public function __construct(Chest $left, Chest $right)
 {
     $this->left = $left->getRealInventory();
     $this->right = $right->getRealInventory();
     $items = array_merge($this->left->getContents(), $this->right->getContents());
     BaseInventory::__construct($this, InventoryType::get(InventoryType::DOUBLE_CHEST), $items);
 }
 /**
  * @param InventoryHolder $holder
  * @param InventoryType   $type
  * @param Item[]          $items
  * @param int             $overrideSize
  * @param string          $overrideTitle
  */
 public function __construct(InventoryHolder $holder, InventoryType $type, array $items = [], $overrideSize = null, $overrideTitle = null)
 {
     $this->holder = $holder;
     $this->type = $type;
     if ($overrideSize !== null) {
         $this->size = (int) $overrideSize;
     } else {
         $this->size = $this->type->getDefaultSize();
     }
     if ($overrideTitle !== null) {
         $this->title = $overrideTitle;
     } else {
         $this->title = $this->type->getDefaultTitle();
     }
     $this->name = $this->type->getDefaultTitle();
     $this->setContents($items);
 }
 public function __construct(BrewingStand $tile)
 {
     parent::__construct($tile, InventoryType::get(InventoryType::BREWING_STAND));
 }
 public function __construct(Chest $tile)
 {
     parent::__construct($tile, InventoryType::get(InventoryType::CHEST));
 }
 public function __construct(Position $pos)
 {
     parent::__construct(new FakeBlockMenu($this, $pos), InventoryType::get(InventoryType::ENCHANT_TABLE));
 }
 public function __construct(Human $player)
 {
     $this->hotbar = array_fill(0, $this->getHotbarSize(), -1);
     parent::__construct($player, InventoryType::get(InventoryType::PLAYER));
 }
 public function __construct(Furnace $tile)
 {
     parent::__construct($tile, InventoryType::get(InventoryType::FURNACE));
 }