Esempio n. 1
0
            case FALL_GUY_LEVEL_8:
                $_SESSION['fallguy_level'] = 8;
                User::updateAchievementRank("fall_guy_level", $user->getID());
                break;
            default:
                if (isset($_SESSION['fallguy_level'])) {
                    unset($_SESSION['fallguy_level']);
                }
        }
        //$cashLost = 0;
        $cashLost = calculateMoneyLoss($user->getCash(), $user->getLevel());
        $otherUser->updateUserCash($cashLost);
        $user->updateUserCash($cashLost * -1);
        $user->battleHistory($id, $_SESSION['otherUserID'], $looserDemage, 0, $cashLost);
        unset($_SESSION['bounty']);
    }
}
$_SESSION['userUsedItems'] = $userUsedItems;
$_SESSION['otherUserUsedItems'] = $otherUserUsedItems;
// Level up check
$skillPointsGained = checkLevelUp($user);
if ($skillPointsGained > 0) {
    $_SESSION['levelUp'] = 1;
    $_SESSION['newLevel'] = $user->getLevel();
    $_SESSION['skillPointsGained'] = $skillPointsGained;
}
//include_once 'classes/ConnectionFactory.php';
//ConnectionFactory::printLog();
//$winnerDemage $looserDemage
header("Location: {$serverRoot}battle.php?attack_type=" . $attack_type . "&cash_lost={$cashLost}&winner_demage={$winnerDemage}&looser_demage={$looserDemage}");
exit;
Esempio n. 2
0
 public static function updateFirstBattleData($userID, $cash, $winner_demage, $points, $fistBattleVal = 0, $next_level_experince_points = 0)
 {
     $user = User::getUser($userID);
     //die($user->getAgencySize());
     $agency_params = array();
     //echo "OLD CASH = ".$user->getCash();
     $user->setUserCash($cash);
     //echo "NEW CASH = ".$user->getCash();
     $user->setUserExp($points);
     $agency_params['cash'] = $user->getCash();
     $agency_params['health'] = $user->getHealth() + $winner_demage;
     $agency_params['experience'] = $user->getExperience();
     if ($fistBattleVal == 1) {
         $agency_params['is_first_battle'] = 1;
         checkLevelUp($user);
         /*if($user->getLevel()<4){
         			$agency_params['experience'] = $user->getExperience() + $points;
         			$agency_params['level'] =  $user->getLevel() + 1;
         			$agency_params['next_level_experince_points'] =  $next_level_experince_points;
         		} else {
         			
         		}*/
     }
     $conditions = array();
     $conditions['id'] = $user->getID();
     $success = ConnectionFactory::updateTableRowAbsoluteBasic("users", $agency_params, $conditions);
     return $points;
 }