public function onPlayerQuitEvent(PlayerQuitEvent $e) { $pl = MPMU::iName($e->getPlayer()); if (isset($this->state[$pl])) { unset($this->state[$pl]); } }
public function onQuit(PlayerQuitEvent $ev) { $n = MPMU::iName($ev->getPlayer()); if (isset($this->state[$n])) { if (isset($this->state[$n]["trade-inv"])) { $this->restoreInv($ev->getPlayer()); } unset($this->state[$n]); } }