/** * @return Bengine_Game_Model_AchievementReward */ protected function init() { $this->setTableName("achievement_reward"); $this->setPrimaryKey("achievement_reward_id"); $this->setModelName("game/achievementReward"); return parent::init(); }
/** * @return Bengine_Game_Model_Friend */ protected function init() { $this->setTableName("buddylist"); $this->setPrimaryKey("relid"); $this->setModelName("game/friend"); return parent::init(); }
/** * (non-PHPdoc) * @see lib/Object#init() */ protected function init() { $this->setTableName("galaxy"); $this->setPrimaryKey("planetid"); $this->setModelName("game/debris"); return parent::init(); }
/** * (non-PHPdoc) * @see lib/Object#init() */ protected function init() { $this->setTableName("user"); $this->setPrimaryKey("userid"); $this->setModelName("game/user"); return parent::init(); }
/** * Initializes the model. * * @return Bengine_Game_Model_Construction */ protected function init() { $this->setTableName("construction"); $this->setModelName("game/construction"); $this->setPrimaryKey("buildingid"); return parent::init(); }
/** * (non-PHPdoc) * @see lib/Object#init() */ protected function init() { $this->setTableName("message"); $this->setPrimaryKey("msgid"); $this->setModelName("game/message"); return parent::init(); }
/** * Initializes the model. * * @return Bengine_Game_Model_Alliance */ protected function init() { $this->setTableName("alliance"); $this->setModelName("game/alliance"); return parent::init(); }
/** * (non-PHPdoc) * @see app/code/Bengine/Model/Bengine_Game_Model_Abstract#_afterSave() * TODO */ protected function _afterSave() { $this->set("data", unserialize($this->get("data"))); return parent::_afterSave(); }
/** * Loading the setup data. * * @return Bengine_Game_Model_Profile */ protected function _afterLoad() { if ($this->get("setup") != "") { $this->_setup = unserialize($this->get("setup")); } return parent::_afterLoad(); }
/** * Initializes the model. * * @return Bengine_Game_Model_News */ protected function init() { $this->setTableName("news"); $this->setModelName("game/news"); return parent::init(); }
/** * Initializes the model. * * @return Bengine_Game_Model_Event_Type */ protected function init() { $this->setTableName("event_type"); $this->setModelName("game/event_type"); return parent::init(); }