Esempio n. 1
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     }
     adr_previous(Adr_town_training_grounds_train_skill_done, adr_character_skills, '');
     break;
 case 'train_charac':
     $template->assign_block_vars('training.train_charac', array());
     $base = $adr_general['training_charac_cost'];
     if (!$board_config['Adr_character_sp_enable']) {
         $lang_points = $board_config['points_name'];
     } else {
         $lang_points = $lang['Adr_character_sp'];
     }
     $template->assign_vars(array('MINING' => $adr_user['character_might'], 'MINING_COST' => $adr_user['character_might'] * $base . ' ' . $lang_points, 'COOKING' => $adr_user['character_intelligence'], 'COOKING_COST' => $adr_user['character_intelligence'] * $base . ' ' . $lang_points, 'STONE' => $adr_user['character_dexterity'], 'STONE_COST' => $adr_user['character_dexterity'] * $base . ' ' . $lang_points, 'FORGE' => $adr_user['character_constitution'], 'FORGE_COST' => $adr_user['character_constitution'] * $base . ' ' . $lang_points, 'BREWING' => $adr_user['character_intelligence'], 'BREWING_COST' => $adr_user['character_intelligence'] * $base . ' ' . $lang_points, 'BLACKSMITHING' => $adr_user['character_intelligence'], 'BLACKSMITHING_COST' => $adr_user['character_intelligence'] * $base . ' ' . $lang_points, 'ENCHANTMENT' => $adr_user['character_intelligence'], 'ENCHANTMENT_COST' => $adr_user['character_intelligence'] * $base . ' ' . $lang_points, 'TRADING' => $adr_user['character_wisdom'], 'TRADING_COST' => $adr_user['character_wisdom'] * $base . ' ' . $lang_points, 'THIEF' => $adr_user['character_charisma'], 'THIEF_COST' => $adr_user['character_charisma'] * $base . ' ' . $lang_points, 'FISHING' => $adr_user['character_wisdom'], 'FISHING_COST' => $adr_user['character_wisdom'] * $base . ' ' . $lang_points, 'LUMBERJACK' => $adr_user['character_might'], 'LUMBERJACK_COST' => $adr_user['character_might'] * $base . ' ' . $lang_points, 'TAILORING' => $adr_user['character_wisdom'], 'TAILORING_COST' => $adr_user['character_wisdom'] * $base . ' ' . $lang_points, 'HERBALISM' => $adr_user['character_wisdom'], 'HERBALISM_COST' => $adr_user['character_wisdom'] * $base . ' ' . $lang_points, 'HUNTING' => $adr_user['character_might'], 'HUNTING_COST' => $adr_user['character_might'] * $base . ' ' . $lang_points, 'ALCHEMY' => $adr_user['character_intelligence'], 'ALCHEMY_COST' => $adr_user['character_intelligence'] * $base . ' ' . $lang_points, 'L_FISHING' => $lang['Adr_character_willpower'], 'L_LUMBERJACK' => $lang['Adr_character_power'], 'L_TAILORING' => $lang['Adr_character_willpower'], 'L_HERBALISM' => $lang['Adr_character_willpower'], 'L_HUNTING' => $lang['Adr_character_power'], 'L_ALCHEMY' => $lang['Adr_character_intelligence'], 'L_MINING' => $lang['Adr_character_power'], 'L_COOKING' => $lang['Adr_character_intelligence'], 'L_STONE' => $lang['Adr_character_agility'], 'L_FORGE' => $lang['Adr_character_endurance'], 'L_ENCHANTMENT' => $lang['Adr_character_intelligence'], 'L_TRADING' => $lang['Adr_character_willpower'], 'L_THIEF' => $lang['Adr_character_charm'], 'L_MA' => $lang['Adr_character_ma'], 'L_MD' => $lang['Adr_character_md'], 'L_NAME' => $lang['Adr_races_name'], 'L_LEVEL' => $lang['Adr_character_level'], 'L_COST' => $lang['Adr_town_training_grounds_train_skill_cost'], 'L_SELECT' => $lang['Select'], 'L_BREWING' => $lang['Adr_character_intelligence'], 'L_BLACKSMITHING' => $lang['Adr_character_intelligence'], 'L_SKILLS' => $lang['Adr_town_training_grounds_train_charac'], 'L_SKILLS_ACTION' => $lang['Adr_town_training_grounds_train_charac_action']));
     break;
 case 'train_charac_action':
     $skill_id = intval($HTTP_POST_VARS['training_charac']);
     if (!$skill_id) {
         adr_previous(Adr_town_training_grounds_train_charac_must, adr_town, "mode=training&sub_mode=train_charac");
     }
     $skill[1] = $adr_user['character_might'];
     $skill[2] = $adr_user['character_dexterity'];
     $skill[3] = $adr_user['character_constitution'];
     $skill[4] = $adr_user['character_intelligence'];
     $skill[5] = $adr_user['character_wisdom'];
     $skill[6] = $adr_user['character_charisma'];
     $skills = $skill[$skill_id];
     $base = $adr_general['training_charac_cost'];
     $price = $skills * $base;
     if (!$board_config['Adr_character_sp_enable']) {
         adr_substract_points($user_id, $price, adr_town, "mode=training&sub_mode=train_charac");
     } else {
         adr_substract_sp($user_id, $price, adr_town, "mode=training&sub_mode=train_charac");
Esempio n. 2
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 if (!$skill_id) {
     adr_previous(Adr_town_training_grounds_train_charac_must, adr_TownMap_Entrainement, "mode=training&sub_mode=train_charac");
 }
 $skill[1] = $adr_user['character_might'];
 $skill[2] = $adr_user['character_dexterity'];
 $skill[3] = $adr_user['character_constitution'];
 $skill[4] = $adr_user['character_intelligence'];
 $skill[5] = $adr_user['character_wisdom'];
 $skill[6] = $adr_user['character_charisma'];
 $skills = $skill[$skill_id];
 $base = $adr_general['training_charac_cost'];
 $price = $skills * $base;
 if (!$board_config['Adr_character_sp_enable']) {
     adr_substract_points($user_id, $price, adr_TownMap_Entrainement, "mode=training&sub_mode=train_charac");
 } else {
     adr_substract_sp($user_id, $price, adr_TownMap_Entrainement, "mode=training&sub_mode=train_charac");
 }
 $skill[1] = 'character_might';
 $skill[2] = 'character_dexterity';
 $skill[3] = 'character_constitution';
 $skill[4] = 'character_intelligence';
 $skill[5] = 'character_wisdom';
 $skill[6] = 'character_charisma';
 $skills = $skill[$skill_id];
 $sql = " UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\tSET {$skills} = {$skills} + 1 \r\n\t\t\t\t\t\t\tWHERE character_id = {$user_id} ";
 if (!$db->sql_query($sql)) {
     message_die(CRITICAL_ERROR, 'Error updating ADR Classes!');
 }
 adr_previous(Adr_town_training_grounds_train_charac_done, adr_character, '');
 break;
 break;