $sqlm) . ' - ' . get_zone_name($char['zone'], $sqlm) . ' <br />' . $lang_char['honor_points'] . ': ' . $char['totalHonorPoints'] . ' / ' . $char['arenaPoints'] . ' - ' . $lang_char['honor_kills'] . ': ' . $char['totalKills'] . ' <br />' . $lang_char['guild'] . ': ' . $guild_name . ' | ' . $lang_char['rank'] . ': ' . htmlentities($guild_rank) . ' <br />' . ($char['online'] ? '<img src="img/up.gif" onmousemove="toolTip(\'Online\', \'item_tooltip\')" onmouseout="toolTip()" alt="online" />' : '<img src="img/down.gif" onmousemove="toolTip(\'Offline\', \'item_tooltip\')" onmouseout="toolTip()" alt="offline" />'); if ($showcountryflag) { require_once 'libs/misc_lib.php'; $country = misc_get_country_by_account($char['account'], $sqlr, $sqlm); $output .= ' - ' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-'); unset($country); } $output .= ' </td> </tr> <tr> <td width="6%">'; if ($equiped_items[1][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_HEAD . '" target="_blank"> <img src="' . $equiped_items[1][1] . '" class="' . $equiped_items[1][2] . '" alt="Head" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_head.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" width="50%"> <div class="gradient_p">' . $lang_item['health'] . ':</div> <div class="gradient_pp">' . $char['maxhealth'] . '</div>'; if ($char['class'] == 11) { //druid $output .= ' </br> <div class="gradient_p">' . $lang_item['energy'] . ':</div> <div class="gradient_pp">' . $char['power4'] . '/' . $char['maxpower4'] . '</div>'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" width="50%">'; if ($char['class'] == 1) { // warrior $output .= ' <div class="gradient_p">' . $lang_item['rage'] . ':</div> <div class="gradient_pp">' . $rage . '/' . $maxrage . '</div>'; } elseif ($char['class'] == 4) { // rogue $output .= ' <div class="gradient_p">' . $lang_item['energy'] . ':</div> <div class="gradient_pp">' . $char['power4'] . '/' . $char['maxpower4'] . '</div>'; } elseif ($char['class'] == 6) { // death knight // Don't know if FOCUS is the right one need to verify with Death Knight player. $output .= ' <div class="gradient_p">' . $lang_item['runic'] . ':</div> <div class="gradient_pp">' . $char['power3'] . '/' . $char['maxpower3'] . '</div>'; } elseif ($char['class'] == 11) { // druid $output .= ' <div class="gradient_p">' . $lang_item['mana'] . ':</div> <div class="gradient_pp">' . $char['maxpower1'] . '</div> </br> <div class="gradient_p">' . $lang_item['rage'] . ':</div> <div class="gradient_pp">' . $rage . '/' . $maxrage . '</div>'; } elseif ($char['class'] == 2 || $char['class'] == 3 || $char['class'] == 5 || $char['class'] == 7 || $char['class'] == 8 || $char['class'] == 9) { // warlock $output .= ' <div class="gradient_p">' . $lang_item['mana'] . ':</div> <div class="gradient_pp">' . $char['maxpower1'] . '</div>'; } $output .= ' </td> <td width="6%">'; if ($equiped_items[10][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_GLOVES . '" target="_blank"> <img src="' . $equiped_items[10][1] . '" class="' . $equiped_items[10][2] . '" alt="Gloves" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_gloves.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[2][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_NECK . '" target="_blank"> <img src="' . $equiped_items[2][1] . '" class="' . $equiped_items[2][2] . '" alt="Neck" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_neck.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="3" align="center" width="50%"> <div class="gradient_p"> ' . $lang_item['strength'] . ':<br /> ' . $lang_item['agility'] . ':<br /> ' . $lang_item['stamina'] . ':<br /> ' . $lang_item['intellect'] . ':<br /> ' . $lang_item['spirit'] . ':<br /> ' . $lang_item['armor'] . ': </div> <div class="gradient_pp"> ' . $char['strength'] . '<br /> ' . $char['agility'] . '<br /> ' . $char['stamina'] . '<br /> ' . $char['intellect'] . '<br /> ' . $char['spirit'] . '<br /> ' . $char['armor'] . ' </div> </td> <td class="half_line" colspan="2" rowspan="3" align="center" width="50%"> <div class="gradient_p"> ' . $lang_item['res_holy'] . ':<br /> ' . $lang_item['res_arcane'] . ':<br /> ' . $lang_item['res_fire'] . ':<br /> ' . $lang_item['res_nature'] . ':<br /> ' . $lang_item['res_frost'] . ':<br /> ' . $lang_item['res_shadow'] . ': </div> <div class="gradient_pp"> ' . $char['resHoly'] . '<br /> ' . $char['resArcane'] . '<br /> ' . $char['resFire'] . '<br /> ' . $char['resNature'] . '<br /> ' . $char['resFrost'] . '<br /> ' . $char['resShadow'] . ' </div> </td> <td width="1%">'; if ($equiped_items[6][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_BELT . '" target="_blank"> <img src="' . $equiped_items[6][1] . '" class="' . $equiped_items[6][2] . '" alt="Belt" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_waist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[3][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_SHOULDER . '" target="_blank"> <img src="' . $equiped_items[3][1] . '" class="' . $equiped_items[3][2] . '" alt="Shoulder" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_shoulder.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[7][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_LEGS . '" target="_blank"> <img src="' . $equiped_items[7][1] . '" class="' . $equiped_items[7][2] . '" alt="Legs" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_legs.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[15][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_BACK . '" target="_blank"> <img src="' . $equiped_items[15][1] . '" class="' . $equiped_items[15][2] . '" alt="Back" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[8][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FEET . '" target="_blank"> <img src="' . $equiped_items[8][1] . '" class="' . $equiped_items[8][2] . '" alt="Feet" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_feet.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[5][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_CHEST . '" target="_blank"> <img src="' . $equiped_items[5][1] . '" class="' . $equiped_items[5][2] . '" alt="Chest" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['melee_d'] . ':<br /> ' . $lang_char['melee_ap'] . ':<br /> ' . $lang_char['melee_hit'] . ':<br /> ' . $lang_char['melee_crit'] . ':<br /> ' . $lang_char['expertise'] . ':<br /> </div> <div class="gradient_pp"> ' . $mindamage . '-' . $maxdamage . '<br /> ' . $char['attackPower'] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_MELEE_HIT] . '<br /> ' . $crit . '%<br /> ' . $expertise . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['spell_d'] . ':<br /> ' . $lang_char['spell_heal'] . ':<br /> ' . $lang_char['spell_hit'] . ':<br /> ' . $lang_char['spell_crit'] . ':<br /> ' . $lang_char['spell_haste'] . ' </div> <div class="gradient_pp"> ' . $spell_damage . '<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HEAL] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HIT] . '<br /> ' . $spell_crit . '%<br /> ' . $char_data[CHAR_DATA_OFFSET_SPELL_HASTE_RATING] . ' </div> </td> <td width="1%">'; if ($equiped_items[11][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FINGER1 . '" target="_blank"> <img src="' . $equiped_items[11][1] . '" class="' . $equiped_items[11][2] . '" alt="Finger1" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[4][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_SHIRT . '" target="_blank"> <img src="' . $equiped_items[4][1] . '" class="' . $equiped_items[4][2] . '" alt="Shirt" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_shirt.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[12][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_FINGER2 . '" target="_blank"> <img src="' . $equiped_items[12][1] . '" class="' . $equiped_items[12][2] . '" alt="Finger2" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[19][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TABARD . '" target="_blank"> <img src="' . $equiped_items[19][1] . '" class="' . $equiped_items[19][2] . '" alt="Tabard" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_tabard.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['dodge'] . ':<br /> ' . $lang_char['parry'] . ':<br /> ' . $lang_char['block'] . ':<br /> ' . $lang_char['resilience'] . ':<br /> </div> <div class="gradient_pp"> ' . $dodge . '%<br /> ' . $parry . '%<br /> ' . $block . '%<br /> ' . $char_data[CHAR_DATA_OFFSET_RESILIENCE] . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" width="50%"> <div class="gradient_p"> ' . $lang_char['ranged_d'] . ':<br /> ' . $lang_char['ranged_ap'] . ':<br /> ' . $lang_char['ranged_hit'] . ':<br /> ' . $lang_char['ranged_crit'] . ':<br /> </div> <div class="gradient_pp"> ' . $minrangeddamage . '-' . $maxrangeddamage . '<br /> ' . $char['rangedAttackPower'] . '<br /> ' . $char_data[CHAR_DATA_OFFSET_RANGE_HIT] . '<br /> ' . $ranged_crit . '%<br /> </div> </td> <td width="1%">'; if ($equiped_items[13][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TRINKET1 . '" target="_blank"> <img src="' . $equiped_items[13][1] . '" class="' . $equiped_items[13][2] . '" alt="Trinket1" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td width="1%">'; if ($equiped_items[9][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_WRIST . '" target="_blank"> <img src="' . $equiped_items[9][1] . '" class="' . $equiped_items[9][2] . '" alt="Wrist" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_wrist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="1%">'; if ($equiped_items[14][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_TRINKET2 . '" target="_blank"> <img src="' . $equiped_items[14][1] . '" class="' . $equiped_items[14][2] . '" alt="Trinket2" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td></td> <td width="15%">'; if ($equiped_items[16][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_MAIN_HAND . '" target="_blank"> <img src="' . $equiped_items[16][1] . '" class="' . $equiped_items[16][2] . '" alt="MainHand" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_main_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%">'; if ($equiped_items[17][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_OFF_HAND . '" target="_blank"> <img src="' . $equiped_items[17][1] . '" class="' . $equiped_items[17][2] . '" alt="OffHand" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_off_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%">'; if ($equiped_items[18][1]) { $output .= ' <a style="padding:2px;" href="' . $item_datasite . $EQU_RANGED . '" target="_blank"> <img src="' . $equiped_items[18][1] . '" class="' . $equiped_items[18][2] . '" alt="Ranged" /> </a>'; } else { $output .= ' <img src="img/INV/INV_empty_ranged.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td width="15%"></td> <td></td> </tr>'; if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) { //total time played $tot_time = $char['totaltime']; $tot_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); $output .= ' <tr> <td colspan="6"> ' . $lang_char['tot_paly_time'] . ': ' . $tot_days . ' ' . $lang_char['days'] . ' ' . $total_hours . ' ' . $lang_char['hours'] . ' ' . $total_min . ' ' . $lang_char['min'] . ' </td> </tr>'; } $output .= ' </table> </div> <br /> </div> <br />'; require_once 'core/char/char_footer.php'; $output .= ' <br /> </center>'; } else { error($lang_char['no_permission']); } } else { error($lang_char['no_char_found']); } }
function char_main() { global $output, $realm_id, $logon_db, $characters_db, $world_db, $server, $corem_db, $site_encoding, $action_permission, $user_lvl, $user_name, $user_id, $locales_search_option, $base_datasite, $item_datasite, $spell_datasite, $showcountryflag, $timezone_offset, $sql, $core; // this page uses wowhead tooltops //wowhead_tt(); // we need at either an id or a name or we would have nothing to show if (empty($_GET["id"])) { if (empty($_GET["name"])) { error(lang("global", "empty_fields")); } } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]["addr"], $characters_db[$realmid]["user"], $characters_db[$realmid]["pass"], $characters_db[$realmid]["name"], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } if (empty($_GET["id"])) { $name = $sql["char"]->quote_smart($_GET["name"]); if ($core == 1) { $result = $sql["char"]->query("SELECT guid, acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT guid, id AS acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } $id_result = $sql["char"]->fetch_assoc($result); $id = $id_result["guid"]; } else { $id = $sql["char"]->quote_smart($_GET["id"]); } if (!is_numeric($id)) { error(lang("global", "empty_fields")); } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { //resrict by owner's gmlvl $owner_acc_id = $sql["char"]->result($result, 0, "acct"); if ($core == 1) { $query = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $owner_acc_id . "'"); } else { $query = $sql["logon"]->query("SELECT username as login FROM account WHERE id='" . $owner_acc_id . "'"); } $owner_name = $sql["logon"]->result($query, 0, "login"); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Sheet"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } if ($user_lvl || $server[$realmid]["both_factions"]) { $side_v = 0; $side_p = 0; } else { $side_p = in_array($sql["char"]->result($result, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; if ($core == 1) { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE acct='" . $user_id . "' LIMIT 1"); } else { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE account='" . $user_id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $side_v = in_array($sql["char"]->result($result_1, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; } else { $side_v = 0; } unset($result_1); } if ($view_override || $user_lvl >= gmlevel($owner_gmlvl) && ($side_v === $side_p || !$side_v)) { if ($core == 1) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zoneid, mapid, online, gender,\n SUBSTRING_INDEX(SUBSTRING_INDEX(playedtime, ' ', 2), ' ', -1) AS totaltime,\n acct, data, timestamp, xp \n FROM characters WHERE guid='" . $id . "'"); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp,\n arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } else { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp, arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } $char = $sql["char"]->fetch_assoc($result); // find out what mode we're in View or Delete (0 = View, 1 = Delete) $mode = isset($_GET["mode"]) ? $_GET["mode"] : 0; // only the character's owner or a GM with Delete privs can enter Delete Mode if ($owner_name != $user_name) { if ($user_lvl < $action_permission["delete"]) { $mode = 0; } else { $mode = $mode; } } // View Mode is only availble on characters that are offline if ($char["online"] != 0) { $mode = 0; } if ($core == 1) { $char_data = $char["data"]; if (empty($char_data)) { $char_data = str_repeat("0;", PLAYER_END); } $char_data = explode(";", $char_data); } else { $query = "SELECT * FROM characters LEFT JOIN character_stats ON characters.guid=character_stats.guid WHERE characters.guid='" . $id . "'"; $char_data_result = $sql["char"]->query($query); $char_data_fields = $sql["char"]->fetch_assoc($char_data_result); $char_data[PLAYER_BLOCK_PERCENTAGE] = isset($char_data_fields["blockPct"]) ? $char_data_fields["blockPct"] : ' '; $char_data[PLAYER_DODGE_PERCENTAGE] = isset($char_data_fields["dodgePct"]) ? $char_data_fields["dodgePct"] : ' '; $char_data[PLAYER_PARRY_PERCENTAGE] = isset($char_data_fields["parryPct"]) ? $char_data_fields["parryPct"] : ' '; $char_data[PLAYER_CRIT_PERCENTAGE] = isset($char_data_fields["critPct"]) ? $char_data_fields["critPct"] : ' '; $char_data[PLAYER_RANGED_CRIT_PERCENTAGE] = isset($char_data_fields["rangedCritPct"]) ? $char_data_fields["rangedCritPct"] : ' '; $char_data[UNIT_FIELD_MAXDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MINDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MAXRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[UNIT_FIELD_MINRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1] = isset($char_data_fields["spellCritPct"]) ? $char_data_fields["spellCritPct"] : ' '; $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS] = isset($char_data_fields["spellPower"]) ? $char_data_fields["spellPower"] : ' '; $char_data[UNIT_FIELD_STAT0] = isset($char_data_fields["strength"]) ? $char_data_fields["strength"] : ' '; $char_data[UNIT_FIELD_STAT1] = isset($char_data_fields["agility"]) ? $char_data_fields["agility"] : ' '; $char_data[UNIT_FIELD_STAT2] = isset($char_data_fields["stamina"]) ? $char_data_fields["stamina"] : ' '; $char_data[UNIT_FIELD_STAT3] = isset($char_data_fields["intellect"]) ? $char_data_fields["intellect"] : ' '; $char_data[UNIT_FIELD_STAT4] = isset($char_data_fields["spirit"]) ? $char_data_fields["spirit"] : ' '; $char_data[UNIT_FIELD_RESISTANCES] = isset($char_data_fields["armor"]) ? $char_data_fields["armor"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 1] = isset($char_data_fields["resHoly"]) ? $char_data_fields["resHoly"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 2] = isset($char_data_fields["resArcane"]) ? $char_data_fields["resArcane"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 3] = isset($char_data_fields["resFire"]) ? $char_data_fields["resFire"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 4] = isset($char_data_fields["resNature"]) ? $char_data_fields["resNature"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 5] = isset($char_data_fields["resFrost"]) ? $char_data_fields["resFrost"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 6] = isset($char_data_fields["resShadow"]) ? $char_data_fields["resShadow"] : ' '; $char_data[UNIT_FIELD_HEALTH] = isset($char["health"]) ? $char["health"] : ' '; $char_data[UNIT_FIELD_MAXHEALTH] = isset($char_data_fields["maxhealth"]) ? $char_data_fields["maxhealth"] : ' '; $char_data[UNIT_FIELD_POWER1] = isset($char["power1"]) ? $char["power1"] : ' '; $char_data[UNIT_FIELD_POWER2] = isset($char["power2"]) ? $char["power2"] : ' '; $char_data[UNIT_FIELD_POWER3] = isset($char["power3"]) ? $char["power3"] : ' '; $char_data[UNIT_FIELD_POWER4] = isset($char["power4"]) ? $char["power4"] : ' '; $char_data[UNIT_FIELD_POWER5] = isset($char["power5"]) ? $char["power5"] : ' '; $char_data[UNIT_FIELD_POWER6] = isset($char["power6"]) ? $char["power6"] : ' '; $char_data[UNIT_FIELD_POWER7] = isset($char["power7"]) ? $char["power7"] : ' '; $char_data[UNIT_FIELD_MAXPOWER1] = isset($char_data_fields["maxpower1"]) ? $char_data_fields["maxpower1"] : ' '; $char_data[UNIT_FIELD_MAXPOWER2] = isset($char_data_fields["maxpower2"]) ? $char_data_fields["maxpower2"] : ' '; $char_data[UNIT_FIELD_MAXPOWER3] = isset($char_data_fields["maxpower3"]) ? $char_data_fields["maxpower3"] : ' '; $char_data[UNIT_FIELD_MAXPOWER4] = isset($char_data_fields["maxpower4"]) ? $char_data_fields["maxpower4"] : ' '; $char_data[UNIT_FIELD_MAXPOWER5] = isset($char_data_fields["maxpower5"]) ? $char_data_fields["maxpower5"] : ' '; $char_data[UNIT_FIELD_MAXPOWER6] = isset($char_data_fields["maxpower6"]) ? $char_data_fields["maxpower6"] : ' '; $char_data[UNIT_FIELD_MAXPOWER7] = isset($char_data_fields["maxpower7"]) ? $char_data_fields["maxpower7"] : ' '; $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7] = "ERR"; $char_data[PLAYER_EXPERTISE] = "ERR"; $char_data[PLAYER_OFFHAND_EXPERTISE] = "ERR"; $char_data[PLAYER_FIELD_HONOR_CURRENCY] = isset($char["totalHonorPoints"]) ? $char["totalHonorPoints"] : ' '; $char_data[PLAYER_FIELD_ARENA_CURRENCY] = isset($char["arenaPoints"]) ? $char["arenaPoints"] : ' '; $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] = isset($char["totalKills"]) ? $char["totalKills"] : ' '; } if ($core == 1) { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT guildRank FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT guildName FROM guilds WHERE guildid='" . $guild_id . "'")); } else { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rank AS guildRank FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT name AS guildName FROM guild WHERE guildid='" . $guild_id . "'")); } $online = $char["online"] ? lang("char", "online") : lang("char", "offline"); if ($guild_id) { //$guild_name = $sql["char"]->result($sql["char"]->query('SELECT name FROM guild WHERE guildid ='.$char_data[CHAR_DATA_OFFSET_GUILD_ID].''), 0, 'name'); $guild_name = '<a href="guild.php?action=view_guild&realm=' . $realmid . '&error=3&id=' . $guild_id . '" >' . $guild_name . '</a>'; $mrank = $guild_rank; if ($core == 1) { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rankname FROM guild_ranks WHERE guildid='" . $guild_id . "' AND rankId='" . $mrank . "'"), 0, "rankname"); } else { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rname AS rankname FROM guild_rank WHERE guildid='" . $guild_id . "' AND rid='" . $mrank . "'"), 0, "rankname"); } } else { $guild_name = lang("global", "none"); $guild_rank = lang("global", "none"); } if ($core == 1) { $block = unpack("f", pack("L", $char_data[PLAYER_BLOCK_PERCENTAGE])); $block = round($block[1], 2); $dodge = unpack("f", pack("L", $char_data[PLAYER_DODGE_PERCENTAGE])); $dodge = round($dodge[1], 2); $parry = unpack("f", pack("L", $char_data[PLAYER_PARRY_PERCENTAGE])); $parry = round($parry[1], 2); $crit = unpack("f", pack("L", $char_data[PLAYER_CRIT_PERCENTAGE])); $crit = round($crit[1], 2); $ranged_crit = unpack("f", pack("L", $char_data[PLAYER_RANGED_CRIT_PERCENTAGE])); $ranged_crit = round($ranged_crit[1], 2); $maxdamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXDAMAGE])); $maxdamage = round($maxdamage[1], 0); $mindamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINDAMAGE])); $mindamage = round($mindamage[1], 0); $maxrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXRANGEDDAMAGE])); $maxrangeddamage = round($maxrangeddamage[1], 0); $minrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINRANGEDDAMAGE])); $minrangeddamage = round($minrangeddamage[1], 0); } else { $block = $char_data[PLAYER_BLOCK_PERCENTAGE]; $block = round($block, 2); $dodge = $char_data[PLAYER_DODGE_PERCENTAGE]; $dodge = round($dodge, 2); $parry = $char_data[PLAYER_PARRY_PERCENTAGE]; $parry = round($parry, 2); $crit = $char_data[PLAYER_CRIT_PERCENTAGE]; $crit = round($crit, 2); $ranged_crit = $char_data[PLAYER_RANGED_CRIT_PERCENTAGE]; $ranged_crit = round($ranged_crit, 2); $maxdamage = $char_data[UNIT_FIELD_MAXDAMAGE]; $maxdamage = round($maxdamage, 0); $mindamage = $char_data[UNIT_FIELD_MINDAMAGE]; $mindamage = round($mindamage, 0); $maxrangeddamage = $char_data[UNIT_FIELD_MAXRANGEDDAMAGE]; $maxrangeddamage = round($maxrangeddamage, 0); $minrangeddamage = $char_data[UNIT_FIELD_MINRANGEDDAMAGE]; $minrangeddamage = round($minrangeddamage, 0); } if ($core == 1) { $spell_crit = 100; for ($i = 0; $i < 6; ++$i) { $temp = unpack("f", pack("L", $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1 + 1 + $i])); if ($temp[1] < $spell_crit) { $spell_crit = $temp[1]; } } $spell_crit = round($spell_crit, 2); } else { $spell_crit = $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1]; $spell_crit = round($spell_crit, 2); } if ($core == 1) { $spell_damage = 9999; for ($i = 0; $i < 6; ++$i) { if ($char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i] < $spell_damage) { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i]; } } } else { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS]; } $spell_heal = $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $spell_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +18 and +19 seem to have the same value as +5 // I'm not sure which of these fields is really spell haste. :/ $spell_haste = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $ranged_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $melee_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7]; $expertise = $char_data[PLAYER_EXPERTISE] . " / " . $char_data[PLAYER_OFFHAND_EXPERTISE]; //if ( $core == 1 ) //{ /*$EQU_HEAD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 0]; $EQU_NECK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 2]; $EQU_SHOULDER = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 4]; $EQU_SHIRT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 6]; $EQU_CHEST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 8]; $EQU_BELT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 10]; $EQU_LEGS = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 12]; $EQU_FEET = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 14]; $EQU_WRIST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 16]; $EQU_GLOVES = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 18]; $EQU_FINGER1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 20]; $EQU_FINGER2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 22]; $EQU_TRINKET1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 24]; $EQU_TRINKET2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 26]; $EQU_BACK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 28]; $EQU_MAIN_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 30]; $EQU_OFF_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 32]; $EQU_RANGED = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 34]; $EQU_TABARD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 36];*/ //} //else //{ $world_db_name = $world_db[$realm_id]["name"]; if ($core == 1) { $char_equip_query = "SELECT *, \n playeritems.entry AS item_template, randomprop as property, enchantments AS enchantment, flags\n FROM playeritems WHERE ownerguid='" . $id . "' AND containerslot=-1"; } elseif ($core == 2) { $char_equip_query = "SELECT *,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 11), ' ', -1) AS creator,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 23), ' ', -1) AS enchantment,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 60), ' ', -1) AS property,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 62), ' ', -1) AS durability,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 22), ' ', -1) AS flags\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } else { $char_equip_query = "SELECT *,\n creatorGuid AS creator, enchantments AS enchantment,\n randomPropertyId AS property, durability, flags,\n itemEntry AS item_template\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } $char_equip_result = $sql["char"]->query($char_equip_query); while ($equip_row = $sql["char"]->fetch_assoc($char_equip_result)) { switch ($equip_row["slot"]) { case 0: $EQU_HEAD = $equip_row["item_template"]; $EQU_HEAD_ROW = $equip_row; break; case 1: $EQU_NECK = $equip_row["item_template"]; $EQU_NECK_ROW = $equip_row; break; case 2: $EQU_SHOULDER = $equip_row["item_template"]; $EQU_SHOULDER_ROW = $equip_row; break; case 3: $EQU_SHIRT = $equip_row["item_template"]; $EQU_SHIRT_ROW = $equip_row; break; case 4: $EQU_CHEST = $equip_row["item_template"]; $EQU_CHEST_ROW = $equip_row; break; case 5: $EQU_BELT = $equip_row["item_template"]; $EQU_BELT_ROW = $equip_row; break; case 6: $EQU_LEGS = $equip_row["item_template"]; $EQU_LEGS_ROW = $equip_row; break; case 7: $EQU_FEET = $equip_row["item_template"]; $EQU_FEET_ROW = $equip_row; break; case 8: $EQU_WRIST = $equip_row["item_template"]; $EQU_WRIST_ROW = $equip_row; break; case 9: $EQU_GLOVES = $equip_row["item_template"]; $EQU_GLOVES_ROW = $equip_row; break; case 10: $EQU_FINGER1 = $equip_row["item_template"]; $EQU_FINGER1_ROW = $equip_row; break; case 11: $EQU_FINGER2 = $equip_row["item_template"]; $EQU_FINGER2_ROW = $equip_row; break; case 12: $EQU_TRINKET1 = $equip_row["item_template"]; $EQU_TRINKET1_ROW = $equip_row; break; case 13: $EQU_TRINKET2 = $equip_row["item_template"]; $EQU_TRINKET2_ROW = $equip_row; break; case 14: $EQU_BACK = $equip_row["item_template"]; $EQU_BACK_ROW = $equip_row; break; case 15: $EQU_MAIN_HAND = $equip_row["item_template"]; $EQU_MAIN_HAND_ROW = $equip_row; break; case 16: $EQU_OFF_HAND = $equip_row["item_template"]; $EQU_OFF_HAND_ROW = $equip_row; break; case 17: $EQU_RANGED = $equip_row["item_template"]; $EQU_RANGED_ROW = $equip_row; break; case 18: $EQU_TABARD = $equip_row["item_template"]; $EQU_TABARD_ROW = $equip_row; break; } } //} $equiped_items = array(1 => array("", $EQU_HEAD ? get_item_icon($EQU_HEAD) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD) : 0, $EQU_HEAD_ROW), 2 => array("", $EQU_NECK ? get_item_icon($EQU_NECK) : 0, $EQU_NECK ? get_item_border($EQU_NECK) : 0, $EQU_NECK_ROW), 3 => array("", $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0, $EQU_SHOULDER_ROW), 4 => array("", $EQU_SHIRT ? get_item_icon($EQU_SHIRT) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0, $EQU_SHIRT_ROW), 5 => array("", $EQU_CHEST ? get_item_icon($EQU_CHEST) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST) : 0, $EQU_CHEST_ROW), 6 => array("", $EQU_BELT ? get_item_icon($EQU_BELT) : 0, $EQU_BELT ? get_item_border($EQU_BELT) : 0, $EQU_BELT_ROW), 7 => array("", $EQU_LEGS ? get_item_icon($EQU_LEGS) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS) : 0, $EQU_LEGS_ROW), 8 => array("", $EQU_FEET ? get_item_icon($EQU_FEET) : 0, $EQU_FEET ? get_item_border($EQU_FEET) : 0, $EQU_FEET_ROW), 9 => array("", $EQU_WRIST ? get_item_icon($EQU_WRIST) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST) : 0, $EQU_WRIST_ROW), 10 => array("", $EQU_GLOVES ? get_item_icon($EQU_GLOVES) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0, $EQU_GLOVES_ROW), 11 => array("", $EQU_FINGER1 ? get_item_icon($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0, $EQU_FINGER1_ROW), 12 => array("", $EQU_FINGER2 ? get_item_icon($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0, $EQU_FINGER2_ROW), 13 => array("", $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0, $EQU_TRINKET1_ROW), 14 => array("", $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0, $EQU_TRINKET2_ROW), 15 => array("", $EQU_BACK ? get_item_icon($EQU_BACK) : 0, $EQU_BACK ? get_item_border($EQU_BACK) : 0, $EQU_BACK_ROW), 16 => array("", $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND_ROW), 17 => array("", $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0, $EQU_OFF_HAND_ROW), 18 => array("", $EQU_RANGED ? get_item_icon($EQU_RANGED) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED) : 0, $EQU_RANGED_ROW), 19 => array("", $EQU_TABARD ? get_item_icon($EQU_TABARD) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD) : 0, $EQU_TABARD_ROW)); // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } $output .= ' <!-- start of char.php --> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div>'; if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <div class="tab_content center"> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) === "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div>'; } else { $output .= ' <div class="tab_content center"> <div class="tab"> </div>'; } $output .= ' <div class="tab_content2 center"> <table class="lined" id="char_character_sheet"> <tr> <td colspan="2"> <div> <img src="' . char_get_avatar_img($char["level"], $char["gender"], $char["race"], $char["class"], 0) . '" alt="avatar" /> </div> <div>'; // this_is_junk: auras are stored in a string in the characters table. // not sure how to query a string as though it were a record if ($core == 1) { } else { $a_results = $sql["char"]->query("SELECT DISTINCT spell FROM character_aura WHERE guid='" . $id . "'"); } if ($sql["char"]->num_rows($a_results)) { while ($aura = $sql["char"]->fetch_assoc($a_results)) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $spell_datasite . $aura["spell"] . '" rel="external"> <img src="' . spell_get_icon($aura["spell"]) . '" alt="' . $aura["spell"] . '" width="24" height="24" /> </a>'; } } $output .= ' </div> </td> <td colspan="4"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br />' . lang("char", "location") . ': ' . get_map_name($char["mapid"]) . ' - ' . get_zone_name($char["zoneid"]) . ' <br />' . lang("char", "honor_points") . ': ' . $char_data[PLAYER_FIELD_HONOR_CURRENCY] . ' | ' . lang("char", "arena_points") . ': ' . $char_data[PLAYER_FIELD_ARENA_CURRENCY] . ' | ' . lang("char", "honor_kills") . ': ' . $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] . ' <br />' . lang("char", "guild") . ': ' . $guild_name . ' | ' . lang("char", "rank") . ': ' . htmlentities($guild_rank, ENT_COMPAT, $site_encoding) . ' <br />' . lang("char", "online") . ': ' . ($char["online"] ? '<img src="img/up.gif" onmousemove="oldtoolTip(\'' . lang("char", "online") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="online" />' : '<img src="img/down.gif" onmousemove="oldtoolTip(\'' . lang("char", "offline") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="offline" />'); if ($showcountryflag) { require_once 'libs/misc_lib.php'; $country = misc_get_country_by_account($char["acct"]); $output .= ' | ' . lang("global", "country") . ': ' . ($country["code"] ? '<img src="img/flags/' . $country["code"] . '.png" onmousemove="oldtoolTip(\'' . $country["country"] . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />' : '-'); unset($country); } $output .= ' </td> </tr> <tr> <td style="width: 6%;">'; if ($equiped_items[1][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_HEAD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'HEAD' . '\');" onmouseout="HideTooltip(\'_b' . 'HEAD' . '\');"> <img src="' . $equiped_items[1][1] . '" class="' . $equiped_items[1][2] . '" alt="Head" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[1][3]["bag"] . '&slot=' . $equiped_items[1][3]["slot"] . '&item=' . $equiped_items[1][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[1][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'HEAD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[1][3]["enchantment"], $equiped_items[1][3]["property"], $equiped_items[1][3]["creator"], $equiped_items[1][3]["durability"], $equiped_items[1][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_head.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_hp_name">' . lang("item", "health") . ':</div> <div class="gradient_pp" id="char_hp_value">' . $char_data[UNIT_FIELD_HEALTH] . '/' . $char_data[UNIT_FIELD_MAXHEALTH] . '</div>'; if ($char["class"] == 11) { //druid $output .= ' <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;">'; if ($char["class"] == 1) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 4) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "energy") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER4] . '/' . $char_data[UNIT_FIELD_MAXPOWER4] . '</div>'; } elseif ($char["class"] == 6) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "runic") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER7] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER7] / 10 . '</div>'; } elseif ($char["class"] == 11) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div> <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 2 || $char["class"] == 3 || $char["class"] == 5 || $char["class"] == 7 || $char["class"] == 8 || $char["class"] == 9) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td style="width: 6%;">'; if ($equiped_items[10][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_GLOVES . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'GLOVES' . '\');" onmouseout="HideTooltip(\'_b' . 'GLOVES' . '\');"> <img src="' . $equiped_items[10][1] . '" class="' . $equiped_items[10][2] . '" alt="Gloves" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[10][3]["bag"] . '&slot=' . $equiped_items[10][3]["slot"] . '&item=' . $equiped_items[10][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[10][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'GLOVES' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[10][3]["enchantment"], $equiped_items[10][3]["property"], $equiped_items[10][3]["creator"], $equiped_items[10][3]["durability"], $equiped_items[10][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_gloves.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[2][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_NECK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'NECK' . '\');" onmouseout="HideTooltip(\'_b' . 'NECK' . '\');"> <img src="' . $equiped_items[2][1] . '" class="' . $equiped_items[2][2] . '" alt="Neck" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[2][3]["bag"] . '&slot=' . $equiped_items[2][3]["slot"] . '&item=' . $equiped_items[2][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[2][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'NECK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[2][3]['enchantment'], $equiped_items[2][3]['property'], $equiped_items[2][3]['creator'], $equiped_items[2][3]['durability'], $equiped_items[2][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_neck.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "strength") . ':<br /> ' . lang("item", "agility") . ':<br /> ' . lang("item", "stamina") . ':<br /> ' . lang("item", "intellect") . ':<br /> ' . lang("item", "spirit") . ':<br /> ' . lang("item", "armor") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_STAT0] . '<br /> ' . $char_data[UNIT_FIELD_STAT1] . '<br /> ' . $char_data[UNIT_FIELD_STAT2] . '<br /> ' . $char_data[UNIT_FIELD_STAT3] . '<br /> ' . $char_data[UNIT_FIELD_STAT4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES] . ' </div> </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "res_holy") . ':<br /> ' . lang("item", "res_arcane") . ':<br /> ' . lang("item", "res_fire") . ':<br /> ' . lang("item", "res_nature") . ':<br /> ' . lang("item", "res_frost") . ':<br /> ' . lang("item", "res_shadow") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_RESISTANCES + 1] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 2] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 3] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 5] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 6] . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[6][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BELT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BELT' . '\');" onmouseout="HideTooltip(\'_b' . 'BELT' . '\');"> <img src="' . $equiped_items[6][1] . '" class="' . $equiped_items[6][2] . '" alt="Belt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[6][3]["bag"] . '&slot=' . $equiped_items[6][3]["slot"] . '&item=' . $equiped_items[6][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[6][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BELT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[6][3]['enchantment'], $equiped_items[6][3]['property'], $equiped_items[6][3]['creator'], $equiped_items[6][3]['durability'], $equiped_items[6][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_waist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[3][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHOULDER . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHOULDER' . '\');" onmouseout="HideTooltip(\'_b' . 'SHOULDER' . '\');"> <img src="' . $equiped_items[3][1] . '" class="' . $equiped_items[3][2] . '" alt="Shoulder" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[3][3]["bag"] . '&slot=' . $equiped_items[3][3]["slot"] . '&item=' . $equiped_items[3][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[3][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHOULDER' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[3][3]['enchantment'], $equiped_items[3][3]['property'], $equiped_items[3][3]['creator'], $equiped_items[3][3]['durability'], $equiped_items[3][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shoulder.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[7][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_LEGS . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'LEGS' . '\');" onmouseout="HideTooltip(\'_b' . 'LEGS' . '\');"> <img src="' . $equiped_items[7][1] . '" class="' . $equiped_items[7][2] . '" alt="Legs" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[7][3]["bag"] . '&slot=' . $equiped_items[7][3]["slot"] . '&item=' . $equiped_items[7][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[7][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'LEGS' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[7][3]['enchantment'], $equiped_items[7][3]['property'], $equiped_items[7][3]['creator'], $equiped_items[7][3]['durability'], $equiped_items[7][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_legs.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[15][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BACK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BACK' . '\');" onmouseout="HideTooltip(\'_b' . 'BACK' . '\');"> <img src="' . $equiped_items[15][1] . '" class="' . $equiped_items[15][2] . '" alt="Back" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[15][3]["bag"] . '&slot=' . $equiped_items[15][3]["slot"] . '&item=' . $equiped_items[15][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[15][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BACK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[15][3]['enchantment'], $equiped_items[15][3]['property'], $equiped_items[15][3]['creator'], $equiped_items[15][3]['durability'], $equiped_items[15][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[8][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FEET . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FEET' . '\');" onmouseout="HideTooltip(\'_b' . 'FEET' . '\');"> <img src="' . $equiped_items[8][1] . '" class="' . $equiped_items[8][2] . '" alt="Feet" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[8][3]["bag"] . '&slot=' . $equiped_items[8][3]["slot"] . '&item=' . $equiped_items[8][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[8][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FEET' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[8][3]['enchantment'], $equiped_items[8][3]['property'], $equiped_items[8][3]['creator'], $equiped_items[8][3]['durability'], $equiped_items[8][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_feet.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[5][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_CHEST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'CHEST' . '\');" onmouseout="HideTooltip(\'_b' . 'CHEST' . '\');"> <img src="' . $equiped_items[5][1] . '" class="' . $equiped_items[5][2] . '" alt="Chest" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[5][3]["bag"] . '&slot=' . $equiped_items[5][3]["slot"] . '&item=' . $equiped_items[5][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[5][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'CHEST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[5][3]['enchantment'], $equiped_items[5][3]['property'], $equiped_items[5][3]['creator'], $equiped_items[5][3]['durability'], $equiped_items[5][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_melee_name"> ' . lang("char", "melee_d") . ':<br /> ' . lang("char", "melee_ap") . ':<br /> ' . lang("char", "melee_hit") . ':<br /> ' . lang("char", "melee_crit") . ':<br /> ' . lang("char", "expertise") . ':<br /> </div> <div class="gradient_pp" id="char_melee_value"> ' . $mindamage . '-' . $maxdamage . '<br /> ' . ($char_data[UNIT_FIELD_ATTACK_POWER] + $char_data[UNIT_FIELD_ATTACK_POWER_MODS]) . '<br /> ' . $melee_hit . '<br /> ' . $crit . '%<br /> ' . $expertise . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "spell_d") . ':<br /> ' . lang("char", "spell_heal") . ':<br /> ' . lang("char", "spell_hit") . ':<br /> ' . lang("char", "spell_crit") . ':<br /> ' . lang("char", "spell_haste") . ' </div> <div class="gradient_pp"> ' . $spell_damage . '<br /> ' . $spell_heal . '<br /> ' . $spell_hit . '<br /> ' . $spell_crit . '%<br /> ' . $spell_haste . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[11][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER1' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER1' . '\');"> <img src="' . $equiped_items[11][1] . '" class="' . $equiped_items[11][2] . '" alt="Finger1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[11][3]["bag"] . '&slot=' . $equiped_items[11][3]["slot"] . '&item=' . $equiped_items[11][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[11][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[11][3]['enchantment'], $equiped_items[11][3]['property'], $equiped_items[11][3]['creator'], $equiped_items[11][3]['durability'], $equiped_items[11][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[4][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHIRT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHIRT' . '\');" onmouseout="HideTooltip(\'_b' . 'SHIRT' . '\');"> <img src="' . $equiped_items[4][1] . '" class="' . $equiped_items[4][2] . '" alt="Shirt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[4][3]["bag"] . '&slot=' . $equiped_items[4][3]["slot"] . '&item=' . $equiped_items[4][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[4][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHIRT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[4][3]['enchantment'], $equiped_items[4][3]['property'], $equiped_items[4][3]['creator'], $equiped_items[4][3]['durability'], $equiped_items[4][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shirt.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[12][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER2' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER2' . '\');"> <img src="' . $equiped_items[12][1] . '" class="' . $equiped_items[12][2] . '" alt="Finger2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[12][3]["bag"] . '&slot=' . $equiped_items[12][3]["slot"] . '&item=' . $equiped_items[12][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[12][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[12][3]['enchantment'], $equiped_items[12][3]['property'], $equiped_items[12][3]['creator'], $equiped_items[12][3]['durability'], $equiped_items[12][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[19][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TABARD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TABARD' . '\');" onmouseout="HideTooltip(\'_b' . 'TABARD' . '\');"> <img src="' . $equiped_items[19][1] . '" class="' . $equiped_items[19][2] . '" alt="Tabard" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[19][3]["bag"] . '&slot=' . $equiped_items[19][3]["slot"] . '&item=' . $equiped_items[19][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[19][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TABARD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[19][3]['enchantment'], $equiped_items[19][3]['property'], $equiped_items[19][3]['creator'], $equiped_items[19][3]['durability'], $equiped_items[19][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_tabard.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "dodge") . ':<br /> ' . lang("char", "parry") . ':<br /> ' . lang("char", "block") . ': </div> <div class="gradient_pp"> ' . $dodge . '%<br /> ' . $parry . '%<br /> ' . $block . '% </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_ranged_name"> ' . lang("char", "ranged_d") . ':<br /> ' . lang("char", "ranged_ap") . ':<br /> ' . lang("char", "ranged_hit") . ':<br /> ' . lang("char", "ranged_crit") . ':<br /> </div> <div class="gradient_pp" id="char_ranged_value"> ' . $minrangeddamage . '-' . $maxrangeddamage . '<br /> ' . ($char_data[UNIT_FIELD_RANGED_ATTACK_POWER] + $char_data[UNIT_FIELD_RANGED_ATTACK_POWER_MODS]) . '<br /> ' . $ranged_hit . '<br /> ' . $ranged_crit . '%<br /> </div> </td> <td style="width: 1%;">'; if ($equiped_items[13][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET1' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET1' . '\');"> <img src="' . $equiped_items[13][1] . '" class="' . $equiped_items[13][2] . '" alt="Trinket1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[13][3]["bag"] . '&slot=' . $equiped_items[13][3]["slot"] . '&item=' . $equiped_items[13][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[13][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[13][3]['enchantment'], $equiped_items[13][3]['property'], $equiped_items[13][3]['creator'], $equiped_items[13][3]['durability'], $equiped_items[13][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[9][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_WRIST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'WRIST' . '\');" onmouseout="HideTooltip(\'_b' . 'WRIST' . '\');"> <img src="' . $equiped_items[9][1] . '" class="' . $equiped_items[9][2] . '" alt="Wrist" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[9][3]["bag"] . '&slot=' . $equiped_items[9][3]["slot"] . '&item=' . $equiped_items[9][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[9][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'WRIST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[9][3]['enchantment'], $equiped_items[9][3]['property'], $equiped_items[9][3]['creator'], $equiped_items[9][3]['durability'], $equiped_items[9][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_wrist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[14][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET2' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET2' . '\');"> <img src="' . $equiped_items[14][1] . '" class="' . $equiped_items[14][2] . '" alt="Trinket2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[14][3]["bag"] . '&slot=' . $equiped_items[14][3]["slot"] . '&item=' . $equiped_items[14][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[14][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[14][3]['enchantment'], $equiped_items[14][3]['property'], $equiped_items[14][3]['creator'], $equiped_items[14][3]['durability'], $equiped_items[14][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td></td> <td style="width: 15%;">'; if ($equiped_items[16][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_MAIN_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'MAIN_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'MAIN_HAND' . '\');"> <img src="' . $equiped_items[16][1] . '" class="' . $equiped_items[16][2] . '" alt="MainHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[16][3]["bag"] . '&slot=' . $equiped_items[16][3]["slot"] . '&item=' . $equiped_items[16][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[16][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'MAIN_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[16][3]['enchantment'], $equiped_items[16][3]['property'], $equiped_items[16][3]['creator'], $equiped_items[16][3]['durability'], $equiped_items[16][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_main_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[17][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_OFF_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'OFF_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'OFF_HAND' . '\');"> <img src="' . $equiped_items[17][1] . '" class="' . $equiped_items[17][2] . '" alt="OffHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[17][3]["bag"] . '&slot=' . $equiped_items[17][3]["slot"] . '&item=' . $equiped_items[17][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[17][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'OFF_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[17][3]['enchantment'], $equiped_items[17][3]['property'], $equiped_items[17][3]['creator'], $equiped_items[17][3]['durability'], $equiped_items[17][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_off_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[18][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_RANGED . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'RANGED' . '\');" onmouseout="HideTooltip(\'_b' . 'RANGED' . '\');"> <img src="' . $equiped_items[18][1] . '" class="' . $equiped_items[18][2] . '" alt="Ranged" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[18][3]["bag"] . '&slot=' . $equiped_items[18][3]["slot"] . '&item=' . $equiped_items[18][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[18][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'RANGED' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[18][3]['enchantment'], $equiped_items[18][3]['property'], $equiped_items[18][3]['creator'], $equiped_items[18][3]['durability'], $equiped_items[18][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_ranged.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;"></td> <td></td> </tr>'; if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { // if the character is still leveling, show an experience bar if ($char["level"] < 80) { $xp_query = "SELECT * FROM xp_to_level WHERE level='" . $char["level"] . "'"; $xp_result = $sql["mgr"]->query($xp_query); $xp_fields = $sql["mgr"]->fetch_assoc($xp_result); $xp_to_level = $xp_fields["xp_for_next_level"]; $output .= ' <tr> <td colspan="6" class="bar xp_bar" style="background-position: ' . (round(580 * $char["xp"] / $xp_to_level) - 580) . 'px;"> ' . lang("char", "exp") . ": " . $char["xp"] . " / " . $xp_to_level . ' </td> </tr>'; } //total time played $tot_time = $char["totaltime"]; $tot_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); $time_offset = $timezone_offset * 3600; if ($char["timestamp"] != 0) { $lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset); } else { $lastseen = '-'; } $output .= ' <tr> <td colspan="6"> ' . lang("char", "tot_play_time") . ': ' . $tot_days . ' ' . lang("char", "days") . ' ' . $total_hours . ' ' . lang("char", "hours") . ' ' . $total_min . ' ' . lang("char", "min") . ' </td> </tr>'; $output .= ' <tr> <td colspan="6"> ' . lang("char", "lastseen") . ': ' . $lastseen . ' </td> </tr>'; } $output .= ' </table> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&acct=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl >= $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { makebutton(lang("char", "edit_button"), 'char_edit.php?id=' . $id . '&realm=' . $realmid, 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // show Delete Mode / View Mode button depending on current mode if ($mode) { makebutton(lang("char", "viewmode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=0" type="def', 130); } else { makebutton(lang("char", "deletemode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=1" type="def', 130); } $output .= ' </td> <td>'; // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"], 130); $output .= ' </td>'; } else { $output .= ' </td>'; } $output .= ' </tr> <tr> <td>'; makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char.php -->'; } else { } //error($lang_char["no_permission"]); } else { error(lang("char", "no_char_found")); } }
function browse_auctions() { global $output, $characters_db, $world_db, $realm_id, $locales_search_option, $itemperpage, $base_datasite, $item_datasite, $server, $user_lvl, $user_id, $sql, $core; //wowhead_tt(); $red = '"#DD5047"'; $blue = '"#0097CD"'; $sidecolor = array(1 => $blue, 2 => $red, 3 => $blue, 4 => $blue, 5 => $red, 6 => $red, 7 => $blue, 8 => $red, 10 => $red); $hiddencols = array(1, 8, 9, 10); //==========================$_GET and SECURE================================= $start = isset($_GET["start"]) ? $sql["char"]->quote_smart($_GET["start"]) : 0; if (!is_numeric($start)) { $start = 0; } $order_by = isset($_GET["order_by"]) ? $sql["char"]->quote_smart($_GET["order_by"]) : "time"; if (!preg_match("/^[_[:lower:]]{1,15}\$/", $order_by)) { $order_by = "time"; } $dir = isset($_GET["dir"]) ? $sql["char"]->quote_smart($_GET["dir"]) : 1; if (!preg_match("/^[01]{1}\$/", $dir)) { $dir = 1; } $order_dir = $dir ? "ASC" : "DESC"; $dir = $dir ? 0 : 1; //==========================$_GET and SECURE end============================= if (!$user_lvl && !$server[$realm_id]["both_factions"]) { $result = $sql["char"]->query("SELECT race FROM characters\r\n WHERE account=" . $user_id . " AND totaltime=(SELECT MAX(totaltime) FROM characters WHERE account=" . $user_id . ")\r\n LIMIT 1"); if ($sql["char"]->num_rows($result)) { $order_side = in_array($sql["char"]->result($result, 0, "race"), array(2, 5, 6, 8, 10)) ? " AND characters.race IN (2,5,6,8,10) " : " AND characters.race IN (1,3,4,7,11) "; } else { $order_side = ""; } } else { $order_side = ""; } //==========================Browse/Search CHECK============================== $search_by = ''; $search_value = ''; $search_filter = ''; $search_class = -1; $search_quality = -1; if (isset($_GET["search_value"]) && isset($_GET["search_by"]) || isset($_GET["search_class"]) || isset($_GET["search_quality"])) { $search_value = $sql["char"]->quote_smart($_GET["search_value"]); $search_by = $sql["char"]->quote_smart($_GET["search_by"]); $search_class = $sql["char"]->quote_smart($_GET["search_class"]); $search_quality = $sql["char"]->quote_smart($_GET["search_quality"]); switch ($search_by) { case "item_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } if ($core == 1) { $result = $sql["char"]->query("SELECT entry FROM " . $world_db[$realm_id]['name'] . ".items WHERE name LIKE '%" . $search_value . "%' " . $item_prefix); } else { $result = $sql["char"]->query("SELECT entry FROM " . $world_db[$realm_id]['name'] . ".item_template WHERE name LIKE '%" . $search_value . "%' " . $item_prefix); } if ($core == 1) { $search_filter = "AND auctions.item IN(0"; } elseif ($core == 2) { $search_filter = "AND auction.item_template IN(0"; } else { $search_filter = "AND item_instance.itemEntry IN(0"; } while ($item = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $item[0]; } $search_filter .= ")"; } break; case "item_id": if ($core == 1) { $search_filter = "AND auctions.item='" . $search_value . "'"; } elseif ($core == 2) { $search_filter = "AND auction.item_template='" . $search_value . "'"; } else { $search_filter = "AND item_instance.itemEntry='" . $search_value . "'"; } break; case "seller_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } $result = $sql["char"]->query("SELECT guid FROM characters WHERE name LIKE '%" . $search_value . "%'"); $search_filter = $item_prefix; if ($core == 1) { $search_filter .= "AND auctions.owner IN(0"; } elseif ($core == 2) { $search_filter .= "AND auction.itemowner IN(0"; } else { $search_filter .= "AND auctionhouse.itemowner IN(0"; } while ($char = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $char[0]; } $search_filter .= ")"; $search_filter .= $item_prefix; } break; case "buyer_name": if (($search_class >= 0 || $search_quality >= 0) && !isset($search_value)) { if ($search_class >= 0) { if ($core == 1) { $search_filter = "AND items.class='" . $search_class . "'"; } else { $search_filter = "AND item_template.class='" . $search_class . "'"; } } if ($search_quality >= 0) { if ($core == 1) { $search_filter = "AND items.quality='" . $search_quality . "'"; } else { $search_filter = "AND item_template.Quality='" . $search_quality . "'"; } } } else { $item_prefix = ""; if ($search_class >= 0) { if ($core == 1) { $item_prefix .= "AND items.class='" . $search_class . "' "; } else { $item_prefix .= "AND item_template.class='" . $search_class . "' "; } } if ($search_quality >= 0) { if ($core == 1) { $item_prefix .= "AND items.quality='" . $search_quality . "' "; } else { $item_prefix .= "AND item_template.Quality='" . $search_quality . "' "; } } $result = $sql["char"]->query("SELECT guid FROM characters WHERE name LIKE '%" . $search_value . "%'"); $search_filter = $item_prefix; if ($core == 1) { $search_filter .= "AND auctions.bidder IN(-1"; } elseif ($core == 2) { $search_filter .= "AND auction.buyguid IN(-1"; } else { $search_filter .= "AND auctionhouse.buyguid IN(-1"; } while ($char = $sql["char"]->fetch_row($result)) { $search_filter .= ", " . $char[0]; } $search_filter .= ")"; } break; default: redirect("ahstats.php?error=1"); } /*$query_1 = $sql["char"]->query("SELECT count(*) FROM `".$characters_db[$realm_id]['name']."`.`characters` , `".$characters_db[$realm_id]['name']."`.`item_instance` , `".$world_db[$realm_id]['name']."`.`item_template` , `".$characters_db[$realm_id]['name']."`.`auctionhouse` LEFT JOIN `".$characters_db[$realm_id]['name']."`.`characters` c2 ON `c2`.`guid`=`auctionhouse`.`buyguid` WHERE `auctionhouse`.`itemowner`=`characters`.`guid` AND `auctionhouse`.`item_template`=`item_template`.`entry` AND `auctionhouse`.`itemguid`=`item_instance`.`guid` $search_filter $order_side");*/ // this_is_junk: really? if ($core == 1) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctions"); } elseif ($core == 2) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auction"); } else { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctionhouse"); } } else { if ($core == 1) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctions"); } elseif ($core == 2) { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auction"); } else { $query_1 = $sql["char"]->query("SELECT COUNT(*) FROM auctionhouse"); } } /*$result = $sql["char"]->query("SELECT `characters`.`name` AS `seller`, `auctionhouse`.`item_template` AS `itemid`, `item_template`.`name` AS `itemname`, `auctionhouse`.`buyoutprice` AS `buyout`, `auctionhouse`.`time`-unix_timestamp(), `c2`.`name` AS `encherisseur`, `auctionhouse`.`lastbid`, `auctionhouse`.`startbid`, SUBSTRING_INDEX(SUBSTRING_INDEX(`item_instance`.`data`, ' ',15), ' ',-1) AS qty, `characters`.`race` AS seller_race, `c2`.`race` AS buyer_race FROM `".$characters_db[$realm_id]['name']."`.`characters` , `".$characters_db[$realm_id]['name']."`.`item_instance` , `".$world_db[$realm_id]['name']."`.`item_template` , `".$characters_db[$realm_id]['name']."`.`auctionhouse` LEFT JOIN `".$characters_db[$realm_id]['name']."`.`characters` c2 ON `c2`.`guid`=`auctionhouse`.`buyguid` WHERE `auctionhouse`.`itemowner`=`characters`.`guid` AND `auctionhouse`.`item_template`=`item_template`.`entry` AND `auctionhouse`.`itemguid`=`item_instance`.`guid` $search_filter $order_side ORDER BY `auctionhouse`.`$order_by` $order_dir LIMIT $start, $itemperpage");*/ // Sorting special cases, everything else works as is... if ($core == 1) { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "playeritems.entry"; break; default: $post_order_by = $order_by; } } elseif ($core == 2) { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "auction.item_template"; break; case "buyout": $post_order_by = "auction.buyoutprice"; break; case "bidder": $post_order_by = "auction.buyguid"; break; case "bid": $post_order_by = "auction.lastbid"; break; default: $post_order_by = $order_by; } } else { switch ($order_by) { case "owner": $post_order_by = "characters.name"; break; case "item": $post_order_by = "item_instance.itemEntry"; break; case "buyout": $post_order_by = "auctionhouse.buyoutprice"; break; case "bidder": $post_order_by = "auctionhouse.buyguid"; break; case "bid": $post_order_by = "auctionhouse.lastbid"; break; default: $post_order_by = $order_by; } } if ($core == 1) { // this_is_junk: the guid in auction is stored raw, so we have to subtract 4611686018427387904 to get the matching guid stored in playeritems :/ $query = "SELECT characters.name AS owner_name, owner, playeritems.entry AS item_entry,\r\n item-4611686018427387904 AS item, buyout, time, UNIX_TIMESTAMP() AS now, bidder, bid\r\n FROM auctions\r\n LEFT JOIN characters ON auctions.owner=characters.guid\r\n LEFT JOIN playeritems ON auctions.item-4611686018427387904=playeritems.guid\r\n LEFT JOIN " . $world_db[$realm_id]['name'] . ".items ON " . $world_db[$realm_id]['name'] . ".items.entry=playeritems.entry\r\n " . $seach_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } elseif ($core == 2) { $query = "SELECT characters.name AS owner_name, auction.item_template AS item_entry,\r\n auction.itemowner AS owner, item_template.name AS itemname, itemguid AS item,\r\n auction.buyoutprice AS buyout, auction.time AS time, UNIX_TIMESTAMP() AS now,\r\n c2.name AS bidder_name, auction.buyguid AS bidder, auction.lastbid AS bid, auction.startbid,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ',15), ' ',-1) AS qty,\r\n characters.race AS seller_race, c2.race AS buyer_race\r\n FROM characters, item_instance, " . $world_db[$realm_id]['name'] . ".item_template, auction\r\n LEFT JOIN characters c2 ON c2.guid=auction.buyguid\r\n WHERE auction.itemowner=characters.guid\r\n AND auction.item_template=item_template.entry\r\n AND auction.itemguid=item_instance.guid\r\n " . $search_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } else { $query = "SELECT characters.name AS owner_name, item_instance.itemEntry AS item_entry,\r\n auctionhouse.itemowner AS owner, item_template.name AS itemname, itemguid AS item,\r\n auctionhouse.buyoutprice AS buyout, auctionhouse.time AS time, UNIX_TIMESTAMP() AS now,\r\n c2.name AS bidder_name, auctionhouse.buyguid AS bidder, auctionhouse.lastbid AS bid, auctionhouse.startbid,\r\n item_instance.count AS qty,\r\n characters.race AS seller_race, c2.race AS buyer_race\r\n FROM characters, item_instance, " . $world_db[$realm_id]['name'] . ".item_template, auctionhouse\r\n LEFT JOIN characters c2 ON c2.guid=auctionhouse.buyguid\r\n WHERE auctionhouse.itemowner=characters.guid\r\n AND item_instance.itemEntry=item_template.entry\r\n AND auctionhouse.itemguid=item_instance.guid\r\n " . $search_filter . " " . $order_side . " ORDER BY " . $post_order_by . " " . $order_dir . " LIMIT " . $start . ", " . $itemperpage; } $result = $sql["char"]->query($query); $all_record = $sql["char"]->result($query_1, 0); // give ourselves a little less XSS $search_value = htmlspecialchars($search_value); $search_by = htmlspecialchars($search_by); $search_class = htmlspecialchars($search_class); $search_quality = htmlspecialchars($search_quality); //=====================top tage navigaion starts here======================== $output .= ' <table class="top_hidden"> <tr> <td style="width: 80%;"> <form action="ahstats.php" method="get" id="form"> <div class="no_display"> <input type="hidden" name="error" value="2" /> </div> <table class="hidden"> <tr> <td> <input type="text" size="24" name="search_value" value="' . $search_value . '" /> </td> <td> <select name="search_by"> <option' . ($search_by == "item_name" ? ' selected="selected"' : '') . ' value="item_name">' . lang("auctionhouse", "item_name") . '</option> <option' . ($search_by == "item_id" ? ' selected="selected"' : '') . ' value="item_id">' . lang("auctionhouse", "item_id") . '</option> <option' . ($search_by == "seller_name" ? ' selected="selected"' : '') . ' value="seller_name">' . lang("auctionhouse", "seller_name") . '</option> <option' . ($search_by == "buyer_name" ? ' selected="selected"' : '') . ' value="buyer_name">' . lang("auctionhouse", "buyer_name") . '</option> </select> </td> <td> <select name="search_class"> <option' . ($search_class == -1 ? ' selected="selected"' : '') . ' value="-1">' . lang("auctionhouse", "all") . '</option> <option' . ($search_class == 0 ? ' selected="selected"' : '') . ' value="0">' . lang("item", "consumable") . '</option> <option' . ($search_class == 1 ? ' selected="selected"' : '') . ' value="1">' . lang("item", "bag") . '</option> <option' . ($search_class == 2 ? ' selected="selected"' : '') . ' value="2">' . lang("item", "weapon") . '</option> <option' . ($search_class == 4 ? ' selected="selected"' : '') . ' value="4">' . lang("item", "armor") . '</option> <option' . ($search_class == 5 ? ' selected="selected"' : '') . ' value="5">' . lang("item", "reagent") . '</option> <option' . ($search_class == 7 ? ' selected="selected"' : '') . ' value="7">' . lang("item", "trade_goods") . '</option> <option' . ($search_class == 9 ? ' selected="selected"' : '') . ' value="9">' . lang("item", "recipe") . '</option> <option' . ($search_class == 11 ? ' selected="selected"' : '') . ' value="11">' . lang("item", "quiver") . '</option> <option' . ($search_class == 14 ? ' selected="selected"' : '') . ' value="14">' . lang("item", "permanent") . '</option> <option' . ($search_class == 15 ? ' selected="selected"' : '') . ' value="15">' . lang("item", "misc_short") . '</option> </select> </td> <td> <select name="search_quality"> <option' . ($search_quality == -1 ? ' selected="selected"' : '') . ' value="-1">' . lang("auctionhouse", "all") . '</option> <option' . ($search_quality == 0 ? ' selected="selected"' : '') . ' value="0">' . lang("item", "poor") . '</option> <option' . ($search_quality == 1 ? ' selected="selected"' : '') . ' value="1">' . lang("item", "common") . '</option> <option' . ($search_quality == 2 ? ' selected="selected"' : '') . ' value="2">' . lang("item", "uncommon") . '</option> <option' . ($search_quality == 3 ? ' selected="selected"' : '') . ' value="3">' . lang("item", "rare") . '</option> <option' . ($search_quality == 4 ? ' selected="selected"' : '') . ' value="4">' . lang("item", "epic") . '</option> <option' . ($search_quality == 5 ? ' selected="selected"' : '') . ' value="5">' . lang("item", "legendary") . '</option> <option' . ($search_quality == 6 ? ' selected="selected"' : '') . ' value="6">' . lang("item", "artifact") . '</option> </select> </td> <td>'; makebutton(lang("global", "search"), "javascript:do_submit()", 80); $output .= ' </td> <td>'; $search_by && $search_value || $search_class != -1 || $search_quality != -1 ? makebutton(lang("global", "back"), "javascript:window.history.back()", 80) : ($output .= ""); $output .= ' </td> </tr> </table> </form> </td> <td style="width: 25%; text-align: right;">'; $output .= generate_pagination("ahstats.php?order_by=" . $order_by . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by=" . $search_by . "&search_value=" . $search_value . "&search_quality=" . $search_quality . "&search_class=" . $search_class . "&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= ' </td> </tr> </table> <table class="lined"> <tr> <th style="width: 10%;"><a href="ahstats.php?order_by=owner&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'owner' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "seller") . '</a></th> <th style="width: 20%;" colspan="2"><a href="ahstats.php?order_by=item&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'item' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "item") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=buyout&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'buyout' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "buyoutprice") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=time-unix_timestamp()&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'time' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "timeleft") . '</a></th> <th style="width: 10%;"><a href="ahstats.php?order_by=bidder&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'bidder' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "buyer") . '</a></th> <th style="width: 15%;"><a href="ahstats.php?order_by=bid&start=' . $start . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? '&search_by=' . $search_by . '&search_value=' . $search_value . '&search_quality=' . $search_quality . '&search_class=' . $search_class . '&error=2' : '') . '&dir=' . $dir . '">' . ($order_by == 'bid' ? '<img src="img/arr_' . ($dir ? 'dw' : 'up') . '.gif" alt="" /> ' : '') . lang("auctionhouse", "lastbid") . '</a></th> </tr>'; while ($rows = $sql["char"]->fetch_assoc($result)) { // get item info if ($core == 1) { $i_query = "SELECT name1 AS name, quality AS Quality, inventorytype AS InventoryType, \r\n socket_color_1 AS socketColor_1, socket_color_2 AS socketColor_2, socket_color_3 AS socketColor_3,\r\n requiredlevel AS RequiredLevel, allowableclass AS AllowableClass,\r\n sellprice AS SellPrice, itemlevel AS ItemLevel,\r\n creator, enchantments AS enchantment, randomprop AS property, count, durability, flags\r\n FROM items\r\n LEFT JOIN playeritems ON playeritems.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN items_localized ON (items_localized.entry=items.entry AND language_code='" . $locales_search_option . "') " : " ") . "WHERE items.entry=" . $rows["item_entry"]; } elseif ($core == 2) { $i_query = "SELECT *, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 11), ' ', -1) AS creator,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 23), ' ', -1) AS enchantment, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 60), ' ', -1) AS property, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 15), ' ', -1) AS count,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 62), ' ', -1) AS durability,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(`" . $characters_db[$realm_id]["name"] . "`.item_instance.data, ' ', 22), ' ', -1) AS flags\r\n FROM item_template\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.character_inventory ON character_inventory.item=" . $rows["item"] . "\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.item_instance ON item_instance.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry=" . $rows["item_entry"]; } else { $i_query = "SELECT *, \r\n creatorGuid AS creator,\r\n enchantments AS enchantment, \r\n randomPropertyId AS property, \r\n count, durability, `" . $characters_db[$realm_id]["name"] . "`.item_instance.flags AS flags\r\n FROM item_template\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.character_inventory ON character_inventory.item=" . $rows["item"] . "\r\n LEFT JOIN `" . $characters_db[$realm_id]["name"] . "`.item_instance ON item_instance.guid=" . $rows["item"] . " " . ($locales_search_option != 0 ? "LEFT JOIN locales_item ON locales_item.entry=item_template.entry " : " ") . "WHERE item_template.entry=" . $rows["item_entry"]; } $i_result = $sql["world"]->query($i_query); $item_result = $sql["world"]->fetch_assoc($i_result); // Localization if ($locales_search_option != 0) { if ($core == 1) { $item_result["name"] = $item_result["name"]; } else { $item_result["name"] = $item_result["name_loc" . $locales_search_option]; } } else { $item_result["name"] = $item_result["name"]; } // calculate the buyout value $value = $rows["buyout"]; $g = floor($value / 10000); $value -= $g * 10000; $s = floor($value / 100); $value -= $s * 100; $c = $value; $buyout = $g . '<img src="./img/gold.gif" alt="" style="position: relative; bottom: -6px;" /> ' . $s . '<img src="./img/silver.gif" alt="" style="position: relative; bottom: -6px;" /> ' . $c . '<img src="./img/copper.gif" alt="" style="position: relative; bottom: -6px;" /> '; // calculate the remaining time $tot_time = $rows["time"] - $rows["now"]; $total_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); // get bidder name $bidder_result = $sql["char"]->result($sql["char"]->query("SELECT name FROM characters WHERE guid = '" . $rows["bidder"] . "'"), 0); // calculate the last bid value $value = $rows["bid"]; $g = floor($value / 10000); $value -= $g * 10000; $s = floor($value / 100); $value -= $s * 100; $c = $value; $bid = $g . '<img src="./img/gold.gif" alt="" /> ' . $s . '<img src="./img/silver.gif" alt="" /> ' . $c . '<img src="./img/copper.gif" alt="" /> '; $output .= ' <tr> <td class="center-text"> <a href="./char.php?id=' . $rows["owner"] . '">' . $rows["owner_name"] . '</a> </td> <td>'; $item_icon = get_item_icon($rows["item_entry"]); $item_border = get_item_border($rows["item_entry"]); $output .= ' <a href="' . $base_datasite . $item_datasite . $rows["item_entry"] . '" rel="external" onmouseover="ShowTooltip(this,\'_' . $rows["item"] . '\');" onmouseout="HideTooltip(\'_' . $rows["item"] . '\');"> <img src="' . $item_icon . '" class="' . $item_border . '" alt="" /> </a>'; $output .= ' <div class="item_tooltip" id="tooltip_' . $rows["item"] . '"> <table> <tr> <td> ' . get_item_tooltip($item_result, $item_result['enchantment'], $item_result['property'], $item_result['creator'], $item_result['durability'], $item_result['flags']) . ' </td> </tr> </table> </div>'; $output .= ' </td> <td class="center-text"> <a href="' . $base_datasite . $item_datasite . $rows["item_entry"] . '" rel="external" onmouseover="ShowTooltip(this,\'_' . $rows["item"] . '\');" onmouseout="HideTooltip(\'_' . $rows["item"] . '\');" style="color:' . get_item_quality_color($item_result["Quality"]) . '">' . $item_result["name"] . '</a> </td> <td class="center-text"> ' . $buyout . ' </td> <td class="center-text">'; if ($rows["time"] > $rows["now"]) { $output .= ($total_days != 0 ? $total_days . ' days, ' : '') . ($total_hours != 0 ? $total_hours . ' hours, ' : '') . ($total_min != 0 ? $total_min . ' minutes' : ''); } else { $output .= lang("auctionhouse", "auction_over"); } $output .= ' </td> <td class="center-text"> <a href="./char.php?id=' . $rows["bidder"] . '">' . $bidder_result . '</a> </td> <td class="center-text"> ' . ($bidder_result != '' ? $bid : '') . ' </td> </tr>'; } $output .= ' <tr> <td colspan="7" class="hidden" style="width: 25%; text-align: right;">'; $output .= generate_pagination("ahstats.php?order_by=" . $order_by . ($search_by && $search_value || $search_class != -1 || $search_quality != -1 ? "&search_by=" . $search_by . "&search_value=" . $search_value . "&search_quality=" . $search_quality . "&search_class=" . $search_class . "&error=2" : "") . "&dir=" . ($dir ? 0 : 1), $all_record, $itemperpage, $start); $output .= ' </td> </tr> <tr> <td colspan="7" class="hidden" style="text-align: right;">' . lang("auctionhouse", "total_auctions") . ' : ' . $all_record . ' </td> </tr> </table>'; }
$EQU_BELT = $char_data[CHAR_DATA_OFFSET_EQU_BELT]; $EQU_LEGS = $char_data[CHAR_DATA_OFFSET_EQU_LEGS]; $EQU_FEET = $char_data[CHAR_DATA_OFFSET_EQU_FEET]; $EQU_WRIST = $char_data[CHAR_DATA_OFFSET_EQU_WRIST]; $EQU_GLOVES = $char_data[CHAR_DATA_OFFSET_EQU_GLOVES]; $EQU_FINGER1 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER1]; $EQU_FINGER2 = $char_data[CHAR_DATA_OFFSET_EQU_FINGER2]; $EQU_TRINKET1 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET1]; $EQU_TRINKET2 = $char_data[CHAR_DATA_OFFSET_EQU_TRINKET2]; $EQU_BACK = $char_data[CHAR_DATA_OFFSET_EQU_BACK]; $EQU_MAIN_HAND = $char_data[CHAR_DATA_OFFSET_EQU_MAIN_HAND]; $EQU_OFF_HAND = $char_data[CHAR_DATA_OFFSET_EQU_OFF_HAND]; $EQU_RANGED = $char_data[CHAR_DATA_OFFSET_EQU_RANGED]; $EQU_TABARD = $char_data[CHAR_DATA_OFFSET_EQU_TABARD]; $EQU_PROJECT = $char_data[CHAR_DATA_OFFSET_EQU_PROJECT]; $equiped_items = array(1 => array($EQU_HEAD ? get_item_tooltip($EQU_HEAD) : 0, $EQU_HEAD ? get_icon($EQU_HEAD) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD) : 0), 2 => array($EQU_NECK ? get_item_tooltip($EQU_NECK) : 0, $EQU_NECK ? get_icon($EQU_NECK) : 0, $EQU_NECK ? get_item_border($EQU_NECK) : 0), 3 => array($EQU_SHOULDER ? get_item_tooltip($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_icon($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0), 4 => array($EQU_SHIRT ? get_item_tooltip($EQU_SHIRT) : 0, $EQU_SHIRT ? get_icon($EQU_SHIRT) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0), 5 => array($EQU_CHEST ? get_item_tooltip($EQU_CHEST) : 0, $EQU_CHEST ? get_icon($EQU_CHEST) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST) : 0), 6 => array($EQU_BELT ? get_item_tooltip($EQU_BELT) : 0, $EQU_BELT ? get_icon($EQU_BELT) : 0, $EQU_BELT ? get_item_border($EQU_BELT) : 0), 7 => array($EQU_LEGS ? get_item_tooltip($EQU_LEGS) : 0, $EQU_LEGS ? get_icon($EQU_LEGS) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS) : 0), 8 => array($EQU_FEET ? get_item_tooltip($EQU_FEET) : 0, $EQU_FEET ? get_icon($EQU_FEET) : 0, $EQU_FEET ? get_item_border($EQU_FEET) : 0), 9 => array($EQU_WRIST ? get_item_tooltip($EQU_WRIST) : 0, $EQU_WRIST ? get_icon($EQU_WRIST) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST) : 0), 10 => array($EQU_GLOVES ? get_item_tooltip($EQU_GLOVES) : 0, $EQU_GLOVES ? get_icon($EQU_GLOVES) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0), 11 => array($EQU_FINGER1 ? get_item_tooltip($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_icon($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0), 12 => array($EQU_FINGER2 ? get_item_tooltip($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_icon($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0), 13 => array($EQU_TRINKET1 ? get_item_tooltip($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_icon($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0), 14 => array($EQU_TRINKET2 ? get_item_tooltip($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_icon($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0), 15 => array($EQU_BACK ? get_item_tooltip($EQU_BACK) : 0, $EQU_BACK ? get_icon($EQU_BACK) : 0, $EQU_BACK ? get_item_border($EQU_BACK) : 0), 16 => array($EQU_MAIN_HAND ? get_item_tooltip($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_icon($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0), 17 => array($EQU_OFF_HAND ? get_item_tooltip($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_icon($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0), 18 => array($EQU_RANGED ? get_item_tooltip($EQU_RANGED) : 0, $EQU_RANGED ? get_icon($EQU_RANGED) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED) : 0), 19 => array($EQU_TABARD ? get_item_tooltip($EQU_TABARD) : 0, $EQU_TABARD ? get_icon($EQU_TABARD) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD) : 0), 20 => array($EQU_PROJECT ? get_item_tooltip($EQU_PROJECT) : 0, $EQU_PROJECT ? get_icon($EQU_PROJECT) : 0, $EQU_PROJECT ? get_item_border($EQU_PROJECT) : 0)); // Talents mysql_connect($characters[$royaume]['host'], $characters[$royaume]['user'], $characters[$royaume]['password']) or die(mysql_error()); mysql_select_db($characters[$royaume]['db']) or die(mysql_error()); $arbreTalent = array(0, 0, 0); $ids = array(0, 0, 0); $spellQuery = mysql_query("SELECT * FROM `character_spell` WHERE `guid`='{$guid}'") or die(mysql_error()); mysql_close(); mysql_connect($coolwow['host'], $coolwow['user'], $coolwow['password']) or die(mysql_error()); mysql_select_db($coolwow['db']) or die(mysql_error()); while ($spellData = mysql_fetch_array($spellQuery)) { $spellId = $spellData['spell']; if ($talentInfo = getTalentInfo($spellId)) { $tree = $talentInfo['ref_tab']; $talentQuery = mysql_query("SELECT * FROM `talenttab` WHERE `id`='{$tree}'") or die(mysql_error()); $talentData = mysql_fetch_array($talentQuery);
function do_insert_update($do_insert) { global $output, $world_db, $realm_id, $creature_datasite, $item_datasite, $quest_datasite, $spell_datasite, $action_permission, $user_lvl, $locales_search_option, $arcm_db, $sqlm, $sqlw, $sqld; //wowhead_tt(); require_once "./libs/get_lib.php"; require_once 'libs/item_lib.php'; // entry only needed on update if (!$do_insert) { if (!isset($_GET['entry'])) { redirect("vendor.php?error=1"); } $entry = is_numeric($_GET['entry']) ? $sqlw->quote_smart($_GET['entry']) : redirect("vendor.php?error=8"); $vend_query = "SELECT * FROM vendors WHERE entry = '{$entry}'"; $vend_restrict_query = "SELECT * FROM vendor_restrictions WHERE entry = '{$entry}'"; $vend_result = $sqlw->query($vend_query); $vend_restrict_result = $sqlw->query($vend_restrict_query); } else { // get new free id $result = $sqlw->query("SELECT max(entry)+1 as newentry from creature_proto"); $entry = $sqlw->result($result, 0, 'newentry'); $result = $sqlw->query("SELECT {$entry} as `entry`, 0 as `heroic_entry`, 0 as `KillCredit1`, 0 as `KillCredit2`, 0 as `modelid_A`, 0 as `modelid_A2`, 0 as `modelid_H`, 0 as `modelid_H2`, 'new creature' as`name`,'' as `subname`, '' as `IconName`, 1 as `minlevel`, 1 as `maxlevel`, 1 as `minhealth`, 1 as `maxhealth`, 0 as `minmana`, 0 as `maxmana`, 0 as `armor`,0 as `faction_A`, 0 as `faction_H`, 0 as `npcflag`, 1 as `speed`, 1 as `scale`,0 as `rank`, 1 as `mindmg`, 1 as `maxdmg`, 0 as `dmgschool`, 0 as `attackpower`, 2000 as `baseattacktime`, 0 as `rangeattacktime`, 0 as `unit_flags`,0 as `dynamicflags`, 0 as `family`, 0 as `trainer_type`, 0 as `trainer_spell`, 0 as `trainer_class`,0 as `trainer_race`,0 as `minrangedmg`, 0 as `maxrangedmg`, 0 as `rangedattackpower`, 0 as `type`,0 as `type_flags`,0 as `lootid`, 0 as `pickpocketloot`, 0 as `skinloot`, 0 as `resistance1`, 0 as `resistance2`, 0 as `resistance3`, 0 as `resistance4`, 0 as `resistance5`, 0 as `resistance6`, 0 as`spell1`, 0 as`spell2`, 0 as `spell3`, 0 as `spell4`, 0 as `PetSpellDataId`, 100 as `mingold`, 250 as `maxgold`, '' as `AIName`, 0 as `MovementType`, 1 as `InhabitType`, 0 as `RacialLeader`, 1 as `RegenHealth`, 0 as `equipment_id`, 0 as `mechanic_immune_mask`, 0 as `flags_extra`, '' as `ScriptName`"); // use id for new creature_template } $total_found = $sqlw->num_rows($vend_result); if ($mob = $sqlw->fetch_assoc($vend_result)) { $name_query = "SELECT name FROM creature_names WHERE entry = '" . $mob['entry'] . "'"; $name_result = $sqlw->query($name_query); $vendor_name = $sqlw->fetch_assoc($name_result); $output .= "\r\n <script type=\"text/javascript\" src=\"libs/js/tab.js\"></script>\r\n <center>\r\n <span class='large_bold'>\r\n <a href=\"{$creature_datasite}" . $mob['entry'] . "\">" . $vendor_name['name'] . "</a>\r\n </span>\r\n <br />\r\n <br />\r\n <br />\r\n <br />\r\n <form method=\"post\" action=\"vendor.php?action=del_item\" name=\"form1\">\r\n <input type=\"hidden\" name=\"backup_op\" value=\"0\"/>\r\n <input type=\"hidden\" name=\"entry\" value=\"{$entry}\"/>\r\n <input type=\"hidden\" name=\"insert\" value=\"{$do_insert}\"/>\r\n\r\n <div class=\"jtab-container\" id=\"container\">\r\n <ul class=\"jtabs\">\r\n <li>\r\n <a href=\"#\" onclick=\"return showPane('pane1', this)\" id=\"tab1\">" . lang('vendor', 'sells') . "</a>\r\n </li>\r\n <li>\r\n <a href=\"#\" onclick=\"return showPane('pane3', this)\">" . lang('vendor', 'restrictions') . "</a>\r\n </li>"; $quest_flag = 0; $vendor_flag = 0; $trainer_flag = 0; $output .= "\r\n </ul>\r\n <div class=\"jtab-panes\">"; $output .= "\r\n <div id=\"pane1\">\r\n <br />\r\n <center>"; $output .= "\r\n <table class=\"lined\" id=\"vendor_edit_vendor\">\r\n <tr>\r\n <th width='3%'> </th>\r\n <th width='9%'></th>\r\n <th width='28%'>" . lang('vendor', 'itemname') . "</th>\r\n <th width='15%'>" . lang('vendor', 'quantity') . "</th>\r\n <th width='15%'>" . lang('vendor', 'maxquantity') . "</th>\r\n <th width='15%'>" . lang('vendor', 'inctime') . "</th>\r\n <th width='15%'>" . lang('vendor', 'extcost') . "</th>\r\n </tr>"; $cur_vend = ''; $vend_result2 = $sqlw->query($vend_query); for ($i = 1; $i <= $total_found; $i++) { $vendor = $sqlw->fetch_assoc($vend_result2); $item_query = "SELECT name1 FROM items WHERE entry = '" . $vendor['item'] . "'"; $item_result = $sqlw->query($item_query); $item_name = $sqlw->fetch_assoc($item_result); if ($vendor['extended_cost'] != 0) { $extcost_query = "SELECT * FROM itemextendedcost WHERE id = '" . $vendor['extended_cost'] . "'"; $extcost_result = $sqld->query($extcost_query); $extcost = $sqld->fetch_assoc($extcost_result); $ext_cost = ""; $reqHonor = $extcost['ReqHonorPoints']; $reqArena = $extcost['ReqArenaPoints']; $reqItem1 = $extcost['RequiredItem1']; $reqItem2 = $extcost['RequiredItem2']; $reqItem3 = $extcost['RequiredItem3']; $reqItem4 = $extcost['RequiredItem4']; $reqItem5 = $extcost['RequiredItem5']; $reqItemCount1 = $extcost['RequiredItemCount1']; $reqItemCount2 = $extcost['RequiredItemCount2']; $reqItemCount3 = $extcost['RequiredItemCount3']; $reqItemCount4 = $extcost['RequiredItemCount4']; $reqItemCount5 = $extcost['RequiredItemCount5']; if ($reqHonor != 0) { $ext_cost .= $reqHonor . "<img src='./img/money_alliance.gif' alt='Honor' /> "; } if ($reqArena != 0) { $ext_cost .= $reqArena . "<img src='./img/money_arena.gif' alt='Arena' /> "; } if ($reqItem1 != 0) { $ext_cost .= "\r\n <a id='vend_req_item' href='" . $item_datasite . $reqItem1 . "' target='_blank'>\r\n " . $reqItemCount1 . " <img src='" . get_item_icon($reqItem1) . "' width=16 height=16 alt='" . get_item_name($ReqItem1) . "' /> \r\n </a>"; } if ($reqItem2 != 0) { $ext_cost .= "\r\n <a id='vend_req_item' href='" . $item_datasite . $reqItem2 . "' target='_blank'>\r\n " . $reqItemCount2 . " <img src='" . get_item_icon($reqItem2) . "' width=16 height=16 alt='" . get_item_name($ReqItem2) . "' /> \r\n </a>"; } if ($reqItem3 != 0) { $ext_cost .= "\r\n <a id='vend_req_item' href='" . $item_datasite . $reqItem3 . "' target='_blank'>\r\n " . $reqItemCount3 . " <img src='" . get_item_icon($reqItem3) . "' width=16 height=16 alt='" . get_item_name($ReqItem3) . "' /> \r\n </a>"; } if ($reqItem4 != 0) { $ext_cost .= "\r\n <a id='vend_req_item' href='" . $item_datasite . $reqItem4 . "' target='_blank'>\r\n " . $reqItemCount4 . " <img src='" . get_item_icon($reqItem4) . "' width=16 height=16 alt='" . get_item_name($ReqItem4) . "' /> \r\n </a>"; } if ($reqItem5 != 0) { $ext_cost .= "\r\n <a id='vend_req_item' href='" . $item_datasite . $reqItem5 . "' target='_blank'>\r\n " . $reqItemCount5 . " <img src='" . get_item_icon($reqItem5) . "' width=16 height=16 alt='" . get_item_name($ReqItem5) . "' /> \r\n </a>"; } } //$output .= "<tr> //<td><a href=\"$creature_datasite".$creature['entry']."\" target=\"_blank\">".$vendor_name['name']."</a></td>"; //$output .= "<td></td>"; if ($user_lvl >= $action_permission['delete']) { $output .= ' <tr> <td> <input type="checkbox" name="check[]" value="' . $vendor['item'] . '" onclick="CheckCheckAll(document.form1);" /> </td>'; } else { $output .= ' <td></td>'; } $output .= "\r\n <td>\r\n <a id=\"vendor_item_icon\" href=\"{$item_datasite}" . $vendor['item'] . "\" target=\"_blank\">\r\n <img src=\"" . get_item_icon($vendor['item']) . "\" class=\"" . get_item_border($vendor['item']) . "\" alt=\"\" />\r\n </a>\r\n </td>\r\n <td>\r\n <a href=\"item.php?action=edit&entry=" . $mob['item'] . "&error=4\">" . $item_name['name1'] . "</a>\r\n </td>"; $output .= "\r\n <td>" . $vendor['amount'] . "</td>\r\n <td>" . $vendor['max_amount'] . "</td>\r\n <td>" . $vendor['inctime'] . "</td>\r\n <td>" . $ext_cost . "</td>\r\n </tr>"; } $output .= "\r\n </table>\r\n </center>\r\n <br />"; if ($user_lvl >= $action_permission['delete']) { makebutton(lang('vendor', 'del_item'), 'javascript:do_submit(\'form1\',0)" type="wrn', 200); } if ($user_lvl >= $action_permission['insert']) { makebutton(lang('vendor', 'add_item'), 'vendor.php?action=add_item&error=10', 130); } if ($user_lvl >= $action_permission['insert']) { makebutton(lang('vendor', 'edit_item'), 'vendor.php?action=add_item&error=10', 150); } $output .= "\r\n <br />\r\n <br />\r\n </div>\r\n </form>"; $vend_restrict = $sqlw->fetch_assoc($vend_restrict_result); $output .= "\r\n <div id=\"pane3\">\r\n <br />\r\n <br />\r\n <form method=\"post\" action=\"vendor.php?action=do_rest_update\" name=\"form2\">\r\n <input type=\"hidden\" name=\"backup_op\" value=\"0\"/>\r\n <input type=\"hidden\" name=\"entry\" value=\"{$entry}\"/>\r\n <input type=\"hidden\" name=\"insert\" value=\"{$do_insert}\"/>\r\n <table class=\"lined\" id=\"vendor_restrictions\">"; $output .= "\r\n <tr>\r\n <td>" . makeinfocell(lang('vendor', 'racemask'), lang('vendor', 'racemaskdesc')) . "</td>\r\n <td colspan=\"1\"><input type=\"text\" name=\"racemask\" size=\"12\" maxlength=\"10\" value=\"{$vend_restrict['racemask']}\" /></td>\r\n\r\n <td></td>\r\n <td colspan=\"2\"></td>\r\n </tr>\r\n <tr>\r\n <td>" . makeinfocell(lang('vendor', 'reqrepfactionvalue'), lang('vendor', 'reqrepfactionvaluedesc')) . "</td>\r\n <td><input type=\"text\" name=\"reqrepfactionvalue\" size=\"8\" maxlength=\"45\" value=\"{$vend_restrict['reqrepfactionvalue']}\" /></td>\r\n\r\n <td>" . makeinfocell(lang('vendor', 'reqrepfaction'), lang('vendor', 'reqrepfactiondesc')) . "</td>\r\n <td><input type=\"text\" name=\"reqrepfaction\" size=\"8\" maxlength=\"45\" value=\"{$vend_restrict['reqrepfaction']}\" /></td>\r\n </tr>\r\n <tr>\r\n <td>" . makeinfocell(lang('vendor', 'canbuyattextid'), lang('vendor', 'canbuyattextiddesc')) . "</td>\r\n <td><input type=\"text\" name=\"canbuyattextid\" size=\"8\" maxlength=\"45\" value=\"{$vend_restrict['canbuyattextid']}\" /></td>\r\n\r\n <td>" . makeinfocell(lang('vendor', 'cannotbuyattextid'), lang('vendor', 'cannotbuyattextiddesc')) . "</td>\r\n <td><input type=\"text\" name=\"cannotbuyattextid\" size=\"8\" maxlength=\"45\" value=\"{$vend_restrict['cannotbuyattextid']}\" /></td>\r\n </tr>"; $output .= "\r\n </table>\r\n <br />\r\n <br />"; if ($user_lvl >= $action_permission['insert']) { makebutton(lang('vendor', 'save_to_db'), "javascript:do_submit('form2',0)", 180); } $output .= "\r\n </div>"; $output .= "\r\n </div>\r\n </div>\r\n <br />\r\n </form>\r\n\r\n <script type=\"text/javascript\">setupPanes(\"container\", \"tab1\")</script>\r\n <table class=\"hidden\">\r\n <tr>\r\n <td>"; if ($do_insert) { if ($user_lvl >= $action_permission['insert'] && $do_insert) { makebutton(lang('vendor', 'save_to_db'), "javascript:do_submit('form1',0)", 180); } } else { if ($user_lvl >= $action_permission['delete']) { makebutton(lang('vendor', 'del_creature'), "vendor.php?action=delete&entry={$entry}", 180); } //if ($user_lvl >= $action_permission['delete']) makebutton($lang_vendor['del_spawns'], "vendor.php?action=delete_spwn&entry=$entry",180); } // scripts/export should be okay without permission check makebutton(lang('vendor', 'save_to_script'), "javascript:do_submit('form1',1)", 180); $output .= "\r\n </td>\r\n </tr>\r\n <tr>\r\n <td>"; makebutton(lang('vendor', 'lookup_vendor'), "vendor.php", 760); $output .= "\r\n </td>\r\n </tr>\r\n </table>\r\n </center>"; } else { error(lang('vendor', 'item_not_found')); exit; } }