/** * @method POST * @api create * * ints - race_id, element_id, alignment_id, class_id * element_id, alignment_id, character_might, character_dexterity, character_constitution, character_intelligence, character_wisdom, character_charisma, magic_attack, magic_resistance * string - character_name, character_desc */ public function create() { $userID = User::getID(); $db = DB::instance(); $races = new Races(); $race = $races->getRaceByID($_POST['race_id']); $elements = new Elements(); $element = $elements->getElementByID($_POST['element_id']); $alignments = new Alignments(); $alignment = $alignments->getAlignmentByID($_POST['alignment_id']); $classes = new Classes(); $class = $classes->getClassByID($_POST['class_id']); $config = ADR::getGeneralConfig(); if (!$this->verify_roll($_POST)) { return $this->response(array('status' => 0, 'message' => 'Invalid roll')); } $character_name = $_POST['character_name']; $character_desc = $_POST['character_desc']; $character_race = $_POST['race_id']; $character_class = $_POST['class_id']; $character_hp = $class['class_base_hp']; $character_hp_max = $class['class_base_hp']; $character_mp = $class['class_base_mp']; $character_mp_max = $class['class_base_mp']; $character_ac = $class['class_base_ac']; $character_element = $_POST['element_id']; $character_alignment = $_POST['alignment_id']; $character_might = $_POST['character_might'] + ($race['race_might_bonus'] - $race['race_might_penalty']); $character_dexterity = $_POST['character_dexterity'] + ($race['race_dexterity_bonus'] - $race['race_dexterity_penalty']); $character_constitution = $_POST['character_constitution'] + ($race['race_constitution_bonus'] - $race['race_constitution_penalty']); $character_intelligence = $_POST['character_intelligence'] + ($race['race_intelligence_bonus'] - $race['race_intelligence_penalty']); $character_wisdom = $_POST['character_wisdom'] + ($race['race_wisdom_bonus'] - $race['race_wisdom_penalty']); $character_charisma = $_POST['character_charisma'] + ($race['race_charisma_bonus'] - $race['race_charisma_penalty']); $character_magic_attack = $_POST['magic_attack'] + ($race['race_magic_attack_bonus'] - $race['race_magic_attack_penalty']); $character_magic_resistance = $_POST['magic_resistance'] + ($race['race_magic_resistance_bonus'] - $race['race_magic_resistance_penalty']); $character_skill_mining = 1 + ($race['race_skill_mining_bonus'] + $element['element_skill_mining_bonus']); $character_skill_stone = 1 + ($race['race_skill_stone_bonus'] + $element['element_skill_stone_bonus']); $character_skill_forge = 1 + ($race['race_skill_forge_bonus'] + $element['element_skill_forge_bonus']); $character_skill_enchantment = 1 + ($race['race_skill_enchantment_bonus'] + $element['element_skill_enchantment_bonus']); $character_skill_trading = 1 + ($race['race_skill_trading_bonus'] + $element['element_skill_trading_bonus']); $character_skill_thief = 1 + ($race['race_skill_thief_bonus'] + $element['element_skill_thief_bonus']); $character_birth = time(); $character_battle_limit = $config['character_battle_limit']; $character_skill_limit = $config['character_skill_limit']; $character_trading_limit = $config['character_trading_limit']; $character_thief_limit = $config['character_thief_limit']; $character_id = $db->insert('adr_characters', array('userID' => $userID, 'character_name' => $character_name, 'character_desc' => $character_desc, 'character_race' => $character_race, 'character_class' => $character_class, 'character_hp' => $character_hp, 'character_hp_max' => $character_hp_max, 'character_mp' => $character_mp, 'character_mp_max' => $character_mp_max, 'character_ac' => $character_ac, 'character_element' => $character_element, 'character_alignment' => $character_alignment, 'character_might' => $character_might, 'character_dexterity' => $character_dexterity, 'character_constitution' => $character_constitution, 'character_intelligence' => $character_intelligence, 'character_wisdom' => $character_wisdom, 'character_charisma' => $character_charisma, 'character_magic_attack' => $character_magic_attack, 'character_magic_resistance' => $character_magic_resistance, 'character_skill_mining' => $character_skill_mining, 'character_skill_stone' => $character_skill_stone, 'character_skill_forge' => $character_skill_forge, 'character_skill_enchantment' => $character_skill_enchantment, 'character_skill_trading' => $character_skill_trading, 'character_skill_thief' => $character_skill_thief, 'character_birth' => $character_birth, 'character_battle_limit' => $character_battle_limit, 'character_skill_limit' => $character_skill_limit, 'character_trading_limit' => $character_trading_limit, 'character_thief_limit' => $character_thief_limit)); if ($character_id == false) { throw new Exception($db->getErrorMessage()); } return $this->response(array('status' => 1, 'character_id' => $character_id)); }
/** * @method POST * @api name */ public function name() { // if not logged in, getID is 0 (anonymous) Analytics::track('saidhello', 'HelloWorld', User::getID()); return $this->response(array('status' => 1, 'message' => "Hello " . $_POST['myName'] . "!")); }