/**
  * @param EntityDamageEvent $event
  * @priority HIGH
  * @ignoreCancelled true
  */
 public function onDamage(EntityDamageEvent $event)
 {
     $damaged = $event->getEntity();
     if ($damaged instanceof Player) {
         $area = $this->main->getDatabase()->searchAreaByPosition($damaged);
         if ($area instanceof Area) {
             $cause = $event->getCause();
             if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED, false, false)) {
                 $event->setCancelled();
             } elseif ($cause === EntityDamageEvent::CAUSE_BLOCK_EXPLOSION) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_EXPLOSION, false)) {
                     $event->setCancelled();
                 }
             } elseif ($cause === EntityDamageEvent::CAUSE_VOID) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_VOID, false)) {
                     $event->setCancelled();
                 }
             } elseif ($cause === EntityDamageEvent::CAUSE_SUFFOCATION) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_SUFFOCATE, false)) {
                     $event->setCancelled();
                 }
             } elseif ($cause === EntityDamageEvent::CAUSE_DROWNING) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_DROWN, false)) {
                     $event->setCancelled();
                 }
             } elseif ($cause === EntityDamageEvent::CAUSE_FALL) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_FALL, false)) {
                     $event->setCancelled();
                 }
             } elseif ($cause === EntityDamageEvent::CAUSE_FIRE or $cause === EntityDamageEvent::CAUSE_FIRE_TICK or $cause === EntityDamageEvent::CAUSE_LAVA) {
                 if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_FIRE, false)) {
                     $event->setCancelled();
                 }
             } elseif ($event instanceof EntityDamageByEntityEvent) {
                 $damager = $event->getDamager();
                 if ($damager instanceof Player) {
                     if ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_PLAYER, false)) {
                         $event->setCancelled();
                     }
                 } elseif ($this->areaHasFlag($damaged, Area::FLAG_DAMAGED_BY_ENTITY, false)) {
                     $event->setCancelled();
                 }
             }
         }
     }
     if (!$event->setCancelled() and $event instanceof EntityDamageByEntityEvent) {
         $damager = $event->getDamager();
         if ($damager instanceof Player) {
             if ($damaged instanceof Player) {
                 if (!$this->areaHasFlag($damager, Area::FLAG_DAMAGE_PLAYER, true)) {
                     $event->setCancelled();
                 }
             } elseif (!$this->areaHasFlag($damager, Area::FLAG_DAMAGE_MOB, true)) {
                 $event->setCancelled();
             }
         }
     }
 }
Exemple #2
1
 public function onEntityDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         $player = $entity->getPlayer();
         $this->renderNameTag($player);
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     $event_is = false;
     $c = $event->getEntity()->getLastDamageCause();
     //sheep's last dmg cause
     $sheep = $event->getEntity();
     if ($this->isSheepInCooldown($sheep)) {
         $p = $event->getEntity()->getLastDamageCause()->getDamager();
         //player
         $p->sendPopup(TextFormat::YELLOW . "Sheep is in cooldown!");
         $event->setCancelled();
         return true;
     }
     if ($event->getEntity() instanceof Sheep) {
         if ($c instanceof EntityDamageByEntityEvent) {
             $d = $c->getDamager();
             //player..
             if ($d instanceof Player) {
                 $itemf = $d->getInventory()->getItemInHand()->getId();
                 if ($itemf === Item::SHEARS) {
                     $event_is = true;
                     $amount = rand(1, 3);
                     $d->getInventory()->addItem(new ItemBlock(new Wool(), 0, $amount));
                     array_push($this->cooldown, new CooldownClass($sheep, $this->getConfig()->get("cooldown")));
                     $d->sendPopup(TextFormat::GREEN . "Sheared and got " . $amount . " wool!");
                 }
             }
         }
     }
     if ($event_is) {
         $event->setCancelled();
     }
 }
Exemple #4
0
 public function onAttack(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent or $event instanceof EntityDamageByChildEntityEvent) {
         if ($event->getDamager() instanceof Player and $event->getEntity() instanceof Player) {
             $this->attackQueue[$event->getEntity()->getName()] = $event->getDamager()->getName();
         }
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     if (!$event->getEntity() instanceof Entity) {
         return;
     }
     if ($event->getDamage() < 3) {
         $color = TextFormat::GREEN;
     } else {
         if ($event->getDamage() < 6) {
             $color = TextFormat::YELLOW;
         } else {
             $color = TextFormat::RED;
         }
     }
     $pos = $event->getEntity()->add(0.1 * mt_rand(1, 9) * mt_rand(-1, 1), 0.1 * mt_rand(5, 9), 0.1 * mt_rand(1, 9) * mt_rand(-1, 1));
     $damageParticle = new FloatingTextParticle($pos, "", $color . "-" . $event->getDamage());
     if ($event->getEntity()->getHealth() < 7) {
         $color = TextFormat::RED;
     } else {
         if ($event->getEntity()->getHealth() < 14) {
             $color = TextFormat::YELLOW;
         } else {
             $color = TextFormat::GREEN;
         }
     }
     $pos = $event->getEntity()->add(0, 2.5, 0);
     $healthParticle = new FloatingTextParticle($pos, "", $color . ($event->getEntity()->getHealth() - $event->getDamage()) . " / " . $event->getEntity()->getMaxHealth());
     $this->getServer()->getScheduler()->scheduleDelayedTask(new EventCheckTask($this, $damageParticle, $event->getEntity()->getLevel(), $event), 1);
     $this->getServer()->getScheduler()->scheduleDelayedTask(new EventCheckTask($this, $healthParticle, $event->getEntity()->getLevel(), $event), 1);
 }
Exemple #6
0
 public function onAttack(EntityDamageEvent $event)
 {
     if (!$event instanceof EntityDamageByEntityEvent) {
         return;
     }
     if ($event->getEntity() instanceof Player and $event->getDamager() instanceof Player) {
         if ($event->getEntity()->distance($event->getDamager()) > 7) {
             $event->setCancelled();
         }
     }
 }
Exemple #7
0
 public function fallenDamagePrevent(EntityDamageEvent $event)
 {
     if ($event->getCause() == EntityDamageEvent::CAUSE_FALL) {
         if (!$event->getEntity() instanceof Player) {
             return;
         }
         if ($event->getEntity()->y > 0) {
             $event->setDamage(0);
             $event->setCancelled();
         }
     }
 }
Exemple #8
0
 public function onDamage(EntityDamageEvent $event)
 {
     $player = $event->getEntity();
     $entity = $event->getEntity();
     if ($player instanceof Player && $event->getCause() === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION) {
         switch (mt_rand(1, 2)) {
             case 1:
                 $event->setDamage(10);
                 break;
             case 2:
                 $event->setDamage(8);
                 break;
         }
     }
 }
 public function onDamage(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if (!$ev instanceof EntityDamageByEntityEvent) {
         return;
     }
     if (!$ev->getEntity() instanceof Player) {
         return;
     }
     if (!$this->getState("shield", $ev->getEntity(), false)) {
         return;
     }
     $ev->setCancelled();
 }
Exemple #10
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     if (!$event->isCancelled() && $event instanceof EntityDamageByEntityEvent) {
         $e = $event->getEntity();
         $arrow = $event->getDamager();
         $damage = round($event->getDamage() / 2);
         if ($arrow instanceof AbilityArrow) {
             $shoter = $arrow->shootingEntity;
             if ($shoter instanceof Player) {
                 if ($arrow instanceof FireArrow) {
                     $e->setOnFire(rand(3, 10));
                 } elseif ($arrow instanceof TeleportArrow) {
                     $shoter->teleport($e);
                 } elseif ($arrow instanceof SpiderArrow) {
                     $e->getLevel()->setBlock($e, Block::get(30));
                 } elseif ($arrow instanceof HealArrow) {
                     $damage = -$damage;
                 } elseif ($arrow instanceof PowerArrow) {
                     $damage = round($damage * rand(2, 3) / 2);
                 } else {
                     return;
                 }
                 $arrow->kill();
             }
         }
         $event->setDamage($damage);
     }
 }
Exemple #11
0
 public function onPvP(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if (!$ev instanceof EntityDamageByEntityEvent) {
         return;
     }
     if (!(($pl = $ev->getEntity()) instanceof Player && $ev->getDamager() instanceof Player)) {
         return;
     }
     $world = $pl->getLevel()->getName();
     if (!isset($this->wcfg[$world])) {
         return;
     }
     if ($this->wcfg[$world] !== false) {
         $sp = $pl->getLevel()->getSpawnLocation();
         $dist = $sp->distance($pl);
         if ($dist > $this->owner->getServer()->getSpawnRadius()) {
             return;
         }
     }
     $this->owner->msg($ev->getDamager(), mc::_("You are not allowed to do that here"));
     $ev->setCancelled();
 }
Exemple #12
0
 public function onHurt(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($event->getDamager()->getInventory()->getItemInHand()->getId() === 276) {
             $event->getEntity()->addEffect(Effect::getEffect($this->getConfig()->get("DiamondSwordEffect"))->setAmplifier($this->getConfig()->get("DiamondSwordAmp"))->setDuration($this->getConfig()->get("DiamondSwordTime"))->setVisible(false));
         }
     }
 }
 public function factionPVP(EntityDamageEvent $factionDamage)
 {
     if ($factionDamage instanceof EntityDamageByEntityEvent) {
         if (!$factionDamage->getEntity() instanceof Player or !$factionDamage->getDamager() instanceof Player) {
             return true;
         }
         if (!$this->plugin->getSession($factionDamage->getEntity()->getPlayer())->inFaction() or !$this->plugin->getSession($factionDamage->getDamager()->getPlayer())) {
             return true;
         }
         if ($factionDamage->getEntity() instanceof Player and $factionDamage->getDamager() instanceof Player) {
             $player1 = $factionDamage->getEntity()->getPlayer()->getName();
             $player2 = $factionDamage->getDamager()->getPlayer()->getName();
             if ($this->plugin->sameFaction($player1, $player2) == true) {
                 $factionDamage->setCancelled(true);
             }
         }
     }
 }
Exemple #14
0
 public function onHit(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByChildEntityEvent) {
         $target = $event->getEntity();
         $player = $event->getDamager();
         $event->getDamager()->sendTip("§aYou hit§c " . $target->getName());
         $player->getLevel()->addSound(new AnvilFallSound($player), [$player]);
     }
 }
 public function onEntityDamageByEntity(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         $victim = $event->getEntity();
         $attacker = $event->getDamager();
         $this->debug->onDebug('Damage denied');
         $event->setCancelled(true);
     }
 }
Exemple #16
0
 /**
  * @param EnityDamageEvent $event
  *
  * @priority LOW
  * @ignoreCancelled true
  */
 public function EntityDamageEvent(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($event->getDamager() instanceof Player) {
             foreach (array($event->getDamager(), $event->getEntity()) as $players) {
                 $this->setTime($players);
             }
         }
     }
 }
 public function onDamage(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if ($ev->getEntity() instanceof Player) {
         if (isset($this->watchers[strtolower($ev->getEntity()->getName())])) {
             $ev->setCancelled();
             return;
         }
     }
     if ($ev instanceof EntityDamageByEntityEvent) {
         if ($ev->getDamager() instanceof Player) {
             if (isset($this->watchers[strtolower($ev->getDamager()->getName())])) {
                 $ev->setCancelled();
                 return;
             }
         }
     }
 }
 public function onHurt(EntityDamageEvent $event)
 {
     $player = $event->getEntity();
     if ($player instanceof Player) {
         if (!$player->haspermission("worldprotetor.player.hurt")) {
             $event->setCancelled(true);
         } else {
             $event->setCancelled(false);
         }
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     $victim = $event->getEntity();
     if ($victim instanceof Player) {
         if (!$event->isCancelled()) {
             if ($this->plugin->getFlyingSession($victim)->getFlying()) {
                 $this->plugin->getFlyingSession($victim)->setFlying(false);
                 $victim->sendMessage(TF::GOLD . "You are no longer in fly mode!");
             }
         }
     }
 }
Exemple #20
0
 public function onDamage(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($this->purgeStarted) {
             return;
         }
         if ($event->getEntity() instanceof Player and $event->getDamager() instanceof Player) {
             // TODO 제한시간 출력
             $event->setCancelled();
         }
     }
 }
Exemple #21
0
 public function onDamage(EntityDamageEvent $ev)
 {
     /***
      *    http://docs.pocketmine.net/d6/d5c/_entity_damage_by_entity_event_8php_source.html
      *    public function getDamager(){
      *    return $this->damager;
      */
     $e = $ev->getEntity();
     if ($e instanceof Player && $ev->getFinalDamage() - $e->getHealth() <= 0) {
         $e->getPlayer()->getInventory()->addItem(Item::get(262, 0, 1));
     }
 }
Exemple #22
0
 public function onEntityDamageByEntity(ede $e)
 {
     if ($e instanceof edbee) {
         $p = $e->getEntity();
         $d = $e->getDamager();
         if ($this->isOni($d) and $this->isHuman($p)) {
             $this->Tatch($p, $d);
         } else {
             $e->setCancelled();
         }
     }
 }
Exemple #23
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     $world = $entity->getLevel();
     $block = $world->getBlock($entity->floor()->subtract(0, 1));
     if ($world->getName() == $this->getHotBlock()->getConfig()->get("world")) {
         switch ($block->getId()) {
             case Block::PLANKS:
                 $event->setCancelled(true);
                 break;
         }
     }
 }
Exemple #24
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     if ($p = $event->getEntity() instanceof Player && $event instanceof EntityDamageByEntityEvent && ($d = $event->getDamager() instanceof Player)) {
         $l = $d->getLocation();
         if (!isset($this->move[$n = $d->getName()])) {
             $this->move[$n] = $l;
         }
         $m = $this->move[$n];
         if ($p->distance($d) > 5 || $m->x == $l->x && $m->y == $l->y && $m->z == $l->z && $m->getYaw() == $l->getYaw() && $m->getPitch() == $l->getPitch()) {
             $event->setCancelled(false);
         }
     }
 }
Exemple #25
0
 /**
  * @priority MONITOR
  */
 public function onDamage(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $damage = $ev->getDamage();
     $player = $ev->getEntity();
     if (!$player instanceof Player) {
         return;
     }
     for ($i = 0; $i < $damage; $i++) {
         $player->getLevel()->addParticle(new RedstoneParticle(self::randVector($player), mt_rand() / mt_getrandmax() * 2));
     }
 }
Exemple #26
0
 public function onDamage(EntityDamageEvent $event)
 {
     $player = $event->getEntity();
     $level = $player->getLevel();
     $spawn = $level->getSpawnLocation();
     $distance = $spawn->distance($player);
     if ($player instanceof Player) {
         if ($distance <= $this->cfg->get($level->getName())) {
             if (!$player->hasPermission("customradius.pvp")) {
                 $event->setCancelled(true);
             }
         }
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         $session = $this->main->getSession($entity);
         if (!$session instanceof Session) {
             $event->setCancelled();
             return;
         }
         if ($session->onDamage($event) === false) {
             $event->setCancelled();
         }
     }
 }
Exemple #28
0
 public function onHurt(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         $damager = $event->getDamager();
         $player = $event->getEntity();
         if ($damager instanceof Player) {
             if ($damager->getInventory()->getItemInHand()->getId() === 280) {
                 $event->setKnockBack($this->getConfig()->get("KnockBack-Power"));
                 $player->addEffect(Effect::getEffect(20)->setAmplifier(1)->setDuration(50)->setVisible(true));
                 $level = $damager->getLevel();
                 $level->addSound(new AnvilFallSound($damager->getLocation()));
             }
         }
     }
 }
 public function onFall(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $cause = $ev->getCause();
     if ($cause !== EntityDamageEvent::CAUSE_FALL) {
         return;
     }
     $et = $ev->getEntity();
     $id = $et->getLevel()->getBlockIdAt($et->getX(), $et->getY() - 1, $et->getZ());
     if (isset($this->blocks[$id])) {
         // Soft landing!
         $ev->setCancelled();
     }
 }
Exemple #30
0
 public function onDamageByPlayer(EntityDamageEvent $ev)
 {
     $cause = $ev->getCause();
     switch ($cause) {
         case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
             $atkr = $ev->getDamager();
             $player = $ev->getEntity();
             if ($atkr instanceof Player and $player instanceof Player) {
                 if ($this->isFriend($player, $atkr->getName())) {
                     $ev->setCancelled();
                     $atkr->sendMessage("Cannot attack friend :(");
                 }
             }
             break;
     }
 }