function edit_robot_update_loop_one(&$mmrpg_database_robots, &$temp_battle_rewards, &$temp_battle_settings, &$temp_player_array, &$temp_total_overflow_value, $temp_player_colours, $temp_stat_tokens, $temp_player_token, $temp_player_info, $temp_robot_token, $temp_robot_info, $temp_phase_loop) { // Collect the robot index, rewards, and settings $temp_robot_index = !empty($mmrpg_database_robots[$temp_robot_token]) ? $mmrpg_database_robots[$temp_robot_token] : $temp_robot_info; $temp_robot_rewards = !empty($temp_battle_rewards[$temp_player_token]['player_robots'][$temp_robot_token]) ? $temp_battle_rewards[$temp_player_token]['player_robots'][$temp_robot_token] : array(); $temp_robot_settings = !empty($temp_battle_settings[$temp_player_token]['player_robots'][$temp_robot_token]) ? $temp_battle_settings[$temp_player_token]['player_robots'][$temp_robot_token] : array(); // Collect the robot's level and experience $temp_robot_info['robot_level'] = !empty($temp_robot_rewards['robot_level']) ? $temp_robot_rewards['robot_level'] : 1; $temp_robot_info['robot_experience'] = !empty($temp_robot_rewards['robot_experience']) ? $temp_robot_rewards['robot_experience'] : 0; // Collect the original play and prepare the transfer abilities to them $temp_robot_info['original_player'] = !empty($temp_battle_settings[$temp_player_token]['player_robots'][$temp_robot_token]['original_player']) ? $temp_battle_settings[$temp_player_token]['player_robots'][$temp_robot_token]['original_player'] : $temp_player_token; // Check the robots's stats and collect any overflow from the max $temp_stat_overflow = 0; $temp_stat_total = 0; $temp_stat_values = array(); foreach ($temp_stat_tokens as $stat_token) { // Collect the stats for this level $temp_stat_values[$stat_token]['base'] = MMRPG_SETTINGS_STATS_GET_ROBOTMIN($temp_robot_index['robot_' . $stat_token], $temp_robot_info['robot_level']); $temp_stat_values[$stat_token]['reward'] = !empty($temp_robot_rewards['robot_' . $stat_token]) ? $temp_robot_rewards['robot_' . $stat_token] : 0; $temp_stat_values[$stat_token]['total'] = $temp_stat_values[$stat_token]['base'] + $temp_stat_values[$stat_token]['reward']; $temp_stat_values[$stat_token]['max'] = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($temp_robot_index['robot_' . $stat_token], $temp_robot_info['robot_level']); $temp_stat_values[$stat_token]['overflow'] = $temp_stat_values[$stat_token]['total'] > $temp_stat_values[$stat_token]['max'] ? $temp_stat_values[$stat_token]['total'] - $temp_stat_values[$stat_token]['max'] : 0; $temp_stat_overflow += $temp_stat_values[$stat_token]['overflow']; $temp_stat_total += $temp_stat_values[$stat_token]['total']; } // Update the array with collected stat values $temp_robot_info['robot_stats'] = $temp_stat_values; $temp_robot_info['robot_stats_overflow'] = $temp_stat_overflow; $temp_robot_info['robot_stats_total'] = $temp_stat_total; // Print out the robot array for debug purposes if (EDIT_ROBOT_UPDATES_DEBUG) { echo '<div class="robot_block">'; echo '<strong class="robot_title">' . $temp_robot_token . ' (phase-' . $temp_phase_loop . ') (' . $temp_player_token . ') ' . ($temp_player_token != $temp_robot_info['original_player'] ? '[via-' . $temp_robot_info['original_player'] . ']' : '') . '</strong>'; echo rpg_website::array_to_table(array('robot_level' => $temp_robot_info['robot_level']), true); echo rpg_website::array_to_table(array('robot_stats' => $temp_robot_info['robot_stats']), true); echo rpg_website::array_to_table(array('robot_stats_total' => $temp_robot_info['robot_stats_total']), true); echo rpg_website::array_to_table(array('robot_stats_overflow' => $temp_robot_info['robot_stats_overflow']), true); echo '</div>'; } // Update the parent array with these collected details $temp_player_array[$temp_player_token]['player_robots'][$temp_robot_token] = $temp_robot_info; $temp_total_overflow_value += $temp_robot_info['robot_stats_overflow']; }
public static function print_editor_markup($player_info, $robot_info) { // Define the global variables global $mmrpg_index, $this_current_uri, $this_current_url, $db; global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_abilities; global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count, $first_robot_token, $global_allow_editing; global $key_counter, $player_rewards, $player_ability_rewards, $player_robot_favourites, $player_robot_database, $temp_robot_totals, $player_options_markup, $item_options_markup; global $mmrpg_database_players, $mmrpg_database_abilities, $mmrpg_database_items, $mmrpg_database_fields, $mmrpg_database_types; global $session_token; // Collect values for potentially missing global variables if (!isset($session_token)) { $session_token = rpg_game::session_token(); } // If either fo empty, return error if (empty($player_info)) { return 'error:player-empty'; } if (empty($robot_info)) { return 'error:robot-empty'; } // Collect the approriate database indexes if (empty($mmrpg_database_players)) { $mmrpg_database_players = rpg_player::get_index(true); } if (empty($mmrpg_database_abilities)) { $mmrpg_database_abilities = rpg_ability::get_index(true); } if (empty($mmrpg_database_items)) { $mmrpg_database_items = rpg_item::get_index(true); } if (empty($mmrpg_database_fields)) { $mmrpg_database_fields = rpg_field::get_index(true); } if (empty($mmrpg_database_types)) { $mmrpg_database_types = rpg_type::get_index(); } // Define the quick-access variables for later use $player_token = $player_info['player_token']; $robot_token = $robot_info['robot_token']; if (!isset($first_robot_token)) { $first_robot_token = $robot_token; } // Start the output buffer ob_start(); // Check how many robots this player has and see if they should be able to transfer $counter_player_robots = !empty($player_info['player_robots']) ? count($player_info['player_robots']) : false; $counter_player_missions = rpg_prototype::battles_complete($player_info['player_token']); $allow_player_selector = $allowed_edit_player_count > 1 ? true : false; // Update the robot key to the current counter $robot_key = $key_counter; // Make a backup of the player selector $allow_player_selector_backup = $allow_player_selector; // Collect or define the image size $robot_info['robot_image_size'] = !empty($robot_info['robot_image_size']) ? $robot_info['robot_image_size'] : 40; $robot_image_offset = $robot_info['robot_image_size'] > 40 ? ceil(($robot_info['robot_image_size'] - 40) * 0.5) : 0; $robot_image_size_text = $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; $robot_image_offset_top = -1 * $robot_image_offset; // Collect the robot level and experience $robot_info['robot_level'] = rpg_game::robot_level($player_info['player_token'], $robot_info['robot_token']); $robot_info['robot_experience'] = rpg_game::robot_experience($player_info['player_token'], $robot_info['robot_token']); // Collect the rewards for this robot $robot_rewards = rpg_game::robot_rewards($player_token, $robot_token); // Collect the settings for this robot $robot_settings = rpg_game::robot_settings($player_token, $robot_token); // Collect the database for this robot $robot_database = !empty($player_robot_database[$robot_token]) ? $player_robot_database[$robot_token] : array(); //rpg_game::robot_database($robot_token); // Collect the robot ability core if it exists $robot_ability_core = !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : false; // Check if this robot has the copy shot ability $robot_flag_copycore = $robot_ability_core == 'copy' ? true : false; // Make backups of the robot's original stats before rewards $robot_info['robot_energy_index'] = $robot_info['robot_energy']; $robot_info['robot_weapons_index'] = $robot_info['robot_weapons']; $robot_info['robot_attack_index'] = $robot_info['robot_attack']; $robot_info['robot_defense_index'] = $robot_info['robot_defense']; $robot_info['robot_speed_index'] = $robot_info['robot_speed']; // Collect this robot's ability rewards and add them to the dropdown $robot_ability_rewards = !empty($robot_rewards['robot_abilities']) ? $robot_rewards['robot_abilities'] : array(); $robot_ability_settings = !empty($robot_settings['robot_abilities']) ? $robot_settings['robot_abilities'] : array(); foreach ($robot_ability_settings as $token => $info) { if (empty($robot_ability_rewards[$token])) { $robot_ability_rewards[$token] = $info; } } // If the robot's level is greater than one, apply stat boosts if ($robot_info['robot_level'] > 1) { // Create the temp level by subtracting one (so we don't have level 1 boosts) $temp_level = $robot_info['robot_level'] - 1; // Update the robot energy with a small boost based on experience level $robot_info['robot_energy'] = $robot_info['robot_energy'] + ceil($temp_level * (0.05 * $robot_info['robot_energy'])); // Update the robot attack with a small boost based on experience level $robot_info['robot_attack'] = $robot_info['robot_attack'] + ceil($temp_level * (0.05 * $robot_info['robot_attack'])); // Update the robot defense with a small boost based on experience level $robot_info['robot_defense'] = $robot_info['robot_defense'] + ceil($temp_level * (0.05 * $robot_info['robot_defense'])); // Update the robot speed with a small boost based on experience level $robot_info['robot_speed'] = $robot_info['robot_speed'] + ceil($temp_level * (0.05 * $robot_info['robot_speed'])); } // Make backups of the robot's original stats before rewards $robot_info['robot_energy_base'] = $robot_info['robot_energy']; $robot_info['robot_attack_base'] = $robot_info['robot_attack']; $robot_info['robot_defense_base'] = $robot_info['robot_defense']; $robot_info['robot_speed_base'] = $robot_info['robot_speed']; // Apply any stat rewards for the robot's attack if (!empty($robot_rewards['robot_attack'])) { $robot_info['robot_attack'] += $robot_rewards['robot_attack']; } // Apply any stat rewards for the robot's defense if (!empty($robot_rewards['robot_defense'])) { $robot_info['robot_defense'] += $robot_rewards['robot_defense']; } // Apply any stat rewards for the robot's speed if (!empty($robot_rewards['robot_speed'])) { $robot_info['robot_speed'] += $robot_rewards['robot_speed']; } // Make backups of the robot's original stats before rewards $robot_info['robot_attack_rewards'] = $robot_info['robot_attack'] - $robot_info['robot_attack_base']; $robot_info['robot_defense_rewards'] = $robot_info['robot_defense'] - $robot_info['robot_defense_base']; $robot_info['robot_speed_rewards'] = $robot_info['robot_speed'] - $robot_info['robot_speed_base']; // Only apply player bonuses if the robot is with it's original player //if (!empty($robot_info['original_player']) && $robot_info['original_player'] == $player_info['player_token']){} // Apply stat bonuses to this robot based on its current player's own stats if (true) { // Apply any player special for the robot's attack if (!empty($player_info['player_attack'])) { $robot_info['robot_attack'] += ceil($robot_info['robot_attack'] * ($player_info['player_attack'] / 100)); } // Apply any player special for the robot's defense if (!empty($player_info['player_defense'])) { $robot_info['robot_defense'] += ceil($robot_info['robot_defense'] * ($player_info['player_defense'] / 100)); } // Apply any player special for the robot's speed if (!empty($player_info['player_speed'])) { $robot_info['robot_speed'] += ceil($robot_info['robot_speed'] * ($player_info['player_speed'] / 100)); } } // Make backups of the robot's original stats before rewards $robot_info['robot_attack_player'] = $robot_info['robot_attack'] - $robot_info['robot_attack_rewards'] - $robot_info['robot_attack_base']; $robot_info['robot_defense_player'] = $robot_info['robot_defense'] - $robot_info['robot_defense_rewards'] - $robot_info['robot_defense_base']; $robot_info['robot_speed_player'] = $robot_info['robot_speed'] - $robot_info['robot_speed_rewards'] - $robot_info['robot_speed_base']; // Limit stat digits for display purposes if ($robot_info['robot_energy'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_energy'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_attack'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_attack'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_defense'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_defense'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_speed'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_speed'] = MMRPG_SETTINGS_STATS_MAX; } // Collect the summon count from the session if it exists $robot_info['robot_summoned'] = !empty($robot_database['robot_summoned']) ? $robot_database['robot_summoned'] : 0; // Collect the alt images if there are any that are unlocked $robot_alt_count = 1 + (!empty($robot_info['robot_image_alts']) ? count($robot_info['robot_image_alts']) : 0); $robot_alt_options = array(); if (!empty($robot_info['robot_image_alts'])) { foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) { if ($robot_info['robot_summoned'] < $alt_info['summons']) { continue; } $robot_alt_options[] = $alt_info['token']; } } // Collect the current unlock image token for this robot $robot_image_unlock_current = 'base'; if (!empty($robot_settings['robot_image']) && strstr($robot_settings['robot_image'], '_')) { list($token, $robot_image_unlock_current) = explode('_', $robot_settings['robot_image']); } // Define the offsets for the image tokens based on count $token_first_offset = 2; $token_other_offset = 6; if ($robot_alt_count == 1) { $token_first_offset = 17; } elseif ($robot_alt_count == 3) { $token_first_offset = 10; } // Loop through and generate the robot image display token markup $robot_image_unlock_tokens = ''; $temp_total_alts_count = 0; for ($i = 0; $i < 6; $i++) { $temp_enabled = true; $temp_active = false; if ($i + 1 > $robot_alt_count) { break; } if ($i > 0 && !isset($robot_alt_options[$i - 1])) { $temp_enabled = false; } if ($temp_enabled && $i == 0 && $robot_image_unlock_current == 'base') { $temp_active = true; } elseif ($temp_enabled && $i >= 1 && $robot_image_unlock_current == $robot_alt_options[$i - 1]) { $temp_active = true; } $robot_image_unlock_tokens .= '<span class="token token_' . ($temp_enabled ? 'enabled' : 'disabled') . ' ' . ($temp_active ? 'token_active' : '') . '" style="left: ' . ($token_first_offset + $i * $token_other_offset) . 'px;">•</span>'; $temp_total_alts_count += 1; } $temp_unlocked_alts_count = count($robot_alt_options) + 1; $temp_image_alt_title = ''; if ($temp_total_alts_count > 1) { $temp_image_alt_title = '<strong>' . $temp_unlocked_alts_count . ' / ' . $temp_total_alts_count . ' Outfits Unlocked</strong><br />'; //$temp_image_alt_title .= '<span style="font-size: 90%;">'; $temp_image_alt_title .= '• <span style="font-size: 90%;">' . $robot_info['robot_name'] . '</span><br />'; foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) { if ($robot_info['robot_summoned'] >= $alt_info['summons']) { $temp_image_alt_title .= '• <span style="font-size: 90%;">' . $alt_info['name'] . '</span><br />'; } else { $temp_image_alt_title .= '◦ <span style="font-size: 90%;">???</span><br />'; } } //$temp_image_alt_title .= '</span>'; $temp_image_alt_title = htmlentities($temp_image_alt_title, ENT_QUOTES, 'UTF-8', true); } // Define whether or not this robot has coreswap enabled $temp_allow_coreswap = $robot_info['robot_level'] >= 100 ? true : false; //echo $robot_info['robot_token'].' robot_image_unlock_current = '.$robot_image_unlock_current.' | robot_alt_options = '.implode(',',array_keys($robot_alt_options)).'<br />'; ?> <div class="event event_double event_<?php echo $robot_key == $first_robot_token ? 'visible' : 'hidden'; ?> <?php echo false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy' ? 'event_has_subcore' : ''; ?> " data-token="<?php echo $player_info['player_token'] . '_' . $robot_info['robot_token']; ?> " data-player="<?php echo $player_info['player_token']; ?> " data-robot="<?php echo $robot_info['robot_token']; ?> " data-types="<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] . (!empty($robot_info['robot_core2']) ? '_' . $robot_info['robot_core2'] : '') : 'none'; ?> "> <div class="this_sprite sprite_left event_robot_mugshot" style=""> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <div class="sprite_wrapper robot_type robot_type_<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> " style="width: 33px;"> <div class="sprite_wrapper robot_type robot_type_empty" style="position: absolute; width: 27px; height: 34px; left: 2px; top: 2px;"></div> <div style="left: <?php echo $temp_offset; ?> ; bottom: <?php echo $temp_offset; ?> ; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /mr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _mug robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </div> </div> <?php if (false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy') { ?> <div class="this_sprite sprite_left event_robot_core2 ability_type ability_type_<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> " style="" > <div class="sprite_wrapper" style=""> <?php if ($global_allow_editing) { ?> <a class="robot_core2 <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : ''; ?> " data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " title="Equip Subcore?"> <?php if (!empty($robot_info['robot_core2'])) { ?> <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> -core/il40.png);"></span> <?php } ?> </a> <?php } else { ?> <span class="robot_core2 <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : ''; ?> "> <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> -core/il40.png);"></span> </span> <?php } ?> </div> </div> <?php } ?> <div class="this_sprite sprite_left event_robot_images" style=""> <?php if ($global_allow_editing && !empty($robot_alt_options)) { ?> <a class="robot_image_alts" data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " data-alt-index="base<?php echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : ''; ?> " data-alt-current="<?php echo $robot_image_unlock_current; ?> " data-tooltip="<?php echo $temp_image_alt_title; ?> "> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <span class="sprite_wrapper" style=""> <?php echo $robot_image_unlock_tokens; ?> <div style="left: <?php echo $temp_offset; ?> ; bottom: 0; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /sr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _base robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </span> </a> <?php } else { ?> <span class="robot_image_alts" data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " data-alt-index="base<?php echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : ''; ?> " data-alt-current="<?php echo $robot_image_unlock_current; ?> " data-tooltip="<?php echo $temp_image_alt_title; ?> "> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <span class="sprite_wrapper" style=""> <?php echo $robot_image_unlock_tokens; ?> <div style="left: <?php echo $temp_offset; ?> ; bottom: 0; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /sr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _base robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </span> </span> <?php } ?> </div> <div class="this_sprite sprite_left event_robot_summons" style=""> <div class="robot_summons"> <span class="summons_count"><?php echo $robot_info['robot_summoned']; ?> </span> <span class="summons_label"><?php echo $robot_info['robot_summoned'] == 1 ? 'Summon' : 'Summons'; ?> </span> </div> </div> <div class="this_sprite sprite_left event_robot_favourite" style="" > <?php if ($global_allow_editing) { ?> <a class="robot_favourite <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : ''; ?> " data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " title="Toggle Favourite?">♥</a> <?php } else { ?> <span class="robot_favourite <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : ''; ?> ">♥</span> <?php } ?> </div> <?php // Define the placehodler cells for the empty column in case it's needed ob_start(); ?> <td class="right"> <label style="display: block; float: left; color: #696969;">??? :</label> <span class="robot_stat" style="color: #696969; font-weight: normal;">???</span> </td> <?php $empty_column_placeholder = ob_get_clean(); // Define an array to hold all the data in the left and right columns $left_column_markup = array(); $right_column_markup = array(); // Check to see if the player has unlocked the ability to swap players $temp_player_swap_unlocked = rpg_game::player_unlocked('dr-wily'); // && rpg_prototype::event_unlocked('dr-wily', 'chapter_one_complete'); // If this player has unlocked the ability to let robots swap players if ($temp_player_swap_unlocked) { ob_start(); ?> <td class="player_select_block right"> <?php $player_style = ''; $robot_info['original_player'] = !empty($robot_info['original_player']) ? $robot_info['original_player'] : $player_info['player_token']; if ($player_info['player_token'] != $robot_info['original_player']) { if ($counter_player_robots > 1) { $allow_player_selector = true; } } ?> <?php if ($robot_info['original_player'] != $player_info['player_token']) { ?> <label title="<?php echo 'Transferred from Dr. ' . ucfirst(str_replace('dr-', '', $robot_info['original_player'])); ?> " class="original_player original_player_<?php echo $robot_info['original_player']; ?> " data-tooltip-type="player_type player_type_<?php echo str_replace('dr-', '', $robot_info['original_player']); ?> " style="display: block; float: left; <?php echo $player_style; ?> "><span class="current_player current_player_<?php echo $player_info['player_token']; ?> ">Player</span> :</label> <?php } else { ?> <label class="original_player original_player_<?php echo $robot_info['original_player']; ?> " data-tooltip-type="player_type player_type_<?php echo str_replace('dr-', '', $robot_info['original_player']); ?> " style="display: block; float: left; <?php echo $player_style; ?> "><span class="current_player current_player_<?php echo $player_info['player_token']; ?> ">Player</span> :</label> <?php } ?> <?if($global_allow_editing && $allow_player_selector):?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> "><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $player_info['player_name']; ?> <span class="arrow">∇</span></label></a> <?elseif(!$global_allow_editing && $allow_player_selector):?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> " style="cursor: default; "><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); cursor: default; "><?php echo $player_info['player_name']; ?> </label></a> <?else:?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> " style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $player_info['player_name']; ?> </label></a> <?endif;?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Check to see if the player has unlocked the ability to hold items $temp_item_hold_unlocked = rpg_prototype::event_complete('completed-chapter_dr-cossack_one'); $current_item_token = ''; // If this player has unlocked the ability to let robots hold items if ($temp_item_hold_unlocked) { // Collect the currently held item and token, if available $current_item_token = !empty($robot_info['robot_item']) ? $robot_info['robot_item'] : ''; $current_item_info = !empty($mmrpg_database_items[$current_item_token]) ? $mmrpg_database_items[$current_item_token] : array(); $current_item_name = !empty($current_item_info['ability_name']) ? $current_item_info['ability_name'] : 'No Item'; $current_item_image = !empty($current_item_info['ability_image']) ? $current_item_info['ability_image'] : $current_item_token; $current_item_type = !empty($current_item_info['ability_type']) ? $current_item_info['ability_type'] : 'none'; if (!empty($current_item_info['ability_type2'])) { $current_item_type = $current_item_type != 'none' ? $current_item_type . '_' . $current_item_info['ability_type2'] : $current_item_info['ability_type2']; } if (empty($current_item_info)) { $current_item_token = ''; $current_item_image = 'ability'; } ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Item:</label> <?php if ($global_allow_editing) { ?> <a title="Change Item?" class="item_name type <?php echo $current_item_type; ?> "><label style="background-image: url(i/a/<?php echo $current_item_image; ?> /il40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $current_item_name; ?> <span class="arrow">∇</span></label></a> <?php } else { ?> <a class="item_name type <?php echo $current_item_type; ?> " style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/a/<?php echo $current_item_image; ?> /il40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $current_item_name; ?> </label></a> <?php } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the weakness if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Weaknesses :</label> <?php if (!empty($robot_info['robot_weaknesses'])) { $temp_string = array(); foreach ($robot_info['robot_weaknesses'] as $robot_weakness) { $temp_string[] = '<span class="robot_weakness robot_type robot_type_' . (!empty($robot_weakness) ? $robot_weakness : 'none') . '">' . $mmrpg_database_types[$robot_weakness]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_weakness">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the resistance if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Resistances :</label> <?php if (!empty($robot_info['robot_resistances'])) { $temp_string = array(); foreach ($robot_info['robot_resistances'] as $robot_resistance) { $temp_string[] = '<span class="robot_resistance robot_type robot_type_' . (!empty($robot_resistance) ? $robot_resistance : 'none') . '">' . $mmrpg_database_types[$robot_resistance]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_resistance">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the affinity if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Affinities :</label> <?php if (!empty($robot_info['robot_affinities'])) { $temp_string = array(); foreach ($robot_info['robot_affinities'] as $robot_affinity) { $temp_string[] = '<span class="robot_affinity robot_type robot_type_' . (!empty($robot_affinity) ? $robot_affinity : 'none') . '">' . $mmrpg_database_types[$robot_affinity]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_affinity">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the immunity if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Immunities :</label> <?php if (!empty($robot_info['robot_immunities'])) { $temp_string = array(); foreach ($robot_info['robot_immunities'] as $robot_immunity) { $temp_string[] = '<span class="robot_immunity robot_type robot_type_' . (!empty($robot_immunity) ? $robot_immunity : 'none') . '">' . $mmrpg_database_types[$robot_immunity]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_immunity">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the level if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Level :</label> <?php if ($robot_info['robot_level'] >= 100) { ?> <a data-tooltip-align="center" data-tooltip="<?php echo htmlentities('Congratulations! ' . $robot_info['robot_name'] . ' has reached Level 100!<br /> <span style="font-size: 90%;">Stat bonuses will now be awarded immediately when this robot lands the finishing blow on a target! Try to max out each stat to its full potential!</span>', ENT_QUOTES, 'UTF-8'); ?> " class="robot_stat robot_type_electric"><?php echo $robot_info['robot_level']; ?> <span>★</span></a> <?php } else { ?> <span class="robot_stat robot_level_reset robot_type_<?php echo !empty($robot_rewards['flags']['reached_max_level']) ? 'electric' : 'none'; ?> "><?php echo !empty($robot_rewards['flags']['reached_max_level']) ? '<span>★</span>' : ''; ?> <?php echo $robot_info['robot_level']; ?> </span> <?php } ?> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the experience if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Experience :</label> <?php if ($robot_info['robot_level'] >= MMRPG_SETTINGS_LEVEL_MAX) { ?> <span class="robot_stat robot_type_cutter">∞ / ∞</span> <?php } else { ?> <span class="robot_stat"><?php echo $robot_info['robot_experience']; ?> / <?php echo rpg_prototype::calculate_experience_required($robot_info['robot_level']); ?> </span> <?php } ?> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the energy if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Energy :</label> <span class="robot_stat robot_type robot_type_energy" style="padding: 0 6px; margin-right: 3px;"><?php echo MMRPG_SETTINGS_STATS_GET_ROBOTMIN($robot_info['robot_energy_index'], $robot_info['robot_level']); ?> <span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> LE</span></span> <span class="robot_stat robot_type robot_type_weapons" style="padding: 0 6px;"><?php echo $robot_info['robot_weapons_index']; ?> <span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> WE</span></span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the attack if (true) { ob_start(); ?> <td class="right"> <?php // Print out the ATTACK stat $temp_stat = 'attack'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the defense if (true) { ob_start(); ?> <td class="right"> <?php // Print out the DEFENSE stat $temp_stat = 'defense'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the speed if (true) { ob_start(); ?> <td class="right"> <?php // Print out the SPEED stat $temp_stat = 'speed'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } ?> <div class="header header_left robot_type robot_type_<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> " style="margin-right: 0;"> <span class="title robot_type"><?php echo $robot_info['robot_name']; ?> </span> <span class="core robot_type"> <span class="wrap"><span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> -core/il40.png);"></span></span> <span class="text"><?php echo !empty($robot_info['robot_core']) ? ucfirst($robot_info['robot_core']) : 'Neutral'; ?> Core</span> </span> </div> <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;"> <table class="full" style="margin-bottom: 5px;"> <colgroup> <col width="64%" /> <col width="1%" /> <col width="35%" /> </colgroup> <tbody> <tr> <?php if (!empty($left_column_markup[0])) { echo $left_column_markup[0]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[0])) { echo $right_column_markup[0]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[1])) { echo $left_column_markup[1]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[1])) { echo $right_column_markup[1]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[2])) { echo $left_column_markup[2]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[2])) { echo $right_column_markup[2]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[3])) { echo $left_column_markup[3]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[3])) { echo $right_column_markup[3]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[4])) { echo $left_column_markup[4]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[4])) { echo $right_column_markup[4]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[5])) { echo $left_column_markup[5]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[5])) { echo $right_column_markup[5]; } else { echo $empty_column_placeholder; } ?> </tr> </tbody> </table> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <?/*<label style="display: block; float: left; font-size: 12px;">Abilities :</label>*/?> <?php // Loop through all the abilities collected by the player and collect IDs $allowed_ability_ids = array(); if (!empty($player_ability_rewards)) { foreach ($player_ability_rewards as $ability_token => $ability_info) { if (empty($ability_info['ability_token'])) { continue; } elseif ($ability_info['ability_token'] == '*') { continue; } elseif ($ability_info['ability_token'] == 'ability') { continue; } elseif (!isset($mmrpg_database_abilities[$ability_info['ability_token']])) { continue; } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) { continue; } $ability_info['ability_id'] = $mmrpg_database_abilities[$ability_info['ability_token']]['ability_id']; $allowed_ability_ids[] = $ability_info['ability_id']; } } ?> <div class="ability_container" data-compatible="<?php echo implode(',', $allowed_ability_ids); ?> "> <?php // Sort the player ability index based on ability number uasort($player_ability_rewards, array('rpg_functions', 'abilities_sort_for_editor')); // Sort the robot ability index based on ability number sort($robot_ability_rewards); // Collect the ability reward options to be used on all selects $ability_rewards_options = $global_allow_editing ? rpg_ability::print_editor_options_list_markup($player_ability_rewards, $robot_ability_rewards, $player_info, $robot_info) : ''; // Loop through the robot's current abilities and list them one by one $empty_ability_counter = 0; if (!empty($robot_info['robot_abilities'])) { $temp_string = array(); $temp_inputs = array(); $ability_key = 0; // DEBUG //echo 'robot-ability:'; foreach ($robot_info['robot_abilities'] as $robot_ability) { if (empty($robot_ability['ability_token'])) { continue; } elseif ($robot_ability['ability_token'] == '*') { continue; } elseif ($robot_ability['ability_token'] == 'ability') { continue; } elseif (!isset($mmrpg_database_abilities[$robot_ability['ability_token']])) { continue; } elseif ($ability_key > 7) { continue; } $ability_token = $robot_ability['ability_token']; $this_ability = rpg_ability::parse_index_info($mmrpg_database_abilities[$ability_token]); if (empty($ability_token) || empty($this_ability)) { continue; } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) { continue; } $temp_select_markup = rpg_ability::print_editor_select_markup($ability_rewards_options, $player_info, $robot_info, $this_ability, $ability_key); $temp_string[] = $temp_select_markup; $ability_key++; } if ($ability_key <= 7) { for ($ability_key; $ability_key <= 7; $ability_key++) { $empty_ability_counter++; if ($empty_ability_counter >= 2) { $empty_ability_disable = true; } else { $empty_ability_disable = false; } //$temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $ability_rewards_options); $this_ability_title_html = '<label>-</label>'; //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; } $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="" title="" data-tooltip="">' . $this_ability_title_html . '</a>'; } } } else { for ($ability_key = 0; $ability_key <= 7; $ability_key++) { $empty_ability_counter++; if ($empty_ability_counter >= 2) { $empty_ability_disable = true; } else { $empty_ability_disable = false; } //$temp_select_options = str_replace('value=""', 'value="" selected="selected"', $ability_rewards_options); $this_ability_title_html = '<label>-</label>'; //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; } $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_ability_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; ?> </div> </td> </tr> </tbody> </table> </div> </div> <?php $key_counter++; // Return the backup of the player selector $allow_player_selector = $allow_player_selector_backup; // Collect the outbut buffer contents $this_markup = trim(ob_get_clean()); // Return the generated markup return $this_markup; }