$Pl->MyStanceState = 1; // Active Attacker $Op->MyStanceState = 4; // Passive Attacker } } // Hypermode Stats $SEEDStat = isset($SEEDStat) ? $SEEDStat : false; $EXAMStat = isset($EXAMStat) ? $EXAMStat : false; $NTPresage = isset($NTPresage) ? $NTPresage : false; // Analyze Use of Tactics $Pl->Tactics = GetTactics($Pl_GTctcs); $Pl->checkTactics($Pl_GTctcs); $Op->Tactics = selectOpponentTactic($Op->Player['tactics']); $Pl->initSpCost(); $Op->initSpCost(); $Pl->iniFixes(); $Op->iniFixes(); // Analyze Hypermode State $Pl->analyzeHypermodeState(); // Grant DefX to Enhanced Hypermode $Pl->analyzeEnhHM(); // Process MS $Pl->ProcessMS(); if ($AtkFortFlag != 1) { $Op->ProcessMS(); } else { $Op->MS = array('id' => 'Fortress', 'msname' => $Pl->Player['coordinates'] . '區域要塞', 'atf' => $Area_At, 'def' => $Area_De, 'ref' => 0, 'taf' => $Area_Ta, 'hpfix' => 0, 'enfix' => 0, 'needlv' => 200000, 'price' => 0, 'spec' => 'AntiDam', 'image' => 'fortress.gif'); } // Repair Opponent if (!$isAtkFortName) {