function expbar_dohook($hookname, $args)
{
    global $session;
    switch ($hookname) {
        case "charstats":
            require_once "lib/experience.php";
            $level = $session['user']['level'];
            $dks = $session['user']['dragonkills'];
            $min = exp_for_next_level($level - 1, $dks);
            $req = exp_for_next_level($level, $dks);
            $exp = round($session['user']['experience'], 0) . check_temp_stat("experience", 1);
            // If the user has dropped below the previous level, make that the
            // min and they need 100%  They will continue to need 100% until
            // they reach 'min' again.
            if ($exp < $min) {
                $min = $exp;
            }
            if ($req - $min > 0) {
                $nonpct = floor(($req - $exp) / ($req - $min) * 100);
            } else {
                $nonpct = 0;
            }
            $pct = 100 - $nonpct;
            if ($pct > 100) {
                $pct = 100;
                $nonpct = 0;
            }
            if ($pct < 0) {
                $pct = 0;
                $nonpct = 100;
            }
            if ($exp >= $req) {
                $color = "blue";
            } else {
                $color = "white";
            }
            $old = getcharstat("Personal Info", "Experience");
            $new = "";
            $shownum = 1;
            $shownext = 1;
            $showbar = 1;
            if (!$shownum && !$showbar) {
                $new = "`b`\$hidden`b";
            }
            if ($shownum) {
                $new .= $old;
            }
            $req = number_format($req);
            if ($shownum && $shownext) {
                $new .= "`0 / `@{$req}`0";
            }
            if ($showbar) {
                if ($shownum) {
                    $new .= "<br />";
                }
                $new .= "<table style='border: solid 1px #000000;' bgcolor='red'  cellpadding='0' cellspacing='0' width='70' height='5'><tr><td width='{$pct}%' bgcolor='{$color}'></td><td width='{$nonpct}%'></td></tr></table>";
            }
            setcharstat("Personal Info", "Experience", $new);
            break;
    }
    return $args;
}
}
$result = db_query($sql);
if (db_num_rows($result) > 0 && $session['user']['level'] <= 14) {
    $master = db_fetch_assoc($result);
    $mid = $master['creatureid'];
    $master['creaturename'] = stripslashes($master['creaturename']);
    $master['creaturewin'] = stripslashes($master['creaturewin']);
    $master['creaturelose'] = stripslashes($master['creaturelose']);
    $master['creatureweapon'] = stripslashes($master['creatureweapon']);
    if ($master['creaturename'] == "Gadriel the Elven Ranger" && $session['user']['race'] == "Elf") {
        $master['creaturewin'] = "You call yourself an Elf?? Maybe Half-Elf! Come back when you've been better trained.";
        $master['creaturelose'] = "It is only fitting that another Elf should best me.  You make good progress.";
    }
    $level = $session['user']['level'];
    $dks = $session['user']['dragonkills'];
    $exprequired = exp_for_next_level($level, $dks);
    $op = httpget('op');
    if ($op == "") {
        checkday();
        output("The sound of conflict surrounds you.  The clang of weapons in grisly battle inspires your warrior heart. ");
        output("`n`n`^%s stands ready to evaluate you.`0", $master['creaturename']);
        addnav("Master");
        addnav("Question Master", "train.php?op=question&master={$mid}");
        addnav("M?Challenge Master", "train.php?op=challenge&master={$mid}");
        if ($session['user']['superuser'] & SU_DEVELOPER) {
            addnav("Superuser Gain level", "train.php?op=challenge&victory=1&master={$mid}");
        }
        addnav("Leave");
        villagenav();
    } else {
        if ($op == "challenge") {
/**
 * Returns the current character stats or (if the character isn't logged in) the currently online players
 * Hooks provided:
 *		charstats
 *
 * @return array The current stats for this character or the list of online players
 */
function charstats()
{
    global $session, $playermount, $companions;
    wipe_charstats();
    $u =& $session['user'];
    if ($session['loggedin']) {
        $u['hitpoints'] = round($u['hitpoints'], 0);
        $u['experience'] = round($u['experience'], 0);
        $u['maxhitpoints'] = round($u['maxhitpoints'], 0);
        // $spirits=array(-6=>"Resurrected",-2=>"Very Low",-1=>"Low","0"=>"Normal",1=>"High",2=>"Very High");
        // if ($u['alive']){ }else{ $spirits[(int)$u['spirits']] = "DEAD"; }
        //calculate_buff_fields();
        reset($session['bufflist']);
        $atk = $u['attack'];
        $def = $u['defense'];
        $buffcount = 0;
        $buffs = "";
        while (list($key, $val) = each($session['bufflist'])) {
            if (isset($val['suspended']) && $val['suspended']) {
                continue;
            }
            if (isset($val['atkmod'])) {
                $atk *= $val['atkmod'];
            }
            if (isset($val['defmod'])) {
                $def *= $val['defmod'];
            }
            // Short circuit if the name is blank
            if ($val['name'] > "" || $session['user']['superuser'] & SU_DEBUG_OUTPUT) {
                tlschema($val['schema']);
                if ($val['name'] == "") {
                    $val['name'] = "DEBUG: {$key}";
                }
                if (is_array($val['name'])) {
                    $val['name'][0] = str_replace("`%", "`%%", $val['name'][0]);
                    $val['name'] = call_user_func_array("sprintf_translate", $val['name']);
                } else {
                    //in case it's a string
                    $val['name'] = translate_inline($val['name']);
                }
                if ($val['rounds'] >= 0) {
                    // We're about to sprintf, so, let's makes sure that
                    // `% is handled.
                    //$n = translate_inline(str_replace("`%","`%%",$val['name']));
                    $b = translate_inline("`#%s `7(%s rounds left)`n", "buffs");
                    $b = sprintf($b, $val['name'], $val['rounds']);
                    $buffs .= appoencode($b, true);
                } else {
                    $buffs .= appoencode("`#{$val['name']}`n", true);
                }
                tlschema();
                $buffcount++;
            }
        }
        if ($buffcount == 0) {
            $buffs .= appoencode(translate_inline("`^None`0"), true);
        }
        $atk = round($atk, 2);
        $def = round($def, 2);
        if ($atk < $u['attack']) {
            $atk = round($u['attack'], 1) . "`\$" . round($atk - $u['attack'], 1);
        } else {
            if ($atk > $u['attack']) {
                $atk = round($u['attack'], 1) . "`@+" . round($atk - $u['attack'], 1);
            } else {
                // They are equal, display in the 1 signifigant digit format.
                $atk = round($atk, 1);
            }
        }
        if ($def < $u['defense']) {
            $def = round($u['defense'], 1) . "`\$" . round($def - $u['defense'], 1);
        } else {
            if ($def > $u['defense']) {
                $def = round($u['defense'], 1) . "`@+" . round($def - $u['defense'], 1);
            } else {
                // They are equal, display in the 1 signifigant digit format.
                $def = round($def, 1);
            }
        }
        addcharstat("Vital Info");
        //health bar
        if ($u['alive']) {
            $cur = $u['hitpoints'];
            $realmax = $u['maxhitpoints'];
            $cur_adjustment = check_temp_stat("hitpoints", 1);
            $max_adjustment = check_temp_stat("maxhitpoints", 1);
        } else {
            $cur = $u['soulpoints'];
            $realmax = $u['level'] * 5 + 50;
            $cur_adjustment = check_temp_stat("soulpoints", 1);
            $max_adjustment = "";
        }
        if ($pct > 60) {
            $ccode = "`@";
        } elseif ($pct > 25) {
            $ccode = "`^";
        } else {
            $ccode = "`\$";
        }
        $hicode = "`&";
        if (!$u['alive']) {
            $ccode = "`7";
        }
        require_once "lib/bars.php";
        $hpbar = fadebar($cur, $realmax);
        $stat = "{$ccode} {$cur} {$cur_adjustment} `0/ {$realmax} {$max_adjustment}<br />" . $hpbar;
        if ($u['alive']) {
            addcharstat("Hitpoints", $stat);
            addcharstat("Attack", $atk . check_temp_stat("attack", 1));
            addcharstat("Defence", $def . check_temp_stat("defense", 1));
        } else {
            addcharstat("Adrenaline", $stat);
            addcharstat("Attack", 10 + round(($u['level'] - 1) * 1.5));
            addcharstat("Defence", 10 + round(($u['level'] - 1) * 1.5));
        }
        // addcharstat("Turns", $u['turns'].check_temp_stat("turns",1));
        // addcharstat("Attack", $atk.check_temp_stat("attack",1));
        // addcharstat("Defence", $def.check_temp_stat("defense",1));
        if (count($companions) > 0) {
            addcharstat("Companions");
            foreach ($companions as $name => $companion) {
                if ($companion['hitpoints'] > 0 || isset($companion['cannotdie']) && $companion['cannotdie'] == true) {
                    if ($companion['hitpoints'] < 0) {
                        $companion['hitpoints'] = 0;
                    }
                    if ($companion['hitpoints'] < $companion['maxhitpoints']) {
                        $color = "`\$";
                    } else {
                        $color = "`@";
                    }
                    if (isset($companion['suspended']) && $companion['suspended'] == true) {
                        $suspcode = "`7 *";
                    } else {
                        $suspcode = "";
                    }
                    addcharstat($companion['name'], $color . $companion['hitpoints'] . "`7/`&" . $companion['maxhitpoints'] . "{$suspcode}`0");
                }
            }
        }
        addcharstat("Personal Info");
        if ($u['alive']) {
            addcharstat("Requisition", number_format($u['gold'] . check_temp_stat("gold", 1)));
            addcharstat("Cigarettes", number_format($u['gems'] . check_temp_stat("gems", 1)));
        } else {
            addcharstat("Cage Fights", $u['gravefights'] . check_temp_stat("gravefights", 1));
            addcharstat("Favour", number_format($u['deathpower'] . check_temp_stat("deathpower", 1)));
        }
        if ($u['alive']) {
            addcharstat("Level", "`b" . $u['level'] . check_temp_stat("level", 1) . "`b");
            //exp bar
            require_once "lib/experience.php";
            $min = exp_for_next_level($u['level'] - 1, $u['dragonkills']);
            $req = exp_for_next_level($u['level'], $u['dragonkills']);
            $exp = round($session['user']['experience'], 0) . check_temp_stat("experience", 1);
            if ($exp < $min) {
                $min = $exp;
            }
            if ($req - $min > 0) {
                $nonpct = floor(($req - $exp) / ($req - $min) * 100);
            } else {
                $nonpct = 0;
            }
            $pct = 100 - $nonpct;
            if ($pct > 100) {
                $pct = 100;
                $nonpct = 0;
            }
            if ($pct < 0) {
                $pct = 0;
                $nonpct = 100;
            }
            if ($exp >= $req) {
                $color = "blue";
                if ($session['user']['level'] == 1 && $session['user']['dragonkills'] == 0) {
                    $expmsg = "<br />You have enough experience to level up!  Challenge your master in the Dojo!";
                }
            } else {
                $color = "white";
            }
            addcharstat("Experience", number_format($u['experience'] . check_temp_stat("experience", 1)) . "/{$req}<br /><table style='border: solid 1px #000000;' bgcolor='red'  cellpadding='0' cellspacing='0' width='70' height='5'><tr><td width='{$pct}%' bgcolor='{$color}'></td><td width='{$nonpct}%'></td></tr></table>{$expmsg}");
            addcharstat("Equipment Info");
            addcharstat("Weapon", $u['weapon']);
            addcharstat("Armor", $u['armor']);
            if ($u['hashorse']) {
                addcharstat("Creature", $playermount['mountname'] . "`0");
            }
        }
        require_once "lib/datetime.php";
        $gt = gametimedetails();
        addcharstat("Game State");
        addcharstat("Game Time", gmdate("g:i a", $gt['gametime']));
        addcharstat("New day in:", date("H:i:s", secondstonextgameday()));
        modulehook("charstats");
        $charstat = getcharstats($buffs);
        if (!is_array($session['bufflist'])) {
            $session['bufflist'] = array();
        }
        return $charstat;
    } else {
        $ret = "";
        if ($ret = datacache("charlisthomepage")) {
        } else {
            $onlinecount = 0;
            // If a module wants to do it's own display of the online chars,
            // let it.
            $list = modulehook("onlinecharlist", array());
            if (isset($list['handled']) && $list['handled']) {
                $onlinecount = $list['count'];
                $ret = $list['list'];
            } else {
                $sql = "SELECT name,alive,location,sex,level,laston,loggedin,lastip,uniqueid FROM " . db_prefix("accounts") . " WHERE locked=0 AND loggedin=1 AND laston>'" . date("Y-m-d H:i:s", strtotime("-" . getsetting("LOGINTIMEOUT", 900) . " seconds")) . "' ORDER BY level DESC";
                $result = db_query($sql);
                $ret .= appoencode(sprintf(translate_inline("`bOnline Characters (%s players):`b`n"), db_num_rows($result)));
                while ($row = db_fetch_assoc($result)) {
                    $ret .= appoencode("`^{$row['name']}`n");
                    $onlinecount++;
                }
                db_free_result($result);
                if ($onlinecount == 0) {
                    $ret .= appoencode(translate_inline("`iNone`i"));
                }
            }
            savesetting("OnlineCount", $onlinecount);
            savesetting("OnlineCountLast", strtotime("now"));
            updatedatacache("charlisthomepage", $ret);
        }
        return $ret;
    }
}