/** * Display detailed information about a specific item, including the icon, * description, price to buy in trade hubs and locally, and manufacturing costs * based on mineral prices in the local area. */ public function item($id = NULL) { // Retrieve the basic information about this item. $type = Type::where('typeID', $id)->firstOrFail(); // If material efficiency was updated, save to the database and set a local variable. $material_efficiency = $type->materialEfficiency; if (!isset($material_efficiency)) { $material_efficiency = new MaterialEfficiency(); $material_efficiency->typeID = $id; $material_efficiency->materialEfficiency = 0; } if (Input::has('me')) { $material_efficiency->materialEfficiency = (int) Input::get('me'); } // Save the updated material efficiency figure. $type->materialEfficiency()->save($material_efficiency); // Calculate volume if we need to use shipping data. $shipping_cost = Setting::where('key', 'shipping_cost')->first(); $shipping_cost_to_include = 0; if ($shipping_cost->value > 0) { // If volume is below 1000, we assume it's not a ship hull and use the base volume. if ($type->volume < 1000) { $shipping_cost_to_include = $shipping_cost->value * $type->volume; } else { // For larger volumes, we need to use static values for ship types. switch ($type->groupID) { case 31: $shipping_cost_to_include = $shipping_cost->value * 500; break; case 25: case 237: case 324: case 830: case 831: case 834: case 893: $shipping_cost_to_include = $shipping_cost->value * 2500; break; case 463: case 543: $shipping_cost_to_include = $shipping_cost->value * 3750; break; case 420: case 541: $shipping_cost_to_include = $shipping_cost->value * 5000; break; case 26: case 358: case 832: case 833: case 894: $shipping_cost_to_include = $shipping_cost->value * 10000; break; case 28: $shipping_cost_to_include = $shipping_cost->value * 20000; break; case 27: case 381: $shipping_cost_to_include = $shipping_cost->value * 50000; break; } } } // Load the 64x64 icon to display. $icon = ''; $ship = Ship::where('id', $id)->get(); if (count($ship)) { $icon = 'https://image.eveonline.com/Render/' . $id . '_128.png'; } elseif ($type->Group->Icon) { $icon = str_replace('_', '_64_', $type->MarketGroup->Icon->iconFile); $icon = preg_replace('/^0/', '', $icon); $icon = preg_replace('/0(.)$/', '$1', $icon); $icon = 'eve/items/' . $icon . '.png'; } // Retrieve the current price ranges this item sells for. $response = API::eveCentral(array($id), Setting::where('key', 'home_region_id')->pluck('value')); $local_price = $response[$id]; // Tech II items need to be treated differently. $t2_options = array(); if ($type->metaType && $type->metaType->metaGroup && $type->metaType->metaGroup['metaGroupName'] == 'Tech II') { // Retrieve an array of different possibilities for decryptors. $tech_two = TechII::getInventionFigures($type); // For each decryptor, show the potential profit. $total_price = 1000000000; foreach ($tech_two as $decryptor) { // Default max runs is 10, add any modifier. $max_runs = 10; if (isset($decryptor['max_run_modifier'])) { $max_runs += $decryptor['max_run_modifier']; } // Based on the chance of success, how many T2 items on average will be produced per run? $chance_of_success = $decryptor['chance_of_success'] / 100; $t2_items_per_blueprint = $max_runs * $chance_of_success; // Calculate the cost of manufacturing that many T2 items. $manufacturing_cost_per_blueprint = $t2_items_per_blueprint * ($decryptor['t2_manufacture_price'] * (100 - $decryptor['me_modifier']) / 100); $total_cost = $decryptor['invention_price'] + $manufacturing_cost_per_blueprint; $cost_per_unit = $total_cost / $t2_items_per_blueprint; $t2_options[] = array("typeName" => $decryptor['typeName'], "cost" => $cost_per_unit); if ($cost_per_unit < $total_price) { $total_price = $cost_per_unit; } } $manufacturing = NULL; } else { // If the meta level of this item is not Meta 0, we don't need to pull the manufacture price. $item = Item::where('typeID', $id)->first(); if ($item->allowManufacture == 1) { // Get a list of what is needed to manufacture the item. $manufacturing = array(); $total_price = 0; $type_materials = DB::table('invTypeMaterials')->where('typeID', $id)->get(); $types = array(); $jita_types = array(); // Loop through all the materials. For each one, add it to an array we will use to show manufacturing details. foreach ($type_materials as $material) { // Build an array for the eve-central API call. $types[] = $material->materialTypeID; // Build an array for the eventual output. $manufacturing[$material->materialTypeID] = (object) array("typeName" => Type::find($material->materialTypeID)->typeName, "qty" => $material->quantity * (1 - $material_efficiency->materialEfficiency / 100), "price" => 0, "jita" => FALSE); } // Make an API call to get the local price of materials. $api = API::eveCentral($types, $home_region_id = Setting::where('key', 'home_region_id')->pluck('value')); // Loop through each returned price and update the data in the manufacturing array. foreach ($api as $api_result) { if ($api_result->median != 0) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $total_price += $manufacturing[$api_result->id]->price; } else { // Build an array of types to check prices at Jita. $jita_types[] = $api_result->id; } } // If we need to check prices at Jita, make another API call. if (count($jita_types)) { $api = API::eveCentral($jita_types, NULL, 30000142); // Loop through each returned price and update the data in the manufacturing array. foreach ($api as $api_result) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $manufacturing[$api_result->id]->jita = TRUE; $total_price += $manufacturing[$api_result->id]->price; } } $potential_profits = NULL; } else { $manufacturing = NULL; $total_price = 999999999; } } // Retrieve current prices of the module in notable trade hubs. $jita = API::eveCentral($id, NULL, 30000142); $prices[] = (object) array("solarSystemName" => "Jita", "median" => $jita[$id]->median); $amarr = API::eveCentral($id, NULL, 30002187); $prices[] = (object) array("solarSystemName" => "Amarr", "median" => $amarr[$id]->median); $importCostToUse = (int) $jita[$id]->median < (int) $amarr[$id]->median ? $jita[$id]->median : $amarr[$id]->median; if ($shipping_cost_to_include) { $importCostToUse = $importCostToUse + $shipping_cost_to_include; } // Cache the industry and import potential profits for the item. $profit = $type->profit; if (!isset($profit)) { $profit = new Profit(); $profit->typeID = $id; } $profit->manufactureCost = round($total_price); $profit->profitIndustry = round($local_price->median - $total_price); $profit->profitImport = round($local_price->median - $importCostToUse); // Save the cached potential profit figure. $type->profit()->save($profit); $profitToUse = $profit->profitIndustry > $profit->profitImport ? $profit->profitIndustry : $profit->profitImport; $costToUse = $profit->profitIndustry > $profit->profitImport ? $total_price : $importCostToUse; return View::make('item')->with('type', $type)->with('icon', $icon)->with('local_price', $local_price)->with('prices', $prices)->with('shipping_cost', $shipping_cost_to_include)->with('manufacturing', $manufacturing)->with('t2_options', $t2_options)->with('total_price', $total_price)->with('profit', $profit)->with('profitToUse', $profitToUse)->with('costToUse', $costToUse)->with('material_efficiency', $material_efficiency); }
public static function getInventionFigures($type) { // Suppress XML errors. libxml_use_internal_errors(true); // We'll assume that the source blueprint can be obtained for zero cost. // First thing to calculate is the different prices for materials involved // in invention (decryptors and datacores), and the effects they have on // the T2 blueprint created. // An array to hold all of the information about possible invention outcomes. $invention_data = array(); // First, retrieve all the different decryptors from the database. $decryptor_group = Group::where('groupName', 'Generic Decryptor')->firstOrFail(); $decryptors = Type::where('groupID', $decryptor_group->groupID)->get(); // Now find the other items needed to invent the T2 blueprint. // First we need to identify the T1 blueprint for this item. $t1_blueprint = Type::where('typeName', str_replace('II', 'I Blueprint', $type->typeName))->first(); if (!isset($t1_blueprint)) { // Some mods have a T2 blueprint - let's look for that instead. $t1_blueprint = Type::where('typeName', str_replace('II', 'II Blueprint', $type->typeName))->first(); if (!isset($t1_blueprint)) { die("<h3>Sorry - we couldn't find a Blueprint for this module.</h3>"); } } // Now, retrieve a list of the items (datacores) required to invent from it. $materials = ActivityMaterial::where('typeID', $t1_blueprint->typeID)->where('activityID', 8)->get(); // Retrieve the prices of the materials from eve-central. $manufacturing = array(); $total_price = 0; $types = array(); $jita_types = array(); foreach ($materials as $material) { // Create an array of types to send in API call. $types[] = $material->materialTypeID; // Create an array of the manufacturing information. $manufacturing[$material->materialTypeID] = (object) array("typeName" => Type::find($material->materialTypeID)->typeName, "qty" => $material->quantity, "price" => 0, "jita" => FALSE); } // Make an API call to get the local price of materials. $xml = API::eveCentral($types, Setting::where('key', 'home_region_id')->pluck('value')); // Loop through each returned price and update the data in the manufacturing array. foreach ($xml as $api_result) { if ($api_result->median != 0) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $total_price += $manufacturing[$api_result->id]->price; } else { // Build an array of types to check prices at Jita. $jita_types[] = $api_result->id; } } // If we need to check prices at Jita, make another API call. if (count($jita_types)) { $xml = API::eveCentral($jita_types, NULL, 30000142); // Loop through each returned price and update the data in the manufacturing array. foreach ($xml as $api_result) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $manufacturing[$api_result->id]->jita = TRUE; $total_price += $manufacturing[$api_result->id]->price; } } // Figure out which skills are needed to invent the T2 blueprint. $activity_skills = ActivitySkill::where('typeID', $t1_blueprint->typeID)->where('activityID', 8)->get(); $required_skills = array(); $skills = array(); foreach ($activity_skills as $activity_skill) { $required_skills[] = $activity_skill->skillID; } // Create variables. $encryption_skill_level = 0; $science_skill_level = 0; // Retrieve the character's character sheet with skill details. $response = API::eveOnline('char/CharacterSheet', array(array('db_key' => 'api_key_character_id', 'url_key' => 'characterID'))); foreach ($response->body->result->rowset as $rowset) { if ($rowset['name'] == 'skills') { foreach ($rowset->row as $row) { // Check the character's skills against those required for invention. if (in_array($row['typeID'], $required_skills)) { if (in_array($row['typeID'], ['3408', '21790', '21791', '23087', '23121'])) { $encryption_skill_level += $row['level']; } else { $science_skill_level += $row['level']; } } } } } // Next, we need to retrieve the prices of the materials needed to manufacture the T2 item. $t2_manufacture_price = 0; $type_materials = DB::table('invTypeMaterials')->where('typeID', $type->typeID)->get(); $types = array(); foreach ($materials as $material) { // Create an array of types to send in API call. $types[] = $material->materialTypeID; // Create an array of the manufacturing information. $manufacturing[] = (object) array("typeName" => Type::find($material->materialTypeID)->typeName, "qty" => $material->quantity, "price" => 0, "jita" => FALSE); } // Make an API call to get the local price of materials. $xml = API::eveCentral($types, Setting::where('key', 'home_region_id')->pluck('value')); // Loop through each returned price and update the data in the manufacturing array. foreach ($xml as $api_result) { if ($api_result->median != 0) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $t2_manufacture_price += $manufacturing[$api_result->id]->price; } else { // Build an array of types to check prices at Jita. $jita_types[] = $api_result->id; } } // If we need to check prices at Jita, make another API call. if (count($jita_types)) { $xml = API::eveCentral($jita_types, NULL, 30000142); // Loop through each returned price and update the data in the manufacturing array. foreach ($xml as $api_result) { $manufacturing[$api_result->id]->price = $manufacturing[$api_result->id]->qty * $api_result->median; $manufacturing[$api_result->id]->jita = TRUE; $t2_manufacture_price += $manufacturing[$api_result->id]->price; } } // For each decryptor, calculate the chance of blueprint creation and add the cost of the decryptor. // https://community.eveonline.com/news/dev-blogs/invention-updates/ $t2_data = array(); foreach ($decryptors as $decryptor) { // Grab the base variables. $base_chance_of_success = 34; // this only applies to modules, rigs and ammo. TODO: fork this for ships (30%) and cruisers/industrials/Mackinaw (26%) // Parse the modifiers from this decryptor. preg_match('/Probability Multiplier: \\+?(\\-?\\d+)\\%/', $decryptor->description, $probability_modifier); preg_match('/Max. Run Modifier: \\+?(\\-?\\d+)/', $decryptor->description, $max_run_modifier); preg_match('/Material Efficiency Modifier: \\+?(\\-?\\d+)/', $decryptor->description, $me_modifier); preg_match('/Time Efficiency Modifier: \\+?(\\-?\\d+)/', $decryptor->description, $te_modifier); // Calculate the overall chance of invention for each decryptor. $modified_chance_of_success = $base_chance_of_success * (1 + ($encryption_skill_level / 40 + $science_skill_level / 30)); if (count($probability_modifier) > 1) { $modified_chance_of_success = $modified_chance_of_success * (100 + $probability_modifier[1]) / 100; } // Find the cost of the decryptor and add it to the total cost. $xml = API::eveCentral($decryptor->typeID, Setting::where('key', 'home_region_id')->pluck('value')); $price_per_unit = $xml[$decryptor->typeID]->median; $jita_price = FALSE; // If the price returned is zero for the selected region, do another check at Jita prices. if ($price_per_unit == 0) { $jita = API::eveCentral($decryptor->typeID, 30000142); $price_per_unit = $jita[$decryptor->typeID]->median; $jita_price = TRUE; } $manufacturing[] = (object) array("typeName" => $decryptor->typeName, "qty" => 1, "price" => $price_per_unit, "jita" => $jita_price); // If either the invention or the manufacturing price is zero, // there was a problem retrieving the data from eve-central.com // and we skip that decryptor. if ($total_price != 0 && $t2_manufacture_price != 0) { $t2_data[$decryptor->typeName] = array("typeName" => $decryptor->typeName, "chance_of_success" => $modified_chance_of_success, "invention_price" => $total_price + $price_per_unit, "t2_manufacture_price" => $t2_manufacture_price, "me_modifier" => 0); if (count($max_run_modifier) > 1) { $t2_data[$decryptor->typeName]['max_run_modifier'] = $max_run_modifier[1]; } if (count($me_modifier) > 1) { $t2_data[$decryptor->typeName]['me_modifier'] = $me_modifier[1]; } } } // Return the T2 data for calculations of potential profit. return $t2_data; }