Returns a new vector with z value equal to the second parameter, along the line between this vector and the
passed in vector, or null if not possible.
public getIntermediateWithZValue ( |
||
$v | ||
$z | float | |
Résultat |
/** * @param Vector3 $pos1 * @param Vector3 $pos2 * * @return MovingObjectPosition */ public function calculateIntercept(Vector3 $pos1, Vector3 $pos2) { $bb = $this->getBoundingBox(); if ($bb === null) { return null; } $v1 = $pos1->getIntermediateWithXValue($pos2, $bb->minX); $v2 = $pos1->getIntermediateWithXValue($pos2, $bb->maxX); $v3 = $pos1->getIntermediateWithYValue($pos2, $bb->minY); $v4 = $pos1->getIntermediateWithYValue($pos2, $bb->maxY); $v5 = $pos1->getIntermediateWithZValue($pos2, $bb->minZ); $v6 = $pos1->getIntermediateWithZValue($pos2, $bb->maxZ); if ($v1 !== null and !$bb->isVectorInYZ($v1)) { $v1 = null; } if ($v2 !== null and !$bb->isVectorInYZ($v2)) { $v2 = null; } if ($v3 !== null and !$bb->isVectorInXZ($v3)) { $v3 = null; } if ($v4 !== null and !$bb->isVectorInXZ($v4)) { $v4 = null; } if ($v5 !== null and !$bb->isVectorInXY($v5)) { $v5 = null; } if ($v6 !== null and !$bb->isVectorInXY($v6)) { $v6 = null; } $vector = $v1; if ($v2 !== null and ($vector === null or $pos1->distanceSquared($v2) < $pos1->distanceSquared($vector))) { $vector = $v2; } if ($v3 !== null and ($vector === null or $pos1->distanceSquared($v3) < $pos1->distanceSquared($vector))) { $vector = $v3; } if ($v4 !== null and ($vector === null or $pos1->distanceSquared($v4) < $pos1->distanceSquared($vector))) { $vector = $v4; } if ($v5 !== null and ($vector === null or $pos1->distanceSquared($v5) < $pos1->distanceSquared($vector))) { $vector = $v5; } if ($v6 !== null and ($vector === null or $pos1->distanceSquared($v6) < $pos1->distanceSquared($vector))) { $vector = $v6; } if ($vector === null) { return null; } $f = -1; if ($vector === $v1) { $f = 4; } elseif ($vector === $v2) { $f = 5; } elseif ($vector === $v3) { $f = 0; } elseif ($vector === $v4) { $f = 1; } elseif ($vector === $v5) { $f = 2; } elseif ($vector === $v6) { $f = 3; } return MovingObjectPosition::fromBlock($this->x, $this->y, $this->z, $f, $vector->add($this->x, $this->y, $this->z)); }
/** * * Returns 6 intermediate vectors by positions * * @param Vector3 $pos1 * @param Vector3 $pos2 * @return Vector3[] */ public function getIntermediateVectorsArray(Vector3 $pos1, Vector3 $pos2) { return ['v1' => $pos1->getIntermediateWithXValue($pos2, $this->minX), 'v2' => $pos1->getIntermediateWithXValue($pos2, $this->maxX), 'v3' => $pos1->getIntermediateWithYValue($pos2, $this->minY), 'v4' => $pos1->getIntermediateWithYValue($pos2, $this->maxY), 'v5' => $pos1->getIntermediateWithZValue($pos2, $this->minZ), 'v6' => $pos1->getIntermediateWithZValue($pos2, $this->maxZ)]; }