function use_func_item($usemode, $item) { if ($usemode == "poison") { poison($item); } elseif ($usemode == "wthchange") { wthchange($item); } elseif ($usemode == "hack") { hack($item); } elseif ($usemode == "newradar") { newradar($item); } elseif ($usemode == "divining") { divining($item); } elseif ($usemode == "divining1") { divining1($item); } elseif ($usemode == "divining2") { divining2($item); } elseif ($usemode == "deathnote") { deathnote($item); } elseif ($usemode == "qianghua") { qianghua($item); } elseif ($usemode == "nametag") { nametag($item); } elseif ($usemode == "supernametag") { supernametag($item); } }
function act() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'input')); if ($mode == 'deathnote') { if ($dnname) { deathnote($item, $dnname, $dndeath, $dngender, $dnicon, $name); } else { $log .= '嗯,暂时还不想杀人。<br>你合上了■DeathNote■。<br>'; $mode = 'command'; } return; } $chprocess(); }
} elseif ($mode == 'shop') { if (in_array($pls, $shops)) { if ($command == 'shop') { $mode = 'sp_shop'; } else { include_once GAME_ROOT . './include/game/itemmain.func.php'; itembuy($command, $shoptype, $buynum); } } else { $log .= '<span class="yellow">你所在的地区没有商店。</span><br />'; $mode = 'command'; } } elseif ($mode == 'deathnote') { if ($dnname) { include_once GAME_ROOT . './include/game/item2.func.php'; deathnote($item, $dnname, $dndeath, $dngender, $dnicon, $name); } else { $log .= '嗯,暂时还不想杀人。<br>你合上了■DeathNote■。<br>'; $mode = 'command'; } } elseif ($mode == 'oneonone') { if ($dnname) { include_once GAME_ROOT . './include/game/special.func.php'; oneonone($dnname, $name); } else { $log .= '约战取消。<br>'; $mode = 'command'; } } elseif ($mode == 'sp_skpts') { include_once GAME_ROOT . './include/game/clubskills.func.php'; upgradeclubskills($command);