public static function checkCurrentGame()
 {
     // check if a user is logged in
     if (ModelUser::getCurrentUser()->getId() <= 0) {
         unset($_SESSION['id_game']);
         return;
     }
     // check if user selected another game
     if (isset($_POST['select_game'])) {
         $_SESSION['id_game'] = (int) $_POST['select_game'];
     }
     if (!isset($_SESSION['id_game'])) {
         return;
     }
     // check if game exists and is running/started
     try {
         $game = ModelGame::getGame($_SESSION['id_game']);
     } catch (NullPointerException $ex) {
         unset($_SESSION['id_game']);
         return;
     }
     if ($game->getStatus() !== GAME_STATUS_STARTED && $game->getStatus() !== GAME_STATUS_RUNNING) {
         unset($_SESSION['id_game']);
         return;
     }
     // check if user is in this game
     try {
         ModelIsInGameInfo::getIsInGameInfo(ModelUser::getCurrentUser()->getId(), $_SESSION['id_game']);
     } catch (NullPointerException $ex) {
         unset($_SESSION['id_game']);
         return;
     }
     // set current game
     ModelGame::setCurrentGame($_SESSION['id_game']);
 }
 /**
  * try to create a new game, returns the game as model on success
  *
  * @param string $game_name
  * @param int $players
  * @param string $password1
  * @param string $password2
  * @param bool $creator_joins
  * @param int $id_color
  * @throws GameCreationException
  * @return ModelGame
  * @throws JoinUserException
  */
 public function create($game_name, $players, $password1, $password2, $creator_joins, $id_color)
 {
     $id_color = intval($id_color);
     $players = intval($players);
     if (empty($game_name) || empty($players)) {
         throw new GameCreationException('Fill in name and players.');
     }
     if (!preg_match("/^([a-zA-Z0-9]+[a-zA-Z0-9' -]+[a-zA-Z0-9']+)?\$/", $game_name)) {
         throw new GameCreationException('Invalid name, only use those letters: a-Z 0-9 \'-');
     }
     if (!preg_match("/[2-6]{1}/", $players)) {
         throw new GameCreationException('Invalid number of players.');
     }
     if ($password1 !== $password2) {
         throw new GameCreationException('Passwords have to match.');
     }
     if (!preg_match("/^([a-zA-Z0-9\$%'-]{5,})?\$/", $password1)) {
         throw new GameCreationException('Invalid password. At least 5 of the following letters: a-Z 0-9 $%\'-');
     }
     $game = ModelGame::createGame($game_name, $players, ModelUser::getCurrentUser()->getId(), $password1);
     // join user
     if ($creator_joins) {
         ModelIsInGameInfo::joinGame(ModelUser::getCurrentUser()->getId(), $game->getId(), $id_color);
     }
     return $game;
 }
 public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->addCurrentGameInfo($data);
     $this->moveController = new SetShipsController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // update moves
     if (isset($_POST['setship'])) {
         $this->setShip($data);
     }
     if (isset($_POST['fixate_start'])) {
         $this->fixateMove($data);
     }
     if (isset($_POST['delete'])) {
         $this->deleteMove($data);
     }
     // show already set ships
     $data['currentShips'] = array();
     $iterator = ModelSetShipsMove::getSetShipMovesForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelSetShipsMove $move */
         $move = $iterator->next();
         $zShip = ModelInGameShip::getShipById(ModelGame::getCurrentGame()->getId(), $move->getIdZunit());
         $id_ship = $zShip->getIdUnit();
         $ship = ModelShip::getModelById($id_ship);
         $zAreaInPort = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZareaInPort());
         $zAreaAtSea = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZarea());
         $data['currentShips'][] = array('id' => $move->getId(), 'ship_type' => $ship->getName(), 'ship_name' => $zShip->getName(), 'zarea_in_port' => $zAreaInPort->getName() . ' ' . $zAreaInPort->getNumber(), 'zarea_at_sea' => $zAreaAtSea->getName() . ' ' . $zAreaAtSea->getNumber());
     }
     // show still available ships
     $data['availableShips'] = array();
     $stillAvailableShips = $this->moveController->getStillAvailableShips();
     foreach ($stillAvailableShips as $id_unit => $count) {
         if ($count <= 0) {
             continue;
         }
         $data['availableShips'][] = array('id' => $id_unit, 'count' => $count, 'name' => ModelShip::getModelById($id_unit)->getName());
     }
     // show available countries
     $data['availableZAreasInPort'] = array();
     $data['availableZAreasAtSea'] = array();
     $iterator = ModelGameArea::iterator(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelGameArea $zArea */
         $zArea = $iterator->next();
         $data['availableZAreasInPort'][] = array('id_zarea_in_port' => $zArea->getId(), 'name' => $zArea->getName(), 'number' => $zArea->getNumber());
     }
     $iterator = ModelArea::iterator(TYPE_SEA);
     while ($iterator->hasNext()) {
         /** @var ModelArea $area */
         $area = $iterator->next();
         $data['availableZAreasAtSea'][] = array('id_zarea_at_sea' => ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId())->getId(), 'name' => $area->getName(), 'number' => $area->getNumber());
     }
     $this->checkFixate($data, PHASE_SETSHIPS);
     $this->checkCurrentPhase($data, PHASE_SETSHIPS);
 }
 private function joinGame(array &$data)
 {
     $interaction = new UserGameInteraction(ModelUser::getCurrentUser()->getId());
     $password = isset($_POST['password']) ? $_POST['password'] : null;
     $id_color = isset($_POST['color']) ? intval($_POST['color']) : null;
     try {
         $interaction->join($id_color, $this->id_game, $password);
         $data['status'] = array('message' => 'Game successfully joined.');
     } catch (JoinUserException $ex) {
         $data['errors'] = array('message' => $ex->getMessage());
     }
 }
 /**
  * trys to leave the given game, returns true on success
  *
  * @param int $id_game
  * @throws ControllerException, NullPointerException
  * @return boolean
  */
 public function leaveGame($id_game)
 {
     $game = ModelGame::getGame($id_game);
     if ($game->getStatus() !== GAME_STATUS_NEW) {
         throw new ControllerException('Can\'t leave game. It has allready started.');
     }
     if ($game->checkProcessing()) {
         throw new ControllerException('Can\'t leave game. It has allready started.');
     }
     ModelIsInGameInfo::leaveGame(ModelUser::getCurrentUser()->getId(), $id_game);
     return true;
 }
 protected function checkAuth($required_session)
 {
     $current_user = Model\User\ModelUser::getCurrentUser();
     $status = $current_user->getStatus();
     $current_game = Model\Game\ModelGame::getCurrentGame();
     switch ($required_session) {
         case CHECK_SESSION_NONE:
             break;
         case CHECK_SESSION_USER:
             if ($status !== STATUS_USER_ACTIVE && $status !== STATUS_USER_ADMIN && $status !== STATUS_USER_MODERATOR) {
                 throw new SessionException('No active user.');
             }
             break;
         case CHECK_SESSION_ADMIN:
             if ($status !== STATUS_USER_ADMIN) {
                 throw new SessionException('Non-admin tried to login at content: ' . $this->getName() . '.');
             }
             break;
         case CHECK_SESSION_MOD:
             if ($status !== STATUS_USER_ADMIN && $status !== STATUS_USER_MODERATOR) {
                 throw new SessionException('Non-moderator tried to login at content: ' . $this->getName() . '.');
             }
             break;
         case CHECK_SESSION_GAME:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             break;
         case CHECK_SESSION_GAME_START:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             if ($current_game->getStatus() !== GAME_STATUS_STARTED) {
                 throw new SessionException('Game is not in the starting phase.');
             }
             break;
         case CHECK_SESSION_GAME_RUNNING:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             if ($current_game->getStatus() !== GAME_STATUS_RUNNING) {
                 throw new SessionException('Game is not running.');
             }
             break;
         default:
             throw new SessionException('Invalid Session Type.');
     }
 }
 private function createGame(array &$data)
 {
     if (!isset($_POST['name']) || empty($_POST['name'])) {
         throw new GameCreationException('Missing game name.');
     }
     if (!isset($_POST['players'])) {
         throw new GameCreationException('Missing players.');
     }
     if (!isset($_POST['password1'])) {
         $_POST['password1'] = '';
     }
     if (!isset($_POST['password2'])) {
         $_POST['password2'] = '';
     }
     if (!isset($_POST['color'])) {
         throw new GameCreationException('Missing color.');
     }
     $creator_joins = isset($_POST['play']);
     $gamesModeration = new GamesModeration(ModelUser::getCurrentUser()->getId());
     $gamesModeration->create($_POST['name'], $_POST['players'], $_POST['password1'], $_POST['password2'], $creator_joins, $_POST['color']);
     $data['status'] = array('message' => 'Game successfully created.');
     return $data;
 }
 private function do_creator_action(array &$data)
 {
     $gamesModeration = new GamesModeration(ModelUser::getCurrentUser()->getId());
     if (isset($_POST['kick'])) {
         $gamesModeration->kickUser(intval($_POST['kick']), $this->id_game);
         $data['status'] = array('message' => 'User successfully kicked.');
         return;
     }
     if (isset($_POST['change_pw'])) {
         $gamesModeration->changePassword($_POST['password1'], $_POST['password2'], $this->id_game);
         $data['status'] = array('message' => 'Password successfully changed.');
         return;
     }
     if (isset($_POST['start'])) {
         $gamesModeration->startGame($this->id_game);
         $data['status'] = array('message' => 'Game successfully started.');
         return;
     }
     if (isset($_POST['delete_affirmed'])) {
         $gamesModeration->deleteGame($this->id_game);
         $data['status'] = array('message' => 'Game successfully deleted.');
         return;
     }
 }
 public static function parseCurrentUser(array &$data)
 {
     $user = ModelUser::getCurrentUser()->getViewData();
     $currGame = ModelGame::getCurrentGame();
     $user['games'] = array();
     $iter = ModelIsInGameInfo::iterator(ModelUser::getCurrentUser()->getId());
     while ($iter->hasNext()) {
         $gameModel = ModelGame::getGame($iter->next()->getIdGame());
         if ($gameModel->getStatus() !== GAME_STATUS_STARTED && $gameModel->getStatus() !== GAME_STATUS_RUNNING) {
             continue;
         }
         $game = array('id' => $gameModel->getId(), 'name' => $gameModel->getName());
         if ($currGame !== null && $currGame === $gameModel) {
             $game['selected'] = true;
         }
         $user['games'][] = $game;
     }
     if ($currGame === null) {
         $user['noGameSelected'] = true;
     } else {
         $user['currGame'] = $currGame->getViewData();
     }
     $data['user'] = $user;
 }
 private function handleInput(array &$data)
 {
     if (empty($_POST)) {
         return;
     }
     $controller = new LandMoveController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // fixating land move
     if (isset($_POST['fixate_land_move'])) {
         $controller->finishMove();
         return;
     }
     // deleting land move
     if (isset($_POST['delete'])) {
         try {
             $controller->deleteLandMove(intval($_POST['delete']));
             $data['status'] = array('message' => 'Landzug gelöscht.');
         } catch (NullPointerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } catch (ControllerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } finally {
             return;
         }
     }
     // creating new land move
     if (isset($_POST['newmove'])) {
         try {
             if (!isset($_POST['start']) || !isset($_POST['destination'])) {
                 $data['errors'] = array('message' => 'Missing parameter!');
                 return;
             }
             $units = array();
             $iter = ModelLandUnit::iterator();
             while ($iter->hasNext()) {
                 /* @var $unit ModelLandUnit */
                 $unit = $iter->next();
                 $abbr = $unit->getAbbreviation();
                 $id_unit = $unit->getId();
                 $units[$id_unit] = isset($_POST[$abbr]) ? intval($_POST[$abbr]) : 0;
             }
             $controller->createLandMove(intval($_POST['start']), intval($_POST['destination']), $units);
             $data['status'] = array('message' => 'Landzug erstellt.');
         } catch (NullPointerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } catch (ControllerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         }
     }
 }
 private function parseOptions(array &$data)
 {
     $viewData = array();
     foreach ($this->possibleStartRegions as $id_option_type => $option_types) {
         $optionType = ModelOptionType::getOptionType($id_option_type);
         foreach ($option_types as $option_number => $options) {
             $optionViewData = array();
             $optionViewData['number'] = $option_number;
             $optionViewData['countrySelectUnitCount'] = $optionType->getUnits();
             $optionViewData['countrySelectCount'] = $optionType->getCountries();
             $optionViewData['areas'] = array();
             foreach ($options as $id_area => $startRegion) {
                 // get area infos
                 $areaModel = ModelArea::getArea($id_area);
                 $area = array();
                 $area['id_area'] = $id_area;
                 $area['number'] = $areaModel->getNumber();
                 $area['name'] = $areaModel->getName();
                 // check if country already selected
                 $gameArea = ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $id_area);
                 $id_zarea = $gameArea->getId();
                 $modelMove = ModelSelectStartMove::getSelectStartMoveForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
                 if ($modelMove->checkIfAreaIsSelected($option_number, $id_zarea)) {
                     $area['checked'] = true;
                 }
                 $optionViewData['areas'][] = $area;
             }
             $viewData[] = $optionViewData;
         }
     }
     $data['options'] = $viewData;
 }
Exemple #12
0
<?php

namespace AttOn;

use Logger;
use Slim\Slim;
/* @var $app Slim */
/* @var $debug bool */
global $app, $debug;
$app->post('/login/', function () use($app, $debug) {
    // logout user if logged in
    Controller\User\UserActions::logout();
    try {
        $username = isset($_POST['username']) ? $_POST['username'] : '';
        $password = isset($_POST['password']) ? $_POST['password'] : '';
        $remember = isset($_POST['remember']) ? true : false;
        Controller\User\UserActions::login($username, $password, $remember);
        // successfully logged in, redirect to main route
        $app->redirect(ABS_REF_PREFIX);
    } catch (Exceptions\LoginException $ex) {
        $user = Model\User\ModelUser::getCurrentUser();
        $data = array();
        $data['user'] = $user->getViewData();
        $data['errors'] = array('login' => $ex->getMessage());
        if (isset($_POST['username']) && !empty($_POST['username'])) {
            $data['user']['username'] = $_POST['username'];
        }
        $data['template'] = 'login';
        $app->render('main.twig', $data);
    }
});
 private function showNewMove(array &$data)
 {
     $areasViewData = array();
     $areas = ModelArea::iterator(TYPE_LAND);
     while ($areas->hasNext()) {
         /* @var $area ModelArea */
         $area = $areas->next();
         $zArea = ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId());
         $areaViewData = array();
         $areaViewData['id_zarea'] = $zArea->getId();
         $areaViewData['number'] = $area->getNumber();
         $areaViewData['name'] = $area->getName();
         if ($zArea->getIdUser() === ModelUser::getCurrentUser()->getId()) {
             $areasViewData[] = $areaViewData;
         }
     }
     $data['areas'] = $areasViewData;
     $unitsViewData = array();
     $unit_iter = ModelLandUnit::iterator();
     while ($unit_iter->hasNext()) {
         /* @var $unit ModelLandUnit */
         $unit = $unit_iter->next();
         $unitsViewData[] = array('id' => $unit->getId(), 'name' => $unit->getName());
     }
     $data['units'] = $unitsViewData;
 }
 protected function checkFixate(array &$data, $id_phase)
 {
     $igpi = ModelInGamePhaseInfo::getInGamePhaseInfo(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     return $data['turnFixated'] = $igpi->getIsReadyForPhase((int) $id_phase) ? true : false;
 }
 protected function checkInGame($id_game)
 {
     return ModelIsInGameInfo::isUserInGame(ModelUser::getCurrentUser()->getId(), $id_game);
 }