function improbablehousing_show_build_jobs($house) { //run through the build jobs and show percentage to completion, along with navs to use the relevant item and its associated Stamina cost. //For easyness, don't allow the player to build if they're in Amber stamina $jobs = $house['data']['buildjobs']; require_once "modules/staminasystem/lib/lib.php"; $storestock = $house['data']['store']; $displayjobs = array(); if (count($jobs)) { foreach ($jobs as $key => $vals) { if (!isset($displayjobs[$vals['name']])) { addnav(array("%s", $vals['name'])); foreach ($vals['jobs'] as $skey => $svals) { $cando = 1; $displayjobs[$vals['name']][$svals['name']]['req'] = $svals['req']; $displayjobs[$vals['name']][$svals['name']]['done'] = $svals['done']; //check completion if ($svals['completed']) { $cando = 0; } //Check Stamina if (get_stamina() < 100) { $cando = 0; $nostam = 1; $displayjobs[$vals['name']][$svals['name']]['nostamina'] = true; } $store = array(); $player = array(); foreach ($svals['iitems'] as $ikey => $iitem) { $store[$ikey] = $house['data']['store'][$ikey]; if (has_item($ikey)) { $player[$ikey] = 1; } } //check that each item required is present in either the store or the player's inventory... this could be neater... $svals['useplayer'] = true; foreach ($svals['iitems'] as $ikey => $iitem) { if (!$store[$ikey] && !$player[$ikey]) { $cando = 0; $displayjobs[$vals['name']][$svals['name']]['noitem'] = true; } if ($store[$ikey] > 0) { $svals['usestore'] = true; } if (!$player[$ikey]) { $svals['useplayer'] = false; } } // debug($store); // debug($player); if ($cando) { $scost = 0; foreach ($svals['actions'] as $akey => $action) { $scost += stamina_getdisplaycost($akey); } if ($svals['useplayer']) { addnav(array("%s (`Q%s%%`0)", $svals['name'], $scost), "runmodule.php?module=improbablehousing&op=build&hid=" . $house['id'] . "&job=" . $key . "&subjob=" . $skey); } if ($svals['usestore']) { addnav(array("%s (using store) (`Q%s%%`0)", $svals['name'], $scost), "runmodule.php?module=improbablehousing&op=build&hid=" . $house['id'] . "&job=" . $key . "&subjob=" . $skey . "&store=true"); } } } } } } if (count($displayjobs)) { output("`b`0Current Construction Jobs`b`n"); foreach ($displayjobs as $job => $sub) { output_notl("`0->%s`n", $job); foreach ($sub as $sjob => $vals) { $jobout = "<table><tr><td>"; require_once "lib/bars.php"; $bar = fadebar($vals['done'], $vals['req']); if ($vals['completed']) { $jobout .= "-->" . $sjob . " </td><td>" . $bar . "</td> "; } else { $jobout .= "-->" . $sjob . " </td><td>" . $bar . "</td><td> " . $vals['done'] . "/" . $vals['req'] . " "; if ($vals['nostamina']) { $jobout .= "(you don't have enough Stamina to do this job) "; } if ($vals['noitem']) { $jobout .= "(you don't have all the items you need to do this job) "; } } $jobout .= "</td></tr></table>"; rawoutput($jobout); } output_notl("`n"); } output_notl("`n"); } if ($nostam) { output("You have the brains to know that doing construction work when you're anything but wide awake is an idea so bad you're not even willing to entertain it.`n`n"); } }
/** * Returns the current character stats or (if the character isn't logged in) the currently online players * Hooks provided: * charstats * * @return array The current stats for this character or the list of online players */ function charstats() { global $session, $playermount, $companions; wipe_charstats(); $u =& $session['user']; if ($session['loggedin']) { $u['hitpoints'] = round($u['hitpoints'], 0); $u['experience'] = round($u['experience'], 0); $u['maxhitpoints'] = round($u['maxhitpoints'], 0); // $spirits=array(-6=>"Resurrected",-2=>"Very Low",-1=>"Low","0"=>"Normal",1=>"High",2=>"Very High"); // if ($u['alive']){ }else{ $spirits[(int)$u['spirits']] = "DEAD"; } //calculate_buff_fields(); reset($session['bufflist']); $atk = $u['attack']; $def = $u['defense']; $buffcount = 0; $buffs = ""; while (list($key, $val) = each($session['bufflist'])) { if (isset($val['suspended']) && $val['suspended']) { continue; } if (isset($val['atkmod'])) { $atk *= $val['atkmod']; } if (isset($val['defmod'])) { $def *= $val['defmod']; } // Short circuit if the name is blank if ($val['name'] > "" || $session['user']['superuser'] & SU_DEBUG_OUTPUT) { tlschema($val['schema']); if ($val['name'] == "") { $val['name'] = "DEBUG: {$key}"; } if (is_array($val['name'])) { $val['name'][0] = str_replace("`%", "`%%", $val['name'][0]); $val['name'] = call_user_func_array("sprintf_translate", $val['name']); } else { //in case it's a string $val['name'] = translate_inline($val['name']); } if ($val['rounds'] >= 0) { // We're about to sprintf, so, let's makes sure that // `% is handled. //$n = translate_inline(str_replace("`%","`%%",$val['name'])); $b = translate_inline("`#%s `7(%s rounds left)`n", "buffs"); $b = sprintf($b, $val['name'], $val['rounds']); $buffs .= appoencode($b, true); } else { $buffs .= appoencode("`#{$val['name']}`n", true); } tlschema(); $buffcount++; } } if ($buffcount == 0) { $buffs .= appoencode(translate_inline("`^None`0"), true); } $atk = round($atk, 2); $def = round($def, 2); if ($atk < $u['attack']) { $atk = round($u['attack'], 1) . "`\$" . round($atk - $u['attack'], 1); } else { if ($atk > $u['attack']) { $atk = round($u['attack'], 1) . "`@+" . round($atk - $u['attack'], 1); } else { // They are equal, display in the 1 signifigant digit format. $atk = round($atk, 1); } } if ($def < $u['defense']) { $def = round($u['defense'], 1) . "`\$" . round($def - $u['defense'], 1); } else { if ($def > $u['defense']) { $def = round($u['defense'], 1) . "`@+" . round($def - $u['defense'], 1); } else { // They are equal, display in the 1 signifigant digit format. $def = round($def, 1); } } addcharstat("Vital Info"); //health bar if ($u['alive']) { $cur = $u['hitpoints']; $realmax = $u['maxhitpoints']; $cur_adjustment = check_temp_stat("hitpoints", 1); $max_adjustment = check_temp_stat("maxhitpoints", 1); } else { $cur = $u['soulpoints']; $realmax = $u['level'] * 5 + 50; $cur_adjustment = check_temp_stat("soulpoints", 1); $max_adjustment = ""; } if ($pct > 60) { $ccode = "`@"; } elseif ($pct > 25) { $ccode = "`^"; } else { $ccode = "`\$"; } $hicode = "`&"; if (!$u['alive']) { $ccode = "`7"; } require_once "lib/bars.php"; $hpbar = fadebar($cur, $realmax); $stat = "{$ccode} {$cur} {$cur_adjustment} `0/ {$realmax} {$max_adjustment}<br />" . $hpbar; if ($u['alive']) { addcharstat("Hitpoints", $stat); addcharstat("Attack", $atk . check_temp_stat("attack", 1)); addcharstat("Defence", $def . check_temp_stat("defense", 1)); } else { addcharstat("Adrenaline", $stat); addcharstat("Attack", 10 + round(($u['level'] - 1) * 1.5)); addcharstat("Defence", 10 + round(($u['level'] - 1) * 1.5)); } // addcharstat("Turns", $u['turns'].check_temp_stat("turns",1)); // addcharstat("Attack", $atk.check_temp_stat("attack",1)); // addcharstat("Defence", $def.check_temp_stat("defense",1)); if (count($companions) > 0) { addcharstat("Companions"); foreach ($companions as $name => $companion) { if ($companion['hitpoints'] > 0 || isset($companion['cannotdie']) && $companion['cannotdie'] == true) { if ($companion['hitpoints'] < 0) { $companion['hitpoints'] = 0; } if ($companion['hitpoints'] < $companion['maxhitpoints']) { $color = "`\$"; } else { $color = "`@"; } if (isset($companion['suspended']) && $companion['suspended'] == true) { $suspcode = "`7 *"; } else { $suspcode = ""; } addcharstat($companion['name'], $color . $companion['hitpoints'] . "`7/`&" . $companion['maxhitpoints'] . "{$suspcode}`0"); } } } addcharstat("Personal Info"); if ($u['alive']) { addcharstat("Requisition", number_format($u['gold'] . check_temp_stat("gold", 1))); addcharstat("Cigarettes", number_format($u['gems'] . check_temp_stat("gems", 1))); } else { addcharstat("Cage Fights", $u['gravefights'] . check_temp_stat("gravefights", 1)); addcharstat("Favour", number_format($u['deathpower'] . check_temp_stat("deathpower", 1))); } if ($u['alive']) { addcharstat("Level", "`b" . $u['level'] . check_temp_stat("level", 1) . "`b"); //exp bar require_once "lib/experience.php"; $min = exp_for_next_level($u['level'] - 1, $u['dragonkills']); $req = exp_for_next_level($u['level'], $u['dragonkills']); $exp = round($session['user']['experience'], 0) . check_temp_stat("experience", 1); if ($exp < $min) { $min = $exp; } if ($req - $min > 0) { $nonpct = floor(($req - $exp) / ($req - $min) * 100); } else { $nonpct = 0; } $pct = 100 - $nonpct; if ($pct > 100) { $pct = 100; $nonpct = 0; } if ($pct < 0) { $pct = 0; $nonpct = 100; } if ($exp >= $req) { $color = "blue"; if ($session['user']['level'] == 1 && $session['user']['dragonkills'] == 0) { $expmsg = "<br />You have enough experience to level up! Challenge your master in the Dojo!"; } } else { $color = "white"; } addcharstat("Experience", number_format($u['experience'] . check_temp_stat("experience", 1)) . "/{$req}<br /><table style='border: solid 1px #000000;' bgcolor='red' cellpadding='0' cellspacing='0' width='70' height='5'><tr><td width='{$pct}%' bgcolor='{$color}'></td><td width='{$nonpct}%'></td></tr></table>{$expmsg}"); addcharstat("Equipment Info"); addcharstat("Weapon", $u['weapon']); addcharstat("Armor", $u['armor']); if ($u['hashorse']) { addcharstat("Creature", $playermount['mountname'] . "`0"); } } require_once "lib/datetime.php"; $gt = gametimedetails(); addcharstat("Game State"); addcharstat("Game Time", gmdate("g:i a", $gt['gametime'])); addcharstat("New day in:", date("H:i:s", secondstonextgameday())); modulehook("charstats"); $charstat = getcharstats($buffs); if (!is_array($session['bufflist'])) { $session['bufflist'] = array(); } return $charstat; } else { $ret = ""; if ($ret = datacache("charlisthomepage")) { } else { $onlinecount = 0; // If a module wants to do it's own display of the online chars, // let it. $list = modulehook("onlinecharlist", array()); if (isset($list['handled']) && $list['handled']) { $onlinecount = $list['count']; $ret = $list['list']; } else { $sql = "SELECT name,alive,location,sex,level,laston,loggedin,lastip,uniqueid FROM " . db_prefix("accounts") . " WHERE locked=0 AND loggedin=1 AND laston>'" . date("Y-m-d H:i:s", strtotime("-" . getsetting("LOGINTIMEOUT", 900) . " seconds")) . "' ORDER BY level DESC"; $result = db_query($sql); $ret .= appoencode(sprintf(translate_inline("`bOnline Characters (%s players):`b`n"), db_num_rows($result))); while ($row = db_fetch_assoc($result)) { $ret .= appoencode("`^{$row['name']}`n"); $onlinecount++; } db_free_result($result); if ($onlinecount == 0) { $ret .= appoencode(translate_inline("`iNone`i")); } } savesetting("OnlineCount", $onlinecount); savesetting("OnlineCountLast", strtotime("now")); updatedatacache("charlisthomepage", $ret); } return $ret; } }
$actinfo = process_action("Decorating"); if ($actinfo['lvlinfo']['levelledup']) { output("`n`c`b`0You gained a level in Decorating! You are now level %s! This action will cost fewer Stamina points now.`b`c`n", $actinfo['lvlinfo']['newlvl']); } $house['data']['rooms'][$rid]['dec']['done'] += 1; //check if the job's done if ($house['data']['rooms'][$rid]['dec']['done'] == $house['data']['rooms'][$rid]['dec']['req']) { output("The decorating job is completed! You step back and admire your work. Pretty nice!`n`n"); $house['data']['rooms'][$rid]['desc'] = $house['data']['rooms'][$rid]['dec']['desc']; unset($house['data']['rooms'][$rid]['dec']); $eraseroomdec = "DELETE FROM " . db_prefix("room_prefs") . " WHERE pref = 'dec' AND hid = '{$hid}' AND rid = '{$rid}'"; db_query($eraseroomdec); } else { output("You set about painting and decorating. Before too long, the room is one step closer to being fully decorated.`n`n"); require_once "lib/bars.php"; $bar = fadebar($house['data']['rooms'][$rid]['dec']['done'], $house['data']['rooms'][$rid]['dec']['req'], 150, 5); rawoutput("Decoration completion status: " . $bar); addnav("Decorate some more?"); require_once "modules/staminasystem/lib/lib.php"; if (get_stamina() == 100) { $cost = stamina_getdisplaycost("Decorating"); addnav(array("Decorate some more (`Q%s%%`0)", $cost), "runmodule.php?module=improbablehousing&op=decorate&subop=decorate&hid={$hid}&rid={$rid}"); } else { addnav("You're too tired to do any more sprucing up right now.", ""); } } improbablehousing_sethousedata($house); break; } improbablehousing_bottomnavs($house); page_footer();
function donationextend_dohook($hookname, $args) { global $session; switch ($hookname) { case "donation": require_once "lib/gamelog.php"; gamelog("Donation registered by donationextend"); $amt = $args['amt']; $id = $args['id']; $kitty = get_module_setting("kitty"); $newkitty = $kitty + $amt; set_module_setting("kitty", $newkitty); //set last player if (!get_module_pref("user_shy", "donationextend", $id)) { $sql = "SELECT name FROM " . db_prefix("accounts") . " WHERE acctid='{$id}'"; $result = db_query_cached($sql, "donationextend_lastdonator", 300); $row = db_fetch_assoc($result); $name = $row['name'] . "`0"; set_module_setting("lastdonator", $name); } else { set_module_setting("lastdonator", "Anonymous"); } break; case "everyfooter": //debug($args,true); // Set up and decrement the kitty require_once "lib/bars.php"; $last = get_module_setting("lasttick"); $ext1 = get_module_setting("extend1cost"); $player = get_module_setting("lastdonator"); $player = appoencode(stripslashes($player)); $elapsed = time() - $last; $dropped = 0; $droppertenseconds = get_module_setting("extend1cost") / 8640; if ($elapsed > 10) { $dropped = $droppertenseconds; } $oldkitty = get_module_setting("kitty"); $newkitty = $oldkitty - $dropped; if ($newkitty < 0) { $newkitty = 0; } //set up display output $out = ""; $sql = "SELECT count(acctid) AS c FROM " . db_prefix("accounts") . " WHERE locked=0"; $result = db_query_cached($sql, "donationextend_totalplayers", 1800); $row = db_fetch_assoc($result); $totalplayers = $row['c']; if ($newkitty > $ext1) { $ext2 = get_module_setting("extend2cost"); if ($newkitty > $ext2) { $over = $newkitty - $ext2; $bar = simplebar($over, $ext2, 70, 5, "AA00AA", "FFFFFF"); $overdisp = number_format($over / 100, 2); //represent as time left to end of Special Extend period $droppersec = get_module_setting("extend1cost") / 86400; $secsleft = round($over / $droppersec); $expirationtime = time() + $secsleft; require_once "lib/datetime.php"; $expirein = reltime($expirationtime, false); $out .= "<span style='font-size:smaller'><strong>Special Extend active!</strong><br />" . $bar . "Thank you for your support! Special Extend expires in " . $expirein . "<br /><a href='runmodule.php?module=donationextend' target='_blank' onclick=\"" . popup("runmodule.php?module=donationextend") . ";return false;\">(what's a Special Extend?)</span></a>"; } else { $moreneeded = $ext2 - $newkitty; $bar = simplebar($newkitty - $ext1, $ext2 - $ext1, 70, 5, "00FF00", "AA00AA"); $moredisp = number_format($moreneeded / 100, 2); $out .= "<span style='font-size:smaller'><strong>Extended Play active!</strong><br />" . $bar . "\$" . $moredisp . " more for <a href='runmodule.php?module=donationextend' target='_blank' onclick=\"" . popup("runmodule.php?module=donationextend") . ";return false;\">Special Extend</a>!</span>"; } } else { $moreneeded = $ext1 - $newkitty; $moredisp = number_format($moreneeded / 100, 2); $bar = fadebar($newkitty, $ext1, 57); $perplayer = $moreneeded / 100 / $totalplayers; if ($perplayer > 1) { $perplayerdisp = "about " . round($moreneeded / $totalplayers, 4) . " cents per player"; } else { $perplayerdisp = "about \$" . number_format($moreneeded / 100 / $totalplayers, 2) . " per player"; } $out .= $bar; if ($newkitty > 0) { $out .= "<span style='font-size:smaller'>\$" . $moredisp . " more (" . $perplayerdisp . ") for <a href='runmodule.php?module=donationextend' target='_blank' onclick=\"" . popup("runmodule.php?module=donationextend") . ";return false;\">Extended Play</a>!</span>"; } else { if ($session['user']['loggedin']) { $out .= "<span class='colDkRed'><strong>The kitty is empty!</strong></span> Improbable Island is entirely dependant on your donations to survive. When the meter is empty, the Island and its creators are in trouble! Someone please chuck a couple of bucks in the hat!"; } } } global $template; //debug($template); if (strpos($template['footer'], "{paypal_extras}")) { //if (isset($template['{paypal_extras}'])){ //debug("Yes!"); $rep = "paypal_extras"; } else { //debug("No!"); $rep = "paypal"; } //$rep = "paypal_extras"; //insert display output into page if (!array_key_exists($rep, $args) || !is_array($args[$rep])) { $args[$rep] = array(); } array_push($args[$rep], $out); //write values back to database if ($elapsed > 10) { set_module_setting("lasttick", time()); set_module_setting("kitty", $newkitty); } //debug($args,true); addcharstat("Misc"); addcharstat("Misc", "testing testing woohoo!"); break; case "stamina-newday": $kitty = get_module_setting("kitty"); if ($kitty >= get_module_setting("extend1cost")) { require_once "modules/staminasystem/lib/lib.php"; $bonus = get_module_setting("extend1amt"); if ($kitty > get_module_setting("extend2cost")) { $bonus += get_module_setting("extend2amt"); output("`0Because Improbable Island's players have been especially generous, today is a `b`5Special Extended Play`0`b day - you `2gain`0 some Stamina!`n`n"); } else { output("`0Because Improbable Island's server costs and advertising budget have been covered quite nicely by donations, today is an `b`2Extended Play`0`b day - you `2gain`0 some Stamina!`n`n"); } if ($session['user']['donation'] > 0) { $bonus = $bonus * 2; } addstamina($bonus); } break; } return $args; }