public function onUpdate($currentTick) { parent::onUpdate($currentTick); $this->getLevel()->addParticle(new DustParticle($this->getPosition(), $this->namedtag["r"], $this->namedtag["g"], $this->namedtag["b"])); /*if($this->onGround){ $this->kill(); }*/ }
public function onDataPacketReceive(DataPacketReceiveEvent $event) { $pk = $event->getPacket(); if ($pk->pid() !== ProtocolInfo::USE_ITEM_PACKET || $pk->face !== 0xff) { return false; } $p = $event->getPlayer(); $inv = $p->getInventory(); $i = $inv->getItemInHand(); if ($i->getID() == 262) { $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $p->x), new Double("", $p->y + $p->getEyeHeight()), new Double("", $p->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI)), new Double("", -sin($p->getPitch() / 180 * M_PI)), new Double("", cos($p->getyaw() / 180 * M_PI) * cos($p->getPitch() / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $p->getyaw()), new Float("", $p->getPitch())])]); $arrow = new Arrow($p->chunk, $nbt, $p); $ev = new EntityShootBowEvent($p, Item::get(264, 0, 0), $arrow, 1.5); $this->getServer(0)->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $arrow->kill(); } else { $i->setCount($i->getCount() - 1); $inv->setItem($inv->getHeldItemSlot(), $i); $arrow->spawnToAll(); } } }
public function onUpdate($currentTick) { if ($this->closed) { return \false; } $this->timings->startTiming(); $hasUpdate = parent::onUpdate($currentTick); if (!$this->hadCollision and $this->isCritical) { $this->level->addParticle(new CriticalParticle($this->add($this->width / 2 + \mt_rand(-100, 100) / 500, $this->height / 2 + \mt_rand(-100, 100) / 500, $this->width / 2 + \mt_rand(-100, 100) / 500))); } elseif ($this->onGround) { $this->isCritical = \false; } if ($this->age > 1200) { $this->kill(); $hasUpdate = \true; } $this->timings->stopTiming(); $this->Light($this->width, $this->height, $this->length); return $hasUpdate; }
public function MobRandomWalk() { $ann = $this->animals; $filter_res = array_filter($ann); if (!empty($filter_res)) { foreach ($this->animals as $animal) { if (in_array($animal['type'], $this->nighttype)) { $level = $this->getServer()->getLevelByName($animal['level']); $zo = $level->getEntity($animal['ID']); if ($zo != "") { $zom =& $this->animals[$zo->getId()]; if ($zom['IsStop'] != "1") { $zom['yup'] = $zom['yup'] - 1; $h_r = $this->hatred_r; //仇恨半径 $pos = new Vector3($zo->getX(), $zo->getY(), $zo->getZ()); $hatred = false; foreach ($zo->getViewers() as $p) { //获取附近玩家 if ($p->distance($pos) <= $h_r) { //玩家在仇恨半径内 if ($hatred === false) { $hatred = $p; } elseif ($hatred instanceof Player) { if ($p->distance($pos) <= $hatred->distance($pos)) { //比上一个更近 $hatred = $p; } } } } //echo ($zom['IsChasing']."\n"); if ($hatred == false or $this->dif == 0) { $zom['IsChasing'] = false; } else { $zom['IsChasing'] = $hatred->getName(); } //echo ($zom['IsChasing']."\n"); if ($zom['IsChasing'] !== false) { //echo ("是属于仇恨模式\n"); $p = $this->getServer()->getPlayer($zom['IsChasing']); if ($p instanceof Player === false) { $zom['IsChasing'] = false; //取消仇恨模式 } else { /* $xxx = 0.07; $zzz = 0.07; $posz1 = new Vector3 ($zo->getX() + $xxx, $zo->getY(), $zo->getZ()); if($p->distance($pos) > $p->distance($posz1)){ $xxx = 0.07; } if($p->distance($pos) == $p->distance($posz1)){ $xxx = 0; } if($p->distance($pos) < $p->distance($posz1)){ $xxx = -0.07; } $posz2 = new Vector3 ($zo->getX()+ $xxx, $zo->getY(), $zo->getZ() + $zzz); if($p->distance($pos) < $p->distance($posz2)){ $zzz = -0.07; } if($p->distance($pos) == $p->distance($posz2)){ $zzz = 0; } if($p->distance($pos) > $p->distance($posz2)){ $zzz = 0.07; } */ //还不如用旧算法了。。 /* $zx =floor($zo->getX()); $zZ = floor($zo->getZ()); $xxx = 0.07; $zzz = 0.07; */ $x1 = $zo->getX() - $p->getX(); //$jumpy = $zo->getY() - 1; if ($x1 >= -0.5 and $x1 <= 0.5) { //直行 //$zx = $zo->getX(); $xxx = 0; } elseif ($x1 < 0) { //$zx = $zo->getX() +0.07; $xxx = 0.07000000000000001; } else { //$zx = $zo->getX() -0.07; $xxx = -0.07000000000000001; } $z1 = $zo->getZ() - $p->getZ(); if ($z1 >= -0.5 and $z1 <= 0.5) { //直行 //$zZ = $zo->getZ(); $zzz = 0; } elseif ($z1 < 0) { //$zZ = $zo->getZ() +0.07; $zzz = 0.07000000000000001; } else { //$zZ = $zo->getZ() -0.07; $zzz = -0.07000000000000001; } if ($xxx == 0 and $zzz == 0) { $xxx = 0.1; } $zom['xxx'] = $xxx * 10; $zom['zzz'] = $zzz * 10; //计算y轴 //$width = $this->width; $pos0 = new Vector3($zo->getX(), $zo->getY() + 1, $zo->getZ()); //原坐标 $pos = new Vector3($zo->getX() + $xxx, $zo->getY() + 1, $zo->getZ() + $zzz); //目标坐标 $zy = $this->ifjump($zo->getLevel(), $pos, true); if ($zy === false) { //前方不可前进 //伪自由落体 if ($this->ifjump($zo->getLevel(), $pos0, true) === false) { //原坐标依然是悬空 $pos2 = new Vector3($zo->getX(), $zo->getY() - 2, $zo->getZ()); //下降 $zom['up'] = 1; $zom['yup'] = 0; //var_dump("2"); } else { if ($this->whatBlock($level, $pos0) == "climb") { //梯子 $zy = $pos0->y + 0.07000000000000001; $pos2 = new Vector3($zo->getX(), $zy - 1, $zo->getZ()); //目标坐标 } elseif ($xxx != 0 and $zzz != 0) { //走向最近距离 if ($this->ifjump($zo->getLevel(), new Vector3($zo->getX() + $xxx, $zo->getY() + 1, $zo->getZ()), true) !== false) { $pos2 = new Vector3($zo->getX() + $xxx, floor($zo->getY()), $zo->getZ()); //目标坐标 } elseif ($this->ifjump($zo->getLevel(), new Vector3($zo->getX(), $zo->getY() + 1, $zo->getZ() + $zzz), true) !== false) { $pos2 = new Vector3($zo->getX(), floor($zo->getY()), $zo->getZ() + $zzz); //目标坐标 } else { $pos2 = new Vector3($zo->getX() - $xxx, floor($zo->getY()), $zo->getZ() - $zzz); //目标坐标 //转向180度,向身后走 $zom['up'] = 0; } } else { $pos2 = new Vector3($zo->getX() - $xxx, floor($zo->getY()), $zo->getZ() - $zzz); //目标坐标 //转向180度,向身后走 $zom['up'] = 0; } } } else { $pos2 = new Vector3($zo->getX() + $xxx, $zy - 1, $zo->getZ() + $zzz); //目标坐标 //echo $zy; $zom['up'] = 0; if ($this->whatBlock($level, $pos2) == "water") { $zom['swim'] += 1; if ($zom['swim'] >= 20) { $zom['swim'] = 0; } } else { $zom['swim'] = 0; } //var_dump("目标:".($zy - 1) ); //var_dump("原先:".$zo->getY()); if (abs($zy - 1 - floor($zo->getY())) == 1) { //var_dump("跳"); $zom['jump'] = 0.5; } else { if ($zom['jump'] > 0.01) { $zom['jump'] -= 0.1; } else { $zom['jump'] = 0.01; } } } $zo->setPosition($pos2); $v3 = new Vector3($zo->getX(), $zo->getY() + 2, $zo->getZ()); $yaw = $this->getyaw($xxx, $zzz); $pos3 = $pos2; $pos3->y = $pos3->y + 2.62; $ppos = $p->getLocation(); $ppos->y = $ppos->y + $p->getEyeHeight(); $pitch = $this->getpitch($pos3, $ppos); $zom['x'] = $zo->getX(); $zom['y'] = $zo->getY(); $zom['z'] = $zo->getZ(); $zom['yaw'] = $yaw; $zom['pitch'] = $pitch; $pk3 = new SetEntityMotionPacket(); $pk3->entities = [[$zo->getID(), $xxx, -$zom['swim'] / 100 + $zom['jump'], $zzz]]; foreach ($zo->getViewers() as $pl) { $pl->dataPacket($pk3); } if ($zom['type'] == "34") { //$zom['type'] = "skeleton"; if ($zom['hurt'] >= 10) { $zom['hurt'] = $zom['hurt'] - 1; } else { $chunk = $level->getChunk($v3->x >> 4, $v3->z >> 4, true); $nbt = $this->getNBT($v3); $posnn = new Vector3($zo->getX(), $p->getY(), $zo->getZ()); $my = $p->getY() - $zo->getY(); $d = $p->distance($posnn); $pitch = $this->getmypitch($my, $d); $nbt2 = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $zo->getX()), new Double("", $zo->getY()), new Double("", $zo->getZ())]), "Motion" => new Enum("Motion", [new Double("", -\sin($zom['yaw']) * \cos($pitch / 180 * M_PI)), new Double("", -\sin($pitch / 180 * M_PI)), new Double("", \cos($zom['yaw'] / 180 * M_PI) * \cos($pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $zom['yaw']), new Float("", $pitch)])]); $f = 1.5; //$ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this), $f); //$ev = new EntityShootBowEvent($zo, new ITEM(262,0), Entity::createEntity("Arrow", $chunk, $nbt2, $p), $f); //var_dump("shoot|".-$zom['pitch']."|".$zom['yaw']); //var_dump(233333); $arrow = new Arrow($chunk, $nbt2); $arrow->setPosition($v3); $arrow->spawnToAll(); //$p = $this->getServer()->getPlayer($zom['IsChasing']); //$d = $p->distance($v3); //$d = $d/1.2; //var_dump($d); if (!isset($this->arrow[$arrow->getId()])) { $this->addarrow($arrow->getId(), $zom['yaw'], $arrow->getLevel()->getName(), $arrow->getX(), $arrow->getY(), $arrow->getZ(), $p->getX(), $p->getY(), $p->getZ()); } $zom['hurt'] = 20; } } if (0 <= $p->distance($pos) and $p->distance($pos) <= 1.5) { if ($zom['type'] == "33") { //$zom['type'] = "FiringCreeper"; $zom['IsStop'] = 1; $zom['time'] = 30; } if ($zom['type'] == "32") { //$zom['type'] = "Zombie"; if ($zom['hurt'] >= 0) { $zom['hurt'] = $zom['hurt'] - 1; } else { $p->knockBack($zo, 0, $xxx, $zzz, 0.4); if ($p->isSurvival()) { $p->sethealth($p->gethealth() - $this->dif * 2); } $zom['hurt'] = 10; } } } } } else { if ($zom['IsChasing'] === false) { if ($zom['up'] == 1) { if ($zom['yup'] <= 10) { $pk3 = new SetEntityMotionPacket(); $pk3->entities = [[$zo->getID(), $zom['motionx'] / 10, $zom['motiony'] / 10, $zom['motionz'] / 10]]; foreach ($zo->getViewers() as $pl) { $pl->dataPacket($pk3); } } else { $pk3 = new SetEntityMotionPacket(); $pk3->entities = [[$zo->getID(), $zom['motionx'] / 10 - $zom['motiony'] / 10, $zom['motionz'] / 10]]; foreach ($zo->getViewers() as $pl) { $pl->dataPacket($pk3); } } } else { $pk3 = new SetEntityMotionPacket(); $pk3->entities = [[$zo->getID(), $zom['motionx'] / 10, -$zom['motiony'] / 10, $zom['motionz'] / 10]]; foreach ($zo->getViewers() as $pl) { $pl->dataPacket($pk3); } } } } } else { $zom['time'] = $zom['time'] - 1; if ($zom['time'] <= 0) { //$zo->sethealth(0); unset($this->animals[$zo->getId()]); $level->removeEntity($level->getEntity($zo->getId())); $e = new Explosion(new Position($zo->getX(), $zo->getY(), $zo->getZ(), $level), $this->bomb); $e->explode(); //$pos = new Vector3($zo->getX(), $zo->getY(), $zo->getZ()); } } } else { unset($this->animals[$animal['ID']]); } } } } unset($zo); }
public function removeArrow(Arrow $arrow) { $arrow->kill(); $arrow->close(); }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { return; } switch ($packet->pid()) { case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn === true) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->nameTag = $this->username; $this->iusername = strtolower($this->username); $this->loginData = ["clientId" => $packet->clientId, "loginData" => $packet->loginData]; if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers()) { if ($this->kick("server full") === true) { return; } } if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) { if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) { $pk = new LoginStatusPacket(); $pk->status = 1; $this->dataPacket($pk); } else { $pk = new LoginStatusPacket(); $pk->status = 2; $this->dataPacket($pk); } $this->close("", "Incorrect protocol #" . $packet->protocol1, false); return; } if (preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) { $this->close("", "Bad username"); return; } $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); return; } if (!$this->server->isWhitelisted(strtolower($this->getName()))) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is white-listed"); return; } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "You are banned"); return; } if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this); } if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); } foreach ($this->server->getOnlinePlayers() as $p) { if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) { if ($p->kick("logged in from another location") === false) { $this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "Logged in from another location"); return; } else { break; } } } $nbt = $this->server->getOfflinePlayerData($this->username); if (!isset($nbt->NameTag)) { $nbt->NameTag = new String("NameTag", $this->username); } else { $nbt["NameTag"] = $this->username; } $this->gamemode = $nbt["playerGameType"] & 0x3; if ($this->server->getForceGamemode()) { $this->gamemode = $this->server->getGamemode(); $nbt->playerGameType = new Int("playerGameType", $this->gamemode); } if (($level = $this->server->getLevelByName($nbt["Level"])) === null) { $this->setLevel($this->server->getDefaultLevel(), true); $nbt["Level"] = $this->getLevel()->getName(); $nbt["Pos"][0] = $this->getLevel()->getSpawn()->x; $nbt["Pos"][1] = $this->getLevel()->getSpawn()->y; $nbt["Pos"][2] = $this->getLevel()->getSpawn()->z; } else { $this->setLevel($level, true); } if (!$nbt instanceof Compound) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Invalid data"); return; } $this->achievements = []; /** @var Byte $achievement */ foreach ($nbt->Achievements as $achievement) { $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false; } $nbt["lastPlayed"] = floor(microtime(true) * 1000); $this->server->saveOfflinePlayerData($this->username, $nbt); parent::__construct($this->getLevel()->getChunkAt($nbt["Pos"][0], $nbt["Pos"][2], true), $nbt); $this->loggedIn = true; $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage()); return; } if ($this->isCreative()) { $this->inventory->setHeldItemSlot(0); } else { $this->inventory->setHeldItemSlot(0); } $pk = new LoginStatusPacket(); $pk->status = 0; $this->dataPacket($pk); if (isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) { $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level); } $spawnPosition = $this->getSpawn(); $this->dead = false; $pk = new StartGamePacket(); $pk->seed = $this->getLevel()->getSeed(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->spawnX = (int) $spawnPosition->x; $pk->spawnY = (int) $spawnPosition->y; $pk->spawnZ = (int) $spawnPosition->z; $pk->generator = 1; //0 old, 1 infinite, 2 flat $pk->gamemode = $this->gamemode & 0x1; $pk->eid = 0; //Always use EntityID as zero for the actual player $this->dataPacket($pk); $pk = new SetTimePacket(); $pk->time = $this->getLevel()->getTime(); $this->dataPacket($pk); $pk = new SetSpawnPositionPacket(); $pk->x = (int) $spawnPosition->x; $pk->y = (int) $spawnPosition->y; $pk->z = (int) $spawnPosition->z; $this->dataPacket($pk); $pk = new SetHealthPacket(); $pk->health = $this->getHealth(); $this->dataPacket($pk); if ($this->getHealth() <= 0) { $this->dead = true; } $this->server->getLogger()->info(TextFormat::AQUA . $this->username . TextFormat::WHITE . "[/" . $this->ip . ":" . $this->port . "] logged in with entity id " . $this->id . " at (" . $this->getLevel()->getName() . ", " . round($this->x, 4) . ", " . round($this->y, 4) . ", " . round($this->z, 4) . ")"); $this->orderChunks(); $this->tasks[] = $this->server->getScheduler()->scheduleDelayedRepeatingTask(new CallbackTask([$this, "orderChunks"]), 10, 40); $this->sendNextChunk(); $this->tasks[] = $this->chunkLoadTask = $this->server->getScheduler()->scheduleRepeatingTask(new CallbackTask([$this, "sendNextChunk"]), 1); break; case ProtocolInfo::ROTATE_HEAD_PACKET: if ($this->spawned === false) { break; } $this->setRotation($packet->yaw, $this->pitch); break; case ProtocolInfo::MOVE_PLAYER_PACKET: if ($this->spawned === false) { break; } $newPos = new Vector3($packet->x, $packet->y, $packet->z); $oldPos = new Vector3($this->x, $this->y, $this->z); $revert = false; if ($this->forceMovement instanceof Vector3 and $newPos->distance($this->forceMovement) > 0.1) { $revert = true; } elseif ($newPos->distance($this) > 100) { $this->server->getLogger()->warning($this->getName() . " moved too quickly!"); $revert = true; } else { if ($this->chunk === null or !$this->chunk->isGenerated()) { $chunk = $this->getLevel()->getChunkAt($newPos->x >> 4, $newPos->z >> 4); if (!$chunk instanceof FullChunk or !$chunk->isGenerated()) { $revert = true; } } } if (!$revert) { $dx = $newPos->x - $this->x; $dy = $newPos->y - $this->y; $dz = $newPos->z - $this->z; $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } if ($packet->pitch < 0) { $packet->pitch += 360; } $this->setRotation($packet->yaw, $packet->pitch); //$this->inBlock = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z); $revert = !$this->move($dx, $dy, $dz); $diffX = $this->x - $newPos->x; $diffZ = $this->z - $newPos->z; $diffY = $this->y - $newPos->y; if ($diffY > -0.5 or $diffY < 0.5) { $diffY = 0; } $diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2; if (!$revert and $diff > 0.0625 and !$this->isSleeping() and $this->isSurvival()) { $revert = true; $this->server->getLogger()->warning($this->getName() . " moved wrongly!"); } } if ($revert) { $pk = new MovePlayerPacket(); $pk->eid = 0; $pk->x = $this->x; $pk->y = $this->y + $this->getEyeHeight(); $pk->z = $this->z; $pk->bodyYaw = $this->yaw; $pk->pitch = $this->pitch; $pk->yaw = $this->yaw; $pk->teleport = true; $this->directDataPacket($pk); $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } else { $this->forceMovement = null; } break; case ProtocolInfo::PLAYER_EQUIPMENT_PACKET: if ($this->spawned === false) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } if ($this->isCreative()) { //Creative mode match $item = Item::get($packet->item, $packet->meta, 1); $slot = $this->getCreativeBlock($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { $this->inventory->setHeldItemSlot($packet->slot); //set Air } } elseif (!isset($item) or $slot === -1 or $item->getID() !== $packet->item or $item->getDamage() !== $packet->meta) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $item = Item::get(Block::$creative[$slot][0], Block::$creative[$slot][1], 1); $this->inventory->setHeldItemIndex($packet->slot); } else { $this->inventory->setHeldItemSlot($slot); } $this->inventory->sendHeldItem($this->hasSpawned); if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::USE_ITEM_PACKET: $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if (($this->spawned === false or $this->blocked === true or $this->dead === true) and $packet->face >= 0 and $packet->face <= 5) { $target = $this->getLevel()->getBlock($blockVector); $block = $target->getSide($packet->face); $pk = new UpdateBlockPacket(); $pk->x = $target->x; $pk->y = $target->y; $pk->z = $target->z; $pk->block = $target->getID(); $pk->meta = $target->getDamage(); $this->dataPacket($pk); $pk = new UpdateBlockPacket(); $pk->x = $block->x; $pk->y = $block->y; $pk->z = $block->z; $pk->block = $block->getID(); $pk->meta = $block->getDamage(); $this->dataPacket($pk); break; } $packet->eid = $this->id; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } if ($blockVector->distance($this) > 10) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->getLevel()->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif ($this->inventory->getItemInHand()->getID() !== $packet->item or ($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null) { $this->inventory->sendHeldItem($this); } else { $item = clone $this->inventory->getItemInHand(); //TODO: Implement adventure mode checks if ($this->getLevel()->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); break; } } $target = $this->getLevel()->getBlock($blockVector); $block = $target->getSide($packet->face); $pk = new UpdateBlockPacket(); $pk->x = $target->x; $pk->y = $target->y; $pk->z = $target->z; $pk->block = $target->getID(); $pk->meta = $target->getDamage(); $this->dataPacket($pk); $pk = new UpdateBlockPacket(); $pk->x = $block->x; $pk->y = $block->y; $pk->z = $block->z; $pk->block = $block->getID(); $pk->meta = $block->getDamage(); $this->dataPacket($pk); break; } elseif ($packet->face === 0xff) { //TODO: add event $this->inAction = true; $this->startAction = microtime(true); $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $packet->eid = $this->id; switch ($packet->action) { case 5: //Shot arrow //if($this->entity->inAction === true){ if ($this->inventory->getItemInHand()->getID() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival()) { if (!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))) { $this->inventory->sendContents($this); return; } } $f = 1.5; $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI) * $f), new Double("", -sin($this->pitch / 180 * M_PI) * $f), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI) * $f)]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)])]); $arrow = new Arrow($this->chunk, $nbt, $this); $ev = new EntityShootBowEvent($this, $bow, $arrow, $f); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $arrow->kill(); } else { if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1)); $bow->setDamage($bow->getDamage() + 1); $this->inventory->setItemInHand($bow); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } } $arrow->spawnToAll(); } } //} $this->startAction = false; $this->inAction = false; $this->sendMetadata($this->getViewers()); break; case 6: //get out of the bed $this->stopSleep(); break; } break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = clone $this->inventory->getItemInHand(); } if ($this->getLevel()->useBreakOn($vector, $item, $this) === true) { if ($this->isSurvival()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } $this->inventory->sendContents($this); $target = $this->getLevel()->getBlock($vector); $tile = $this->getLevel()->getTile($vector); $pk = new UpdateBlockPacket(); $pk->x = $target->x; $pk->y = $target->y; $pk->z = $target->z; $pk->block = $target->getID(); $pk->meta = $target->getDamage(); $this->dataPacket($pk); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } for ($i = 0; $i < 4; ++$i) { $s = $packet->slots[$i]; if ($s === 0 or $s === 255) { $s = Item::get(Item::AIR, 0, 1); } else { $s = Item::get($s + 256, 0, 1); } $slot = $this->inventory->getArmorItem($i); if ($slot->getID() !== Item::AIR and $s->getID() === Item::AIR) { $this->inventory->setArmorItem($i, Item::get(Item::AIR, 0, 1)); } elseif ($s->getID() !== Item::AIR and $slot->getID() === Item::AIR and ($sl = $this->inventory->first($s)) !== -1) { if ($this->inventory->setArmorItem($i, $this->inventory->getItem($sl)) === false) { $this->inventory->sendContents($this); } else { $this->inventory->setItem($sl, Item::get(Item::AIR, 0, 1)); } } elseif ($s->getID() !== Item::AIR and $slot->getID() !== Item::AIR and ($slot->getID() !== $s->getID() or $slot->getDamage() !== $s->getDamage()) and ($sl = $this->inventory->first($s)) !== -1) { if ($this->inventory->setArmorItem($i, $this->inventory->getItem($sl)) === false) { $this->inventory->sendContents($this); } else { $this->inventory->setItem($sl, $slot); } } } if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false) { break; } $this->craftingType = 0; $target = $this->getLevel()->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->blocked === false and $this->dead !== true and $target->dead !== true) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning("Player " . $this->getName() . " tried to attack an invalid entity"); return; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getID()]) ? $damageTable[$item->getID()] : 1]; if ($this->distance($target) > 8) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getID()])) { $points += $armorValues[$i->getID()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -intval($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } $target->attack($ev->getFinalDamage(), $ev); if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getID(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::RESPAWN_PACKET: if ($this->spawned === false or $this->dead === false) { break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->fireTicks = 0; $this->airTicks = 300; $this->setHealth(20); $this->dead = false; $this->sendMetadata($this->getViewers()); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->spawnToAll(); $this->blocked = false; break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } switch ($packet->event) { case 9: //Eating $items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6]; $slot = $this->inventory->getItemInHand(); if ($this->getHealth() < 20 and isset($items[$slot->getID()])) { $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $slot)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = 0; $pk->event = 9; $this->dataPacket($pk); $pk->eid = $this->getID(); Server::broadcastPacket($this->getViewers(), $pk); $this->heal($items[$slot->getID()]); --$slot->count; $this->inventory->setItemInHand($slot); if ($slot->getID() === Item::MUSHROOM_STEW or $slot->getID() === Item::BEETROOT_SOUP) { $this->inventory->addItem(Item::get(Item::BOWL, 0, 1)); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $packet->eid = $this->id; $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); $motion = $this->getDirectionVector()->multiply(0.4); $this->getLevel()->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::MESSAGE_PACKET: if ($this->spawned === false) { break; } $this->craftingType = 0; $packet->message = TextFormat::clean($packet->message); if (trim($packet->message) != "" and strlen($packet->message) <= 255) { $message = $packet->message; $this->server->getPluginManager()->callEvent($ev = new PlayerCommandPreprocessEvent($this, $message)); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage(sprintf($ev->getFormat(), $ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients()); } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot > $this->inventory->getSize()) { break; } if ($this->isCreative()) { if ($this->getCreativeBlock($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } else { } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem()->equals($transaction->getTargetItem(), true) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 0.4) { if ($this->currentTransaction instanceof SimpleTransactionGroup) { foreach ($this->currentTransaction->getInventories() as $inventory) { $inventory->sendContents($inventory->getViewers()); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { if (!$this->currentTransaction->execute()) { $this->currentTransaction = null; break; } foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getID()) { case Item::IRON_INGOT: $this->awardAchievement("acquireIron"); break; } } } } $this->currentTransaction = null; } elseif ($packet->windowid == 0) { //Try crafting $craftingGroup = new CraftingTransactionGroup($this->currentTransaction); if ($craftingGroup->canExecute()) { //We can craft! $recipe = $craftingGroup->getMatchingRecipe(); if ($recipe instanceof BigShapelessRecipe and $this->craftingType !== 1) { break; } elseif ($recipe instanceof StonecutterShapelessRecipe and $this->craftingType !== 2) { break; } if ($craftingGroup->execute()) { switch ($craftingGroup->getResult()->getID()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remainings $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } } $this->currentTransaction = null; } } break; case ProtocolInfo::SEND_INVENTORY_PACKET: //TODO, Mojang, enable this ´^_^` if ($this->spawned === false) { break; } break; case ProtocolInfo::ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $t = $this->getLevel()->getTile($v = new Vector3($packet->x, $packet->y, $packet->z)); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($this->getLevel()->getBlock($v), $this, [$nbt["Text1"], $nbt["Text2"], $nbt["Text3"], $nbt["Text4"]]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->username) { $ev->setCancelled(true); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } }