Exemple #1
0
 public function onPlayerDeath(PlayerDeathEvent $event)
 {
     $this->plugin->log("GameLevelListener: onPlayerDeath " . $event->getEventName());
     if ($event->getEntity() instanceof Player) {
         if ($this->plugin->gameLevelManager->handlePlayerDeath($event->getEntity())) {
             $event->setDeathMessage("");
         }
     }
 }
Exemple #2
0
 /**
  *
  * @param EntityDeathEvent $event        	
  */
 public function onPlayerDeath(PlayerDeathEvent $event)
 {
     $this->plugin->log("[HG] ScoreListener onPlayerDeath: " . $event->getEventName());
     try {
         if ($event->getEntity() instanceof Player) {
             $player = $event->getEntity();
             if ($player->getLastDamageCause() === EntityDamageEvent::CAUSE_ENTITY_ATTACK || $player->getLastDamageCause() === EntityDamageEvent::CAUSE_PROJECTILE) {
                 foreach ($this->plugin->getAvailableLevels() as &$lv) {
                     if (count($lv->joinedPlayers) == 0) {
                         continue;
                     }
                     if ($lv instanceof GameLevelModel) {
                         if (isset($lv->currentMap)) {
                             if (isset($lv->currentMap->killedPlayers[$player->getName()])) {
                                 $killerName = $lv->currentMap->killedPlayers[$player->getName()];
                                 if (isset($lv->currentMap->playerscores[$killerName])) {
                                     $scores = $lv->currentMap->playerscores[$killerName];
                                     $scores["kills"] = $scores["kills"] + 1;
                                     $lv->currentMap->playerscores[$killerName] = $scores;
                                 }
                                 break;
                             }
                         }
                     }
                 }
             }
         }
     } catch (\Exception $e) {
         $this->plugin->printError($e);
     }
 }