function flt_get_fleets_to_planet($planet, $fleet_db_list = 0) { global $user, $sn_data; $sn_groups =& $sn_data['groups']; if (!$planet && !$fleet_db_list) { return $planet; } if ($fleet_db_list === 0) { $fleet_db_list = flt_get_fleets_to_planet_db($planet); } foreach ($fleet_db_list as $fleet) { if ($fleet['fleet_owner'] == $user['id']) { $fleet_ownage = 'own'; } else { switch ($fleet['fleet_mission']) { case MT_ATTACK: case MT_AKS: case MT_DESTROY: case MT_MISSILE: $fleet_ownage = 'enemy'; break; default: $fleet_ownage = 'neutral'; break; } } $fleet_list[$fleet_ownage]['fleets'][$fleet['fleet_id']] = $fleet; if ($fleet['fleet_mess'] == 1 || $fleet['fleet_mess'] == 0 && $fleet['fleet_mission'] == MT_RELOCATE || $fleet['fleet_target_owner'] != $user['id']) { $fleet_sn = flt_expand($fleet); foreach ($fleet_sn as $ship_id => $ship_amount) { if (in_array($ship_id, $sn_groups['fleet'])) { $fleet_list[$fleet_ownage]['total'][$ship_id] += $ship_amount; } } } $fleet_list[$fleet_ownage]['count']++; $fleet_list[$fleet_ownage]['amount'] += $fleet['fleet_amount']; $fleet_list[$fleet_ownage]['total'][RES_METAL] += $fleet['fleet_resource_metal']; $fleet_list[$fleet_ownage]['total'][RES_CRYSTAL] += $fleet['fleet_resource_crystal']; $fleet_list[$fleet_ownage]['total'][RES_DEUTERIUM] += $fleet['fleet_resource_deuterium']; } return $fleet_list; }
function SYS_statCalculate() { global $config, $time_now, $sta_update_step, $sn_data; $sn_groups_resources_loot =& $sn_data['groups']['resources_loot']; $StatDate = $time_now; $sta_update_step = -1; sta_set_time_limit('starting update'); doquery('START TRANSACTION;'); sta_set_time_limit('archiving old statistic'); // Statistic rotation doquery("DELETE FROM {{statpoints}} WHERE `stat_code` = 2;"); doquery("UPDATE {{statpoints}} SET `stat_code` = `stat_code` + 1;"); sta_set_time_limit('calculating flying fleets stats'); // Calculation of Fleet-In-Flight $UsrFleets = doquery("SELECT fleet_owner, fleet_array, fleet_resource_metal, fleet_resource_crystal, fleet_resource_deuterium FROM {{fleets}};"); $i = 0; $row_num = mysql_num_rows($UsrFleets); while ($fleet_row = mysql_fetch_assoc($UsrFleets)) { if ($i % 100 == 0) { sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false); } $i++; $split = trim(str_replace(';', ' ', $fleet_row['fleet_array'])); $split = explode(' ', $split); $FleetCounts = 0; $FleetPoints = 0; foreach ($split as $ship) { list($typ, $amount) = explode(',', $ship); $Units = $sn_data[$typ]['metal'] + $sn_data[$typ]['crystal'] + $sn_data[$typ]['deuterium']; $FleetPoints += $Units * $amount; $FleetCounts += $amount; } $ResourceCount = 0; $ResourcePoint = 0; foreach ($sn_groups_resources_loot as $resource_name) { $resource_amount = $fleet_row["fleet_resource_{$sn_data[$resource_name]['name']}"]; if ($resource_amount > 0) { $ResourceCount += $resource_amount; $ResourcePoint += $resource_amount; } } $user_id = $fleet_row['fleet_owner']; $counts[$user_id]['fleet'] += $FleetCounts; $points[$user_id]['fleet'] += $FleetPoints / 1000; $counts[$user_id]['resources'] += $ResourceCount; $points[$user_id]['resources'] += $ResourcePoint / 1000; } sta_set_time_limit('calculating planets stats'); // This is only admin-used as I know so far. Did I really need it as admin?! $UsrPlanets = doquery("SELECT * FROM {{planets}};"); $i = 0; $row_num = mysql_num_rows($UsrPlanets); while ($planet_row = mysql_fetch_assoc($UsrPlanets)) { if ($i % 100 == 0) { sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false); } $i++; $BuildCounts = 0; $BuildPoints = 0; foreach ($sn_data['groups']['build'] as $n => $Building) { $unit_db_name = $sn_data[$Building]['name']; if ($planet_row[$unit_db_name] > 0) { $f = $sn_data[$Building]['factor']; $BuildPoints += ($sn_data[$Building]['metal'] + $sn_data[$Building]['crystal'] + $sn_data[$Building]['deuterium']) * (pow($f, $planet_row[$unit_db_name]) - $f) / ($f - 1); $BuildCounts += $planet_row[$unit_db_name] - 1; } } $DefenseCounts = 0; $DefensePoints = 0; foreach ($sn_data['groups']['defense'] as $n => $Defense) { $unit_db_name = $sn_data[$Defense]['name']; if ($planet_row[$unit_db_name] > 0) { $Units = $sn_data[$Defense]['metal'] + $sn_data[$Defense]['crystal'] + $sn_data[$Defense]['deuterium']; $DefensePoints += $Units * $planet_row[$unit_db_name]; $DefenseCounts += $planet_row[$unit_db_name]; } } $FleetCounts = 0; $FleetPoints = 0; foreach ($sn_data['groups']['fleet'] as $n => $Fleet) { $unit_db_name = $sn_data[$Fleet]['name']; if ($planet_row[$unit_db_name] > 0) { $Units = $sn_data[$Fleet]['metal'] + $sn_data[$Fleet]['crystal'] + $sn_data[$Fleet]['deuterium']; $FleetPoints += $Units * $planet_row[$unit_db_name]; $FleetCounts += $planet_row[$unit_db_name]; } } $ResourceCount = 0; $ResourcePoint = 0; foreach ($sn_groups_resources_loot as $resource_name) { $resource_amount = $planet_row[$sn_data[$resource_name]['name']]; if ($resource_amount > 0) { $ResourceCount += $resource_amount; $ResourcePoint += $resource_amount; } } if ($planet_row['b_hangar_id']) { $ship_list = flt_expand(array('fleet_array' => $planet_row['b_hangar_id'])); foreach ($ship_list as $ship_id => $ship_amount) { $data = $sn_data[$ship_id]; $ResourcePoint += ($data['metal'] + $data['crystal'] + $data['deuterium']) * $ship_amount; $ResourceCount += ($data['metal'] + $data['crystal'] + $data['deuterium']) * $ship_amount; } } $userID = $planet_row['id_owner']; $counts[$userID]['build'] += $BuildCounts; $counts[$userID]['defs'] += $DefenseCounts; $counts[$userID]['fleet'] += $FleetCounts; $counts[$userID]['resources'] += $ResourceCount; $points[$userID]['build'] += $BuildPoints / 1000; $points[$userID]['defs'] += $DefensePoints / 1000; $points[$userID]['fleet'] += $FleetPoints / 1000; $points[$userID]['resources'] += $ResourcePoint / 1000; $PlanetPoints = ($RetValue['BuildPoint'] + $RetValue['DefensePoint'] + $RetValue['FleetPoint'] + $RetValue['ResourcePoint']) / 1000; doquery("UPDATE {{planets}} SET `points` = '{$PlanetPoints}' WHERE `id` = '{$planet_row['id']}';"); } sta_set_time_limit('posting new user stats to DB'); $GameUsers = doquery("SELECT * FROM {{users}};"); while ($user_row = mysql_fetch_assoc($GameUsers)) { $TechCounts = 0; $TechPoints = 0; foreach ($sn_data['groups']['tech'] as $n => $Techno) { $unit_db_name = $sn_data[$Techno]['name']; if ($user_row[$unit_db_name] > 0) { $f = $sn_data[$Techno]['factor']; $Units = $sn_data[$Techno]['metal'] + $sn_data[$Techno]['crystal'] + $sn_data[$Techno]['deuterium']; $TechCounts += $user_row[$unit_db_name] - 1; $TechPoints += ($sn_data[$Techno]['metal'] + $sn_data[$Techno]['crystal'] + $sn_data[$Techno]['deuterium']) * (pow($f, $user_row[$unit_db_name]) - $f) / ($f - 1); } } $userID = $user_row['id']; $counts[$userID]['tech'] = $TechCounts; $points[$userID]['tech'] = $TechPoints / 1000; $GPoints = array_sum($points[$userID]); $GCount = array_sum($counts[$userID]); $QryInsertStats = "INSERT INTO {{statpoints}} SET "; $QryInsertStats .= "`id_owner` = '" . $userID . "', "; $QryInsertStats .= "`id_ally` = '" . $user_row['ally_id'] . "', "; $QryInsertStats .= "`stat_type` = '1', "; // 1 pour joueur , 2 pour alliance $QryInsertStats .= "`stat_code` = '1', "; // de 1 a 2 mis a jour de maniere automatique $QryInsertStats .= "`tech_points` = '" . $points[$userID]['tech'] . "', "; $QryInsertStats .= "`tech_count` = '" . $counts[$userID]['tech'] . "', "; $QryInsertStats .= "`build_points` = '" . $points[$userID]['build'] . "', "; $QryInsertStats .= "`build_count` = '" . $counts[$userID]['build'] . "', "; $QryInsertStats .= "`defs_points` = '" . $points[$userID]['defs'] . "', "; $QryInsertStats .= "`defs_count` = '" . $counts[$userID]['defs'] . "', "; $QryInsertStats .= "`fleet_points` = '" . $points[$userID]['fleet'] . "', "; $QryInsertStats .= "`fleet_count` = '" . $counts[$userID]['fleet'] . "', "; $QryInsertStats .= "`res_points` = '" . $points[$userID]['resources'] . "', "; $QryInsertStats .= "`res_count` = '" . $counts[$userID]['resources'] . "', "; $QryInsertStats .= "`total_points` = '" . $GPoints . "', "; $QryInsertStats .= "`total_count` = '" . $GCount . "', "; $QryInsertStats .= "`stat_date` = '" . $StatDate . "';"; doquery($QryInsertStats); } sta_set_time_limit('setting previous user stats from archive'); doquery("\r\n UPDATE {{statpoints}} as new\r\n LEFT JOIN {{statpoints}} as old ON old.id_owner = new.id_owner AND old.stat_code = 2 AND old.stat_type = 1\r\n SET\r\n new.tech_old_rank = old.tech_rank,\r\n new.build_old_rank = old.build_rank,\r\n new.defs_old_rank = old.defs_rank ,\r\n new.fleet_old_rank = old.fleet_rank,\r\n new.res_old_rank = old.res_rank,\r\n new.total_old_rank = old.total_rank\r\n WHERE\r\n new.stat_type = 1 AND new.stat_code = 1;\r\n "); // Some variables we need to update ranks $qryResetRowNum = 'SET @rownum=0;'; $qryFormat = 'UPDATE {{statpoints}} SET `%1$s_rank` = (SELECT @rownum:=@rownum+1) WHERE `stat_type` = %2$d AND `stat_code` = 1 ORDER BY `%1$s_points` DESC, `id_owner` ASC;'; $rankNames = array('tech', 'build', 'defs', 'fleet', 'res', 'total'); sta_set_time_limit("updating ranks for players"); // Updating player's ranks foreach ($rankNames as $rankName) { sta_set_time_limit("updating player rank '{$rankName}'", false); doquery($qryResetRowNum); doquery(sprintf($qryFormat, $rankName, 1)); } sta_set_time_limit('posting new Alliance stats to DB'); // Updating Allie's stats $QryInsertStats = "\r\n INSERT INTO {{statpoints}}\r\n (`tech_points`, `tech_count`, `build_points`, `build_count`, `defs_points`, `defs_count`,\r\n `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`, `total_count`,\r\n `stat_date`, `id_owner`, `id_ally`, `stat_type`, `stat_code`,\r\n `tech_old_rank`, `build_old_rank`, `defs_old_rank`, `fleet_old_rank`, `res_old_rank`, `total_old_rank`\r\n )\r\n SELECT\r\n SUM(u.`tech_points`), SUM(u.`tech_count`), SUM(u.`build_points`), SUM(u.`build_count`), SUM(u.`defs_points`),\r\n SUM(u.`defs_count`), SUM(u.`fleet_points`), SUM(u.`fleet_count`), SUM(u.`res_points`), SUM(u.`res_count`),\r\n SUM(u.`total_points`), SUM(u.`total_count`),\r\n {$StatDate}, u.`id_ally`, 0, 2, 1,\r\n a.tech_rank, a.build_rank, a.defs_rank, a.fleet_rank, a.res_rank, a.total_rank\r\n FROM {{statpoints}} as u\r\n LEFT JOIN {{statpoints}} as a ON a.id_owner = u.id_ally AND a.stat_code = 2 AND a.stat_type = 2\r\n WHERE u.`stat_type` = 1 AND u.stat_code = 1 AND u.id_ally<>0\r\n GROUP BY u.`id_ally`"; doquery($QryInsertStats); sta_set_time_limit("updating ranks for Alliances"); // --- Updating Allie's ranks foreach ($rankNames as $rankName) { sta_set_time_limit("updating Alliances rank '{$rankName}'", false); doquery($qryResetRowNum); doquery(sprintf($qryFormat, $rankName, 2)); } sta_set_time_limit('purging outdated statistics from archive'); // Deleting old stat_code // doquery ("DELETE FROM {{statpoints}} WHERE stat_code = 2;"); // Counting real user count and updating values $userCount = doquery("SELECT COUNT(*) AS users_online FROM {{users}}", '', true); $config->db_saveItem('users_amount', $userCount['users_online']); doquery('COMMIT'); }
$fleets_to_planet = flt_get_fleets_to_planet(false, $fleet_list[$Planet][PT_MOON]); if ($fleets_to_planet['own']['count']) { $moon_fleet_id = $fleet_id; $fleets[] = tpl_parse_fleet_sn($fleets_to_planet['own']['total'], $fleet_id); $fleet_id++; } } } $recyclers_incoming = 0; $recyclers_to_send = 0; $recyclers_need = 0; if ($GalaxyRowPlanet["debris_metal"] || $GalaxyRowPlanet["debris_crystal"]) { if ($fleet_list[$Planet][PT_DEBRIS]) { foreach ($fleet_list[$Planet][PT_DEBRIS] as $fleet_row) { if ($fleet_row['fleet_owner'] == $user['id']) { $fleet_data = flt_expand($fleet_row); $recyclers_incoming += $fleet_data[SHIP_RECYCLER]; } } } $recyclers_need = ceil(($GalaxyRowPlanet['debris_metal'] + $GalaxyRowPlanet['debris_crystal']) / $sn_data[SHIP_RECYCLER]['capacity']); $recyclers_to_send = min($CurrentRC, max(0, $recyclers_need - $recyclers_incoming)); } $template->assign_block_vars('galaxyrow', array('PLANET_ID' => $GalaxyRowPlanet['id'], 'PLANET_NUM' => $Planet, 'PLANET_NAME' => $GalaxyRowPlanet['name'], 'PLANET_NAME_JS' => js_safe_string($GalaxyRowPlanet['name']), 'PLANET_DESTROYED' => $GalaxyRowPlanet["destruyed"], 'PLANET_TYPE' => $GalaxyRowPlanet["planet_type"], 'PLANET_ACTIVITY' => floor(($time_now - $GalaxyRowPlanet['last_update']) / 60), 'PLANET_IMAGE' => $GalaxyRowPlanet['image'], 'PLANET_FLEET_ID' => $planet_fleet_id, 'MOON_NAME_JS' => js_safe_string($GalaxyRowMoon['name']), 'MOON_DIAMETER' => number_format($GalaxyRowMoon['diameter'], 0, '', '.'), 'MOON_TEMP' => number_format($GalaxyRowMoon['temp_min'], 0, '', '.'), 'MOON_FLEET_ID' => $moon_fleet_id, 'DEBRIS_METAL' => $GalaxyRowPlanet['debris_metal'], 'DEBRIS_CRYSTAL' => $GalaxyRowPlanet['debris_crystal'], 'DEBRIS_RC_INC' => $recyclers_incoming, 'DEBRIS_RC_SEND' => $recyclers_to_send, 'DEBRIS_RC_NEED' => $recyclers_need, 'USER_ID' => $GalaxyRowUser['id'], 'USER_NAME' => $GalaxyRowUser['username'], 'USER_NAME_JS' => js_safe_string($GalaxyRowUser['username']), 'USER_RANK' => $GalaxyRowUser['rank'], 'USER_BANNED' => $GalaxyRowUser['bana'], 'USER_VACATION' => $GalaxyRowUser['vacation'], 'USER_ACTIVITY' => floor(($time_now - $GalaxyRowUser['onlinetime']) / (60 * 60 * 24)), 'USER_PROTECTED' => $RowUserPoints <= $config->game_noob_points, 'USER_NOOB' => $RowUserPoints * $config->game_noob_factor < $CurrentPoints && $config->game_noob_factor, 'USER_STRONG' => $CurrentPoints * $config->game_noob_factor < $RowUserPoints && $config->game_noob_factor, 'USER_AUTH' => $GalaxyRowUser['authlevel'], 'USER_ADMIN' => $lang['user_level_shortcut'][$GalaxyRowUser['authlevel']], 'ALLY_ID' => $allyquery['id'], 'ALLY_TAG' => $allyquery['ally_tag'])); } tpl_assign_fleet($template, $fleets); foreach ($cached['users'] as $PlanetUser) { if ($PlanetUser) { $template->assign_block_vars('users', array('ID' => $PlanetUser['id'], 'NAME' => $PlanetUser['username'], 'NAME_JS' => js_safe_string($PlanetUser['username']), 'RANK' => $PlanetUser['rank'])); } }