/**
  * @test
  * @dataProvider provideBasePropertyValues
  * @param $strength
  * @param $agility
  * @param $knack
  * @param $will
  * @param $intelligence
  * @param $charisma
  */
 public function I_can_get_every_property_both_limited_and_unlimited($strength, $agility, $knack, $will, $intelligence, $charisma)
 {
     $race = CommonHuman::getIt();
     $female = GenderCode::getIt(GenderCode::FEMALE);
     $exceptionalityProperties = $this->createExceptionalityProperties($strength, $agility, $knack, $will, $intelligence, $charisma);
     $professionLevels = $this->createProfessionLevels();
     $weightInKgAdjustment = WeightInKg::getIt(12.3);
     $heightInCmAdjustment = HeightInCm::getIt(123.45);
     $age = Age::getIt(32);
     $tables = new Tables();
     $firstLevelProperties = new FirstLevelProperties($race, $female, $exceptionalityProperties, $professionLevels, $weightInKgAdjustment, $heightInCmAdjustment, $age, $tables);
     self::assertSame($exceptionalityProperties, $firstLevelProperties->getExceptionalityProperties());
     $expectedStrength = min($strength, 3) - 1;
     /* female */
     self::assertInstanceOf(Strength::class, $firstLevelProperties->getFirstLevelStrength());
     self::assertSame($expectedStrength, $firstLevelProperties->getFirstLevelStrength()->getValue());
     self::assertSame(max(0, $strength - 3), $firstLevelProperties->getStrengthLossBecauseOfLimit());
     $expectedAgility = min($agility, 3);
     self::assertInstanceOf(Agility::class, $firstLevelProperties->getFirstLevelAgility());
     self::assertEquals($expectedAgility, $firstLevelProperties->getFirstLevelAgility()->getValue());
     self::assertSame(max(0, $agility - 3), $firstLevelProperties->getAgilityLossBecauseOfLimit());
     $expectedKnack = min($knack, 3);
     self::assertInstanceOf(Knack::class, $firstLevelProperties->getFirstLevelKnack());
     self::assertEquals($expectedKnack, $firstLevelProperties->getFirstLevelKnack()->getValue());
     self::assertSame(max(0, $knack - 3), $firstLevelProperties->getKnackLossBecauseOfLimit());
     $expectedWill = min($will, 3);
     self::assertInstanceOf(Will::class, $firstLevelProperties->getFirstLevelWill());
     self::assertEquals($expectedWill, $firstLevelProperties->getFirstLevelWill()->getValue());
     self::assertSame(max(0, $will - 3), $firstLevelProperties->getWillLossBecauseOfLimit());
     $expectedIntelligence = min($intelligence, 3);
     self::assertInstanceOf(Intelligence::class, $firstLevelProperties->getFirstLevelIntelligence());
     self::assertEquals($expectedIntelligence, $firstLevelProperties->getFirstLevelIntelligence()->getValue());
     self::assertSame(max(0, $intelligence - 3), $firstLevelProperties->getIntelligenceLossBecauseOfLimit());
     $expectedCharisma = min($charisma, 3) + 1;
     /* female */
     self::assertInstanceOf(Charisma::class, $firstLevelProperties->getFirstLevelCharisma());
     self::assertEquals($expectedCharisma, $firstLevelProperties->getFirstLevelCharisma()->getValue());
     self::assertSame(max(0, $charisma - 3), $firstLevelProperties->getCharismaLossBecauseOfLimit());
     $expectedSize = -1;
     /* female */
     if ($strength === 0) {
         $expectedSize--;
     } else {
         if ($strength > 1) {
             $expectedSize++;
         }
     }
     self::assertInstanceOf(Size::class, $firstLevelProperties->getFirstLevelSize());
     self::assertSame($expectedSize, $firstLevelProperties->getFirstLevelSize()->getValue());
     self::assertSame($weightInKgAdjustment, $firstLevelProperties->getFirstLevelWeightInKgAdjustment());
     self::assertEquals(WeightInKg::getIt(70 + $weightInKgAdjustment->getValue()), $firstLevelProperties->getFirstLevelWeightInKg());
     self::assertSame($heightInCmAdjustment, $firstLevelProperties->getFirstLevelHeightInCmAdjustment());
     self::assertSame($heightInCm = HeightInCm::getIt(180 + $heightInCmAdjustment->getValue()), $firstLevelProperties->getFirstLevelHeightInCm());
     self::assertEquals(new Height($heightInCm, $tables->getDistanceTable()), $firstLevelProperties->getFirstLevelHeight());
     self::assertSame($age, $firstLevelProperties->getFirstLevelAge());
 }
 /**
  * @param Race $race
  * @param GenderCode $genderCode
  * @param ExceptionalityProperties $exceptionalityProperties
  * @param ProfessionLevels $professionLevels
  * @param WeightInKg $weightInKgAdjustment
  * @param HeightInCm $heightInCm
  * @param Age $age
  * @param Tables $tables
  * @throws Exceptions\TooLowStrengthAdjustment
  */
 public function __construct(Race $race, GenderCode $genderCode, ExceptionalityProperties $exceptionalityProperties, ProfessionLevels $professionLevels, WeightInKg $weightInKgAdjustment, HeightInCm $heightInCm, Age $age, Tables $tables)
 {
     $this->firstLevelProperties = new FirstLevelProperties($race, $genderCode, $exceptionalityProperties, $professionLevels, $weightInKgAdjustment, $heightInCm, $age, $tables);
     $this->nextLevelsProperties = new NextLevelsProperties($professionLevels);
     $this->strength = Strength::getIt($this->firstLevelProperties->getFirstLevelStrength()->getValue() + $this->nextLevelsProperties->getNextLevelsStrength()->getValue());
     $this->agility = Agility::getIt($this->firstLevelProperties->getFirstLevelAgility()->getValue() + $this->nextLevelsProperties->getNextLevelsAgility()->getValue());
     $this->knack = Knack::getIt($this->firstLevelProperties->getFirstLevelKnack()->getValue() + $this->nextLevelsProperties->getNextLevelsKnack()->getValue());
     $this->will = Will::getIt($this->firstLevelProperties->getFirstLevelWill()->getValue() + $this->nextLevelsProperties->getNextLevelsWill()->getValue());
     $this->intelligence = Intelligence::getIt($this->firstLevelProperties->getFirstLevelIntelligence()->getValue() + $this->nextLevelsProperties->getNextLevelsIntelligence()->getValue());
     $this->charisma = Charisma::getIt($this->firstLevelProperties->getFirstLevelCharisma()->getValue() + $this->nextLevelsProperties->getNextLevelsCharisma()->getValue());
     // delivered properties
     $this->toughness = new Toughness($this->getStrength(), $race->getRaceCode(), $race->getSubraceCode(), $tables->getRacesTable());
     $this->endurance = new Endurance($this->getStrength(), $this->getWill());
     $this->speed = new Speed($this->getStrength(), $this->getAgility(), $this->getHeight());
     $this->senses = new Senses($this->getKnack(), RaceCode::getIt($race->getRaceCode()), SubRaceCode::getIt($race->getSubraceCode()), $tables->getRacesTable());
     // aspects of visage
     $this->beauty = new Beauty($this->getAgility(), $this->getKnack(), $this->getCharisma());
     $this->dangerousness = new Dangerousness($this->getStrength(), $this->getWill(), $this->getCharisma());
     $this->dignity = new Dignity($this->getIntelligence(), $this->getWill(), $this->getCharisma());
     /** @noinspection ExceptionsAnnotatingAndHandlingInspection */
     $this->fightNumber = new FightNumber(ProfessionCode::getIt($professionLevels->getFirstLevel()->getProfession()->getValue()), $this, $this->getHeight());
     $this->attack = new Attack($this->getAgility());
     $this->shooting = new Shooting($this->getKnack());
     $this->defenseNumber = new DefenseNumber($this->getAgility());
     $this->defenseAgainstShooting = new DefenseNumberAgainstShooting($this->getDefenseNumber(), $this->getSize());
     $this->woundsLimit = new WoundBoundary($this->getToughness(), $tables->getWoundsTable());
     $this->fatigueLimit = new FatigueBoundary($this->getEndurance(), $tables->getFatigueTable());
 }