__construct() public méthode

Command constructor.
public __construct ( RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null )
$client Slack\RealTimeClient The Slack API client.
$gameManager Slackwolf\Game\GameManager The game manager.
$message Slackwolf\Message\Message The message object.
$args array
 /**
  * {@inheritdoc}
  *
  * Constructs a new Vote command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if ($this->channel[0] == 'D') {
         throw new Exception("You may not !vote privately.");
     }
     if (count($this->args) < 1) {
         throw new InvalidArgumentException("Must specify a player");
     }
     if (!$this->game) {
         throw new Exception("No game in progress.");
     }
     if ($this->game->getState() != GameState::DAY) {
         throw new Exception("Voting occurs only during the day.");
     }
     // Voter should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         throw new Exception("Can't vote if dead.");
     }
     $this->args[0] = UserIdFormatter::format($this->args[0], $this->game->getOriginalPlayers());
     // Person player is voting for should also be alive
     if (!$this->game->isPlayerAlive($this->args[0]) && $this->args[0] != 'noone' && $this->args[0] != 'clear') {
         echo 'not found';
         throw new Exception("Voted player not found in game.");
     }
 }
 /**
  * {@inheritdoc}
  *
  * Constructs a new Start command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if ($this->channel[0] == 'D') {
         throw new Exception("Can't start a game by direct message.");
     }
 }
 /**
  * TODO Finish Documentation
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if ($this->channel[0] == 'D') {
         throw new Exception("Can't initiate a new game lobby by direct message.");
     }
 }
 /**
  * {@inheritdoc}
  *
  * Constructs a new SetOption command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if (count($this->args) > 1) {
         //Attempt to change an option detected
         $this->gameManager->optionsManager->setOptionValue($this->args, true);
     }
 }
 /**
  * {@inheritdoc}
  *
  * Constructs a new Kill command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null)
 {
     parent::__construct($client, $gameManager, $message, $args);
     $client = $this->client;
     if ($this->channel[0] != 'D') {
         throw new Exception("You may only !kill privately.");
     }
     if (count($this->args) < 2) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Invalid command. Usage: !kill #channel @user", $channel);
         });
         throw new InvalidArgumentException("Not enough arguments");
     }
     $client = $this->client;
     $channelId = null;
     $channelName = "";
     if (strpos($this->args[0], '#C') !== false) {
         $channelId = ChannelIdFormatter::format($this->args[0]);
     } else {
         if (strpos($this->args[0], '#') !== false) {
             $channelName = substr($this->args[0], 1);
         } else {
             $channelName = $this->args[0];
         }
     }
     if ($channelId != null) {
         $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) {
             $channelId = $channel->getId();
         }, function (Exception $e) {
             // Do nothing
         });
     }
     if ($channelId == null) {
         $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) {
             $channelId = $channel->getId();
         }, function (Exception $e) {
             // Do nothing
         });
     }
     if ($channelId == null) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) use($client) {
             $this->client->send(":warning: Invalid channel specified. Usage: !kill #channel @user", $dmc);
         });
         throw new InvalidArgumentException();
     }
     $this->game = $this->gameManager->getGame($channelId);
     if (!$this->game) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: No game in progress.", $channel);
         });
         throw new Exception("No game in progress.");
     }
     $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers());
 }
 /**
  * {@inheritdoc}
  *
  * Constructs a new Join command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if ($this->channel[0] == 'D') {
         throw new Exception("Can't join a game lobby by direct message.");
     }
     if (!$this->game) {
         throw new Exception("No game in progress.");
     }
     if ($this->game->getState() != GameState::LOBBY) {
         throw new Exception("Game in progress is not in lobby state.");
     }
 }
 /**
  * {@inheritdoc}
  *
  * Constructs a new Shoot command.
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, array $args = null)
 {
     parent::__construct($client, $gameManager, $message, $args);
     $client = $this->client;
     if (!$this->game) {
         throw new Exception("No game in progress.");
     }
     if (!$this->game->hunterNeedsToShoot) {
         $this->gameManager->sendMessageToChannel($this->game, ":warning: Invalid !shoot command.");
         throw new Exception("Hunter cant shoot yet.");
     }
     if ($this->channel[0] == 'D') {
         $this->gameManager->sendMessageToChannel($this->game, "Please !shoot in the public channel.");
         throw new Exception("You may not !shoot privately.");
     }
     if (count($this->args) < 1) {
         $this->gameManager->sendMessageToChannel($this->game, "Please target a player using !shoot @player");
         throw new InvalidArgumentException("Must specify a player");
     }
     $this->args[0] = UserIdFormatter::format($this->args[0], $this->game->getOriginalPlayers());
 }
 /**
  * TODO Finish Documentation
  */
 public function __construct(RealTimeClient $client, GameManager $gameManager, Message $message, $args)
 {
     parent::__construct($client, $gameManager, $message, $args);
     if ($this->channel[0] != 'D') {
         throw new Exception("You may only !see from a DM.");
     }
     if (count($this->args) < 2) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: Not enough arguments. Usage: !see #channel @user", $dmc);
         });
         throw new InvalidArgumentException();
     }
     $channelId = NULL;
     $channelName = "";
     if (strpos($this->args[0], '#C') !== FALSE) {
         $channelId = ChannelIdFormatter::format($this->args[0]);
     } else {
         if (strpos($this->args[0], '#') !== FALSE) {
             $channelName = substr($this->args[0], 1);
         } else {
             $channelName = $this->args[0];
         }
     }
     if ($channelId != NULL) {
         $this->client->getChannelById($channelId)->then(function (ChannelInterface $channel) use(&$channelId) {
             $channelId = $channel->getId();
         }, function (Exception $e) {
             // Do nothing
         });
     }
     if ($channelId == NULL) {
         $this->client->getGroupByName($channelName)->then(function (ChannelInterface $channel) use(&$channelId) {
             $channelId = $channel->getId();
         }, function (Exception $e) {
             // Do nothing
         });
     }
     if ($channelId == NULL) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: Invalid channel specified. Usage: !see #channel @user", $dmc);
         });
         throw new InvalidArgumentException();
     }
     $this->game = $this->gameManager->getGame($channelId);
     $this->gameId = $channelId;
     if (!$this->game) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: Could not find a running game on the specified channel.", $dmc);
         });
         throw new InvalidArgumentException();
     }
     $this->args[1] = UserIdFormatter::format($this->args[1], $this->game->getOriginalPlayers());
     $this->chosenUserId = $this->args[1];
     $player = $this->game->getPlayerById($this->userId);
     if (!$player) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: Could not find you in the game you specified.", $dmc);
         });
         throw new InvalidArgumentException();
     }
     // Player should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) {
             $this->client->send(":warning: You aren't alive in the specified channel.", $channel);
         });
         throw new Exception("Can't See if dead.");
     }
     if ($player->role != Role::SEER) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: You aren't a seer in the specified game.", $dmc);
         });
         throw new Exception("Player is not the seer but is trying to see.");
     }
     if (!in_array($this->game->getState(), [GameState::FIRST_NIGHT, GameState::NIGHT])) {
         throw new Exception("Can only See at night.");
     }
     if ($this->game->seerSeen()) {
         $this->client->getDMById($this->channel)->then(function (DirectMessageChannel $dmc) {
             $this->client->send(":warning: You may only see once each night.", $dmc);
         });
         throw new Exception("You may only see once each night.");
     }
 }