public function onPlayerMove(PlayerMoveEvent $event)
 {
     $player = $event->getPlayer();
     $pname = strtolower($player->getName());
     $levelName = $player->getLevel()->getName();
     $players_in_tracker = isset($this->playerLocationTracker[$pname]);
     if (!$this->plugin->isLevelLoaded($levelName)) {
         if ($players_in_tracker) {
             unset($this->playerLocationTracker[$pname]);
         }
         return;
     }
     $plot = $this->plugin->getPlotByPosition($player->getPosition());
     // if users not in a plot make sure unset
     if (is_null($plot) && $players_in_tracker) {
         unset($this->playerLocationTracker[$pname]);
         return;
     }
     if (is_null($plot)) {
         return;
     }
     // if user was not previously tracked then save pos and return
     if (!$players_in_tracker && !is_null($plot)) {
         $this->playerLocationTracker[$pname] = $plot;
         $this->plugin->getServer()->dispatchCommand($player, "p info summary");
         return;
     }
     // if user has moved
     if ($plot->X != $this->playerLocationTracker[$pname]->X || $plot->Z != $this->playerLocationTracker[$pname]->Z) {
         $this->playerLocationTracker[$pname] = $plot;
         $this->plugin->getServer()->dispatchCommand($player, "p info summary");
         return;
     }
 }
 public function __construct(MyPlot $plugin)
 {
     $this->plugin = $plugin;
     $this->buddyChannels = $plugin->getServer()->getPluginManager()->getPlugin("BuddyChannels");
     if (!is_null($this->buddyChannels)) {
         $this->buddyChannels->registerFormatter($this, true);
         $plugin->getLogger()->info("Registered to BuddyChannels");
     } else {
         $plugin->getLogger()->error("Could not join to BuddyChannels");
     }
 }