public function onActivate(Item $item, Player $player = \null)
 {
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3 | ~$this->meta & 0x4;
     $this->getLevel()->setBlock($this, $this, \true);
     return \true;
 }
Exemple #2
1
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $directions = [0 => 1, 1 => 3, 2 => 0, 3 => 2];
     if ($player !== null) {
         $this->meta = $directions[$player->getDirection() & 0x3];
     }
     if ($fy > 0.5 and $face !== self::SIDE_UP or $face === self::SIDE_DOWN) {
         $this->meta |= 0b100;
         //top half of block
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
 public function spawnDiscourager()
 {
     $dir = $this->player->getDirectionVector();
     if ($this->player->pitch > 45 or $this->player->pitch < -45) {
         $face = 0;
         // y
     } else {
         $face = self::$conversionTable[$this->player->getDirection()];
     }
     $center = $this->player->subtract($dir->multiply($this->main->getDistance()))->add(0, $this->player->eyeHeight)->floor();
     $l = $this->player->getLevel();
     if ($face === self::Y) {
         $this->overridenBlocks = [$l->getBlock($center->add(1, 0, 1)), $l->getBlock($center->add(1, 0, 0)), $l->getBlock($center->add(1, 0, -1)), $l->getBlock($center->add(0, 0, 1)), $l->getBlock($center), $l->getBlock($center->add(0, 0, -1)), $l->getBlock($center->add(-1, 0, 1)), $l->getBlock($center->add(-1, 0, 0)), $l->getBlock($center->add(-1, 0, -1))];
     } elseif ($face === self::X) {
         $this->overridenBlocks = [$l->getBlock($center->add(0, 1, 1)), $l->getBlock($center->add(0, 1, 0)), $l->getBlock($center->add(0, 1, -1)), $l->getBlock($center->add(0, 0, 1)), $l->getBlock($center), $l->getBlock($center->add(0, 0, -1)), $l->getBlock($center->add(0, -1, 1)), $l->getBlock($center->add(0, -1, 0)), $l->getBlock($center->add(0, -1, -1))];
     } elseif ($face === self::Z) {
         $this->overridenBlocks = [$l->getBlock($center->add(1, 1, 0)), $l->getBlock($center->add(1, 0, 0)), $l->getBlock($center->add(1, -1, 0)), $l->getBlock($center->add(0, 1, 0)), $l->getBlock($center), $l->getBlock($center->add(0, -1, 0)), $l->getBlock($center->add(-1, 1, 0)), $l->getBlock($center->add(-1, 0, 0)), $l->getBlock($center->add(-1, -1, 0))];
     }
     foreach ($this->overridenBlocks as $b) {
         $pk = new UpdateBlockPacket();
         $pk->x = $b->x;
         $pk->y = $b->y;
         $pk->z = $b->z;
         $pk->block = $this->main->getBlockType()->getId();
         $pk->meta = $this->main->getBlockType()->getDamage();
         $this->player->dataPacket($pk);
     }
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
     $this->getLevel()->setBlock($block, $this, true);
     return true;
 }
Exemple #5
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $direction = ($player !== null ? $player->getDirection() : 0) & 0x3;
     $this->meta = $this->meta & 0xc | $direction;
     $this->getLevel()->setBlock($block, $this, true, true);
     $this->getLevel()->addSound(new AnvilFallSound($this));
 }
Exemple #6
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $pitch = $player->getPitch();
         if (abs($pitch) >= 45) {
             if ($pitch < 0) {
                 $f = 0;
             } else {
                 $f = 1;
             }
         } else {
             $f = $player->getDirection() + 2;
         }
     } else {
         $f = 0;
     }
     $faces = [0 => 0, 1 => 1, 2 => 4, 3 => 2, 4 => 5, 5 => 3];
     $this->meta = $faces[$f];
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::DROPPER), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
     $nbt->Items->setTagType(NBT::TAG_Compound);
     if ($item->hasCustomName()) {
         $nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
     }
     if ($item->hasCustomBlockData()) {
         foreach ($item->getCustomBlockData() as $key => $v) {
             $nbt->{$key} = $v;
         }
     }
     Tile::createTile(Tile::DROPPER, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     return true;
 }
Exemple #7
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3];
     $chest = null;
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
     for ($side = 2; $side <= 5; ++$side) {
         if (($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)) {
             continue;
         } elseif (($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)) {
             continue;
         }
         $c = $this->getSide($side);
         if ($c instanceof Chest and $c->getDamage() === $this->meta) {
             $tile = $this->getLevel()->getTile($c);
             if ($tile instanceof TileChest and !$tile->isPaired()) {
                 $chest = $tile;
                 break;
             }
         }
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new Compound(false, [new Enum("Items", []), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
     $nbt->Items->setTagType(NBT::TAG_Compound);
     $tile = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     if ($chest instanceof TileChest and $tile instanceof TileChest) {
         $chest->pairWith($tile);
         $tile->pairWith($chest);
     }
     return true;
 }
Exemple #8
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
 {
     $faces = [0 => 0, 1 => 1, 2 => 0, 3 => 1];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
     //for($side = 2; $side <= 5; ++$side){}
     $this->getLevel()->setBlock($block, $this, \true, \true);
     return \true;
 }
Exemple #9
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($this->id === self::ANVIL) {
         $this->meta = ($player instanceof Player ? $player->getDirection() : 0) + $this->meta;
     }
     $ret = $this->getLevel()->setBlock($this, $this, true, true);
     return $ret;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->isTransparent() === false) {
         $faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3];
         $damage = $this->getDamage();
         $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x4;
         if ($damage >= 0 && $damage <= 3) {
             $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
         } elseif ($damage >= 4 && $damage <= 7) {
             $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x4;
         } elseif ($damage >= 8 && $damage <= 11) {
             $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x8;
         }
         $this->getLevel()->setBlock($block, $this, true);
         return true;
     }
     return false;
 }
Exemple #12
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->isTransparent() === false) {
         $faces = [3 => 3, 2 => 4, 4 => 2, 5 => 1];
         if ($face === 0) {
             $to = $player instanceof Player ? $player->getDirection() : 0;
             $this->meta = $to ^ 0x1 === 0x1 ? 0 : 7;
         } elseif ($face === 1) {
             $to = $player instanceof Player ? $player->getDirection() : 0;
             $this->meta = $to ^ 0x1 === 0x1 ? 6 : 5;
         } else {
             $this->meta = $faces[$face];
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
 public function onRun(array $args, Player $player)
 {
     if (!isset($args[0])) {
         return self::WRONG_USE;
     }
     $center = $player->floor();
     $level = $player->getLevel();
     $radius = floatval(array_shift($args));
     $height = (int) array_shift($args);
     $axis = WorldEditArt::directionNumber2Array($player->getDirection());
     while (count($args) > 0) {
         $arg = array_shift($args);
         switch ($arg) {
             case "a":
             case "anchor":
                 $anchor = $this->getMain()->getAnchor($player);
                 if (!$anchor instanceof Position) {
                     return self::NO_ANCHOR;
                 }
                 $center = $anchor->floor();
                 break;
             case "d":
                 $d = array_shift($args);
                 switch (strtolower($d)) {
                     case "m":
                     case "me":
                         break;
                     case "u":
                     case "up":
                         $axis = [CylinderSpace::Y, CylinderSpace::PLUS];
                         break;
                     case "d":
                     case "down":
                         $axis = [CylinderSpace::Y, CylinderSpace::MINUS];
                         break;
                     case "l":
                     case "left":
                         $axis = WorldEditArt::directionNumber2Array(WorldEditArt::rotateDirectionNumberClockwise($player->getDirection(), 3));
                         break;
                     case "r":
                     case "right":
                         $axis = WorldEditArt::directionNumber2Array(WorldEditArt::rotateDirectionNumberClockwise($player->getDirection(), 1));
                         break;
                     case "b":
                     case "back":
                         $axis = WorldEditArt::directionNumber2Array(WorldEditArt::rotateDirectionNumberClockwise($player->getDirection(), 2));
                         break;
                 }
                 break;
         }
     }
     $center = Position::fromObject($center, $level);
     $space = new CylinderSpace($axis[0], $radius, $center, $height * $axis[1]);
     $this->getMain()->setSelection($player, $space);
     return "Your selection is now {$space}.";
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->isTransparent() === false) {
         $faces = [2 => 3, 3 => 0, 0 => 1, 1 => 2];
         $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::FURNACE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
     $nbt->Items->setTagType(NBT::TAG_Compound);
     Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     return true;
 }
Exemple #16
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(0);
     if ($down->getId() === self::AIR) {
         return false;
     }
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3;
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
Exemple #17
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(0);
     if ($down->isTransparent() && !($down instanceof Slab && ($down->meta & 0x8) === 0x8) || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
         return false;
     }
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     if ($player != null) {
         // interesting for snow golem AND iron golem (this can be the body)
         $firstBlock = $this->getLevel()->getBlock($block->add(0, -1, 0));
         $secondBlock = $this->getLevel()->getBlock($block->add(0, -2, 0));
         // interesting for iron golem (checking arms and air beyond the feet)
         $armBlock1 = $this->getLevel()->getBlock($block->add(0, -1, -1));
         // arm 1
         $armBlock2 = $this->getLevel()->getBlock($block->add(0, -1, 1));
         // arm2
         $airBlock1 = $this->getLevel()->getBlock($block->add(0, -2, -1));
         // beneath arms
         $airBlock2 = $this->getLevel()->getBlock($block->add(0, -2, 1));
         // beneath arms
         // we've to test in all 3d!
         $armBlock3 = $this->getLevel()->getBlock($block->add(-1, -1, 0));
         // arm 1
         $armBlock4 = $this->getLevel()->getBlock($block->add(1, -1, 0));
         // arm2
         $airBlock3 = $this->getLevel()->getBlock($block->add(-1, -2, 0));
         // beneath arms
         $airBlock4 = $this->getLevel()->getBlock($block->add(1, -2, 0));
         // beneath arms
         // $player->getServer()->getLogger()->debug("[1st:$firstBlock] [2nd:$secondBlock] [arm1:$armBlock1] [arm2:$armBlock2] [arm3:$armBlock3] [arm4:$armBlock4] [air1:$airBlock1] [air2:$airBlock2] [air3:$airBlock3] [air4:$airBlock4]");
         if ($firstBlock->getId() === Item::SNOW_BLOCK && $secondBlock->getId() === Item::SNOW_BLOCK) {
             //Block match snowgolem
             $this->getLevel()->setBlock($block, new Air());
             $this->getLevel()->setBlock($firstBlock, new Air());
             $this->getLevel()->setBlock($secondBlock, new Air());
             $snowGolem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
             $snowGolem->spawnToAll();
         } elseif ($firstBlock->getId() === Item::IRON_BLOCK && $secondBlock->getId() === Item::IRON_BLOCK) {
             // possible iron golem
             if ($armBlock1->getId() === Item::IRON_BLOCK && $armBlock2->getId() === Item::IRON_BLOCK && $airBlock1->getId() === Item::AIR && $airBlock2->getId() === Item::AIR || $armBlock3->getId() === Item::IRON_BLOCK && $armBlock4->getId() === Item::IRON_BLOCK && $airBlock3->getId() === Item::AIR && $airBlock4->getId() === Item::AIR) {
                 $this->getLevel()->setBlock($block, new Air());
                 $this->getLevel()->setBlock($firstBlock, new Air());
                 $this->getLevel()->setBlock($secondBlock, new Air());
                 $this->getLevel()->setBlock($armBlock1, new Air());
                 $this->getLevel()->setBlock($armBlock2, new Air());
                 $this->getLevel()->setBlock($armBlock3, new Air());
                 $this->getLevel()->setBlock($armBlock4, new Air());
                 $ironGolem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
                 $ironGolem->spawnToAll();
             }
         }
     }
     return true;
 }
Exemple #19
0
 public function onActivate(Item $item, Player $player = null)
 {
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     if ($player !== null) {
         $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3 | ~$this->meta & 0x4;
     } else {
         $this->meta ^= 0x4;
     }
     $this->getLevel()->setBlock($this, $this, true);
     $this->level->addSound(new DoorSound($this));
     return true;
 }
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $this->getSide(0);
     if ($down->isTransparent() === false) {
         if ($face === 0 || $face === 1) {
             $to = $player instanceof Player ? $player->getDirection() : 0;
             $this->meta = $to ^ 0x1 === 0x1 ? 0 : 1;
         }
         $this->getLevel()->setBlock($block, Block::get(Item::POWERED_RAIL, $this->meta), true, true);
         return true;
     }
     return false;
 }
Exemple #21
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $this->getSide(0);
     if ($down->isTransparent() === false) {
         $faces = [0 => 3, 1 => 4, 2 => 2, 3 => 5];
         $d = $player instanceof Player ? $player->getDirection() : 0;
         $next = $this->getSide($faces[($d + 3) % 4]);
         $downNext = $this->getSide(0);
         if ($next->canBeReplaced() === true and $downNext->isTransparent() === false) {
             $meta = ($d + 3) % 4 & 0x3;
             $this->getLevel()->setBlock($block, Block::get($this->id, $meta), true, true);
             $this->getLevel()->setBlock($next, Block::get($this->id, $meta | 0x8), true, true);
             return true;
         }
     }
     return false;
 }
Exemple #22
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new CompoundTag("", [new ListTag("Items", []), new StringTag("id", Tile::FURNACE), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z)]);
     $nbt->Items->setTagType(NBT::TAG_Compound);
     if ($item->hasCustomName()) {
         $nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
     }
     if ($item->hasCustomBlockData()) {
         foreach ($item->getCustomBlockData() as $key => $v) {
             $nbt->{$key} = $v;
         }
     }
     Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     return true;
 }
Exemple #23
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     if ($player != null) {
         $firstBlock = $this->getLevel()->getBlock($block->add(0, -1, 0));
         $secondBlock = $this->getLevel()->getBlock($block->add(0, -2, 0));
         $thirdBlock = $this->getLevel()->getBlock($block->add(0, -1, -1));
         $fourthBlock = $this->getLevel()->getBlock($block->add(0, -1, 1));
         $fifthBlock = $this->getLevel()->getBlock($block->add(0, -2, -1));
         $sixthBlock = $this->getLevel()->getBlock($block->add(0, -2, 1));
         if ($firstBlock->getId() === Item::SNOW_BLOCK && $secondBlock->getId() === Item::SNOW_BLOCK) {
             //Block match snowgolem
             $this->getLevel()->setBlock($block, new Air());
             $this->getLevel()->setBlock($firstBlock, new Air());
             $this->getLevel()->setBlock($secondBlock, new Air());
             $snowGolem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
             $snowGolem->spawnToAll();
         } elseif ($firstBlock->getId() === Item::IRON_BLOCK && $secondBlock->getId() === Item::IRON_BLOCK) {
             if ($thirdBlock->getId() === Item::IRON_BLOCK && $fourthBlock->getId() === Item::IRON_BLOCK && $fifthBlock->getId() === Item::AIR && $sixthBlock->getId() === Item::AIR) {
                 $this->getLevel()->setBlock($thirdBlock, new Air());
                 $this->getLevel()->setBlock($fourthBlock, new Air());
             } elseif ($fifthBlock->getId() === Item::IRON_BLOCK && $sixthBlock->getId() === Item::IRON_BLOCK && $thirdBlock->getId() === Item::AIR && $fourthBlock->getId() === Item::AIR) {
                 $this->getLevel()->setBlock($fifthBlock, new Air());
                 $this->getLevel()->setBlock($sixthBlock, new Air());
             } else {
                 return true;
             }
             $this->getLevel()->setBlock($block, new Air());
             $this->getLevel()->setBlock($firstBlock, new Air());
             $this->getLevel()->setBlock($secondBlock, new Air());
             $ironGolem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
             $ironGolem->spawnToAll();
         }
     }
     return true;
 }
Exemple #24
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $pitch = $player->getPitch();
         if (abs($pitch) >= 45) {
             if ($pitch < 0) {
                 $f = 0;
             } else {
                 $f = 1;
             }
         } else {
             $f = $player->getDirection() + 2;
         }
     } else {
         $f = 0;
     }
     $faces = [0 => 0, 1 => 1, 2 => 5, 3 => 3, 4 => 4, 5 => 2];
     $this->meta = $faces[$f];
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new CompoundTag("", [new StringTag("id", Tile::PISTON), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z), new IntTag("blockData", 0), new IntTag("blockId", Item::PISTON_HEAD), new ByteTag("extending", 0), new IntTag("facing", $faces[$f]), new FloatTag("progress", 0.0)]);
     $tile = Tile::createTile("Piston", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     return true;
 }
Exemple #25
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, false);
     if ($this->checkPower($this)) {
         $this->activate();
     }
 }
Exemple #26
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($face === 1) {
         $blockUp = $this->getSide(1);
         $blockDown = $this->getSide(0);
         if ($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true && !($blockDown instanceof Slab && ($blockDown->meta & 0x8) === 0x8) || $blockDown instanceof WoodSlab && ($blockDown->meta & 0x8) === 0x8 || $blockDown instanceof Stair && ($blockDown->meta & 0x4) === 0x4) {
             return false;
         }
         $direction = $player instanceof Player ? $player->getDirection() : 0;
         $face = [0 => 3, 1 => 4, 2 => 2, 3 => 5];
         $next = $this->getSide($face[($direction + 2) % 4]);
         $next2 = $this->getSide($face[$direction]);
         $metaUp = 0x8;
         if ($next->getId() === $this->getId() or $next2->isTransparent() === false and $next->isTransparent() === true) {
             // Door hinge
             $metaUp |= 0x1;
         }
         $this->setDamage($player->getDirection() & 0x3);
         $this->getLevel()->setBlock($block, $this, true, true);
         // Bottom
         $this->getLevel()->setBlock($blockUp, $b = Block::get($this->getId(), $metaUp), true);
         // Top
         $this->onRedstoneUpdate(null, null);
         return true;
     }
     return false;
 }
Exemple #27
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($face === 1) {
         $blockUp = $this->getSide(Vector3::SIDE_UP);
         $blockDown = $this->getSide(Vector3::SIDE_DOWN);
         if ($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true) {
             return false;
         }
         $direction = $player instanceof Player ? $player->getDirection() : 0;
         $face = [0 => 3, 1 => 4, 2 => 2, 3 => 5];
         $next = $this->getSide($face[($direction + 2) % 4]);
         $next2 = $this->getSide($face[$direction]);
         $metaUp = 0x8;
         if ($next->getId() === $this->getId() or $next2->isTransparent() === false and $next->isTransparent() === true) {
             //Door hinge
             $metaUp |= 0x1;
         }
         $this->setDamage($player->getDirection() & 0x3);
         $this->getLevel()->setBlock($block, $this, true, true);
         //Bottom
         $this->getLevel()->setBlock($blockUp, $b = Block::get($this->getId(), $metaUp), true);
         //Top
         return true;
     }
     return false;
 }
Exemple #28
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $faces = [0 => 0, 1 => 2, 2 => 1, 3 => 3];
     $this->meta = $faces[$player->getDirection()] & 0x3;
     if ($fy > 0.5 and $face !== 1 or $face === 0) {
         $this->meta |= 0x4;
         //Upside-down stairs
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
Exemple #29
-1
 public function onActivate(Item $item, Player $player = null)
 {
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3 | ~$this->meta & 0x4;
     if (($this->meta & 0x4) === 0x4) {
         $this->isFullBlock = true;
     } else {
         $this->isFullBlock = false;
     }
     $this->getLevel()->setBlock($this, $this, true);
     return true;
 }
Exemple #30
-2
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     if ($player != null) {
         $level = $this->getLevel();
         if ($player->getServer()->allowSnowGolem) {
             $block0 = $level->getBlock($block->add(0, -1, 0));
             $block1 = $level->getBlock($block->add(0, -2, 0));
             if ($block0->getId() == Item::SNOW_BLOCK and $block1->getId() == Item::SNOW_BLOCK) {
                 $level->setBlock($block, new Air());
                 $level->setBlock($block0, new Air());
                 $level->setBlock($block1, new Air());
                 $golem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
                 $golem->spawnToAll();
             }
         }
         if ($player->getServer()->allowIronGolem) {
             $block0 = $level->getBlock($block->add(0, -1, 0));
             $block1 = $level->getBlock($block->add(0, -2, 0));
             $block2 = $level->getBlock($block->add(-1, -1, 0));
             $block3 = $level->getBlock($block->add(1, -1, 0));
             $block4 = $level->getBlock($block->add(0, -1, -1));
             $block5 = $level->getBlock($block->add(0, -1, 1));
             if ($block0->getId() == Item::IRON_BLOCK and $block1->getId() == Item::IRON_BLOCK) {
                 if ($block2->getId() == Item::IRON_BLOCK and $block3->getId() == Item::IRON_BLOCK and $block4->getId() == Item::AIR and $block5->getId() == Item::AIR) {
                     $level->setBlock($block2, new Air());
                     $level->setBlock($block3, new Air());
                 } elseif ($block4->getId() == Item::IRON_BLOCK and $block5->getId() == Item::IRON_BLOCK and $block2->getId() == Item::AIR and $block3->getId() == Item::AIR) {
                     $level->setBlock($block4, new Air());
                     $level->setBlock($block5, new Air());
                 } else {
                     return;
                 }
                 $level->setBlock($block, new Air());
                 $level->setBlock($block0, new Air());
                 $level->setBlock($block1, new Air());
                 $golem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
                 $golem->spawnToAll();
             }
         }
     }
     return true;
 }