public function createPieces(Game $game)
 {
     $pieces = array();
     $player = $game->getPlayer('white');
     // Bishop on black square
     $file = 2 * mt_rand(1, 4) - 1;
     $pieces[$file] = $this->createPiece('Bishop', $file, 1);
     // Bishop on white square
     $file = 2 * mt_rand(1, 4);
     $pieces[$file] = $this->createPiece('Bishop', $file, 1);
     // Queen and Knights
     foreach (array(6 => 'Queen', 5 => 'Knight', 4 => 'Knight') as $rand => $class) {
         $file = $this->getEmptyFile($pieces, mt_rand(1, $rand));
         $pieces[$file] = $this->createPiece($class, $file, 1);
     }
     // Rooks and King
     foreach (array('Rook', 'King', 'Rook') as $class) {
         $file = $this->getEmptyFile($pieces, 1);
         $pieces[$file] = $this->createPiece($class, $file, 1);
     }
     // Pawns
     for ($it = 1; $it <= 8; $it++) {
         $pieces[] = $this->createPiece('Pawn', $it, 2);
     }
     $pieces = array_values($pieces);
     $player->setPieces($pieces);
     $player->getOpponent()->setPieces($this->mirrorPieces($pieces));
     $game->ensureDependencies();
     $game->setInitialFen(Forsyth::export($game));
 }
Exemple #2
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 protected function fewMaterial(Game $game)
 {
     $white = $game->getPlayer('white');
     $black = $game->getPlayer('black');
     $whiteNbPieces = $white->getNbAlivePieces();
     $blackNbPieces = $black->getNbAlivePieces();
     if (2 < $whiteNbPieces || 2 < $blackNbPieces) {
         return false;
     }
     $whitePiece = $this->getLastPiece($white);
     $blackPiece = $this->getLastPiece($black);
     if ($this->canNotMate($white) && $this->canNotMate($black)) {
         return true;
     }
     return false;
 }
 public function createPiecesMinimal(Game $game)
 {
     $pieces = array();
     $player = $game->getPlayer('white');
     $pieces[] = new Piece(1, 2, 'Pawn');
     $player->setPieces($pieces);
     $player->getOpponent()->setPieces($this->mirrorPieces($pieces));
     $game->setInitialFen(null);
 }
Exemple #4
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 protected function getPgnResult(Game $game)
 {
     if ($game->getIsFinished()) {
         if ($game->getPlayer('white')->getIsWinner()) {
             return '1-0';
         } elseif ($game->getPlayer('black')->getIsWinner()) {
             return '0-1';
         }
         return '1/2-1/2';
     }
     return '*';
 }
Exemple #5
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 protected function win(Game $game, $color = 'white')
 {
     $game->setStatus(Game::MATE);
     $game->setWinner($game->getPlayer($color));
     $this->finisher->finish($game);
 }
Exemple #6
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 /**
  * Create a game from a visual block notation like:
 r bqkb r
  ppp ppp
 p n  n
 p
 B   P
  N
 PPPP PPP
 RNBQK  R
 */
 public function createGameFromVisualBlock($data)
 {
     $data = $this->fixVisualBlock($data);
     $game = new Game();
     $players = array();
     foreach (array('white', 'black') as $color) {
         $game->addPlayer(new Player($color));
     }
     $game->setCreator($game->getPlayer('white'));
     foreach (explode("\n", $data) as $_y => $line) {
         $y = 8 - $_y;
         for ($x = 1; $x < 9; $x++) {
             $byte = $line[$x - 1];
             if (' ' === $byte) {
                 continue;
             }
             $color = ctype_lower($byte) ? 'black' : 'white';
             $player = $game->getPlayer($color);
             switch (strtolower($byte)) {
                 case 'p':
                     $class = 'Pawn';
                     break;
                 case 'r':
                     $class = 'Rook';
                     break;
                 case 'n':
                     $class = 'Knight';
                     break;
                 case 'b':
                     $class = 'Bishop';
                     break;
                 case 'q':
                     $class = 'Queen';
                     break;
                 case 'k':
                     $class = 'King';
                     break;
             }
             $player->addPiece(new Piece($x, $y, $class));
         }
     }
     return $game;
 }
Exemple #7
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 /**
  * @depends testGameCreationStandard
  */
 public function testPlayerQueens(Document\Game $game)
 {
     $player = $game->getPlayer('white');
     $queens = $player->getPiecesByClass('Queen');
     $this->assertTrue($queens[0] instanceof Document\Piece\Queen);
     $this->assertEquals(1, $queens[0]->getY());
     $this->assertEquals(1, count($queens));
     $this->assertSame($player, $queens[0]->getPlayer());
     $this->assertTrue($queens[0]->isClass('Queen'));
     $this->assertFalse($queens[0]->getIsDead());
 }
Exemple #8
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 public function rematchAccept(Player $player, Game $nextGame, array $messages)
 {
     // tell players to move to next game
     $this->post('rematch-accept/' . $this->gameColorUrl($player) . '/' . $nextGame->getId(), array("whiteRedirect" => $this->url('lichess_player', array('id' => $nextGame->getPlayer('black')->getFullId())), "blackRedirect" => $this->url('lichess_player', array('id' => $nextGame->getPlayer('white')->getFullId())), "entry" => $this->encodeLobbyEntry($nextGame), "messages" => $this->encodeMessages($messages)));
 }
Exemple #9
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 protected function updateElo(Game $game)
 {
     // Game can be aborted
     if (!$game->getIsFinished()) {
         return;
     }
     if (!$game->getIsRated()) {
         return;
     }
     // Don't rate games with less than 2 moves
     if ($game->getTurns() < 2) {
         return;
     }
     $white = $game->getPlayer('white');
     $black = $game->getPlayer('black');
     $whiteUser = $white->getUser();
     $blackUser = $black->getUser();
     // Don't rate games when one ore more player is not registered
     if (!$whiteUser || !$blackUser) {
         return;
     }
     if ($winner = $game->getWinner()) {
         $win = $winner->isWhite() ? -1 : 1;
     } else {
         $win = 0;
     }
     list($whiteElo, $blackElo) = $this->calculator->calculate($white->getElo(), $black->getElo(), $win);
     $white->setEloDiff($whiteEloDiff = $whiteElo - $white->getElo());
     $black->setEloDiff($blackEloDiff = $blackElo - $black->getElo());
     $this->eloUpdater->updateElo($whiteUser, $whiteUser->getElo() + $whiteEloDiff, $game);
     $this->eloUpdater->updateElo($blackUser, $blackUser->getElo() + $blackEloDiff, $game);
     $this->logger->notice($game, sprintf('Elo exchanged: %s', $whiteEloDiff));
 }