public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_uint32($this->CraftingToolType); $s->serial_uint32($this->CommandRange); $s->serial_uint32($this->MaxDonkey); }
public function serial(MemStream $s) { $s->serial_uint32($this->WeaponType); $s->serial_uint32($this->Skill); $s->serial_uint32($this->DamageType); $s->serial_sint32($this->MeleeRange); }
public function serial(MemStream $s) { $s->serial_uint32($this->NbMaxSpawnedSquads); $s->serial_uint32($this->NbMaxSpawnedMercenarySquads); $s->serial_uint32($this->ChallengeCost); $s->serial_uint32($this->MaxTotalSquad); }
public function serial(MemStream $s) { $s->serial_uint32($nbItems); $s->serial_uint32($this->Bricks, $nbItems); $s->serial_byte($this->Castable); $s->serial_byte($this->ShowInActionProgression); $s->serial_byte($this->ShowInAPOnlyIfLearnt); }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_string($this->SkillCode); $s->serial_short($this->MaxSkillValue); $s->serial_short($this->StageType); $s->serial_uint32($this->ParentSkill); $s->serial_short($nbChildSkills); $s->serial_uint32($this->ChildSkills, $nbChildSkills); }
/** * @param MemStream $s */ public function serial(MemStream $s) { $s->serial_uint32($this->Ecosystem); $s->serial_uint32($this->MpCategory); $s->serial_uint32($this->HarvestSkill); $s->serial_uint32($this->Family); $s->serial_uint64($this->ItemPartBF); $s->serial_byte($this->UsedAsCraftRequirement); $s->serial_byte($this->MpColor); $s->serial_short($this->StatEnergy); }
public function serial(MemStream $s) { // IPrimitive::serial() $s->serial_uint32($this->fillerZeros, 3); $this->VPoints = array(); $s->serial_uint32($nbEntries); for ($i = 0; $i < $nbEntries; $i++) { $vec = new CPrimVector(); $vec->serial($s); $this->VPoints[] = $vec; } }
public function serial(MemStream $s) { // CGenderInfo $gi = function (&$var) use($s) { $var = new \stdClass(); $nbItems = 7; $s->serial_string($var->Items, $nbItems); $s->serial_string($var->Skelfilename); $s->serial_string($var->AnimSetBaseName); $s->serial_string($var->LodCharacterName); $s->serial_float($var->LodCharacterDistance); $s->serial_float($var->CharacterScalePos); $var->GroundFX = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new \stdClass(); $s->serial_uint32($row->GroundID); $s->Serial_string($row->FXName); $var->GroundFX[] = $row; } for ($nb = 0; $nb < 8; $nb++) { $s->serial_float($var->BlendShapeMin[$nb]); $s->serial_float($var->BlendShapeMax[$nb]); } $s->serial_float($var->NamePosZLow); $s->serial_float($var->NamePosZNormal); $s->serial_float($var->NamePosZHigh); }; $numCharacteristice = 8; $s->serial_byte($this->CharacStartValue, 8); $gi($this->GenderInfos[0]); $gi($this->GenderInfos[1]); $s->serial_byte($this->People); $s->serial_byte($this->Skin); $s->serial_string($this->Automaton); $this->BodyToBone = new \stdClass(); $s->serial_string($this->BodyToBone->Head); $s->serial_string($this->BodyToBone->Chest); $s->serial_string($this->BodyToBone->LeftArm); $s->serial_string($this->BodyToBone->RightArm); $s->serial_string($this->BodyToBone->LeftHand); $s->serial_string($this->BodyToBone->RightHand); $s->serial_string($this->BodyToBone->LeftLeg); $s->serial_string($this->BodyToBone->RightLeg); $s->serial_string($this->BodyToBone->LeftFoot); $s->serial_string($this->BodyToBone->RightFoot); $s->serial_uint32($nbItems); $s->serial_int_string($this->AttackLists, $nbItems); }
public function serial(MemStream $s) { $s->serial_short($this->OverdoseTimer); $s->serial_short($this->ConsumptionTime); $s->serial_uint32($nbItems); $s->serial_int_string($this->Properties, $nbItems); }
public function serial(MemStream $s) { $s->serial_byte($ver); $continents = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $cont = new Client\CContinent(); $cont->serial($s); $name = $cont->Name; $continents[$name] = $cont; } $this->entries['continents'] = $continents; $worldmap = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $map = new Client\CContLandMark(); $map->serial($s); $name = $map->TitleText; $worldmap[$name] = $map; } $this->entries['worldmap'] = $worldmap; $aliasmap = array(); if ($ver >= 1) { $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $s->serial_uint32($id); $s->serial_string($key); $aliasmap[$id] = $key; } } $this->entries['aliasmap'] = $aliasmap; }
protected function readHeader(MemStream $s) { // check header $s->serial_buffer($hskp, 4); if ($hskp !== self::HEADER) { throw new \RuntimeException('Wrong packed sheets header, expected "' . self::HEADER . '"'); } $s->serial_uint32($header_version); if ($header_version != self::HEADER_VERSION) { throw new \RuntimeException('Wrong packed sheets version, expected "' . self::HEADER_VERSION . '", got "' . $header_version . '"'); } $s->serial_byte($this->compat); $s->serial_uint32($dependBlockSize); if ($this->skipDependBlock) { // skip dependency block $pos = $s->getPos(); $s->seek($pos + $dependBlockSize); } else { // read dictionary $s->serial_uint32($nb); $s->serial_int_string($this->dictionnary, $nb); // read dependency data $this->dependencies = array(); $s->serial_uint32($depSize); for ($i = 0; $i < $depSize; $i++) { $s->serial_uint32($sheetId); $s->serial_uint32($nb); $s->serial_uint32($this->dependencies[$sheetId], $nb); } } }
public function serial(MemStream $s) { $this->skills = array(); $s->serial_uint32($nbSkills); for ($nb = 0; $nb < $nbSkills; $nb++) { $skill = new CSkill(); $skill->serial($s); $this->skills[$skill->Skill] = $skill; } }
public function serial(MemStream $s) { $s->serial_byte($ver); $s->serial_uint32($this->Type); $this->Pos = new CVector2f(); $this->Pos->serial($s); $this->Zone = new CPrimZone(); $this->Zone->serial($s); $s->serial_string($this->TitleText); }
public function serial(MemStream $s) { $s->serial_uint32($this->ItemBuilt); $this->ItemPartMps = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new CItemPartMps(); $row->serial($s); $this->ItemPartMps[] = $row; } $this->FormulaMps = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new CFormulaMps(); $row->serial($s); $this->FormulaMps[] = $row; } $s->serial_uint32($this->ToolType); $s->serial_uint32($this->NbItemBuilt); }
/** * Read user landmarks * * @param MemStream $s */ protected function serialContinent(MemStream $s) { $s->serial_string($name); $this->Continents[$name] = array(); $s->serial_uint32($nb); for ($i = 0; $i < $nb; $i++) { $lm = new CUserLandMark(); $lm->serial($s); $this->Continents[$name][] = $lm; } }
/** * Parse 'visual_slot.tab' file and build map entries * * @param MemStream $f * * @throws \RuntimeException */ public function serial(MemStream $f) { $f->serial_uint32($nbSlots); for ($slot = 0; $slot < $nbSlots; $slot++) { $f->serial_uint32($nbEntries); for ($i = 0; $i < $nbEntries; $i++) { $f->serial_uint32($index); $f->serial_uint32($sheet); // sanity check if (isset($this->indexMap[$slot][$index])) { throw new \RuntimeException("FATAL: duplicate visual slot ({$slot}) index ({$index}), sheetid ({$sheet})"); } elseif (isset($this->sheetMap[$slot][$sheet])) { throw new \RuntimeException("FATAL: duplicate sheet_id ({$sheet}), visual slot ({$slot}), index ({$index})"); } // remember both mappings $this->indexMap[$slot][$index] = $sheet; $this->sheetMap[$slot][$sheet] = $index; } } }
public function serial(MemStream $s) { $s->serial_uint32($nbItems); $s->serial_uint32($this->UsedSkills, $nbItems); $s->serial_uint32($this->BrickFamily); $s->serial_byte($this->IndexInFamily); $s->serial_byte($this->Level); $s->serial_string($this->sTmp); $s->serial_string($this->Icon, 4); $s->serial_sint32($this->IconColor, 4); $s->serial_sint32($this->SabrinaCost); $s->serial_float($this->SabrinaRelativeCost); $s->serial_uint32($nbItems); $s->serial_short($this->MandatoryFamilies, $nbItems); $s->serial_uint32($nbItems); $s->serial_short($this->OptionalFamilies, $nbItems); $s->serial_uint32($nbItems); $s->serial_short($this->ParameterFamilies, $nbItems); $s->serial_uint32($nbItems); $s->serial_short($this->CreditFamilies, $nbItems); $s->serial_string($this->ForbiddenDef); $s->serial_string($this->ForbiddenExclude); $this->FaberPlan = new CFaberPlan(); $this->FaberPlan->serial($s); $this->Properties = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new \stdClass(); $s->serial_string($row->Text); $this->Properties[] = $row; } $s->serial_byte($this->MinCastTime); $s->serial_byte($this->MaxCastTime); $s->serial_byte($this->MinRange); $s->serial_byte($this->MaxRange); $s->serial_uint64($this->BrickRequiredFlags); $s->serial_uint32($this->SPCost); $s->serial_uint32($this->ActionNature); $this->RequiredSkills = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new CRequiredSkill(); $row->serial($s); $this->RequiredSkills[] = $row; } $s->serial_uint32($nbItems); $s->serial_uint32($this->RequiredBricks, $nbItems); $s->serial_byte($this->AvoidCyclic); $s->serial_byte($this->UsableWithEmptyHands); $s->serial_uint32($this->CivRestriction); $s->serial_sint32($this->FactionIndex); $s->serial_sint32($this->MinFameValue); $s->serial_uint32($this->MagicResistType); }
public function serial(MemStream $s) { $s->serial_uint32($this->OBType); $s->serial_uint32($this->CostDapper); $s->serial_uint32($this->CostTime); $s->serial_uint32($this->MPLevelOfHighestExtractRate); $s->serial_uint32($nbItems); $s->serial_uint32($this->Mps, $nbItems); $s->serial_string($this->Icon, 4); }
public function serial(MemStream $s) { $s->serial_string($this->Name); $s->serial_string($this->ContinentName); $s->serial_string($this->BitmapName); $s->serial_float($this->MinX); $s->serial_float($this->MinY); $s->serial_float($this->MaxX); $s->serial_float($this->MaxY); $this->Children = array(); $s->serial_uint32($nbChilds); for ($j = 0; $j < $nbChilds; $j++) { $child = new SMapChild(); $child->serial($s); $this->Children[] = $child; } }
public function serial(MemStream $s) { $s->serial_string($this->Name); $this->ContLocs = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $cont = new SContLoc(); $cont->serial($s); $this->ContLocs[] = $cont; } $this->Maps = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $map = new SMap(); $map->serial($s); $this->Maps[] = $map; } }
/** * Send message * * @param StreamInterface $message */ public function sendMessage(StreamInterface $message) { // TFormat from <nel/message.h> $messageType = 0; // build packet // <int32> packet length (length itself is not counted) // <int32> packet number // <byte> message type // <.....> message // first pass - to get packet length $hd = new MemStream(); $hd->serial_uint32($this->msgNum); $hd->serial_byte($messageType); // include original message $message->serial($hd); $this->msgNum++; $buf = $hd->getBuffer(); $len = strlen($buf); // second pass - final packet $hd = new MemStream(); $hd->serial_uint32_n($len); $hd->serial_buffer($buf); $this->sock->write($hd->getBuffer()); }
public function serial(MemStream $s) { $s->serial_uint32($this->Type); }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_uint32($this->Value); }
public function serial(MemStream $s) { $s->serial_uint32($this->MoneyCost); $s->serial_uint32($this->XpCost); }
/** * Read header from bnp file */ private function initialize() { if ($this->header !== false) { return; } $this->bnp = fopen($this->filename, 'r'); $stats = fstat($this->bnp); $size = $stats['size']; $s = new MemStream(); // read last <int> to get position for FAT block fseek($this->bnp, $size - 4); $buf = fread($this->bnp, 4); $s->setBuffer($buf); $s->serial_uint32($pos); // now read FAT block fseek($this->bnp, $pos); $fat = fread($this->bnp, $size - $pos); $s->setBuffer($fat); $s->serial_uint32($nbFiles); $this->header = array(); for ($i = 0; $i < $nbFiles; $i++) { $s->serial_byte_string($name); $s->serial_uint32($size); $s->serial_uint32($start); $this->header[$name] = array('size' => $size, 'start' => $start); } $this->headerCount = count($this->header); $this->headerFiles = array_keys($this->header); $this->headerPosition = 0; }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_uint32($this->DamageType); $s->serial_uint32($this->Magazine); }
public function serial(MemStream $s) { $s->serial_uint32($this->WeaponType); $s->serial_uint32($this->Skill); $s->serial_uint32($this->RangeWeaponType); }
public function serial(MemStream $s) { $s->serial_uint32($this->FaberTypeFilter); $s->serial_uint32($this->Quantity); }
/** * @param MemStream $s */ protected function serialInSceneBubbleInfo(MemStream $s) { $this->SceneBubbleInfo = array(); $s->serial_uint32($nb); for ($i = 0; $i < $nb; $i++) { $s->serial_string($string); $this->SceneBubbleInfo[] = $string; } }
public function serial(MemStream $s) { $s->serial_uint32($this->VPValue); $s->serial_uint32($this->Gender); }