/** * Change user level to higher one. * * <code> * $context = "com_user.registration"; * * $keys = array( * "id" => 1, * "group_id" => 2 * ); * * // Create user badge object based. * $level = new Gamification\Level\Level(\JFactory::getDbo()); * $level->load($keys); * * $levelManager = new Gamification\User\Level\LevelManager(\JFactory::getDbo()); * $levelManager->setLevel($level); * * if ($levelManager->give($context, $userId, $options)) { * // ... * } * </code> * * @param string $context * @param int $userId * @param array $options * * @throws \UnexpectedValueException * @throws \RuntimeException * @throws \InvalidArgumentException * * @return null|Level */ public function levelUp($context, $userId, array $options = array()) { if (!$this->level instanceof BasicLevel) { throw new \UnexpectedValueException('It is missing user level object.'); } $keys = array('user_id' => $userId, 'group_id' => $this->level->getGroupId()); $userLevel = new Level(\JFactory::getDbo()); $userLevel->load($keys); // Implement JObservableInterface: Pre-processing by observers $this->observers->update('onBeforeLevelUp', array($context, &$userLevel, &$options)); if (!$userLevel->getId()) { $keys['level_id'] = $this->level->getId(); $userLevel->startLeveling($keys); } else { if ((int) $this->level->getId() === (int) $userLevel->getLevelId()) { return null; } // Change the current rank ID with another one. $userLevel->setLevelId($this->level->getId()); $userLevel->store(); } // Implement JObservableInterface: Post-processing by observers $this->observers->update('onAfterLevelUp', array($context, &$userLevel, &$options)); return $userLevel; }
/** * Prepare current and next levels. * * @throws \RuntimeException */ public function prepareData() { $userPoints = (int) $this->points->getPointsNumber(); // Get current level. $keys = array('user_id' => $this->points->getUserId(), 'group_id' => $this->points->getPoints()->getGroupId()); $userLevel = new UserLevel($this->db); $userLevel->load($keys); $this->currentUnit = $userLevel->getLevel(); // Get incoming level. $query = $this->db->getQuery(true); $query->select('a.id, a.title, a.value, a.published, a.points_id, a.points_number, a.rank_id, a.group_id')->from($this->db->quoteName('#__gfy_levels', 'a'))->where('a.points_id = ' . (int) $this->points->getPointsId())->where('a.published = ' . (int) Constants::PUBLISHED)->where('a.points_number > ' . $userPoints)->order('a.points_number ASC'); $this->db->setQuery($query, 0, 1); $result = (array) $this->db->loadAssoc(); if (count($result) > 0) { $this->nextUnit = new BasicLevel($this->db); $this->nextUnit->bind($result); $this->percentageCurrent = (int) MathHelper::calculatePercentage($userPoints, $this->nextUnit->getPointsNumber()); $this->percentageNext = 100 - $this->percentageCurrent; } else { $this->percentageCurrent = 100; $this->percentageNext = 100; } }
protected function prepareLevelObject($levelId) { if ($levelId > 0) { $key = StringHelper::generateMd5Hash(BasicLevel::class, $levelId); if ($this->container !== null) { if ($this->container->exists($key)) { $this->level = $this->container->get($key); } else { $this->level = new BasicLevel($this->db); $this->level->setContainer($this->container); $this->level->load($levelId); $this->container->set($key, $this->level); } } else { $this->level = new BasicLevel($this->db); $this->level->load($levelId); } } }