public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL) { switch ($word) { case 'confirm': $npc->reply($this->lang($word)); // $npc->reply('Could you please help me?'); break; case 'shadowrun': $npc->reply($this->lang('shadowrun1')); // $npc->reply('I have been robbed by a horde of AngryElves and Orks. Again. There is not much left.'); // sleep(2); $npc->reply($this->lang('shadowrun2')); // $npc->reply('If you could only organize me some unstatted swords to get back in business, I could only spare a few rare items, though.'); $npc->reply($this->lang('shadowrun3', array($npc->getName()))); // $player->message($npc->getName().' looks at you questioning.'); break; case 'yes': $npc->reply($this->lang($word, array(self::NEED_LONG, self::NEED_BROAD, self::NEED_SHORT))); // $npc->reply(sprintf('Please bring me %s LongSword, %s BroadSword and %s ShortSword.', self::NEED_LONG, self::NEED_BROAD, self::NEED_SHORT)); break; case 'no': $npc->reply($this->lang($word)); // $npc->reply('Feel free to trade then.'); break; } return true; }
public function getName() { return $this->getPartyID() > 0 ? parent::getName() : 'Larry'; }
public function getName() { return $this->getPartyID() > 0 ? parent::getName() : 'Mr.Stolemeyer'; }