Esempio n. 1
0
/**
 * Delete a user's progress for an achievement. Essentially, un-reward the achievement for this user.
 *
 * @param int $achievement_id Achievement ID
 * @param int $user_id User ID
 * @since Achievements (3.0)
 */
function dpa_delete_achievement_progress($achievement_id, $user_id)
{
    $achievement_id = dpa_get_achievement_id($achievement_id);
    if (empty($achievement_id) || !dpa_is_achievement($achievement_id)) {
        return;
    }
    $progress_id = dpa_get_progress(array('author' => $user_id, 'fields' => 'ids', 'no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'post_parent' => $achievement_id));
    if (empty($progress_id)) {
        return;
    }
    $progress_id = apply_filters('dpa_delete_achievement_progress', array_pop($progress_id), $achievement_id, $user_id);
    do_action('dpa_before_delete_achievement_progress', $progress_id, $achievement_id, $user_id);
    wp_delete_post($progress_id, true);
    // Check that the delete achievement isn't in the user's pending notifications
    $notifications = dpa_get_user_notifications($user_id);
    if (isset($notifications[$achievement_id])) {
        unset($notifications[$achievement_id]);
    }
    // Update the user's notifications in case we cleared any above
    dpa_update_user_notifications($notifications, $user_id);
    // Decrease user unlocked count
    dpa_update_user_unlocked_count($user_id, dpa_get_user_unlocked_count($user_id) - 1);
    /**
     * If the progress was linked to an achievement that is the same achievement that is stored in
     * this user's "last unlocked" meta, then clear the "last unlocked" meta, too.
     */
    if ((int) dpa_get_user_last_unlocked($user_id) === $achievement_id) {
        dpa_update_user_last_unlocked($user_id, 0);
    }
    do_action('dpa_after_delete_achievement_progress', $progress_id, $achievement_id, $user_id);
}
 /**
  * Award an achievement to a user
  *
  * @alias add
  * @since Achievements (3.4)
  * @synopsis --user_id=<id> --achievement=<postname>
  */
 public function award($args, $assoc_args)
 {
     if (!$assoc_args['user_id'] || !get_userdata($assoc_args['user_id'])) {
         WP_CLI::error('Invalid User ID specified.');
     }
     // Get the achievement ID
     $achievement_id = $this->_get_achievement_id_by_post_name($assoc_args['achievement']);
     if (!$achievement_id) {
         WP_CLI::error(sprintf('Achievement ID not found for post_name: %1$s', $achievement_id));
     }
     // If the user has already unlocked this achievement, bail out.
     if (dpa_has_user_unlocked_achievement($assoc_args['user_id'], $achievement_id)) {
         WP_CLI::warning(sprintf('User ID %1$s has already unlocked achievement ID %2$s', $assoc_args['user_id'], $achievement_id));
         return;
     }
     $achievement_obj = dpa_get_achievements(array('no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'p' => $achievement_id));
     $achievement_obj = $achievement_obj[0];
     // Find any still-locked progress for this achievement for this user, as dpa_maybe_unlock_achievement() needs it.
     $progress_obj = dpa_get_progress(array('author' => $assoc_args['user_id'], 'no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'post_status' => dpa_get_locked_status_id()));
     if (empty($progress_obj)) {
         $progress_obj = array();
     }
     // Award the achievement
     dpa_maybe_unlock_achievement($assoc_args['user_id'], 'skip_validation', $progress_obj, $achievement_obj);
     WP_CLI::success(sprintf('Achievement ID %1$s has been awarded to User ID %2$s', $achievement_id, $assoc_args['user_id']));
 }
Esempio n. 3
0
/**
 * Has a specific user unlocked a specific achievement?
 *
 * @param int $user_id
 * @param int $achievement_id
 * @return bool True if user has unlocked the achievement
 * @since Achievements (3.4) 
 */
function dpa_has_user_unlocked_achievement($user_id, $achievement_id)
{
    if (!dpa_is_user_active($user_id)) {
        return false;
    }
    $achievement_id = dpa_get_achievement_id($achievement_id);
    if (empty($achievement_id) || !dpa_is_achievement($achievement_id)) {
        return false;
    }
    // Try to fetched an unlocked progress item for this user pair/achievement pair
    $progress = dpa_get_progress(array('author' => $user_id, 'fields' => 'ids', 'no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'post_parent' => $achievement_id, 'post_status' => dpa_get_unlocked_status_id()));
    return apply_filters('dpa_has_user_unlocked_achievement', !empty($progress), $progress, $user_id, $achievement_id);
}
Esempio n. 4
0
 /**
  * Update the user's "User Points" meta information when the Edit User page has been saved,
  * and modify the user's current achievements as appropriate.
  *
  * The action that this function is hooked to is only executed on a succesful update,
  * which is behind a nonce and capability check (see wp-admin/user-edit.php).
  *
  * @param int $user_id
  * @since Achievements (3.0)
  */
 public function save_profile_fields($user_id)
 {
     if (!isset($_POST['dpa_achievements']) || !is_super_admin()) {
         return;
     }
     if (!isset($_POST['dpa_user_achievements'])) {
         $_POST['dpa_user_achievements'] = array();
     }
     // If multisite and running network-wide, switch_to_blog to the data store site
     if (is_multisite() && dpa_is_running_networkwide()) {
         switch_to_blog(DPA_DATA_STORE);
     }
     // Update user's points
     dpa_update_user_points((int) $_POST['dpa_achievements'], $user_id);
     // Get unlocked achievements
     $unlocked_achievements = dpa_get_progress(array('author' => $user_id, 'post_status' => dpa_get_unlocked_status_id()));
     $old_unlocked_achievements = wp_list_pluck($unlocked_achievements, 'post_parent');
     $new_unlocked_achievements = array_filter(wp_parse_id_list($_POST['dpa_user_achievements']));
     // Figure out which achievements to add or remove
     $achievements_to_add = array_diff($new_unlocked_achievements, $old_unlocked_achievements);
     $achievements_to_remove = array_diff($old_unlocked_achievements, $new_unlocked_achievements);
     // Remove achievements :(
     if (!empty($achievements_to_remove)) {
         foreach ($achievements_to_remove as $achievement_id) {
             dpa_delete_achievement_progress($achievement_id, $user_id);
         }
     }
     // Award achievements! :D
     if (!empty($achievements_to_add)) {
         // Get achievements to add
         $new_achievements = dpa_get_achievements(array('post__in' => $achievements_to_add, 'posts_per_page' => count($achievements_to_add)));
         // Get any still-locked progress for this user
         $existing_progress = dpa_get_progress(array('author' => $user_id, 'post_status' => dpa_get_locked_status_id()));
         foreach ($new_achievements as $achievement_obj) {
             $progress_obj = array();
             // If we have existing progress, pass that to dpa_maybe_unlock_achievement().
             foreach ($existing_progress as $progress) {
                 if ($achievement_obj->ID === $progress->post_parent) {
                     $progress_obj = $progress;
                     break;
                 }
             }
             dpa_maybe_unlock_achievement($user_id, 'skip_validation', $progress_obj, $achievement_obj);
         }
     }
     // If multisite and running network-wide, undo the switch_to_blog
     if (is_multisite() && dpa_is_running_networkwide()) {
         restore_current_blog();
     }
 }