public function createTouchEffect(Location $position, $entityHeight, Location $damagerPosition, $damagerHeight) { if (isset($this->config["NU_EFFECT"]) && !$this->config["NU_EFFECT"]) { $position->getLevel()->addSound(new DoorSound($position)); for ($i = 0; $i < 50; $i++) { $position->getLevel()->addParticle(new HeartParticle($position->add(mt_rand(-1, 1), mt_rand(-1, 1) + $entityHeight, mt_rand(-1, 1)))); } for ($i = 0; $i < 50; $i++) { $damagerPosition->getLevel()->addParticle(new HeartParticle($damagerPosition->add(mt_rand(-1, 1), mt_rand(-1, 1) + $damagerHeight, mt_rand(-1, 1)))); } } else { $position->getLevel()->addSound(new DoorSound($position)); for ($i = 0; $i < 50; $i++) { $position->getLevel()->addParticle(new DustParticle($position->add(mt_rand(-1, 1) / 2, mt_rand(-1, 1) / 2 + $entityHeight, mt_rand(-1, 1) / 2), 153, 51, 255)); } for ($i = 0; $i < 50; $i++) { $damagerPosition->getLevel()->addParticle(new DustParticle($damagerPosition->add(mt_rand(-1, 1) / 2, mt_rand(-1, 1) / 2 + $damagerHeight, mt_rand(-1, 1) / 2), 153, 51, 255)); } } }