Esempio n. 1
0
if (!empty($_REQUEST["i"])) {
    $id = $_REQUEST["i"];
} else {
    die("No item specified!");
}
//get item data
$item = DB_GetItem($id);
$d = $item->fetch_assoc();
/*
$thread_id = $d["item_thread_id"];
if($thread_id == 0)
{
	$thread_id = saveThread(0, "User Comments");
	$sql = sprintf("UPDATE item SET item_thread_id = %s WHERE item_id = %s", $thread_id, $id);
	$db = DB_GetConnection();
	$db->query($sql);
	$db->close();
}
*/
$item = buildItemBox($d);
$skin = new skin("item2.skn");
$skin->token("ITEM_NAME", $d["item_name"]);
$skin->token("ITEM_BOX", $item);
$skin->token("ICON_SRC", getIconPath($d["itemdisplay_icon"]));
$skin->addRow("props", "Item ID", $id);
$skin->addRow("props", "Item Level", $d["item_level"]);
$skin->flushRows("props");
//User comments section
//$skin->token("USER_COMMENTS", getThreadHtml($thread_id));
//$skin->token("ADD_COMMENT", getQuickReplyHtml($thread_id));
$skin->dump();
Esempio n. 2
0
$setStamina = 0;
$setSpirit = 0;
$setArmor = 0;
//init set resists
$setResHoly = 0;
$setResArcane = 0;
$setResFire = 0;
$setResFrost = 0;
$setResNature = 0;
$setResShadow = 0;
//items in set
$num_rows = $items->num_rows;
for ($r = 0; $r < $num_rows; $r += 2) {
    for ($r2 = 0; $r2 < 2; $r2++) {
        if ($d = $items->fetch_assoc()) {
            $h[$r2] = buildItemBox($d);
            if (isset($d["item_armor"])) {
                $setArmor = $setArmor + $d["item_armor"];
            }
            if (isset($d["item_statStr"])) {
                $setStrength = $setStrength + $d["item_statStr"];
            }
            if (isset($d["item_statAgi"])) {
                $setAgility = $setAgility + $d["item_statAgi"];
            }
            if (isset($d["item_statSta"])) {
                $setStamina = $setStamina + $d["item_statSta"];
            }
            if (isset($d["item_statInt"])) {
                $setIntellect = $setIntellect + $d["item_statInt"];
            }