$battleModName = $terms[$battleModArr[1]]; $battleMod = new BattleMod($battleModArr[0], $battleModName, $battleModArr[2], $battleModArr[3], $battleModArr[4], $battleModArr[5]); $battleMods[$battleMod->getId()] = $battleMod; } //Saves battleModLinks as $posessorUnit->targetUnit->battleMod applied to it $battleModLinksArr = $battleModConn->getAllBattleModLinks(); foreach ($battleModLinksArr as $battleModLinkArr) { $battleModLinks[$battleModLinkArr[2]][$battleMods[$battleModLinkArr[1]]->getTargetClassId()] = $battleMods[$battleModLinkArr[1]]; } $unitsArr = $unitConn->getAllUnits(); foreach ($unitsArr as $unitArr) { $unitName = $terms[$unitArr[1]]->getString(); $unitDescription = $terms[$unitArr[13]]->getString(); $unit = new Unit($unitArr[0], $unitName, $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], explode(",", $unitArr[9]), explode(",", $unitArr[10]), explode(",", $unitArr[11]), $unitArr[12], $unitDescription, $unitArr[14], $unitArr[15]); if (isset($battleModLinks[$unit->getId()])) { $unit->setBattleMods($battleModLinks[$unit->getId()]); } $units[$unit->getId()] = $unit; } $staticData->setUnits($units); $technologiesArr = $technologyConn->getAllTechnologies(); foreach ($technologiesArr as $technologyArr) { $techName = $terms[$technologyArr[1]]->getString(); $techDescription = $terms[$technologyArr[11]]->getString(); $technology = new Technology($technologyArr[0], $techName, $technologyArr[2], $technologyArr[3], $technologyArr[4], explode(",", $technologyArr[5]), explode(",", $technologyArr[6]), $technologyArr[7], $technologyArr[8], $technologyArr[9], $technologyArr[10], $techDescription, $technologyArr[12]); $technologies[$technology->getId()] = $technology; } $staticData->setTechnologies($technologies); $productionModsArr = $productionModConn->getAllProductionMods(); $productionModLinks = array(); foreach ($productionModsArr as $productionModArr) {