function is_ok() { // check tokens, session vars, ip, referrer, cookie etc // in case of problem, destroy session and redirect global $auto_restrict; $expired = false; // fatal problem if (!checkReferer()) { return death("You are definitely NOT from here !"); } if (!checkIP()) { return death("Hey... you were banished, f**k off !"); } if (!checkToken()) { return death("You need a valid token to do that, boy !"); } // if (checkCookie()) { return true; } if (!isset($_SESSION['id_user'])) { return false; } if ($_SESSION['expire'] < time()) { $expired = true; } $sid = Dechiffre($_SESSION['id_user'], $auto_restrict['encryption_key']); $id = id_user(); if ($sid != $id || $expired == true) { // problème d'identité return false; } else { // all fine //session can survive a bit more ^^ $_SESSION['expire'] = time() + 60 * $auto_restrict['session_expiration_delay']; return true; } }
function supernametag($item) { global $rename, $ntitm, $log, $now, $command, $mode, $nosta; global ${'itm' . $ntitm}, ${'itms' . $ntitm}, ${'itmk' . $ntitm}, ${'itme' . $ntitm}, ${'itmsk' . $ntitm}; if (${'itm' . $ntitm} != '超臆想时空' || ${'itmk' . $ntitm} != 'Y' || !${'itms' . $ntitm}) { $log .= "<span class=\"yellow\">道具不存在!</span><br>"; $mode = 'command'; return; } if ($item == 'itm' . $ntitm) { $log .= "<span class=\"yellow\">不能修改道具自身!</span><br>"; $mode = 'command'; return; } if (strpos($item, 'itm') === 0) { $i = str_replace('itm', '', $item); global ${'itm' . $i}, ${'itms' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itmsk' . $i}; $rn =& ${'itm' . $i}; $rnk =& ${'itmk' . $i}; $rne =& ${'itme' . $i}; $rns =& ${'itms' . $i}; $rnsk =& ${'itmsk' . $i}; } else { global ${$item}, ${$item . 'k'}, ${$item . 'e'}, ${$item . 's'}, ${$item . 'sk'}; $rn =& ${$item}; $rnk =& ${$item . 'k'}; $rne =& ${$item . 'e'}; $rns =& ${$item . 's'}; $rnsk =& ${$item . 'sk'}; } if (!$rns || !$rne) { $log .= "<span class=\"yellow\">道具选择错误!</span><br>"; $mode = 'command'; return; } if (strpos($rnk, 'Y') === 0 || strpos($rnk, 'Z') === 0) { $log .= "<span class=\"yellow\">不能修改特殊道具的名字!</span><br>"; $mode = 'command'; return; } if (!$rename) { $log .= "<span class=\"yellow\">请输入符合要求的名字!</span><br>"; $mode = 'command'; return; } if ($rename == '『A.Q.U.A』') { $log .= "<span class=\"yellow\">呵呵,你知道的太多了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } if ($rename == '『T.E.R.R.A』') { $log .= "<span class=\"yellow\">呵呵,你知道的太多了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } if ($rename == '『V.E.N.T.U.S』') { $log .= "<span class=\"yellow\">呵呵,你知道的太多了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } if ($rename == '『C.H.A.O.S』') { $log .= "<span class=\"yellow\">呵呵,你知道的太多了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } if ($rename == '琉璃血') { $log .= "<span class=\"yellow\">呵呵,你知道的太多了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } if ($rename == '社员专用的ID卡') { $log .= "<span class=\"yellow\">呵呵,你知道的太少了。</span><br>"; $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } death('salv', '', 0, $itm); //return; } $mark = ''; $rn0 = $rn; $rn = $mark . $rename . $mark; // $rnsk = str_replace('Z','x',$rnsk); $log .= "{$rn0}已改名为<span class=\"yellow\">{$rn}</span>!<br>"; if (${'itms' . $ntitm} != $nosta) { ${'itms' . $ntitm}--; if (${'itms' . $ntitm} <= 0) { $log .= "<span class=\"yellow\">{${'itm' . $ntitm}}用完了。</span><br>"; ${'itm' . $ntitm} = ${'itmk' . $ntitm} = ${'itmsk' . $ntitm} = ''; ${'itms' . $ntitm} = ${'itme' . $ntitm} = 0; } } $mode = 'command'; return; }
function trap() { global $log, $cmd, $mode, $iteminfo, $itm0, $itmk0, $itme0, $itms0, $itmsk0, $nick; global $name, $now, $hp, $db, $tablepre, $bid, $lvl, $pid, $type, $tactic, $club, $skills; global $wepsk, $arbsk, $arhsk, $arask, $arfsk, $artsk, $achievement; $playerflag = $itmsk0 ? true : false; $selflag = $itmsk0 == $pid ? true : false; $dice = rand(0, 99); $escrate = $club == 5 ? 25 + $lvl / 3 : 8 + $lvl / 3; $escrate = $club == 6 ? $escrate + 15 : $escrate; $escrate = $tactic == 4 ? $escrate + 20 : $escrate; $escrate = $selflag ? $escrate + 50 : $escrate; //自己设置的陷阱容易躲避 //echo '回避率:'.$escrate.'%'; $def_key = $wepsk . $arbsk . $arhsk . $arask . $arfsk . $artsk; if (strpos($def_key, 'M') !== false) { $minedetect = true; if ($club == 7) { //电脑社使用探雷器效率增加 $escrate += 45; } else { $escrate += 35; } } include_once GAME_ROOT . './include/game/clubskills.func.php'; $escrate *= get_clubskill_bonus_escrate($club, $skills); $escrate = $escrate >= 90 ? 90 : $escrate; //最大回避率 $escrate = $itmk0 == 'TOc' ? -1 : $escrate; //必中陷阱 //$log .= "回避率: $escrate<br>"; if ($playerflag && !$selflag) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk0}'"); $wdata = $db->fetch_array($result); $trname = $wdata['name']; $trtype = $wdata['type']; $trperfix = '<span class="yellow">' . $trname . '</span>设置的'; } elseif ($selflag) { $trname = $name; $trtype = 0; $trperfix = '你自己设置的'; } else { $trname = $trtype = $trperfix = ''; } if ($dice >= $escrate) { $bid = $itmsk0; if ($itmk0 == 'TOc') { //奇迹陷阱 $damage = $hp; $goodmancard = 0; } else { $damage = round(rand(0, $itme0 / 2) + $itme0 / 2); $damage = $tactic == 2 ? round($damage * 0.75) : $damage; //好人卡特别活动 global $itm1, $itmk1, $itms1, $itm2, $itmk2, $itms2, $itm3, $itmk3, $itms3, $itm4, $itmk4, $itms4, $itm5, $itmk5, $itms5; $goodmancard = 0; for ($i = 1; $i <= 5; $i++) { if (${'itms' . $i} && ${'itm' . $i} == '好人卡' && ${'itmk' . $i} == 'Y') { $goodmancard += ${'itms' . $i}; } } } if (strpos($def_key, 'm') !== false && $itmk0 != 'TOc') { //迎击 $dice = rand(0, 99); $hitrate = $club == 7 ? 60 : 40; //电脑社使用探雷器效率增加 if ($dice > $hitrate) { $damage = 0; } } if ($damage) { $hp -= $damage; $tmp_club = $club; if ($playerflag) { addnews($now, 'trap', $nick . ' ' . $name, $trname, $itm0); } $log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>!受到<span class=\"dmg\">{$damage}</span>点伤害!<br>"; if ($goodmancard) { $gm = ceil($goodmancard * rand(80, 120) / 100); $log .= "在你身上的<span class=\"yellow\">好人卡</span>的作用下,你受到的伤害增加了<span class=\"red\">{$gm}</span>点!<br>"; $hp -= $gm; } $trapkill = false; if ($hp <= 0) { include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('trap', $trname, $trtype, $itm0); $log .= "你被{$trperfix}陷阱杀死了!"; $trapkill = true; //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_death_achievement($name,$trname,$selflag,$itm0,$itme0); if ($killmsg && !$selflag) { $log .= "<span class=\"yellow\">{$trname}对你说:“{$killmsg}”</span><br>"; } if ($tmp_club == 99) { $log .= "<span class=\"lime\">但由于你及时按下了BOMB键,你原地满血复活了!</span><br>"; } } else { //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_survive_achievement($achievement,$selflag,$itm0,$itme0); } if ($playerflag && !$selflag && $trapkill) { $w_log = "<span class=\"red\">{$name}触发了你设置的陷阱{$itm0}并被杀死了!</span>"; if ($tmp_club == 99) { $w_log .= "<span class=\"lime\">但由于{$name}及时按下了BOMB键,{$name}原地满血复活了!</span>"; } $w_log .= "<br>"; logsave($itmsk0, $now, $w_log, 'b'); } elseif ($playerflag && !$selflag) { $w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0}!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } } else { if ($playerflag) { addnews($now, 'trapdef', $nick . ' ' . $name, $trname, $itm0); if (!$selflag) { $w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0},但是没有受到任何伤害!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } } $log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>!<br>不过,身上装备着的自动迎击系统启动了!<span class=\"yellow\">在迎击功能的保护下你毫发无伤。</span><br>"; //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_fail_achievement($achievement,$selflag,$itm0,$itme0); } $itm0 = $itmk0 = $itmsk0 = ''; $itme0 = $itms0 = 0; return; } else { //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_miss_achievement($achievement,$selflag,$itm0,$itme0); if ($playerflag && !$selflag) { addnews($now, 'trapmiss', $nick . ' ' . $name, $trname, $itm0); $w_log = "<span class=\"yellow\">{$name}回避了你设置的陷阱{$itm0}!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } $dice = rand(0, 99); $fdrate = $club == 5 ? 40 + $lvl / 3 : 5 + $lvl / 3; $fdrate = $selflag ? $fdrate + 50 : $fdrate; include_once GAME_ROOT . './include/game/clubskills.func.php'; $fdrate *= get_clubskill_bonus_reuse($club, $skills); if ($dice < $fdrate) { if ($minedetect) { $log .= "在探雷装备的辅助下,你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>并且拆除了它。陷阱看上去还可以重复使用。<br>"; } else { $log .= "你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>,不过你并没有触发它。陷阱看上去还可以重复使用。<br>"; } $itmsk0 = ''; $itmk0 = str_replace('TO', 'TN', $itmk0); $mode = 'itemfind'; return; } else { if ($minedetect) { $log .= "在探雷装备的辅助下,你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>并且拆除了它。不过陷阱好像被你搞坏了。<br>"; } else { $log .= "你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>,不过你成功地回避了陷阱。<br>"; } $itm0 = $itmk0 = $itmsk0 = ''; $itme0 = $itms0 = 0; $mode = 'command'; return; } } }
function is_ok() { # check tokens, session vars, ip, referrer, cookie etc # in case of problem, destroy session and redirect global $auto_restrict; $expired = false; if (!isset($_SESSION['id_user'])) { return false; } # fatal problem if (!checkReferer()) { return death('<div class="error">You are definitely NOT from here !</div>'); } if (!checkIP()) { return death('<div class="error">Hey... you were banished, f**k off !</div>'); } if (!checkToken()) { return death('<div class="error">Invalid token</div>'); } # if (checkCookie()) { return true; } if ($_SESSION['expire'] < time()) { $expired = true; } $sid = Dechiffre($_SESSION['id_user'], $auto_restrict['users'][$_SESSION['login']]['encryption_key']); $id = id_user(); if ($sid != $id || $expired == true) { # problème d'identité return false; } else { # all fine #session can survive a bit more ^^ $_SESSION['expire'] = time() + 60 * $auto_restrict['session_expiration_delay']; return true; } }
function search() { global $lvl, $log, $pls, $arealist, $areanum, $hack, $plsinfo, $club, $sp, $gamestate, $pose, $weather, $hp, $mhp, $def, $inf; if (array_search($pls, $arealist) <= $areanum && !$hack) { $log .= $plsinfo[$pls] . '是禁区,还是赶快逃跑吧!<br>'; return; } //腕部受伤,20;冻伤:30;侦探社,12;正常,15;改到gamecfg $schsp = 15; if ($inf) { global $inf_search_sp; foreach ($inf_search_sp as $inf_ky => $sp_down) { if (strpos($inf, $inf_ky) !== false) { $schsp += $sp_down; } } } //if(strpos($inf, 'a') !== false){ $schsp += 5; } //if(strpos($inf, 'i') !== false){ $schsp += 15; } if ($club == 6) { if ($lvl >= 20) { $schsp -= 14; } else { $schsp -= 10 + floor($lvl / 5); } } if ($sp <= $schsp) { $log .= "体力不足,不能探索!<br>还是先睡会儿吧!<br>"; return; } if ($weather == 11) { //龙卷风 if ($hack) { $pls = rand(0, sizeof($plsinfo) - 1); } else { $pls = rand($areanum + 1, sizeof($plsinfo) - 1); $pls = $arealist[$pls]; } $log = $log . "龙卷风把你吹到了<span class=\"yellow\">{$plsinfo[$pls]}</span>!<br>"; $moved = true; } elseif ($weather == 13) { //冰雹 $damage = round($mhp / 12) + rand(0, 20); $hp -= $damage; $log .= "被<span class=\"blue\">冰雹</span>击中,生命减少了<span class=\"red\">{$damage}</span>点!<br>"; if ($hp <= 0) { include_once GAME_ROOT . './include/state.func.php'; death('hsmove'); return; // } else { // $pls = $moveto; // $log .= "消耗<span class=\"yellow\">{$movesp}</span>点体力,移动到了<span class=\"yellow\">$plsinfo[$pls]</span>。<br>"; } } elseif ($weather == 14) { //离子暴 $dice = rand(0, 8); if ($dice == 0 && strpos($inf, 'e') === false) { $log .= "空气中充斥着的<span class=\"linen\">狂暴电磁波</span>导致你<span class=\"yellow\">身体麻痹</span>了!<br>"; $inf = str_replace('e', '', $inf); $inf .= 'e'; } elseif ($dice == 1 && strpos($inf, 'w') === false) { $log .= "空气中充斥着的<span class=\"linen\">狂暴电磁波</span>导致你<span class=\"grey\">混乱</span>了!<br>"; $inf = str_replace('w', '', $inf); $inf .= 'w'; } elseif ($dice == 2 && (strpos($inf, 'w') === false || strpos($inf, 'e') === false)) { if (strpos($inf, 'w') === false) { $log .= "空气中充斥着的<span class=\"linen\">狂暴电磁波</span>导致你<span class=\"grey\">混乱</span>了!<br>"; $inf = str_replace('w', '', $inf); $inf .= 'w'; } if (strpos($inf, 'e') === false) { $log .= "空气中充斥着的<span class=\"linen\">狂暴电磁波</span>导致你<span class=\"yellow\">身体麻痹</span>了!<br>"; $inf = str_replace('e', '', $inf); $inf .= 'e'; } } else { $log .= "空气中充斥着狂暴的电磁波……<br>"; } } elseif ($weather == 15) { //辐射尘 $dice = rand(0, 3); if ($dice == 0) { $mhpdown = rand(4, 8); if ($mhp > $mhpdown) { $log .= "空气中弥漫着的<span class=\"green\">放射性尘埃</span>导致你的生命上限减少了<span class=\"red\">{$mhpdown}</span>点!<br>"; $mhp -= $mhpdown; if ($hp > $mhp) { $hp = $mhp; } } } elseif ($dice == 1 && strpos($inf, 'p') === false) { $log .= "空气中弥漫着的<span class=\"green\">放射性尘埃</span>导致你<span class=\"purple\">中毒</span>了!<br>"; $inf = str_replace('p', '', $inf); $inf .= 'p'; } else { $log .= "空气中弥漫着放射性尘埃……<br>"; } } elseif ($weather == 16) { //臭氧洞 $dice = rand(0, 7); if ($dice <= 3) { $defdown = rand(4, 8); if ($def > $defdown) { $log .= "高强度的<span class=\"purple\">紫外线照射</span>导致你的防御力减少了<span class=\"red\">{$defdown}</span>点!<br>"; $def -= $defdown; } } elseif ($dice <= 5 && strpos($inf, 'u') === false) { $log .= "高强度的<span class=\"purple\">紫外线照射</span>导致你<span class=\"red\">烧伤</span>了!<br>"; $inf = str_replace('u', '', $inf); $inf .= 'u'; } else { $log .= "高强度的紫外线灼烧着大地……<br>"; } } $sp -= $schsp; $log .= "消耗<span class=\"yellow\">{$schsp}</span>点体力,你搜索着周围的一切。。。<br>"; if ($inf) { global $infwords, $inf_search_hp; foreach ($inf_search_hp as $inf_ky => $o_dmg) { if (strpos($inf, $inf_ky) !== false) { $damage = round($mhp * $o_dmg) + rand(0, 10); $hp -= $damage; $log .= "{$infwords[$inf_ky]}减少了<span class=\"red\">{$damage}</span>点生命!<br>"; if ($hp <= 0) { include_once GAME_ROOT . './include/state.func.php'; death($inf_ky . 'move'); return; } } } } /*if(strpos($inf, 'p') !== false){ $damage = round($mhp/32) + rand(0,5); $hp -= $damage; $log .= "<span class=\"purple\">毒发</span>减少了<span class=\"red\">$damage</span>点生命!<br>"; if($hp <= 0 ){ include_once GAME_ROOT.'./include/state.func.php'; death('pmove'); return; } } if(strpos($inf, 'u') !== false){ $damage = round($mhp/32) + rand(0,15); $hp -= $damage; $log .= "<span class=\"yellow\">烧伤发作</span>减少了<span class=\"red\">$damage</span>点生命!<br>"; if($hp <= 0 ){ include_once GAME_ROOT.'./include/state.func.php'; death('umove'); return; } }*/ $enemyrate = 40; if ($gamestate == 40) { $enemyrate += 20; } elseif ($gamestate == 50) { $enemyrate += 30; } if ($pose == 3) { $enemyrate -= 20; } elseif ($pose == 4) { $enemyrate += 10; } discover($enemyrate); // $log .= '遇敌率'.$enemyrate.'%<br>'; // if(($gamestate>=40)&&($pose!=3)) { // discover(75); // } else { // discover(30); // } return; }
function itemuse($itmn) { global $mode, $log, $nosta, $pid, $name, $state, $now, $nick, $achievement; if ($itmn < 1 || $itmn > 6) { $log .= '此道具不存在,请重新选择。'; $mode = 'command'; return; } global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; $i = $itm; $ik = $itmk; $ie = $itme; $is = $itms; $isk = $itmsk; if ($itms <= 0 && $itms != $nosta) { $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (strpos($itmk, 'W') === 0 || strpos($itmk, 'D') === 0 || strpos($itmk, 'A') === 0 || strpos($itmk, 'ss') === 0) { if (strpos($itmk, 'W') === 0) { $eqp = 'wep'; $noeqp = 'WN'; } elseif (strpos($itmk, 'DB') === 0) { $eqp = 'arb'; $noeqp = 'DN'; } elseif (strpos($itmk, 'DH') === 0) { $eqp = 'arh'; $noeqp = ''; } elseif (strpos($itmk, 'DA') === 0) { $eqp = 'ara'; $noeqp = ''; } elseif (strpos($itmk, 'DF') === 0) { $eqp = 'arf'; $noeqp = ''; } elseif (strpos($itmk, 'A') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'ss') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'XX') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'XY') === 0) { $eqp = 'art'; $noeqp = ''; } global ${$eqp}, ${$eqp . 'k'}, ${$eqp . 'e'}, ${$eqp . 's'}, ${$eqp . 'sk'}; if (($artk == 'XX' || $artk == 'XY') && $eqp == 'art') { $log .= '你的饰品不能替换!<br>'; $mode = 'command'; return; } if ($noeqp && strpos(${$eqp . 'k'}, $noeqp) === 0 || !${$eqp . 's'}) { ${$eqp} = $itm; ${$eqp . 'k'} = $itmk; ${$eqp . 'e'} = $itme; ${$eqp . 's'} = $itms; ${$eqp . 'sk'} = $itmsk; $log .= "装备了<span class=\"yellow\">{$itm}</span>。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $itmt = ${$eqp}; $itmkt = ${$eqp . 'k'}; $itmet = ${$eqp . 'e'}; $itmst = ${$eqp . 's'}; $itmskt = ${$eqp . 'sk'}; ${$eqp} = $itm; ${$eqp . 'k'} = $itmk; ${$eqp . 'e'} = $itme; ${$eqp . 's'} = $itms; ${$eqp . 'sk'} = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了<span class=\"red\">{$itm}</span>,装备了<span class=\"yellow\">{${$eqp}}</span>。<br>"; } } elseif (strpos($itmk, 'HS') === 0) { global $sp, $msp, $club; if ($sp < $msp) { $oldsp = $sp; if ($club == 16) { $spup = round($itme * 2.5); } else { $spup = $itme; } $sp += $spup; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldsp}</span>点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的体力不需要恢复。<br>'; } } elseif (strpos($itmk, 'HH') === 0) { global $hp, $mhp, $club; if ($hp < $mhp) { $oldhp = $hp; if ($club == 16) { $hpup = round($itme * 2.5); } else { $hpup = $itme; } $hp += $hpup; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldhp}</span>点生命。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命不需要恢复。<br>'; } } elseif (strpos($itmk, 'HM') === 0) { global $mss, $ss; $mss += $itme; $ss += $itme; $log .= "你使用了<span class=\"red\">{$itm}</span>,增加了<span class=\"yellow\">{$itme}</span>点歌魂。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'HT') === 0) { global $ss, $mss; $ssup = $itme; if ($ss < $mss) { $oldss = $ss; $ss += $ssup; $ss = $ss > $mss ? $mss : $ss; $oldss = $ss - $oldss; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldss}</span>点歌魂。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的歌魂不需要恢复。<br>'; } } elseif (strpos($itmk, 'HB') === 0) { global $hp, $mhp, $sp, $msp, $club; if ($hp < $mhp || $sp < $msp) { if ($club == 16) { $bpup = round($itme * 2.5); } else { $bpup = $itme; } $oldsp = $sp; $sp += $bpup; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $oldhp = $hp; $hp += $bpup; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldhp}</span>点生命和<span class=\"yellow\">{$oldsp}</span>点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命和体力都不需要恢复。<br>'; } } elseif (strpos($itmk, 'P') === 0) { global $lvl, $db, $tablepre, $now, $hp, $inf, $bid; if (strpos($itmk, '2') === 2) { $damage = round($itme * 2); } elseif (strpos($itmk, '1') === 2) { $damage = round($itme * 1.5); } else { $damage = round($itme); } if (strpos($inf, 'p') === false) { $inf .= 'p'; } $hp -= $damage; if ($itmsk && is_numeric($itmsk)) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); $log .= "糟糕,<span class=\"yellow\">{$itm}</span>中被<span class=\"yellow\">{$wdata['name']}</span>掺入了毒药!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; addnews($now, 'poison', $nick . ' ' . $name, $wdata['name'], $itm); } else { $log .= "糟糕,<span class=\"yellow\">{$itm}</span>有毒!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; } if ($hp <= 0) { if ($itmsk) { $bid = $itmsk; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); /* if($wdata['hp'] > 0){ $expup = round(($wdata['lvl'] - $lvl)/3); $wdata['exp'] += $expup; } */ include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('poison', $wdata['name'], $wdata['type'], $itm); $log .= "你被<span class=\"red\">" . $wdata['name'] . "</span>毒死了!"; if ($killmsg) { $log .= "<span class=\"yellow\">{$wdata['name']}对你说:“{$killmsg}”</span><br>"; } } else { //$bid = 0; include_once GAME_ROOT . './include/state.func.php'; death('poison', '', 0, $itm); $log .= "你被毒死了!"; } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'T') === 0) { global $pls, $exp, $upexp, $wd, $club, $lvl, $db, $tablepre; $trapk = str_replace('TN', 'TO', $itmk); //$mapfile = GAME_ROOT . "./gamedata/mapitem/{$pls}mapitem.php"; //$itemdata = "$itm,TO,$itme,1,$pid,\n"; //writeover ( $mapfile, $itemdata, 'ab' ); $db->query("INSERT INTO {$tablepre}maptrap (itm, itmk, itme, itms, itmsk, pls) VALUES ('{$itm}', '{$trapk}', '{$itme}', '1', '{$pid}', '{$pls}')"); $log .= "设置了陷阱<span class=\"red\">{$itm}</span>。<br>小心,自己也很难发现。<br>"; //echo $exp; if ($club == 5) { $exp += 2; $wd += 2; } else { $exp++; $wd++; } if ($exp >= $upexp) { include_once GAME_ROOT . './include/state.func.php'; //lvlup ( $exp, $upexp ); lvlup($lvl, $exp, 1); } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'GB') === 0) { global $wep, $wepk, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0 && strpos($wepk, 'WJ') !== 0) { $log .= "<span class=\"red\">你没有装备枪械,不能使用子弹。</span><br>"; $mode = 'command'; return; } if (strpos($wepk, 'WG') === false) { if ($itmk == 'GBh') { $bulletnum = 1; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } elseif (strpos($wepsk, 'o') !== false) { $log .= "<span class=\"red\">{$wep}不能装填弹药。</span><br>"; $mode = 'command'; return; } elseif (strpos($wepsk, 'e') !== false || strpos($wepsk, 'w') !== false) { if ($itmk == 'GBe') { $bulletnum = 10; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } elseif (strpos($wepsk, 'i') !== false || strpos($wepsk, 'u') !== false) { if ($itmk == 'GBi') { $bulletnum = 10; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } else { if (strpos($wepsk, 'r') !== false) { if ($itmk == 'GBr') { $bulletnum = 20; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } else { if ($itmk == 'GB') { $bulletnum = 6; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } } if ($weps == $nosta) { $weps = 0; } $bullet = $bulletnum - $weps; if ($bullet <= 0) { $log .= "<span class=\"red\">{$wep}的弹匣是满的,不能装弹。</span>"; return; } elseif ($bullet >= $itms) { $bullet = $itms; } $itms -= $bullet; $weps += $bullet; $log .= "为<span class=\"red\">{$wep}</span>装填了<span class=\"red\">{$itm}</span>,<span class=\"red\">{$wep}</span>残弹数增加<span class=\"yellow\">{$bullet}</span>。<br>"; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'R') === 0) { //$log.= $itm .'已经废弃,请联系管理员。'; if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; newradar($itmsk); $itme--; if ($itme <= 0) { $log .= $itm . '的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= $itm . '没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'C') === 0) { global $inf, $exdmginf, $ex_inf; $ck = substr($itmk, 1, 1); if ($ck == 'a') { $flag = false; $log .= "服用了<span class=\"red\">{$itm}</span>。<br>"; foreach ($ex_inf as $value) { if (strpos($inf, $value) !== false) { $inf = str_replace($value, '', $inf); $log .= "{$exdmginf[$value]}状态解除了。<br>"; $flag = true; } } if (!$flag) { $log .= '但是什么也没发生。<br>'; } } elseif (in_array($ck, $ex_inf)) { if (strpos($inf, $ck) !== false) { $inf = str_replace($ck, '', $inf); $log .= "服用了<span class=\"red\">{$itm}</span>,{$exdmginf[$ck]}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">{$itm}</span>,但是什么效果也没有。<br>"; } } elseif ($ck == 'x') { $inf = "puiewhbaf"; $log .= "服用了<span class=\"red\">{$itm}</span>,<br>"; $log .= "但是,假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['p']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['u']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['i']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['e']}了!<br>"; $log .= "而且,假冒伪劣的<span class=\"red\">{$itm}</span>还导致你{$exdmginf['w']}了!<br>"; $log .= "你遍体鳞伤地站了起来。<br>"; $log .= "真是大快人心啊!<br>"; } else { $log .= "服用了<span class=\"red\">{$itm}</span>……发生了什么?<br>"; } $itms--; /*if (strpos ( $itm, '烧伤药剂' ) === 0) { if (strpos ( $inf, 'u' ) !== false) { $inf = str_replace ( 'u', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['u']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '麻痹药剂' ) === 0) { if (strpos ( $inf, 'e' ) !== false) { $inf = str_replace ( 'e', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['e']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '解冻药水' ) === 0) { if (strpos ( $inf, 'i' ) !== false) { $inf = str_replace ( 'i', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['i']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '解毒剂' ) === 0) { if (strpos ( $inf, 'p' ) !== false) { $inf = str_replace ( 'p', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['p']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '清醒药剂' ) === 0) { if (strpos ( $inf, 'w' ) !== false) { $inf = str_replace ( 'w', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['w']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '全恢复药剂' ) === 0) { if (strpos ( $inf, 'w' ) !== false) { $inf = str_replace ( 'w', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['w']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } else { $log .= "服用了<span class=\"red\">$itm</span>……发生了什么?<br>"; $itms --; }*/ if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'V') === 0) { $skill_minimum = 100; $skill_limit = 300; $log .= "你阅读了<span class=\"red\">{$itm}</span>。<br>"; $dice = rand(-10, 10); if (strpos($itmk, 'VV') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf; $ws_sum = $wp + $wk + $wg + $wc + $wd + $wf; if ($ws_sum < $skill_minimum * 5) { $vefct = $itme; } elseif ($ws_sum < $skill_limit * 5) { $vefct = round($itme * (1 - ($ws_sum - $skill_minimum * 5) / ($skill_limit * 5 - $skill_minimum * 5))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wk += $vefct; //$itme; $wg += $vefct; //$itme; $wc += $vefct; //$itme; $wd += $vefct; //$itme; $wf += $vefct; //$itme; $wsname = "全系熟练度"; } elseif (strpos($itmk, 'VP') === 0) { global $wp; if ($wp < $skill_minimum) { $vefct = $itme; } elseif ($wp < $skill_limit) { $vefct = round($itme * (1 - ($wp - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wsname = "斗殴熟练度"; } elseif (strpos($itmk, 'VK') === 0) { global $wk; if ($wk < $skill_minimum) { $vefct = $itme; } elseif ($wk < $skill_limit) { $vefct = round($itme * (1 - ($wk - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wk += $vefct; //$itme; $wsname = "斩刺熟练度"; } elseif (strpos($itmk, 'VG') === 0) { global $wg; if ($wg < $skill_minimum) { $vefct = $itme; } elseif ($wg < $skill_limit) { $vefct = round($itme * (1 - ($wg - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wg += $vefct; //$itme; $wsname = "射击熟练度"; } elseif (strpos($itmk, 'VC') === 0) { global $wc; if ($wc < $skill_minimum) { $vefct = $itme; } elseif ($wc < $skill_limit) { $vefct = round($itme * (1 - ($wc - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wc += $vefct; //$itme; $wsname = "投掷熟练度"; } elseif (strpos($itmk, 'VD') === 0) { global $wd; if ($wd < $skill_minimum) { $vefct = $itme; } elseif ($wd < $skill_limit) { $vefct = round($itme * (1 - ($wd - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wd += $vefct; //$itme; $wsname = "引爆熟练度"; } elseif (strpos($itmk, 'VF') === 0) { global $wf; if ($wf < $skill_minimum) { $vefct = $itme; } elseif ($wf < $skill_limit) { $vefct = round($itme * (1 - ($wf - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wf += $vefct; //$itme; $wsname = "灵击熟练度"; } if ($vefct > 0) { $log .= "嗯,有所收获。<br>你的{$wsname}提高了<span class=\"yellow\">{$vefct}</span>点!<br>"; } elseif ($vefct == 0) { $log .= "对你来说书里的内容过于简单了。<br>你的熟练度没有任何提升。<br>"; } else { $vefct = -$vefct; $log .= "对你来说书里的内容过于简单了。<br>而且由于盲目相信书上的知识,你反而被编写者的纰漏所误导了!<br>你的{$wsname}下降了<span class=\"red\">{$vefct}</span>点!<br>"; } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'M') === 0) { $log .= "你服用了<span class=\"red\">{$itm}</span>。<br>"; if (strpos($itmk, 'MA') === 0) { global $att; $att_min = 200; $att_limit = 500; $dice = rand(-5, 5); if ($att < $att_min) { $mefct = $itme; } elseif ($att < $att_limit) { $mefct = round($itme * (1 - ($att - $att_min) / ($att_limit - $att_min))); } else { $mefct = 0; } if ($mefct < 5) { if ($mefct < $dice) { $mefct = -$dice; } } $att += $mefct; $mdname = "基础攻击力"; } elseif (strpos($itmk, 'MD') === 0) { global $def; $def_min = 200; $def_limit = 500; $dice = rand(-5, 5); if ($def < $def_min) { $mefct = $itme; } elseif ($def < $def_limit) { $mefct = round($itme * (1 - ($def - $def_min) / ($def_limit - $def_min))); } else { $mefct = 0; } if ($mefct < 5) { if ($mefct < $dice) { $mefct = -$dice; } } $def += $mefct; $mdname = "基础防御力"; } elseif (strpos($itmk, 'ME') === 0) { global $exp, $upexp, $baseexp; $lvlup_objective = $itme / 10; $mefct = round($baseexp * 2 * $lvlup_objective + rand(0, 5)); $exp += $mefct; $mdname = "经验值"; } elseif (strpos($itmk, 'MS') === 0) { global $sp, $msp; $mefct = $itme; $sp += $mefct; $msp += $mefct; $mdname = "体力上限"; } elseif (strpos($itmk, 'MH') === 0) { global $hp, $mhp; $mefct = $itme; $hp += $mefct; $mhp += $mefct; $mdname = "生命上限"; } elseif (strpos($itmk, 'MV') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf; $skill_minimum = 100; $skill_limit = 300; $dice = rand(-10, 10); $ws_sum = $wp + $wk + $wg + $wc + $wd + $wf; if ($ws_sum < $skill_minimum * 5) { $mefct = $itme; } elseif ($ws_sum < $skill_limit * 5) { $mefct = round($itme * (1 - ($ws_sum - $skill_minimum * 5) / ($skill_limit * 5 - $skill_minimum * 5))); } else { $mefct = 0; } if ($mefct < 10) { if ($mefct < $dice) { $mefct = -$dice; } } $wp += $mefct; $wk += $mefct; $wg += $mefct; $wc += $mefct; $wd += $mefct; $wf += $mefct; $mdname = "全系熟练度"; } if ($mefct > 0) { $log .= "身体里有种力量涌出来!<br>你的{$mdname}提高了<span class=\"yellow\">{$mefct}</span>点!<br>"; } elseif ($mefct == 0) { $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你的能力没有任何提升。<br>"; } else { $mefct = -$mefct; $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你贪婪的行为引发了药物的副作用!<br>你的{$mdname}下降了<span class=\"red\">{$mefct}</span>点!<br>"; } if (strpos($itmk, 'ME') === 0) { if ($exp >= $upexp) { global $lvl; include_once GAME_ROOT . './include/state.func.php'; lvlup($lvl, $exp, 1); } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'EW') === 0) { include_once GAME_ROOT . './include/game/item2.func.php'; wthchange($itm, $itmsk); $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'EE') === 0 || $itm == '移动PC') { //移动PC include_once GAME_ROOT . './include/game/item2.func.php'; hack($itmn); } elseif (strpos($itmk, 'ER') === 0) { //雷达 if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; newradar($itmsk); global $club; if ($club == 7) { $e_dice = rand(0, 1); if ($e_dice == 1) { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } else { $log .= "由于操作迅速,<span class=\"yellow\">{$itm}</span>的电力没有消耗。<br>"; } } else { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } if ($itme <= 0) { $log .= $itm . '的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= $itm . '没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'B') === 0) { $flag = false; global $elec_cap; $bat_kind = substr($itmk, 1, 1); for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}; if (${'itmk' . $i} == 'E' . $bat_kind && ${'itms' . $i}) { if (${'itme' . $i} >= $elec_cap) { $log .= "包裹{$i}里的<span class=\"yellow\">{${'itm' . $i}}</span>已经充满电了。<br>"; } else { ${'itme' . $i} += $itme; if (${'itme' . $i} > $elec_cap) { ${'itme' . $i} = $elec_cap; } $itms--; $flag = true; $log .= "为包裹{$i}里的<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'p') === 0) { //你们这帮乱用itmk的都乖乖自觉归类!itmk空间也是有限的! $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; if (strpos($itmk, 'ps') === 0) { //银色盒子 include_once config('randomitem', $gamecfg); $dice = rand(1, 100); if ($dice <= 75) { //一般物品 $itemflag = $itmlow; } elseif ($dice <= 95) { //中级道具 $itemflag = $itmmedium; } elseif ($dice <= 97) { //神装 $itemflag = $itmhigh; } elseif ($dice <= 99) { //礼品盒和游戏王 $file = config('present', $gamecfg); $plist = openfile($file); $file2 = config('box', $gamecfg); $plist2 = openfile($file2); $plist = array_merge($plist, $plist2); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); $itmflag = false; } else { //三抽 $itemflag = $antimeta; } if ($itemflag) { $itemflag = explode("\r\n", $itemflag); $rand = rand(0, count($itemflag) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $itemflag[$rand]); } } else { //一般礼品盒 $file = config('present', $gamecfg); $plist = openfile($file); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); } global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif (strpos($itmk, 'ygo') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file1 = config('box', $gamecfg); $plist1 = openfile($file1); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $nick . ' ' . $name, $itm, $in); $itms1--; if ($itms1 <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif (strpos($itmk, 'fy') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file1 = config('fy', $gamecfg); $plist1 = openfile($file1); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $nick . ' ' . $name, $itm, $in); $itms1--; if ($itms1 <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif ($itmk == 'U') { global $db, $tablepre, $pls; $trapresult = $db->query("SELECT * FROM {$tablepre}maptrap WHERE pls = '{$pls}' AND itme>='{$itme}'"); $trpnum = $db->num_rows($trapresult); $itms--; if ($trpnum > 0) { $itemno = rand(0, $trpnum - 1); $db->data_seek($trapresult, $itemno); $mi = $db->fetch_array($trapresult); $deld = $mi['itm']; $delp = $mi['tid']; $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$delp}'"); $log .= "远方传来一阵爆炸声,伟大的<span class=\"yellow\">{$itm}</span>用生命和鲜血扫除了<span class=\"yellow\">{$deld}</span>。<br><span class=\"red\">实在是大快人心啊!</span><br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,但是没有发现陷阱。<br>"; } } elseif (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '电池') { //功能需要修改,改为选择道具使用YE类型道具可充电 $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (${'itm' . $i} == '移动PC') { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "为<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } } elseif ($itm == '群青多面体') { global $plsinfo, $nosta, $db, $tablepre; $result = $db->query("SELECT pid,name,pls FROM {$tablepre}players WHERE type = 14 && hp > 0"); $ndata = array(); while ($nd = $db->fetch_array($result)) { $ndata[$nd['name']] = $nd; } if (!empty($ndata)) { foreach ($ndata as $key => &$val) { $npls = $val['pls']; while ($npls == $val['pls']) { $npls = rand(1, count($plsinfo) - 1); } $val['pls'] = $npls; $npls = $plsinfo[$npls]; $log .= "<span class=\"yellow\">{$key}</span>响应道具号召,移动到了<span class=\"yellow\">{$npls}</span>。<br>"; addnews($now, 'npcmove', $name, $key); } $db->multi_update("{$tablepre}players", $ndata, 'pid'); if ($itms != $nosta) { $itms--; } } return; } elseif ($itm == '残响兵器') { global $cmd; foreach (array('wep', 'arb', 'arh', 'ara', 'arf', 'art') as $val) { global ${$val}, ${$val . 'k'}, ${$val . 'e'}, ${$val . 's'}, ${$val . 'sk'}; } for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; } include template('nametag'); $cmd = ob_get_contents(); ob_clean(); return; } elseif ($itm == '超臆想时空') { global $cmd; foreach (array('wep', 'arb', 'arh', 'ara', 'arf', 'art') as $val) { global ${$val}, ${$val . 'k'}, ${$val . 'e'}, ${$val . 's'}, ${$val . 'sk'}; } for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; } include template('supernametag'); $cmd = ob_get_contents(); ob_clean(); return; } elseif ($itm == '毒药') { global $cmd; for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; } include template('poison'); $cmd = ob_get_contents(); ob_clean(); return; } elseif (strpos($itm, '磨刀石') !== false) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'K') == 1 && strpos($wepsk, 'Z') === false) { if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 100); if ($dice >= 15) { $wepe += $itme; $log .= "使用了<span class=\"yellow\">{$itm}</span>,<span class=\"yellow\">{$wep}</span>的攻击力变成了<span class=\"yellow\">{$wepe}</span>。<br>"; if (strpos($wep, '锋利的') === false) { $wep = '锋利的' . $wep; } } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>的攻击力变成了<span class=\"red\">{$wepe}</span>。<br>"; } } $itms--; } elseif (strpos($wepsk, 'Z') !== false) { $log .= '咦……刀刃过于薄了,感觉稍微磨一点都会造成不可逆的损伤呢……<br>'; } else { $log .= '你没装备锐器,不能使用磨刀石。<br>'; } } elseif (preg_match("/钉\$/", $itm) || preg_match("/钉\\[/", $itm)) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wep, '棍棒') !== false && $wepk == 'WP') { if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 100); if ($dice >= 10) { $wepe += $itme; $log .= "使用了<span class=\"yellow\">{$itm}</span>,<span class=\"yellow\">{$wep}</span>的攻击力变成了<span class=\"yellow\">{$wepe}</span>。<br>"; if (strpos($wep, '钉') === false) { $wep = str_replace('棍棒', '钉棍棒', $wep); } } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>的攻击力变成了<span class=\"red\">{$wepe}</span>。<br>"; } } $itms--; } else { $log .= '你没装备棍棒,不能安装钉子。<br>'; } } elseif ($itm == '针线包') { global $arb, $arbk, $arbe, $arbs, $arbsk, $noarb; if ($arb == $noarb || !$arb) { $log .= '你没有装备防具,不能使用针线包。<br>'; } elseif (strpos($arbsk, 'Z') !== false) { $log .= '<span class="yellow">该防具太单薄以至于不能使用针线包。</span><br>你感到一阵蛋疼菊紧,你的蛋疼度增加了<span class="yellow">233</span>点。<br>'; } else { $arbe += rand(0, 2) + $itme; $log .= "用<span class=\"yellow\">{$itm}</span>给防具打了补丁,<span class=\"yellow\">{$arb}</span>的防御力变成了<span class=\"yellow\">{$arbe}</span>。<br>"; $itms--; } } elseif ($itm == '消音器') { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用消音器。<br>'; } elseif (strpos($wepsk, 'S') === false) { $wepsk .= 'S'; $log .= "你给<span class=\"yellow\">{$wep}</span>安装了<span class=\"yellow\">{$itm}</span>。<br>"; $itms--; } else { $log .= "你的武器已经安装了消音器。<br>"; } } elseif ($itm == '探测器电池') { $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itme' . $i}, ${'itm' . $i}; if (${'itmk' . $i} == 'R') { //if((strpos(${'itm'.$i}, '雷达') !== false)&&(strpos(${'itm'.$i}, '电池') === false)) { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "为<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } if (!$flag) { $log .= '你没有探测仪器。<br>'; } } elseif ($itm == '御神签') { $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; divining(); $itms--; } elseif ($itm == '凸眼鱼') { global $db, $tablepre, $name, $now, $corpseprotect; $tm = $now - $corpseprotect; //尸体保护 $db->query("UPDATE {$tablepre}players SET weps='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',itms6='0',money='0' WHERE hp <= 0 AND endtime <= {$tm}"); $cnum = $db->affected_rows(); addnews($now, 'corpseclear', $nick . ' ' . $name, $cnum); $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>突然刮起了一阵怪风,吹走了地上的{$cnum}具尸体!<br>"; $itms--; } elseif ($itm == '天候棒') { global $weather, $wthinfo, $name; $weather = rand(10, 13); include_once GAME_ROOT . './include/system.func.php'; save_gameinfo(); addnews($now, 'wthchange', $name, $weather); $log .= "你转动了几下天候棒。<br>天气突然转变成了<span class=\"red b\">{$wthinfo[$weather]}</span>!<br>"; $itms--; } elseif ($itm == '武器师安雅的奖赏') { global $wep, $wepk, $wepe, $weps, $wepsk, $wp, $wk, $wg, $wc, $wd, $wf; if (!$weps || !$wepe) { $log .= '请先装备武器。<br>'; return; } if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 99); $dice2 = rand(0, 99); $skill = array('WP' => $wp, 'WK' => $wk, 'WG' => $wg, 'WC' => $wc, 'WD' => $wd, 'WF' => $wf); arsort($skill); $skill_keys = array_keys($skill); $nowsk = substr($wepk, 0, 2); $maxsk = $skill_keys[0]; if ($skill[$nowsk] != $skill[$maxsk] && $dice < 30) { $wepk = $maxsk; $kind = "更改了{$wep}的<span class=\"yellow\">类别</span>!"; } elseif ($weps != $nosta && $dice2 < 70) { $weps += ceil($wepe / 2); $kind = "增强了{$wep}的<span class=\"yellow\">耐久</span>!"; } else { $wepe += ceil($wepe / 2); $kind = "提高了{$wep}的<span class=\"yellow\">攻击力</span>!"; } $log .= "你使用了<span class=\"yellow\">{$itm}</span>,{$kind}"; addnews($now, 'newwep', $nick . ' ' . $name, $itm, $wep); if (strpos($wep, '-改') === false) { $wep = $wep . '-改'; } $itms--; } elseif ($itm == '■DeathNote■') { $mode = 'deathnote'; $log .= '你翻开了■DeathNote■<br>'; return; } elseif ($itm == '游戏解除钥匙') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end3', $name); } elseif ($itm == '『C.H.A.O.S』') { global $ss, $rp, $killnum, $att, $def, $log; $flag = false; $log .= "一阵强光刺得你睁不开眼。<br>强光逐渐凝成了光球,你揉揉眼睛,发现包裹里的东西全都不翼而飞了。<br>"; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } global $itm0, $itmk0, $itme0, $itms0, $itmsk0; $karma = $rp * $killnum - $def + $att; $f1 = false; //『G.A.M.E.O.V.E.R』itmk:Y itme:1 itms:1 itmsk:zxZ if ($ss >= 600 && $killnum <= 15) { $itm0 = '『T.E.R.R.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($karma <= 2000) { $itm0 = '『A.Q.U.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'x'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($flag == true) { $itm0 = '『V.E.N.T.U.S』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'Z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($f1 == false) { $itm0 = '『S.C.R.A.P』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } } elseif ($itm == '『G.A.M.E.O.V.E.R』') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end7', $name); } elseif ($itm == '杏仁豆腐的ID卡') { include_once GAME_ROOT . './include/system.func.php'; $duelstate = duel($now, $itm); if ($duelstate == 50) { $log .= "<span class=\"yellow\">你使用了{$itm}。</span><br><span class=\"evergreen\">“干得不错呢,看来咱应该专门为你清扫一下战场……”</span><br><span class=\"evergreen\">“所有的NPC都离开战场了。好好享受接下来的杀戮吧,祝你好运。”</span>——林无月<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($duelstate == 51) { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“咱已经帮你准备好舞台了,请不要要求太多哦。”</span>——林无月<br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“表演的时机还没到呢,请再忍耐一下吧。”</span>——林无月<br>"; } } elseif ($itm == '奇怪的按钮') { global $bid; $button_dice = rand(1, 10); if ($button_dice < 5) { $log .= "你按下了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($button_dice < 8) { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end5', $name); } else { $log .= '好像什么也没发生嘛?<br>咦,按钮上的标签写着什么?“危险,勿触”……?<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '呜哇,按钮爆炸了!<br>'; //$bid = 0; death('button', '', 0, $itm); } } elseif ($itm == '装有H173的注射器') { global $wp, $wk, $wg, $wc, $wd, $wf, $club, $bid, $att, $def; $log .= '你考虑了一会,<br>把袖子卷了起来,给自己注射了H173。<br>'; $deathdice = rand(0, 8191); if ($deathdice == 8191 || $club == 15) { $log .= '你突然感觉到一种不可思议的力量贯通全身!<br>'; $wp = $wk = $wg = $wc = $wd = $wf = 3000; $att = $def = 5000; $club = 15; addnews($now, 'suisidefail', $nick . ' ' . $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { include_once GAME_ROOT . './include/state.func.php'; $log .= '你失去了知觉。<br>'; //$bid = 0; death('suiside', '', 0, $itm); } } elseif (strpos($itm, '溶剂SCP-294') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf, $club, $att, $def, $hp, $mhp, $sp, $msp, $rp; if ($itm == '溶剂SCP-294_PT_Poini_Kune') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着紫色幽光的液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $mhp + $msp); } else { $up = rand(0, 573); } if ($club == 17) { $hpdown = $spdown = round($up * 1.5); } elseif ($club == 13) { $hpdown = $up + 200; $spdown = $up; //根性兄贵加成消失 } else { $hpdown = $spdown = $up; } $wp += $up; $wk += $up; $wg += $up; $wc += $up; $wd += $up; $wf += $up; $rp += 500; //$down = $club == 17 ? round($up * 1.5) : $up; $mhp = $mhp - $hpdown; $msp = $msp - $spdown; $log .= '你的生命上限减少了<span class="yellow">' . $hpdown . '</span>点,体力上限减少了<span class="yellow">' . $spdown . '</span>点,而你的全系熟练度提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Arnval') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着白色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($msp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $mhp = $mhp + $up; $def = $def + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $msp = $msp - $down; $att = $att - $down; $log .= '你的体力上限和攻击力减少了<span class="yellow">' . $down . '</span>点,而你的生命上限和防御力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Strarf') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着灰色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $msp = $msp + $up; $att = $att + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $mhp = $mhp - $down; $def = $def - $down; $log .= '你的生命上限和防御力减少了<span class="yellow">' . $down . '</span>点,而你的体力上限和攻击力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_ErulTron') { $log .= '你考虑了一会,<br>一扬手喝下了杯中中冒着粉红光辉的液体。<br>你感到你整个人貌似变得更普通了点。<br>'; global $lvl, $exp; $lvl = $exp = 0; $att = round($att * 0.8); $def = round($def * 0.8); $log .= '<span class="yellow">你的等级和经验值都归0了!但是,你的攻击力和防御力也变得更加普通了。</span><br>'; } if ($att < 0) { $att = 0; } if ($def < 0) { $def = 0; } if ($hp > $mhp) { $hp = $mhp; } if ($sp > $msp) { $sp = $msp; } $deathflag = false; if ($mhp <= 0) { $hp = $mhp = 0; $deathflag = true; } if ($msp <= 0) { $sp = $msp = 0; $deathflag = true; } if ($deathflag) { $log .= '<span class="yellow">看起来你的身体无法承受药剂的能量……<br>果然这一点都不值得……<br></span>'; include_once GAME_ROOT . './include/state.func.php'; death('SCP', '', 0, $itm); } else { $club = 17; addnews($now, 'notworthit', $nick . ' ' . $name); } $itms--; if ($itms <= 0) { if ($hp > 0) { $log .= "<span class=\"yellow\">{$itm}用完了。</span><br>"; } $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif ($itm == '挑战者之印') { include_once GAME_ROOT . './include/system.func.php'; $log .= '你已经呼唤了幻影执行官,现在寻找并击败他们,<br>并且搜寻他们的ID卡吧!<br>'; addnpc(7, 0, 1); addnpc(7, 1, 1); addnpc(7, 2, 1); addnews($now, 'secphase', $nick . ' ' . $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '破灭之诗') { global $hack, $rp; $rp = 0; include_once GAME_ROOT . './include/system.func.php'; $log .= '在你唱出那单一的旋律的霎那,<br>整个虚拟世界起了翻天覆地的变化……<br>'; addnpc(4, 0, 1); include_once GAME_ROOT . './include/game/item2.func.php'; $log .= '世界响应着这旋律,产生了异变……<br>'; wthchange($itm, $itmsk); addnews($now, 'thiphase', $nick . ' ' . $name); $hack = 1; $log .= '因为破灭之歌的作用,全部锁定被打破了!<br>'; //include_once GAME_ROOT.'./include/system.func.php'; movehtm(); addnews($now, 'hack2', $nick . ' ' . $name); save_gameinfo(); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '黑色碎片') { include_once GAME_ROOT . './include/system.func.php'; $log .= '你已经呼唤了一个未知的存在,现在寻找并击败她,<br>并且搜寻她的游戏解除钥匙吧!<br>'; addnews($now, 'dfphase', $nick . ' ' . $name); addnpc(12, 0, 1); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '镣铐的碎片') { // include_once GAME_ROOT . './include/system.func.php'; // $log .= '呜哦,看起来你闯了大祸……<br>请自己去收拾残局!<br>'; // addnpc ( 12, 0,1); // addnews ($now , 'dfsecphase', $name); // $itm = $itmk = $itmsk = ''; // $itme = $itms = 0; } elseif ($itm == '莱卡召唤器') { // include_once GAME_ROOT . './include/system.func.php'; // global $db,$tablepre; // $result = $db->query("SELECT pid FROM {$tablepre}players WHERE type = 13"); // $num = $db->num_rows($result); // if($num){ // $log.= '召唤器似乎用尽了能量。<br>'; // }else{ // addnpc ( 13, 0,1); // $log.= '你成功召唤了小莱卡,去测试吧。<br>'; // } // $n_name = evonpc (1,'红暮'); // if($n_name){ // addnews($now , 'evonpc','红暮', $n_name); // } } elseif ($itm == '提示纸条A') { $log .= '你读着纸条上的内容:<br>“执行官其实都是幻影,那个红暮的身上应该有召唤幻影的玩意。”<br>“用那个东西然后打倒幻影的话能用游戏解除钥匙出去吧。”<br>'; } elseif ($itm == '提示纸条B') { $log .= '你读着纸条上的内容:<br>“我设下的灵装被残忍地清除了啊……”<br>“不过资料没全部清除掉。<br>用那个碎片加上传奇的画笔和天然属性……”<br>“应该能重新组合出那个灵装。”<br>'; } elseif ($itm == '提示纸条C') { $log .= '你读着纸条上的内容:<br>“小心!那个叫红暮的家伙很强!”<br>“不过她太依赖自己的枪了,有什么东西能阻挡那伤害的话……”<br>'; } elseif ($itm == '提示纸条D') { $log .= '你读着纸条上的内容:<br>“我不知道另外那个孩子的底细。如果我是你的话,不会随便乱惹她。”<br>“但是她貌似手上拿着符文册之类的东西。”<br>“也许可以利用射程优势?!”<br>“你知道的,法师的射程都不咋样……”'; } elseif ($itm == '提示纸条E') { $log .= '你读着纸条上的内容:<br>“生存并不能靠他人来喂给你知识,”<br>“有一套和元素有关的符卡的公式是没有出现在帮助里面的,用逻辑推理好好推理出正确的公式吧。”<br>“金木水火土在这里都能找到哦~”<br>'; } elseif ($itm == '提示纸条F') { $log .= '你读着纸条上的内容:<br>“喂你真的是全部买下来了么……”<br>“这样的提示纸条不止这六种,其他的纸条估计被那两位撒出去了吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条G') { $log .= '你读着纸条上的内容:<br>“上天保佑,”<br>“请不要在让我在模拟战中被击坠了!”<br>“空羽 上。”<br>'; } elseif ($itm == '提示纸条H') { $log .= '你读着纸条上的内容:<br>“在研究施设里面出了大事的SCP竟然又输出了新的样本!”<br>“按照董事长的意见就把这些家伙当作人体试验吧!”<br>署名看不清楚……<br>'; } elseif ($itm == '提示纸条I') { $log .= '你读着纸条上的内容:<br>“嗯……”<br>“制作神卡所用的各种认证都可以在商店里面买到。”<br>“其实卡片真的有那么强大的力量么?”<br>'; } elseif ($itm == '提示纸条J') { $log .= '你读着纸条上的内容:<br>“知道么?”<br>“果酱面包果然还是甜的好,哪怕是甜的生姜也能配制出如地雷般爆炸似的美味。”<br>“祝你好运。”<br>'; } elseif ($itm == '提示纸条K') { $log .= '你读着纸条上的内容:<br>“水符?”<br>“你当然需要水,然后水看起来是什么颜色的?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条L') { $log .= '你读着纸条上的内容:<br>“木符?”<br>“你当然需要树叶,然后说到树叶那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条M') { $log .= '你读着纸条上的内容:<br>“火符?”<br>“你当然需要找把火,然后说到火那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条N') { $log .= '你读着纸条上的内容:<br>“土符?”<br>“说到土那就是石头吧,然后说到石头那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条P') { $log .= '你读着纸条上的内容:<br>“金符?这个的确很绕人……”<br>“说到金那就是炼金,然后这是21世纪了,炼制一个金色方块需要什么?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条Q') { $log .= '你读着纸条上的内容:<br>“据说在另外的空间里面;”<br>“一个吸血鬼因为无聊就在她所居住的地方洒满了大雾,”<br>“真任性。”<br>'; } elseif ($itm == '提示纸条R') { $log .= '你读着纸条上的内容:<br>“知道么,”<br>“东方幻想乡这作游戏里面EXTRA的最终攻击”<br>“被老外们称作『幻月的Rape Time』,当然对象是你。”<br>'; } elseif ($itm == '提示纸条S') { $log .= '你读着纸条上的内容:<br>“土水符?”<br>“哈哈哈那肯定是需要土和水啦,可能还要额外的素材吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条T') { $log .= '你读着纸条上的内容:<br>“我一直对虚拟现实中的某些迹象很在意……”<br>“这种未名的威压感是怎么回事?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条U') { $log .= '你读着纸条上的内容:<br>“纸条啥的……”<br>“希望这张纸条不会成为你的遗书。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '人品探测器') { global $rp; $log .= '你读着纸条上的内容:<br>“你的RP值为' . $rp . '。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '仪水镜') { global $rp; $log .= '水面上映出了你自己的脸,你仔细端详着……<br>'; if ($rp < 40) { $log .= '你的脸看起来十分白皙。<br>'; } elseif ($rp < 200) { $log .= '你的脸看起来略微有点黑。<br>'; } elseif ($rp < 550) { $log .= '你的脸上貌似笼罩着一层黑雾。<br>'; } elseif ($rp < 1200) { $log .= '你的脸已经和黑炭差不多了,赶快去洗洗!<br>'; } elseif ($rp < 5499) { $log .= '你印堂漆黑,看起来最近要有血光之灾!<br>'; } elseif ($rp > 5500) { $log .= '水镜中已经黑的如墨一般了。<br>希望你的H173还在……<br>'; } else { $log .= '你的脸从水镜中消失了。<br>'; } } elseif ($itm == '风祭河水') { global $rp, $wp, $wk, $wg, $wc, $wd, $wf; $slv_dice = rand(1, 20); if ($slv_dice < 8) { $log .= "你一口干掉了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 16) { $rp = $rp - 10 * $slv_dice; $log .= "你感觉身体稍微轻了一点点。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 20) { $rp = 0; $log .= "你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>你努力着站了起来。<br>"; $wp = $wk = $wg = $wc = $wd = $wf = 100; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; //$bid = 0; death('salv', '', 0, $itm); } } elseif ($itm == '『灵魂宝石』' || $itm == '『祝福宝石』') { global $cmd; $cmd = '<input type="hidden" name="mode" value="item"><input type="hidden" name="usemode" value="qianghua"><input type="hidden" name="itmp" value="' . $itmn . '">你想强化哪一件装备?<br><input type="radio" name="command" id="menu" value="menu" checked><a onclick=sl("menu"); href="javascript:void(0);" >返回</a><br><br><br>'; for ($i = 1; $i <= 6; $i++) { global ${'itmsk' . $i}; if (strpos(${'itmsk' . $i}, 'Z') !== false && strpos(${'itm' . $i}, '宝石』') === false) { global ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; $cmd .= '<input type="radio" name="command" id="itm' . $i . '" value="itm' . $i . '"><a onclick=sl("itm' . $i . '"); href="javascript:void(0);" >' . "{${'itm' . $i}}/{${'itme' . $i}}/{${'itms' . $i}}" . '</a><br>'; $flag = true; } } $cmd .= '<br><br><input type="button" onclick="postCmd(\'gamecmd\',\'command.php\');" value="提交">'; if (!$flag) { $log .= '唔?你的包裹里没有可以强化的装备,是不是没有脱下来呢?DA☆ZE<br><br>'; } else { $log .= "宝石在你的手上发出异样的光芒,似乎有个奇怪的女声在你耳边说道<span class=\"yellow\">\"我是从天界来的凯丽\"</span>."; } return; } elseif ($itm == '水果刀') { $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itms' . $i}, ${'itme' . $i}, $wk; foreach (array('香蕉', '苹果', '西瓜') as $fruit) { if (strpos(${'itm' . $i}, $fruit) !== false && strpos(${'itm' . $i}, '皮') === false && strpos(${'itm' . $i}, '■') === false && (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0)) { if ($wk >= 120) { $log .= "练过刀就是好啊。你娴熟地削着果皮。<br><span class=\"yellow\">{${'itm' . $i}}</span>变成了<span class=\"yellow\">★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"; ${'itm' . $i} = '★残骸★'; ${'itme' . $i} *= rand(2, 4); ${'itms' . $i} *= rand(3, 5); $flag = true; $wk++; } else { $log .= "想削皮吃<span class=\"yellow\">{${'itm' . $i}}</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"; ${'itm' . $i} = str_replace($fruit, $fruit . '皮', ${'itm' . $i}); ${'itmk' . $i} = 'TN'; ${'itms' . $i} *= rand(2, 4); $flag = true; $wk++; } break; } } if ($flag == true) { break; } } if (!$flag) { $log .= '包裹里没有水果。<br>'; } else { $dice = rand(1, 5); if ($dice == 1) { $log .= "<span class=\"red\">{$itm}</span>变钝了,无法再使用了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itm, 'RP回复设备') !== false) { global $rp; $rp = 0; $log .= "你使用了<span class=\"yellow\">{$itm}</span>。你的RP归零了。<br>"; } else { $log .= " <span class=\"yellow\">{$itm}</span> 该如何使用呢?<br>"; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } else { $log .= "你使用了道具 <span class=\"yellow\">{$itm}</span> 。<br>但是什么也没有发生。<br>"; } include_once GAME_ROOT . './include/game/achievement.func.php'; check_item_achievement($name, $i, $ie, $is, $ik, $isk); $mode = 'command'; return; }
function defend($w_wep_kind = 'N', $active = 0) { global $now, $nosta, $log, $infobbs, $infinfo, $attinfo, $skillinfo, $wepimprate, $specialrate; global $w_name, $w_lvl, $w_gd, $w_pid, $pls, $w_hp, $w_sp, $w_rage, $w_exp, $w_club, $w_att, $w_inf; global $w_wep, $w_wepk, $w_wepe, $w_weps, $w_wepsk; global $arbe, $arbsk, $arhe, $arae, $arfe, $wepk; global $w_artk, $w_arhsk, $w_arbsk, $w_arask, $w_arfsk, $w_artsk; global $hp, $rage, $lvl, $pid, $gd, $name, $inf, $att, $def, $club; global $wepsk, $arhsk, $arask, $arfsk, $artsk, $artk; global $w_type, $w_sNo, $w_killnum, $mhp; global $w_wp, $w_wk, $w_wc, $w_wg, $w_wf, $w_wd, $w_skills, $skills, $skillpoint, $w_skillpoint, $w_rp; include_once GAME_ROOT . './include/game/clubskills.func.php'; //npc_changewep(); $watt = -1; $w_wep_temp = $w_wep; $is_wpg = false; if ((strpos($w_wepk, 'G') == 1 || strpos($w_wepk, 'J') == 1) && $w_wep_kind == 'P') { $watt = round($w_wepe / 5); $is_wpg = true; } $log .= "{$w_name}使用{$w_wep}<span class=\"yellow\">{$attinfo[$w_wep_kind]}</span>你!<br>"; $w_att_key = getatkkey($w_wepsk, $w_arhsk, $w_arbsk, $w_arask, $w_arfsk, $w_artsk, $w_artk, $is_wpg); $def_key = getdefkey($wepsk, $arhsk, $arbsk, $arask, $arfsk, $artsk, $artk); $mdr = $skdr = $sldr = false; if (strpos($w_att_key . $def_key, '-') !== false) { $mdr = true; } //精抽 if (strpos($w_att_key . $def_key, '*') !== false) { $sldr = true; } //魂抽 if (strpos($w_att_key . $def_key, '+') !== false) { $skdr = true; } //技抽 if ($mdr || $sldr || $skdr) { list($wsk, $hsk, $bsk, $ask, $fsk, $tsk, $tk) = array($wepsk, $arhsk, $arbsk, $arask, $arfsk, $artsk, $artk); list($wwsk, $whsk, $wbsk, $wask, $wfsk, $wtsk, $wtk) = array($w_wepsk, $w_arhsk, $w_arbsk, $w_arask, $w_arfsk, $w_artsk, $w_artk); if ($mdr) { $log .= "<span class=\"yellow\">精神抽取使双方的防具属性全部失效!</span><br>"; $hsk = $bsk = $ask = $fsk = $whsk = $wbsk = $wask = $wfsk = ''; } if ($sldr) { $log .= "<span class=\"yellow\">灵魂抽取使双方的武器和饰物属性全部失效!</span><br>"; $wsk = $tsk = $tk = $wwsk = $wtsk = $wtk = ''; } if ($skdr) { $log .= "<span class=\"yellow\">技能抽取使双方的武器熟练度在战斗中大幅下降!</span><br>"; //$bsk = $ask = $fsk = $wbsk = $wask = $wfsk = ''; } $w_att_key = getatkkey($wwsk, $whsk, $wbsk, $wask, $wfsk, $wtsk, $wtk, $is_wpg); $def_key = getdefkey($wsk, $hsk, $bsk, $ask, $fsk, $tsk, $tk); } if (strpos($w_att_key, "X") !== false && $w_type && !$type && rand(1, 100) > 90) { if ($w_wep == '燕返262') { $log .= "<img src=\"img/other/262.png\"><br>"; } $damage = $mhp; $log .= "造成<span class=\"red\">{$damage}</span>点伤害!<br>"; checkdmg($w_name, $name, $damage); $hp = 0; $w_killnum++; include_once GAME_ROOT . './include/state.func.php'; $killmsg = death($w_wep_kind, $w_name, $w_type, $w_wep_temp); $log .= npc_chat($w_type, $w_name, 'kill'); return $damage; } global ${'w_' . $skillinfo[$w_wep_kind]}; $w_add_skill =& ${'w_' . $skillinfo[$w_wep_kind]}; if ($w_club == 18) { $w_wep_skill = round(${'w_' . $skillinfo[$w_wep_kind]} * 0.5 + ($w_wp + $w_wk + $w_wc + $w_wg + $w_wd + $w_wf) * 0.5); } else { $w_wep_skill = ${'w_' . $skillinfo[$w_wep_kind]}; } if ($skdr) { $w_wep_skill = sqrt($w_wep_skill); } if ($watt == -1) { if ($w_wep_kind == 'N') { global $w_wp; $watt = round($w_wep_skill * 2 / 3); } else { $watt = $w_wepe * 2; } } $hitrate = get_hitrate($w_wep_kind, $w_wep_skill, $w_club, $w_inf); $hitrate *= get_clubskill_bonus_hitrate($w_club, $w_skills, 'w_', $club, $skills, ''); $damage_p = get_damage_p($w_rage, $w_att_key, $w_type, $w_name, $w_club); $hit_time = get_hit_time($w_att_key, $w_wep_skill, $hitrate, $w_wep_kind, $w_weps, $infobbs[$w_wep_kind] * get_clubskill_bonus_imfrate($w_club, $w_skills, 'w_', $club, $skills, ''), get_clubskill_bonus_imftime($w_club, $w_skills, 'w_', $club, $skills, ''), $wepimprate[$w_wep_kind] * get_clubskill_bonus_imprate($w_club, $w_skills, 'w_', $club, $skills, ''), $is_wpg, get_clubskill_bonus_hitrate($w_club, $w_skills, 'w_', $club, $skills, '')); if ($hit_time[1] > 0) { if (strpos($w_att_key, 'R') !== false) { //随机伤害无视一切伤害计算 $maxdmg = $mhp > $wepe ? $wepe : $mhp; $damage = rand(1, $maxdmg); $log .= "武器随机造成了<span class=\"red\">{$damage}</span>点伤害!<br>"; } else { $gender_dmg_p = check_gender($w_name, '你', $w_gd, $gd, $w_att_key); if ($gender_dmg_p == 0) { $damage = 1; } else { global $w_att; $w_active = 1 - $active; $attack = $w_att + $watt; $defend = checkdef($def, $arbe + $arhe + $arae + $arfe, $w_att_key); $damage = get_original_dmg('w_', '', $attack, $defend, $w_wep_skill, $w_wep_kind); if ($w_wep_kind == 'F') { if ($sldr) { $log .= "<span class=\"red\">由于灵魂抽取的作用,灵系武器伤害大幅降低了!</span><br>"; } else { $damage = round(($w_wepe + $damage) * get_WF_p('w_', $w_club, $w_wepe)); //get_spell_factor ( 1, $w_club, $w_att_key, $w_sp, $w_wepe ) ); } } if ($w_wep_kind == 'J') { $adddamage = $mhp / 3; if ($adddamage > 20000) { $adddamage = 10000; } $damage += round($w_wepe * 2 / 3 + $adddamage); } checkarb($damage, $w_wep_kind, $w_att_key, $def_key); $damage *= $damage_p; $damage = $damage > 1 ? round($damage) : 1; $damage *= $gender_dmg_p; } if ($wepk == 'WJ') { $log .= "<span class=\"red\">由于你手中的武器过于笨重,受到的伤害大增!真是大快人心啊!</span><br>"; $damage += round($damage * 0.5); } if ($hit_time[1] > 1) { $d_temp = $damage; if ($hit_time[1] == 2) { $dmg_p = 2; } elseif ($hit_time[1] == 3) { $dmg_p = 2.8; } else { $dmg_p = 2.8 + 0.6 * ($hit_time[1] - 3); } //$dmg_p = $hit_time[1] - ($hit_time[1]-1)*0.2; $damage = round($damage * $dmg_p); $log .= "造成{$d_temp}×{$dmg_p}=<span class=\"red\">{$damage}</span>点伤害!<br>"; } else { $log .= "造成<span class=\"red\">{$damage}</span>点伤害!<br>"; } $pdamage = $damage; $damage += get_ex_dmg("你", 1, $w_club, $inf, $w_att_key, $w_wep_kind, $w_wepe, $w_wep_skill, $def_key); $damage = checkdmgdef($damage, $w_att_key, $def_key, 0); //好人卡特别活动 $gm = ceil(count_good_man_card(1) * rand(80, 120) / 100); if ($gm) { $log .= "在你身上的<span class=\"yellow\">好人卡</span>的作用下,你受到的伤害增加了<span class=\"red\">{$gm}</span>点!<br>"; $damage += $gm; } $bonus_dmg = get_clubskill_bonus_dmg_rate($w_club, $w_skills, $club, $skills) * 100; if ($bonus_dmg < 100) { $log .= "<span class=\"yellow\">由于技能效果的作用,伤害下降至" . $bonus_dmg . "%!</span><br>"; $damage = round($damage * $bonus_dmg / 100); } if ($damage != $pdamage) { $log .= "<span class=\"yellow\">造成的总伤害:<span class=\"red\">{$damage}</span>。</span><br>"; } } checkdmg($w_name, $name, $damage); get_dmg_punish($w_name, $damage, $w_hp, $w_att_key); get_inf('你', $hit_time[2], $w_wep_kind); check_KP_wep($w_name, $hit_time[3], $w_wep, $w_wepk, $w_wepe, $w_weps, $w_wepsk); exprgup($w_lvl, $lvl, $w_exp, 0, $rage); $hp -= $damage; if ($hp <= 0) { $tmp_club = $club; $hp = 0; $w_killnum++; $rpup = 20; if ($w_club == 19) { $rpdec = 30; $rpdec += get_clubskill_rp_dec($w_club, $w_skills); $w_rp += round($rpup * (100 - $rpdec) / 100); } else { $w_rp += $rpup; } include_once GAME_ROOT . './include/state.func.php'; $killmsg = death($w_wep_kind, $w_name, $w_type, $w_wep_temp); $log .= npc_chat($w_type, $w_name, 'kill'); if ($tmp_club == 99) { $log .= '<span class="yellow">由于你及时按了BOMB键,你原地满血复活了!</span><br>'; } } } else { $damage = 0; $log .= "但是没有击中!<br>"; } check_GCDF_wep($w_name, $hit_time[0], $w_wep, $w_wep_kind, $w_wepk, $w_wepe, $w_weps, $w_wepsk); addnoise($w_wep_kind, $w_wepsk, $now, $pls, $w_pid, $pid, $w_wep_kind); if ($w_club == 10) { $w_add_skill += 2; } else { $w_add_skill += 1; } return $damage; }
function itemuse($itmn) { global $mode, $log, $nosta, $pid, $name, $state, $now; if ($itmn < 1 || $itmn > 5) { $log .= '此道具不存在,请重新选择。'; $mode = 'command'; return; } global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; if ($itms <= 0 && $itms != $nosta) { $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (strpos($itmk, 'W') === 0) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WN') === 0 || !$wepe) { $wep = $itm; $wepk = $itmk; $wepe = $itme; $weps = $itms; $wepsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "装备了武器 <span class=\"yellow\">{$wep}</span> 。<br>"; } else { $itmt = $wep; $itmkt = $wepk; $itmet = $wepe; $itmst = $weps; $itmskt = $wepsk; $wep = $itm; $wepk = $itmk; $wepe = $itme; $weps = $itms; $wepsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了武器 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$wep}</span> 。<br>"; } } elseif (strpos($itmk, 'D') === 0) { if (strpos($itmk, 'DB') === 0) { global $arb, $arbk, $arbe, $arbs, $arbsk; if (strpos($arbk, 'DN') === 0 || !$arbe) { $arb = $itm; $arbk = $itmk; $arbe = $itme; $arbs = $itms; $arbsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "身体装备了防具 <span class=\"yellow\">{$arb}</span> 。<br>"; } else { $itmt = $arb; $itmkt = $arbk; $itmet = $arbe; $itmst = $arbs; $itmskt = $arbsk; $arb = $itm; $arbk = $itmk; $arbe = $itme; $arbs = $itms; $arbsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "身体脱下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arb}</span> 。<br>"; } } elseif (strpos($itmk, 'DH') === 0) { global $arh, $arhk, $arhe, $arhs, $arhsk; if (!$arhs) { $arh = $itm; $arhk = $itmk; $arhe = $itme; $arhs = $itms; $arhsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "头部装备了防具 <span class=\"yellow\">{$arh}</span> 。<br>"; } else { $itmt = $arh; $itmkt = $arhk; $itmet = $arhe; $itmst = $arhs; $itmskt = $arhsk; $arh = $itm; $arhk = $itmk; $arhe = $itme; $arhs = $itms; $arhsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "头部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arh}</span> 。<br>"; } } elseif (strpos($itmk, 'DA') === 0) { global $ara, $arak, $arae, $aras, $arask; if (!$aras) { $ara = $itm; $arak = $itmk; $arae = $itme; $aras = $itms; $arask = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "腕部装备了防具 <span class=\"yellow\">{$ara}</span> 。<br>"; } else { $itmt = $ara; $itmkt = $arak; $itmet = $arae; $itmst = $aras; $itmskt = $arask; $ara = $itm; $arak = $itmk; $arae = $itme; $aras = $itms; $arask = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "腕部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$ara}</span> 。<br>"; } } elseif (strpos($itmk, 'DF') === 0) { global $arf, $arfk, $arfe, $arfs, $arfsk; if (!$arfs) { $arf = $itm; $arfk = $itmk; $arfe = $itme; $arfs = $itms; $arfsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "足部装备了防具 <span class=\"yellow\">{$arf}</span> 。<br>"; } else { $itmt = $arf; $itmkt = $arfk; $itmet = $arfe; $itmst = $arfs; $itmskt = $arfsk; $arf = $itm; $arfk = $itmk; $arfe = $itme; $arfs = $itms; $arfsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "足部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arf}</span> 。<br>"; } } } elseif (strpos($itmk, 'A') === 0) { global $art, $artk, $arte, $arts, $artsk; if (!$arts) { $art = $itm; $artk = $itmk; $arte = $itme; $arts = $itms; $artsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "装备了饰品 <span class=\"yellow\">{$art}</span> 。<br>"; } else { $itmt = $art; $itmkt = $artk; $itmet = $arte; $itmst = $arts; $itmskt = $artsk; $art = $itm; $artk = $itmk; $arte = $itme; $arts = $itms; $artsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了饰品 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$art}</span> 。<br>"; } } elseif (strpos($itmk, 'HS') === 0) { global $sp, $msp; if ($sp < $msp) { $oldsp = $sp; $sp += $itme; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldsp}</span> 点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的体力不需要恢复。<br>'; } } elseif (strpos($itmk, 'HH') === 0) { global $hp, $mhp; if ($hp < $mhp) { $oldhp = $hp; $hp += $itme; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldhp}</span> 点生命。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命不需要恢复。<br>'; } } elseif (strpos($itmk, 'HB') === 0) { global $hp, $mhp, $sp, $msp; if ($hp < $mhp || $sp < $msp) { $oldsp = $sp; $sp += $itme; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $oldhp = $hp; $hp += $itme; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldhp}</span> 点生命和 <span class=\"yellow\">{$oldhp}</span> 点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命和体力都不需要恢复。<br>'; } } elseif (strpos($itmk, 'P') === 0) { global $lvl, $db, $tablepre, $now, $hp, $inf, $bid; if (strpos($itmk, '2') === 2) { $damage = round($itme * 2); } elseif (strpos($itmk, '1') === 2) { $damage = round($itme * 1.5); } else { $damage = round($itme); } if (strpos($inf, 'p') === false) { $inf .= 'p'; } $hp -= $damage; if ($itmsk) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); $log .= "糟糕,<span class=\"yellow\">{$itm}</span> 中被 <span class=\"yellow\">{$wdata['name']}</span> 掺入了毒药!你受到了 <span class=\"dmg\">{$damage}</span> 点伤害!<br>"; addnews($now, 'poison', $name, $wdata['name'], $itm); } else { $log .= "糟糕,<span class=\"yellow\">{$itm}</span> 中被掺入了毒药!你受到了 <span class=\"dmg\">{$damage}</span> 点伤害!<br>"; } if ($hp <= 0) { if ($itmsk) { $bid = $itmsk; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); /* if($wdata['hp'] > 0){ $expup = round(($wdata['lvl'] - $lvl)/3); $wdata['exp'] += $expup; } */ include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('poison', $wdata['name'], $wdata['type'], $itm); $log .= "你被 <span class=\"red\">" . $wdata['name'] . "</span> 毒死了!"; $log .= "<span class=\"yellow\">{$wdata['name']} 对 你 说:“{$killmsg}”</span><br>"; } else { $bid = 0; include_once GAME_ROOT . './include/state.func.php'; death('poison', '', 0, $itm); $log .= "你被毒死了!"; } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'T') === 0) { global $pls, $exp, $upexp, $wd; $mapfile = GAME_ROOT . "./gamedata/mapitem/{$pls}mapitem.php"; $itemdata = "{$itm},TO,{$itme},1,{$pid},\n"; writeover($mapfile, $itemdata, 'ab'); $log .= "设置了陷阱 <span class=\"red\">{$itm}</span> 。<br>小心,自己也很难发现。<br>"; $exp++; $wd++; if ($exp >= $upexp) { include_once GAME_ROOT . './include/state.func.php'; lvlup($exp, $upexp); } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'GB') === 0) { global $wep, $wepk, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用子弹。<br>'; $mode = 'command'; return; } if ($wepsk == 1) { $bulletnum = 12; } else { $bulletnum = 6; } if ($weps == $nosta) { $weps = 0; } $bullet = $bulletnum - $weps; if ($bullet <= 0) { $log .= "<span class=\"yellow\">{$wep}</span> 的弹匣是满的,不能装弹。"; return; } elseif ($bullet >= $itms) { $bullet = $itms; } $itms -= $bullet; $weps += $bullet; $log .= "使用了<span class=\"red\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 使用次数增加 <span class=\"yellow\">{$bullet}</span> 。<br>"; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'R') === 0) { if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span> 。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; radar($itmsk); $itme--; if ($itme <= 0) { $log .= '雷达的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= '雷达没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'Y') === 0) { if ($itm == '电池') { //功能需要修改,改为选择道具使用YE类型道具可充电 $flag = false; for ($i = 1; $i <= 5; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (${'itm' . $i} == '移动PC') { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "<span class=\"yellow\">{${'itm' . $i}}</span> 已经充电了。"; break; } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } } elseif ($itm == '毒药') { global $cmd; $cmd = '<input type="hidden" name="mode" value="item"><input type="hidden" name="usemode" value="poison"><input type="hidden" name="itmp" value="' . $itmn . '">你想对什么下毒?<br><input type="radio" name="command" id="menu" value="menu" checked><a onclick=sl("menu"); href="javascript:void(0);" >返回</a><br><br>'; for ($i = 1; $i < 6; $i++) { global ${'itmk' . $i}; if (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0) { global ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; $cmd .= '<input type="radio" name="command" id="itm' . $i . '" value="itm' . $i . '"><a onclick=sl("itm' . $i . '"); href="javascript:void(0);" >' . "{${'itm' . $i}}/{${'itme' . $i}}/{${'itms' . $i}}" . '</a><br>'; } } return; } elseif ($itm == '解毒剂') { global $inf, $infinfo; if (strpos($inf, 'p') !== false) { $inf = str_replace('p', '', $inf); $log .= "使用了 <span class=\"red\">{$itm}</span> ,<span class=\"red\">" . $infinfo['p'] . "</span> 状态解除了。<br>"; } else { $log .= "使用了 <span class=\"red\">{$itm}</span> ,但是什么效果也没有。<br>"; } $itms--; } elseif (strpos($itm, '磨刀石') !== false) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'K') == 1) { $dice = rand(0, 49); if ($dice >= 10) { $wepe += $itme; $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 的攻击力变成了 <span class=\"yellow\">{$wepe}</span> 。<br>"; } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 的攻击力变成了<span class=\"red\">{$wepe}</span> 。<br>"; } } $itms--; } else { $log .= '你的武器不是斩系,不能使用磨刀石。<br>'; } } elseif (preg_match("/钉\$/", $itm)) { global $wep, $wepk, $wepe, $weps, $wepsk; if (preg_match("/棍棒\$/", $wep) && $wepk == 'WP') { $dice = rand(0, 49); if ($dice >= 10) { $wepe += $itme; if (strpos($wep, '钉') !== 0) { $wep = '钉' . $wep; } $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 的攻击力变成了 <span class=\"yellow\">{$wepe}</span> 。<br>"; } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 的攻击力变成了<span class=\"red\">{$wepe}</span> 。<br>"; } } $itms--; } else { $log .= '你的武器不是棍棒,不能使用磨刀石。<br>'; } } elseif ($itm == '针线包') { global $arb, $arbk, $arbe, $arbs, $arbsk, $noarb; if ($arb == $noarb || !$arb) { $log .= '你没有装备防具,不能使用针线包。<br>'; } else { $arbe += rand(0, 2) + $itme; $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$arb}</span> 的防御力变成了 <span class=\"yellow\">{$arbe}</span> 。<br>"; $itms--; } } elseif ($itm == '消音器') { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用消音器。<br>'; } elseif (strpos($wepsk, 'S') === false) { $wepsk .= 'S'; $log .= "你给 <span class=\"yellow\">{$wep}</span> 安装了 <span class=\"yellow\">{$itm}</span> 。<br>"; $itms--; } else { $log .= "你的武器已经安装了消音器。<br>"; } } elseif ($itm == '移动PC') { include_once GAME_ROOT . './include/game/item2.func.php'; hack($itmn); } elseif ($itm == '雷达用电池') { $flag = false; for ($i = 1; $i <= 5; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (strpos(${'itm' . $i}, '雷达') !== false && strpos(${'itm' . $i}, '电池') === false) { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "<span class=\"yellow\">{${'itm' . $i}}</span> 已经充电了。"; break; } } if (!$flag) { $log .= '你没有雷达。<br>'; } } elseif ($itm == '御神签') { $log .= "使用了 <span class=\"yellow\">{$itm}</span> 。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; divining(); $itms--; } elseif ($itm == '凸眼鱼') { global $db, $tablepre, $name; $db->query("UPDATE {$tablepre}players SET wepe='0',weps='0',arbe='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',money='0' WHERE hp<=0"); $cnum = $db->affected_rows(); addnews($now, 'corpseclear', $name, $cnum); $log .= "使用了 <span class=\"yellow\">{$itm}</span> 。<br>突然刮起了一阵怪风,把地上的尸体都吹走了!<br>"; $itms--; } elseif ($itm == '天候棒') { global $weather, $wthinfo, $name; $weather = rand(10, 13); include_once GAME_ROOT . './include/system.func.php'; save_gameinfo(); addnews($now, 'wthchange', $name, $weather); $log .= "你转动了几下天候棒。<br>天气突然转变成了 <span class=\"red b\">{$wthinfo[$weather]} !</span><br>"; $itms--; } elseif ($itm == '武器师安雅的奖赏') { global $wep, $wepk, $wepe, $weps, $wepsk, $wp, $wk, $wg, $wc, $wd; if (!$weps || !$wepe) { $log .= '请先装备武器。<br>'; return; } $dice = rand(0, 99); $dice2 = rand(0, 99); $skill = array('WP' => $wp, 'WK' => $wk, 'WG' => $wg, 'WC' => $wc, 'WD' => $wd); arsort($skill); $skill_keys = array_keys($skill); $nowsk = substr($wepk, 0, 2); $maxsk = $skill_keys[0]; if ($skill[$nowsk] != $skill[$maxsk] && $dice < 30) { $wepk = $maxsk; } elseif ($weps != $nosta && $dice2 < 70) { $weps += ceil($wepe / 2); } else { $wepe += ceil($wepe / 2); } addnews($now, 'newwep', $name, $itm, $wep); $itms--; } elseif ($itm == '■DeathNote■') { $mode = 'deathnote'; $log .= '你翻开了■DeathNote■<br>'; return; } elseif ($itm == '游戏解除钥匙') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end3', $name); } elseif ($itm == '奇怪的按钮') { $button_dice = rand(0, 10); if ($button_dice < 4) { $log .= "你按下了 <span class=\"yellow\">{$itm}</span> ,不过好像什么都没有发生!"; } elseif ($button_dice < 8) { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end5', $name); } elseif ($button_dice < 10) { $log .= '呃?好像什么也没发生啊?<br>咦?按钮上的标签写着什么?请勿按按钮?<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '呜哇,按钮爆炸了!<br>'; death('button'); } } elseif ($itm == '装有H173的注射器') { $log .= '你考虑了一会,<br>把袖子卷了起来,给自己注射了H173。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '你失去了知觉。<br>'; death('suiside'); } else { $log .= " <span class=\"yellow\">{$itm}</span> 该如何使用呢?<br>"; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } else { $log .= "你使用了道具 <span class=\"yellow\">{$itm}</span> 。<br>但是什么也没有发生。<br>"; } $mode = 'command'; return; }
function search() { global $log, $pls, $arealist, $areanum, $hack, $plsinfo, $club, $sp, $gamestate, $pose, $weather, $hp; if (array_search($pls, $arealist) <= $areanum && !$hack) { $log .= $plsinfo[$pls] . '是禁区,还是赶快逃跑吧!'; return; } //腕部受伤,20;侦探社,12;正常,15; if (strpos($inf, 'a') !== false) { $schsp = 20; } elseif ($club == 10) { $schsp = 12; } else { $schsp = 15; } if ($sp <= $schsp) { $log .= '体力不足,不能探索,还是先睡会儿吧!'; return; } if ($weather == 13) { $hp--; $log .= "被 <span class=\"blue\">冰雹</span> 击中,导致生命减少了 <span class=\"red\">1</span> 点!<br>"; if ($hp <= 0) { include_once GAME_ROOT . './include/state.func.php'; death('hsmove'); return; } } $sp -= $schsp; $log .= '你仔细搜索着周围的一切。。。<br>'; if ($gamestate >= 40 && $pose != 3) { discover(100); } else { discover(30); } return; }