$Pl->MyStanceState = 1;
         // Active Attacker
         $Op->MyStanceState = 4;
         // Passive Attacker
     }
 }
 // Hypermode Stats
 $SEEDStat = isset($SEEDStat) ? $SEEDStat : false;
 $EXAMStat = isset($EXAMStat) ? $EXAMStat : false;
 $NTPresage = isset($NTPresage) ? $NTPresage : false;
 // Analyze Use of Tactics
 $Pl->Tactics = GetTactics($Pl_GTctcs);
 $Pl->checkTactics($Pl_GTctcs);
 $Op->Tactics = selectOpponentTactic($Op->Player['tactics']);
 $Pl->initSpCost();
 $Op->initSpCost();
 $Pl->iniFixes();
 $Op->iniFixes();
 // Analyze Hypermode State
 $Pl->analyzeHypermodeState();
 // Grant DefX to Enhanced Hypermode
 $Pl->analyzeEnhHM();
 // Process MS
 $Pl->ProcessMS();
 if ($AtkFortFlag != 1) {
     $Op->ProcessMS();
 } else {
     $Op->MS = array('id' => 'Fortress', 'msname' => $Pl->Player['coordinates'] . '區域要塞', 'atf' => $Area_At, 'def' => $Area_De, 'ref' => 0, 'taf' => $Area_Ta, 'hpfix' => 0, 'enfix' => 0, 'needlv' => 200000, 'price' => 0, 'spec' => 'AntiDam', 'image' => 'fortress.gif');
 }
 // Repair Opponent
 if (!$isAtkFortName) {