public function testChunkGeneration() { $chunkCoordinates = new Coordinates2D(0, 0); $blockCoordinates = new Coordinates3D(10, 10, 10); $chunk = new Chunk($chunkCoordinates); $this->assertEquals($chunk->getBlockID($blockCoordinates), 0x0, "Expects block to be air in the chunk"); }
public function generateChunk($Coordinates2DPos) { $newC = new Chunk($Coordinates2DPos); $y = 0; // Flatland, dirt from layer 1 - 8, grass on layer 9. while ($y < 10) { for ($x = 0; $x < 16; $x++) { for ($z = 0; $z < 16; $z++) { if ($y < 9) { $newC->setBlockID(new Coordinates3D($x, $y, $z), 0x3); } else { $newC->setBlockID(new Coordinates3D($x, $y, $z), 0x2); } } } $y++; } return $newC; }