// Draws the ball $bm = new SWFShape(); $bm->setLine(12, 255, 200, 0); $bm->drawLine(1, 1); // Creates a font $f = new SWFFont("arial.fdb"); // Writes the score for player $sp = new SWFTextField(); $sp->setBounds(100, 30); $sp->setName("pScore"); $sp->setFont($f); $sp->setColor(255, 255, 255); $sp->addString("Player : 0"); // Writes the score for computer $sc = new SWFTextField(); $sc->setBounds(100, 30); $sc->setName("cScore"); $sc->setFont($f); $sc->setColor(255, 255, 255); $sc->addString("Computer : 0"); // Write the "signature" $signature = new SWFText(); $signature->setFont($f); $signature->setColor(150, 150, 255); $signature->setHeight(9); $signature->addString("(c) Armel GRIGNON, october 2001 - See this script at mingshop.arpane.net"); // Now adds the objects to the movie // Creates the movie and the main sprite $m = new SWFMovie(); $m->setRate(96); $m->setBackground(207, 96, 0);
$id = $symbol_pointers['equipment_type_id'][$i]; $equipment_type_image_id = $symbol_pointers['equipment_type_image_id'][$i]; //$mfile = $path."/usr/".$account_id."/merchandising/" . $filename; $mfile = $filename; $source_file = new SWFBitmap(fopen($mfile, 'r')); $icon_id = "icon_" . $id; $my_y_pos = 25 + 22 * $i; $container = new SWFSprite(); $container->add($source_file); $container->nextFrame(); $m->addExport($container, $icon_id); $icon_as .= "Object.registerClass('{$icon_id}', createIcon);\n\t\t\tattachMovie('{$icon_id}','bitmap_{$icon_id}',1,\n\t\t\t\t{_y:{$my_y_pos},equipment_type_symbol:'equipment_type_{$icon_id}',equipment_type_id:{$id},equipment_type_image_id:'{$equipment_type_image_id}'});\n\t\t\t"; $kt = new SWFTextField(); $kt->setFont($f); $kt->setHeight(11); $kt->setBounds(170, 25); $kt->addString("{$name}"); $kt2 = $entire_key->add($kt); $kt2->moveto(37, 11 + $my_y_pos); unset($container); } } } unset($kt); unset($kt2); unset($name); unset($symbol_pointers); if ($_GET['key'] == 'yes' || $_GET['key'] == '') { $entire_key->nextFrame(); $i = $m->add($entire_key); $i->setName('entire_key');