Esempio n. 1
0
function discover($schmode = 0)
{
    global $art, $pls, $now, $log, $mode, $command, $cmd, $event_obbs, $weather, $pls, $club, $pose, $tactic, $inf, $item_obbs, $enemy_obbs, $trap_min_obbs, $trap_max_obbs, $bid, $db, $tablepre, $gamestate, $corpseprotect, $action, $skills, $rp, $aidata;
    $event_dice = rand(0, 99);
    if ($event_dice < $event_obbs || $art != "Untainted Glory" && $pls == 34 && $gamestate != 50) {
        include_once GAME_ROOT . './include/game/event.func.php';
        event();
        $mode = 'command';
        return;
    }
    include_once GAME_ROOT . './include/game/aievent.func.php';
    //AI事件
    $aidata = false;
    //用于判断天然呆AI(冴冴这样的)是否已经来到你身后并且很生气
    aievent(20);
    //触发AI事件的概率
    if (is_array($aidata)) {
        include_once GAME_ROOT . './include/game/attr.func.php';
        $active_r = get_active_r($weather, $pls, $pose, $tactic, $club, $inf, $aidata['pose']);
        include_once GAME_ROOT . './include/game/clubskills.func.php';
        $active_r *= get_clubskill_bonus_active($club, $skills, $aidata['club'], $aidata['skills']);
        if ($active_r > 96) {
            $active_r = 96;
        }
        $bid = $aidata['pid'];
        $active_dice = rand(0, 99);
        if ($active_dice < $active_r) {
            $action = 'enemy' . $aidata['pid'];
            include_once GAME_ROOT . './include/game/battle.func.php';
            findenemy($aidata);
            return;
        } else {
            include_once GAME_ROOT . './include/game/combat.func.php';
            combat(0);
            return;
        }
    }
    $trap_dice = rand(0, 99);
    //随机数,开始判断是否踩陷阱
    if ($trap_dice < $trap_max_obbs) {
        //踩陷阱概率最大值
        $trapresult = $db->query("SELECT * FROM {$tablepre}maptrap WHERE pls = '{$pls}' ORDER BY itmk DESC");
        //		$traplist = Array();
        //		while($trap0 = $db->fetch_array($result)){
        //			$traplist[$trap0['tid']] = $trap0;
        //			if($trap0['itmk'] == 'TOc'){
        //				$xtrap = true;
        //				$xtrapid = $
        //			}
        //		}
        $xtrp = $db->fetch_array($trapresult);
        $xtrpflag = false;
        //echo $xtrp['itm'];
        if ($xtrp['itmk'] == 'TOc') {
            $xtrpflag = true;
        }
        $trpnum = $db->num_rows($trapresult);
        if ($trpnum) {
            //看地图上有没有陷阱
            //echo "踩陷阱概率:{$real_trap_obbs}%";
            if ($xtrpflag) {
                global $itm0, $itmk0, $itme0, $itms0, $itmsk0;
                $itm0 = $xtrp['itm'];
                $itmk0 = $xtrp['itmk'];
                $itme0 = $xtrp['itme'];
                $itms0 = $xtrp['itms'];
                $itmsk0 = $xtrp['itmsk'];
                $tid = $xtrp['tid'];
                $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$tid}'");
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                itemfind();
                return;
            } else {
                $real_trap_obbs = $trap_min_obbs + $trpnum / 4;
                //Anti-Meta RP System Version 2.00 ~ Nemo
                //冴冴我喜欢你!
                //17rp/177rp+1%
                if ($gamestate >= 50) {
                    $real_trap_obbs = $real_trap_obbs + $rp / 177;
                } else {
                    $real_trap_obbs = $real_trap_obbs + $rp / 30;
                }
                if ($pose == 1) {
                    $real_trap_obbs += 1;
                } elseif ($pose == 3) {
                    $real_trap_obbs += 3;
                }
                //攻击和探索姿势略容易踩陷阱
                if ($gamestate >= 40) {
                    $real_trap_obbs += 3;
                }
                //连斗以后略容易踩陷阱
                if ($pls == 0) {
                    $real_trap_obbs += 15;
                }
                //在后台非常容易踩陷阱
                if ($club == 6) {
                    $real_trap_obbs -= 5;
                }
                //人肉搜索称号遭遇陷阱概率减少
                if ($trap_dice < $real_trap_obbs) {
                    //踩陷阱判断
                    $itemno = rand(0, $trpnum - 1);
                    $db->data_seek($trapresult, $itemno);
                    $mi = $db->fetch_array($trapresult);
                    global $itm0, $itmk0, $itme0, $itms0, $itmsk0;
                    $itm0 = $mi['itm'];
                    $itmk0 = $mi['itmk'];
                    $itme0 = $mi['itme'];
                    $itms0 = $mi['itms'];
                    $itmsk0 = $mi['itmsk'];
                    $tid = $mi['tid'];
                    $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$tid}'");
                    if ($itms0) {
                        include_once GAME_ROOT . './include/game/itemmain.func.php';
                        itemfind();
                        return;
                    }
                }
            }
        }
    }
    //	$trap_dice =  rand(0,99);
    //	if($pose==1){$trap_dice-=5;}
    //	elseif($pose==3){$trap_dice-=8;}//攻击和探索姿势略容易踩陷阱
    //	if($gamestate >= 40){$trap_dice-=5;}//连斗以后略容易踩陷阱
    //	if($trap_dice < $trap_obbs){
    //		$result = $db->query("SELECT * FROM {$tablepre}{$pls}mapitem WHERE itmk = 'TO'");
    //		$trpnum = $db->num_rows($result);
    //		if($trpnum){
    //			$itemno = rand(0,$trpnum-1);
    //			$db->data_seek($result,$itemno);
    //			$mi=$db->fetch_array($result);
    //			global $itm0,$itmk0,$itme0,$itms0,$itmsk0;
    //			$itm0=$mi['itm'];
    //			$itmk0=$mi['itmk'];
    //			$itme0=$mi['itme'];
    //			$itms0=$mi['itms'];
    //			$itmsk0=$mi['itmsk'];
    //			$iid=$mi['iid'];
    //			$db->query("DELETE FROM {$tablepre}{$pls}mapitem WHERE iid='$iid'");
    //			if($itms0){
    //				include_once GAME_ROOT.'./include/game/itemmain.func.php';
    //				itemfind();
    //				return;
    //			}
    //		}
    //	}
    include_once GAME_ROOT . './include/game/attr.func.php';
    $mode_dice = rand(0, 99);
    if ($mode_dice < $schmode) {
        global $pid, $corpse_obbs, $teamID, $fog, $bid, $gamestate;
        //		if($gamestate < 40) {
        //			$result = $db->query("SELECT * FROM {$tablepre}players WHERE pls='$pls' AND pid!='$pid' AND pid!='$bid'");
        //		} else {
        //			$result = $db->query("SELECT * FROM {$tablepre}players WHERE pls='$pls' AND pid!='$pid'");
        //		}
        $result = $db->query("SELECT * FROM {$tablepre}players WHERE pls='{$pls}' AND pid!='{$pid}'");
        if (!$db->num_rows($result)) {
            $log .= '<span class="yellow">周围一个人都没有。</span><br>';
            if (CURSCRIPT == 'botservice') {
                echo "noenemy=1\n";
            }
            $mode = 'command';
            return;
        }
        $enemynum = $db->num_rows($result);
        $enemyarray = range(0, $enemynum - 1);
        shuffle($enemyarray);
        $find_r = get_find_r($weather, $pls, $pose, $tactic, $club, $inf);
        $find_obbs = $enemy_obbs + $find_r;
        foreach ($enemyarray as $enum) {
            $db->data_seek($result, $enum);
            $edata = $db->fetch_array($result);
            if (!$edata['type'] || $gamestate < 50) {
                if ($edata['hp'] > 0) {
                    global $art, $artk, $name;
                    if (!$edata['type'] && $artk == 'XX' && ($edata['artk'] != 'XX' || $edata['art'] != $name) && $gamestate < 50) {
                        continue;
                    }
                    if ($artk != 'XX' && $edata['artk'] == 'XX' && $gamestate < 50) {
                        continue;
                    }
                    $hide_r = get_hide_r($weather, $pls, $edata['pose'], $edata['tactic'], $edata['club'], $edata['inf']);
                    include_once GAME_ROOT . './include/game/clubskills.func.php';
                    $hide_r *= get_clubskill_bonus_hide($edata['club'], $edata['skills']);
                    $enemy_dice = rand(0, 99);
                    if ($enemy_dice < $find_obbs - $hide_r) {
                        if ($teamID && !$fog && $gamestate < 40 && $teamID == $edata['teamID']) {
                            $bid = $edata['pid'];
                            $action = 'team' . $edata['pid'];
                            include_once GAME_ROOT . './include/game/battle.func.php';
                            findteam($edata);
                            return;
                        } else {
                            $active_r = get_active_r($weather, $pls, $pose, $tactic, $club, $inf, $edata['pose']);
                            include_once GAME_ROOT . './include/game/clubskills.func.php';
                            $active_r *= get_clubskill_bonus_active($club, $skills, $edata['club'], $edata['skills']);
                            if ($active_r > 96) {
                                $active_r = 96;
                            }
                            $bid = $edata['pid'];
                            $active_dice = rand(0, 99);
                            if ($active_dice < $active_r) {
                                $action = 'enemy' . $edata['pid'];
                                include_once GAME_ROOT . './include/game/battle.func.php';
                                findenemy($edata);
                                return;
                            } else {
                                if (CURSCRIPT == 'botservice') {
                                    echo "passive_battle=1\n";
                                    echo "passive_w_name={$edata['name']}\n";
                                    echo "passive_w_type={$edata['type']}\n";
                                    echo "passive_w_sNo={$edata['sNo']}\n";
                                }
                                include_once GAME_ROOT . './include/game/combat.func.php';
                                combat(0);
                                return;
                            }
                        }
                    } else {
                        $hideflag = true;
                    }
                } else {
                    $corpse_dice = rand(0, 99);
                    if ($corpse_dice < $corpse_obbs) {
                        if ($gamestate < 40 && $edata['endtime'] < $now - $corpseprotect && ($edata['weps'] && $edata['wepe'] || $edata['arbs'] && $edata['arbe'] || $edata['arhs'] || $edata['aras'] || $edata['arfs'] || $edata['arts'] || $edata['itms0'] || $edata['itms1'] || $edata['itms2'] || $edata['itms3'] || $edata['itms4'] || $edata['itms5'] || $edata['money'])) {
                            $bid = $edata['pid'];
                            $action = 'corpse' . $edata['pid'];
                            include_once GAME_ROOT . './include/game/battle.func.php';
                            findcorpse($edata);
                            return;
                        } else {
                            //这看上去是个bug…… 会导致地图上最后一个兵很难摸到……
                            //改成discover(100)应该就能解决问题…… 但修复了可能导致平衡性问题…… 所以暂时留在这……
                            discover(50);
                            return;
                        }
                    }
                }
            }
        }
        if ($hideflag == true) {
            $log .= '似乎有人隐藏着……<br>';
        } else {
            $log .= '<span class="yellow">周围一个人都没有。</span><br>';
        }
        $mode = 'command';
        return;
    } else {
        $find_r = get_find_r($weather, $pls, $pose, $tactic, $club, $inf);
        $find_obbs = $item_obbs + $find_r;
        $item_dice = rand(0, 99);
        if ($item_dice < $find_obbs) {
            //$mapfile = GAME_ROOT."./gamedata/mapitem/{$pls}mapitem.php";
            //$mapitem = openfile($mapfile);
            //$itemnum = sizeof($mapitem) - 1;
            //			$result = $db->query("SELECT * FROM {$tablepre}mapitem WHERE map='$pls'");
            //			$itemnum = $db->num_rows($result);
            $result = $db->query("SELECT * FROM {$tablepre}mapitem WHERE pls = '{$pls}'");
            $itemnum = $db->num_rows($result);
            if ($itemnum <= 0) {
                $log .= '<span class="yellow">周围找不到任何物品。</span><br>';
                $mode = 'command';
                return;
            }
            $itemno = rand(0, $itemnum - 1);
            $db->data_seek($result, $itemno);
            $mi = $db->fetch_array($result);
            global $itm0, $itmk0, $itme0, $itms0, $itmsk0;
            $itm0 = $mi['itm'];
            $itmk0 = $mi['itmk'];
            $itme0 = $mi['itme'];
            $itms0 = $mi['itms'];
            $itmsk0 = $mi['itmsk'];
            $iid = $mi['iid'];
            $db->query("DELETE FROM {$tablepre}mapitem WHERE iid='{$iid}'");
            //list($itm0,$itmk0,$itme0,$itms0,$itmsk0) = explode(',', $mapitem[$itemno]);
            //array_splice($mapitem,$itemno,1);
            //writeover($mapfile,implode('', $mapitem),'wb');
            //unset($mapitem);
            if ($itms0) {
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                itemfind();
                return;
            } else {
                $log .= "但是什么都没有发现。可能是因为道具有天然呆属性。<br>";
            }
        } else {
            $log .= "但是什么都没有发现。<br>";
        }
    }
    $mode = 'command';
    return;
}
Esempio n. 2
0
function discover($schmode = 0)
{
    global $log, $mode, $command, $cmd, $event_obbs, $weather, $pls, $club, $pose, $tactic, $inf, $item_obbs, $enemy_obbs, $active_obbs;
    $event_dice = rand(0, 99);
    if ($event_dice < $event_obbs) {
        include_once GAME_ROOT . './include/game/event.func.php';
        event();
        $mode = 'command';
        return;
    }
    include_once GAME_ROOT . './include/game/attr.func.php';
    $mode_dice = rand(0, 99);
    if ($mode_dice < $schmode) {
        global $db, $tablepre, $pid, $corpse_obbs, $teamID, $fog, $gamestate, $bid;
        if ($gamestate < 40) {
            $result = $db->query("SELECT * FROM {$tablepre}players WHERE pls='{$pls}' AND pid!='{$pid}' AND pid!='{$bid}'");
        } else {
            $result = $db->query("SELECT * FROM {$tablepre}players WHERE pls='{$pls}' AND pid!='{$pid}'");
        }
        if (!$db->num_rows($result)) {
            $log .= '这里似乎已经没有人在了。<br>';
            $mode = 'command';
            return;
        }
        $enemynum = $db->num_rows($result);
        $enemyarray = range(0, $enemynum - 1);
        shuffle($enemyarray);
        $find_r = get_find_r($weather, $pls, $pose, $tactic, $club, $inf);
        $find_obbs = $enemy_obbs + $find_r;
        foreach ($enemyarray as $enum) {
            $db->data_seek($result, $enum);
            $edata = $db->fetch_array($result);
            if ($edata['hp'] > 0) {
                $hide_r = get_hide_r($weather, $pls, $edata['pose'], $edata['tactic'], $edata['club'], $edata['inf']);
                $enemy_dice = rand(0, 99);
                if ($enemy_dice < $find_obbs - $hide_r) {
                    if ($teamID && !$fog && $teamID == $edata['teamID']) {
                        include_once GAME_ROOT . './include/game/battle.func.php';
                        findteam($edata);
                        return;
                    } else {
                        $active_r = get_active_r($weather, $pls, $pose, $tactic, $club, $inf);
                        $active_dice = rand(0, 99);
                        if ($active_dice < $active_obbs + $active_r) {
                            include_once GAME_ROOT . './include/game/battle.func.php';
                            findenemy($edata);
                            return;
                        } else {
                            include_once GAME_ROOT . './include/game/combat.func.php';
                            combat($edata, 0);
                            return;
                        }
                    }
                }
            } else {
                $corpse_dice = rand(0, 99);
                if ($corpse_dice < $corpse_obbs) {
                    if ($gamestate < 40 && ($edata['weps'] && $edata['wepe'] || $edata['arbs'] && $edata['arbe'] || $edata['arhs'] || $edata['aras'] || $edata['arfs'] || $edata['arts'] || $edata['itms0'] || $edata['itms1'] || $edata['itms2'] || $edata['itms3'] || $edata['itms4'] || $edata['itms5'] || $edata['money'])) {
                        include_once GAME_ROOT . './include/game/battle.func.php';
                        findcorpse($edata);
                        return;
                    } else {
                        discover(50);
                        return;
                    }
                }
            }
        }
        $log .= '似乎有什么人潜藏着┅┅士兵吗?<br>';
        $mode = 'command';
        return;
    } else {
        $find_r = get_find_r($weather, $pls, $pose, $tactic, $club, $inf);
        $find_obbs = $item_obbs + $find_r;
        $item_dice = rand(0, 99);
        if ($item_dice < $find_obbs) {
            $mapfile = GAME_ROOT . "./gamedata/mapitem/{$pls}mapitem.php";
            $mapitem = openfile($mapfile);
            $itemnum = sizeof($mapitem) - 1;
            if ($itemnum <= 0) {
                $log .= "这里似乎什么都没有了。<br>";
                $mode = 'command';
                return;
            }
            $itemno = rand(1, $itemnum);
            global $itm0, $itmk0, $itme0, $itms0, $itmsk0;
            list($itm0, $itmk0, $itme0, $itms0, $itmsk0) = explode(',', $mapitem[$itemno]);
            array_splice($mapitem, $itemno, 1);
            writeover($mapfile, implode('', $mapitem), 'wb');
            unset($mapitem);
            if ($itms0) {
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                itemfind();
                return;
            } else {
                $log .= "但是什么都没有发现。<br>";
            }
        } else {
            $log .= "但是什么都没有发现。<br>";
        }
    }
    $mode = 'command';
    return;
}