isRegistered() public static méthode

public static isRegistered ( Level $level )
$level pocketmine\level\Level
Exemple #1
0
 public function execute(CommandSender $sender, $currentAlias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return true;
     }
     if (count($args) < 1) {
         $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
         return false;
     }
     if ($sender instanceof Player) {
         $wea = (int) $args[0];
         if ($wea >= 0 and $wea <= 3) {
             if (WeatherManager::isRegistered($sender->getLevel())) {
                 $sender->getLevel()->getWeather()->setWeather($wea);
                 $sender->sendMessage(TextFormat::GREEN . "Weather changed successfully for " . $sender->getLevel()->getFolderName());
                 return true;
             } else {
                 $sender->sendMessage(TextFormat::RED . $sender->getLevel()->getFolderName() . " hasn't registered to WeatherManager.");
                 return false;
             }
         } else {
             $sender->sendMessage(TextFormat::RED . "Invalid weather.");
             return false;
         }
     }
     if (count($args) < 2) {
         $sender->sendMessage(TextFormat::RED . "Wrong parameters.");
         return false;
     }
     $level = $sender->getServer()->getLevelByName($args[0]);
     if (!$level instanceof Level) {
         $sender->sendMessage(TextFormat::RED . "Invalid level name.");
         return false;
     }
     $wea = (int) $args[1];
     if ($wea >= 0 and $wea <= 3) {
         if (WeatherManager::isRegistered($level)) {
             $level->getWeather()->setWeather($wea);
             $sender->sendMessage(TextFormat::GREEN . "Weather changed successfully for " . $level->getFolderName());
             return true;
         } else {
             $sender->sendMessage(TextFormat::RED . $level->getFolderName() . " hasn't registered to WeatherManager.");
             return false;
         }
     } else {
         $sender->sendMessage(TextFormat::RED . "Invalid weather.");
         return false;
     }
     return true;
 }
Exemple #2
0
 public function execute(CommandSender $sender, $currentAlias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return true;
     }
     if (count($args) < 1) {
         $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
         return false;
     }
     if ($sender instanceof Player) {
         $wea = (int) $args[0];
         if ($wea >= 0 and $wea <= 3) {
             if (WeatherManager::isRegistered($sender->getLevel())) {
                 $sender->getLevel()->getWeather()->setWeather($wea);
                 $sender->sendMessage(new TranslationContainer("pocketmine.command.weather.changed", [$sender->getLevel()->getFolderName()]));
                 return true;
             } else {
                 $sender->sendMessage(new TranslationContainer("pocketmine.command.weather.noregistered", [$sender->getLevel()->getFolderName()]));
                 return false;
             }
         } else {
             $sender->sendMessage(TextFormat::RED . "%pocketmine.command.weather.invalid");
             return false;
         }
     }
     if (count($args) < 2) {
         $sender->sendMessage(TextFormat::RED . "%pocketmine.command.weather.wrong");
         return false;
     }
     $level = $sender->getServer()->getLevelByName($args[0]);
     if (!$level instanceof Level) {
         $sender->sendMessage(TextFormat::RED . "%pocketmine.command.weather.invalid.level");
         return false;
     }
     $wea = (int) $args[1];
     if ($wea >= 0 and $wea <= 3) {
         if (WeatherManager::isRegistered($level)) {
             $level->getWeather()->setWeather($wea);
             $sender->sendMessage(new TranslationContainer("pocketmine.command.weather.changed", [$level->getFolderName()]));
             return true;
         } else {
             $sender->sendMessage(new TranslationContainer("pocketmine.command.weather.noregistered", [$level->getFolderName()]));
             return false;
         }
     } else {
         $sender->sendMessage(TextFormat::RED . "%pocketmine.command.weather.invalid");
         return false;
     }
     return true;
 }
 public function execute(CommandSender $sender, $currentAlias, array $args)
 {
     if (count($args) < 1) {
         $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
         return false;
     }
     if ($sender instanceof Player) {
         $wea = (int) $args[0];
         if ($wea >= 0 and $wea <= 3) {
             if (WeatherManager::isRegistered($sender->getLevel())) {
                 $sender->getLevel()->getWeather()->setWeather($wea);
                 $sender->sendMessage(TextFormat::GREEN . "天气设置成功!");
                 return true;
             } else {
                 $sender->sendMessage(TextFormat::RED . "这个世界没有注册到天气管理器!");
                 return false;
             }
         } else {
             $sender->sendMessage(TextFormat::RED . "无效的天气!");
             return false;
         }
     }
     if (count($args) < 2) {
         $sender->sendMessage(TextFormat::RED . "缺少参数!");
         return false;
     }
     $level = $sender->getServer()->getLevelByName($args[0]);
     if (!$level instanceof Level) {
         $sender->sendMessage(TextFormat::RED . "错误的地图名!");
         return false;
     }
     $wea = (int) $args[1];
     if ($wea >= 0 and $wea <= 3) {
         if (WeatherManager::isRegistered($level)) {
             $level->getWeather()->setWeather($wea);
             $sender->sendMessage(TextFormat::GREEN . "天气设置成功!");
             return true;
         } else {
             $sender->sendMessage(TextFormat::RED . "这个世界没有注册到天气管理器!");
             return false;
         }
     } else {
         $sender->sendMessage(TextFormat::RED . "无效的天气!");
         return false;
     }
     return true;
 }
Exemple #4
0
 protected function doFirstSpawn()
 {
     $this->spawned = true;
     $this->sendSettings();
     $this->setMovementSpeed(0.1);
     $this->sendPotionEffects($this);
     $this->sendData($this);
     $this->inventory->sendContents($this);
     $this->inventory->sendArmorContents($this);
     $pk = new SetTimePacket();
     $pk->time = $this->level->getTime();
     $pk->started = $this->level->stopTime == false;
     $this->dataPacket($pk);
     $pos = $this->level->getSafeSpawn($this);
     $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $pos));
     $pos = $ev->getRespawnPosition()->add(0, 0.2, 0);
     $pk = new RespawnPacket();
     $pk->x = $pos->x;
     $pk->y = $pos->y;
     $pk->z = $pos->z;
     $this->dataPacket($pk);
     $pk = new PlayStatusPacket();
     $pk->status = PlayStatusPacket::PLAYER_SPAWN;
     $this->dataPacket($pk);
     $this->noDamageTicks = 60;
     foreach ($this->usedChunks as $index => $c) {
         Level::getXZ($index, $chunkX, $chunkZ);
         foreach ($this->level->getChunkEntities($chunkX, $chunkZ) as $entity) {
             if ($entity !== $this and !$entity->closed and $entity->isAlive()) {
                 $entity->spawnTo($this);
             }
         }
     }
     $this->teleport($pos);
     $this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this, new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.joined", [$this->getDisplayName()])));
     if (strlen(trim($msg = $ev->getJoinMessage())) > 0) {
         if ($this->server->playerMsgType === Server::PLAYER_MSG_TYPE_MESSAGE) {
             $this->server->broadcastMessage($msg);
         } elseif ($this->server->playerMsgType === Server::PLAYER_MSG_TYPE_TIP) {
             $this->server->broadcastTip(str_replace("@player", $this->getName(), $this->server->playerLoginMsg));
         } elseif ($this->server->playerMsgType === Server::PLAYER_MSG_TYPE_POPUP) {
             $this->server->broadcastPopup(str_replace("@player", $this->getName(), $this->server->playerLoginMsg));
         }
     }
     $this->setAllowFlight($this->gamemode == 3 || $this->gamemode == 1);
     $this->server->onPlayerLogin($this);
     $this->spawnToAll();
     if (WeatherManager::isRegistered($this->level)) {
         $this->level->getWeather()->sendWeather($this);
     }
     if ($this->server->expEnabled) {
         //$this->checkExpLevel();
         $this->updateExperience();
     }
     $this->setHealth($this->getHealth());
     if ($this->server->foodEnabled) {
         $this->setFood($this->getFood());
     } else {
         $this->setFood(20);
     }
     if ($this->server->dserverConfig["enable"] and $this->server->dserverConfig["queryAutoUpdate"]) {
         $this->server->updateQuery();
     }
     /*if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
     			$this->server->getUpdater()->showPlayerUpdate($this);
     		}*/
     if ($this->getHealth() <= 0) {
         $pk = new RespawnPacket();
         $pos = $this->getSpawn();
         $pk->x = $pos->x;
         $pk->y = $pos->y;
         $pk->z = $pos->z;
         $this->dataPacket($pk);
     }
 }