public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(Vector3::SIDE_DOWN); if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { $this->getLevel()->setBlock($this, Block::get($this->id, 0)); $up = $block->getSide(Vector3::SIDE_UP); if ($block->getSide(Vector3::SIDE_EAST) && $block->getSide(Vector3::SIDE_WEST)) { if ($up->getSide(Vector3::SIDE_EAST)) { $this->setDirection(Vector3::SIDE_EAST, true); } elseif ($up->getSide(Vector3::SIDE_WEST)) { $this->setDirection(Vector3::SIDE_WEST, true); } else { $this->setDirection(Vector3::SIDE_EAST); } } elseif ($block->getSide(Vector3::SIDE_SOUTH) && $block->getSide(Vector3::SIDE_NORTH)) { if ($up->getSide(Vector3::SIDE_SOUTH)) { $this->setDirection(Vector3::SIDE_SOUTH, true); } elseif ($up->getSide(Vector3::SIDE_NORTH)) { $this->setDirection(Vector3::SIDE_NORTH, true); } else { $this->setDirection(Vector3::SIDE_SOUTH); } } else { $this->setDirection(Vector3::SIDE_NORTH); } return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($target->isTransparent() === false and $face !== 0) { $faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1]; $this->meta = $faces[$face]; $side = $faces[$face]; $faces = [1 => 4, 2 => 5, 3 => 2, 4 => 3, 5 => 0, 6 => 0, 0 => 0]; if ($this->getSide($faces[$side])->isCharged($this->getHash())) { $this->id = 75; $this->getLevel()->setBlock($block, $this); return; } $this->getLevel()->setBlock($block, $this); $this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER); return true; } elseif ($down->isTransparent() === false or $down->getId() === self::FENCE or $down->getId() === self::COBBLE_WALL or $down->getId() === self::GLASS || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { $this->meta = 0; if ($target->isCharged($this->getHash())) { $this->id = 75; $this->getLevel()->setBlock($block, $this); return; } $this->getLevel()->setBlock($block, $this); $this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER); return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->isTransparent() === false and $face !== 0 and $face !== 1 and $block->isSolid() === false) { $faces = [2 => 0, 3 => 2, 4 => 1, 5 => 3]; $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]]; $motive = $motives[mt_rand(0, count($motives) - 1)]; $data = ["x" => $target->x, "y" => $target->y + 0.4, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]]; $nbt = new Compound("", ["Motive" => new String("Motive", $data["Motive"]), "Pos" => new Enum("Pos", [new Double("", $data["x"]), new Double("", $data["y"]), new Double("", $data["z"])]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", $data["yaw"]), new Float("", 0)])]); $painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt); $painting->spawnToAll(); /*if($player->isSurvival()){ $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if(--$count <= 0){ $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); }*/ return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $targetBlock = Block::get($this->meta); if ($targetBlock instanceof Air) { if ($target instanceof Liquid and $target->getDamage() === 0) { $result = clone $this; $result->setDamage($target->getId()); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new Air(), true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } } elseif ($targetBlock instanceof Liquid) { $result = clone $this; $result->setDamage(0); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($block, $targetBlock, true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if (!$target->isTransparent() || ($face === 0 && ($this->getSide(0) instanceof Slab && ($this->getSide(0)->meta & 0x8) === 0x8) || $this->getSide(0) instanceof WoodSlab && ($this->getSide(0)->meta & 0x8) === 0x8 || $this->getSide(0) instanceof Stair && ($this->getSide(0)->meta & 0x4) === 0x4)) { $this->meta = $face; $this->getLevel()->setBlock($block, $this, true, false); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($face !== 0 && $face !== 1 && !$target->isTransparent()) { $ret = $this->setFacingDirection($face); $this->getLevel()->setBlock($block, $this, true); return $ret; } return false; }
public function __construct(Player $player, Block $block, Item $item, $instaBreak = false) { $this->block = $block; $this->item = $item; $this->player = $player; $this->instaBreak = (bool) $instaBreak; $drops = $player->isSurvival() ? $block->getDrops($item) : []; foreach ($drops as $i) { $this->blockDrops[] = Item::get($i[0], $i[1], $i[2]); } }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(0); if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { $this->getLevel()->setBlock($block, $this, true, true); $nbt = new Compound("", [new String("id", Tile::FLOWER_POT), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new Int("item", 0), new Int("data", 0)]); $pot = Tile::createTile("FlowerPot", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target instanceof Water) { $up = $target->getSide(Vector3::SIDE_UP); if ($up->getId() === Block::AIR) { $this->getLevel()->setBlock($up, $this, true, true); return true; } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(0); if ($down->getId() === self::AIR) { return false; } $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2]; $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3; $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target->isTransparent() === false) { $faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5]; if (isset($faces[$face])) { $this->meta = $faces[$face]; $this->getLevel()->setBlock($block, $this, true, true); return true; } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(0); if ($down->isTransparent() && !($down instanceof Slab && ($down->meta & 0x8) === 0x8) || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { return false; } if ($player instanceof Player) { $this->meta = ((int) $player->getDirection() + 5) % 4; } $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) { $faces = [2 => 0, 3 => 1, 4 => 2, 5 => 3]; $this->meta = $faces[$face] & 0x3; if ($fy > 0.5) { $this->meta |= 0x8; } $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $below = $this->getSide(0); if ($target->isTransparent() === false and $face !== 0) { $faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1]; $this->meta = $faces[$face]; $this->getLevel()->setBlock($block, $this, true, true); return true; } elseif ($this->getSide($faces[$side])->isTransparent() === true and !($side === 0 and ($below->getId() === self::FENCE or $below->getId() === self::COBBLE_WALL or $below->getId() === self::GLASS || $below instanceof Slab && ($below->meta & 0x8) === 0x8 || $below instanceof WoodSlab && ($below->meta & 0x8) === 0x8 || $below instanceof Stair && ($below->meta & 0x4) === 0x4))) { $this->meta = 0; $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; }
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $chunk = $level->getChunk($chunkX, $chunkZ); for ($x = 0; $x < 16; ++$x) { for ($z = 0; $z < 16; ++$z) { $biome = Biome::getBiome($chunk->getBiomeId($x, $z)); $cover = $biome->getGroundCover(); if (count($cover) > 0) { $diffY = 0; if (!$cover[0]->isSolid()) { $diffY = 1; } $column = $chunk->getBlockIdColumn($x, $z); for ($y = 127; $y > 0; --$y) { if ($column[$y] !== "" and !Block::get(ord($column[$y]))->isTransparent()) { break; } } $startY = min(127, $y + $diffY); $endY = $startY - count($cover); for ($y = $startY; $y > $endY and $y >= 0; --$y) { $b = $cover[$startY - $y]; if ($column[$y] === "" and $b->isSolid()) { break; } if ($b->getDamage() === 0) { $chunk->setBlockId($x, $y, $z, $b->getId()); } else { $chunk->setBlock($x, $y, $z, $b->getId(), $b->getDamage()); } } } } } }
public function __construct($meta = 0, $count = 1) { if ($meta === self::COCOA_BEANS) { $this->block = Block::get(Item::COCOA_POD); $this->meta = 1; } parent::__construct(self::DYE, $meta, $count, $this->getNameByMeta($meta)); }
public function onUpdate($type) { if ($type === Level::BLOCK_UPDATE_SCHEDULED or $type === Level::BLOCK_UPDATE_RANDOM) { $this->getLevel()->setBlock($this, Block::get(Item::REDSTONE_ORE, $this->meta), false, false, true); return Level::BLOCK_UPDATE_WEAK; } return false; }
public function onUpdate($type) { if ($type === Level::BLOCK_UPDATE_NORMAL or $type === Level::BLOCK_UPDATE_TOUCH) { $this->getLevel()->setBlock($this, Block::get(Item::GLOWING_REDSTONE_ORE, $this->meta), false, true); return Level::BLOCK_UPDATE_WEAK; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $realPos = $block->getSide($face); $boat = new BoatEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $realPos->getX()), new Double("", $realPos->getY()), new Double("", $realPos->getZ())]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $boat->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } return true; }
public function onActivate(Item $item, Player $player = null) { if ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, Block::get(Item::FARMLAND, 0), true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target->isTransparent() === false) { $faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3]; $damage = $this->getDamage(); $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x4; if ($damage >= 0 && $damage <= 3) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0]; } elseif ($damage >= 4 && $damage <= 7) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x4; } elseif ($damage >= 8 && $damage <= 11) { $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] | 0x8; } $this->getLevel()->setBlock($block, $this, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($face !== 0 && $fy > 0.5 && $target->getId() !== self::SKULL_BLOCK && !$down instanceof SkullBlock) { $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, 0), true, true); if ($face === 1) { $rot = new Byte("Rot", floor($player->yaw * 16 / 360 + 0.5) & 0xf); } else { $rot = new Byte("Rot", 0); } $nbt = new Compound("", [new String("id", Tile::SKULL), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new Byte("SkullType", $item->getDamage()), $rot]); $chunk = $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4); $pot = Tile::createTile("Skull", $chunk, $nbt); $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, $face), true, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($target->isTransparent() === false) { $faces = [3 => 3, 2 => 4, 4 => 2, 5 => 1]; if ($face === 0) { $to = $player instanceof Player ? $player->getDirection() : 0; $this->meta = $to ^ 0x1 === 0x1 ? 0 : 7; } elseif ($face === 1) { $to = $player instanceof Player ? $player->getDirection() : 0; $this->meta = $to ^ 0x1 === 0x1 ? 6 : 5; } else { $this->meta = $faces[$face]; } $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($block->getSide(Vector3::SIDE_DOWN)->isTransparent() === false) { $this->getLevel()->setBlock($block, $this, true, true); $nbt = new Compound("", [new String("id", Tile::BREWING_STAND), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]); if ($item->hasCustomName()) { $nbt->CustomName = new String("CustomName", $item->getCustomName()); } if ($item->hasCustomBlockData()) { foreach ($item->getCustomBlockData() as $key => $v) { $nbt->{$key} = $v; } } Tile::createTile(Tile::BREWING_STAND, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); $up = $this->getSide(1); if ($down->getId() === self::GRASS or $down->getId() === self::DIRT) { $this->getLevel()->setBlock($block, $this, true); $this->getLevel()->setBlock($up, Block::get($this->id, $this->meta ^ 0x8), true); return true; } return false; }
public function onRun() { Block::init(); Biome::init(); $manager = new SimpleChunkManager($this->seed); $this->saveToThreadStore("generation.level{$this->levelId}.manager", $manager); /** @var Generator $generator */ $generator = $this->generator; $generator = new $generator($this->settings); $generator->init($manager, new Random($manager->getSeed())); $this->saveToThreadStore("generation.level{$this->levelId}.generator", $generator); }
public function __construct(Player $player, Item $item, Vector3 $block, $face, $action = PlayerInteractEvent::RIGHT_CLICK_BLOCK) { if ($block instanceof Block) { $this->blockTouched = $block; $this->touchVector = new Vector3(0, 0, 0); } else { $this->touchVector = $block; $this->blockTouched = Block::get(0, 0, new Position(0, 0, 0, $player->level)); } $this->player = $player; $this->item = $item; $this->blockFace = (int) $face; $this->action = (int) $action; }
/** * * @param int $item * @param int $data */ public function setFlowerPotData($item, $data) { $this->namedtag->item = new Short("item", (int) $item); $this->namedtag->data = new Int("data", (int) $data); $this->spawnToAll(); if ($this->chunk) { $this->chunk->setChanged(); $this->level->clearChunkCache($this->chunk->getX(), $this->chunk->getZ()); $block = $this->level->getBlock($this); if ($block->getId() === Block::FLOWER_POT_BLOCK) { $this->level->setBlock($this, Block::get(Block::FLOWER_POT_BLOCK, $data), true, true); } } return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($face !== 0) { $faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5]; if (!isset($faces[$face])) { $this->meta = floor(($player->yaw + 180) * 16 / 360 + 0.5) & 0xf; $this->getLevel()->setBlock($block, Block::get(Item::SIGN_POST, $this->meta), true); return true; } else { $this->meta = $faces[$face]; $this->getLevel()->setBlock($block, Block::get(Item::WALL_SIGN, $this->meta), true); return true; } } return false; }
/** * TODO: Move this to each item * * @param Entity|Block $object * * @return bool */ public function useOn($object) { if ($this->isUnbreakable()) { return true; } if ($object instanceof Block) { if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) { $this->meta++; } elseif (!$this->isShears() and $object->getBreakTime($this) > 0) { $this->meta += 2; } } elseif ($this->isHoe()) { if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) { $this->meta++; } } elseif ($object instanceof Entity and !$this->isSword()) { $this->meta += 2; } else { $this->meta++; } return true; }