/** * Combat report action. * * @return Bengine_Comm_Controller_Combat */ public function reportAction() { if (!defined("SID")) { define("SID", ""); } Core::getLanguage()->load(array("info", "AssaultReport")); Core::getTPL()->clearHTMLHeaderFiles(); Core::getTPL()->addHTMLHeaderFile("game.css", "css"); Core::getTPL()->addHTMLHeaderFile("lib/jquery.js", "js"); $select = new Recipe_Database_Select(); $select->from(array("a" => "assault"))->join(array("p" => "planet"), "p.planetid = a.planetid")->attributes(array("a" => array("report"), "p" => array("planetname")))->where(array("a" => "assaultid"), $this->getParam("1"))->where(array("a" => "key"), $this->getParam("2")); $result = $select->getStatement(); $row = $result->fetchRow(); if ($row) { $report = $row["report"]; $report = preg_replace_callback("/\\{lang}([^\"]+)\\{\\/lang}/siU", function ($matches) { return Core::getLanguage()->getItem($matches[1]); }, $report); $report = preg_replace_callback("/\\{embedded\\[([^\"]+)]}(.*)\\{\\/embedded}/siU", function ($matches) { return sprintf(Core::getLanguage()->getItem($matches[1]), $matches[2]); }, $report); Hook::event("ShowCombatReport", array(&$report, &$row)); $this->assign("report", $report); $this->assign("planetName", $row["planetname"]); $this->setIsAjax(); } else { $this->setNoDisplay(true); } return $this; }
/** * @param Recipe_Database_Select $select * @param array $fields * @return Recipe_Model_Resource_Abstract */ public function addL10nOverlay(Recipe_Database_Select $select, array $fields) { $relTableName = current($this->getMainTable()) . "_l10n"; $primaryKey = $this->getPrimaryKey(); $tableAlias = key($this->getMainTable()); $on = "l10n.{$primaryKey} = {$tableAlias}.{$primaryKey} AND l10n.language_id = ?"; $on = $this->getDb()->quoteInto($on, Core::getLang()->getOpt("languageid")); $select->join(array("l10n" => $relTableName), $on); $attributes = array(); foreach ($fields as $field) { $expr = "IFNULL(l10n.{$field}, {$tableAlias}.{$field})"; $attributes[$field] = new Recipe_Database_Expr($expr); } $select->attributes(array("{$tableAlias}.*", "l10n" => $attributes)); return $this; }
/** * Sends the reminder mails. * * @return Bengine_Game_Cronjob_Reminder */ protected function sendReminders() { $time = TIME - Core::getConfig()->get("REMINDER_MAIL_TIME") * 86400; $select = new Recipe_Database_Select(); $select->from("user")->attributes(array("username", "email", "last"))->where("last < ?", $time); $result = $select->getStatement(); Core::getLang()->load(array("Registration")); foreach ($result->fetchAll() as $row) { Core::getLang()->assign("username", $row["username"]); Core::getLang()->assign("reminderLast", Date::timeToString(2, $row["last"])); $template = new Recipe_Email_Template("reminder"); $mail = new Email(array($row["email"] => $row["username"]), Core::getLang()->get("REMINDER_MAIL_SUBJECT")); $template->send($mail); } return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EbUpgradeResearch", array($event, &$data, $this)); $points = ($data["metal"] + $data["silicon"] + $data["hydrogen"]) / 1000; $select = new Recipe_Database_Select(); $select->from("research2user")->attributes(array("level"))->where("buildingid = ?", $data["buildingid"])->where("userid = ?", $event->getUserid()); if ($row = $select->getStatement()->fetchRow()) { Core::getQuery()->update("research2user", array("level" => $data["level"]), "buildingid = ? AND userid = ?", array($data["buildingid"], $event->getUserid())); Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points + ?, rpoints = rpoints + '1' WHERE userid = ?", array($points, $event->getUserid())); } else { if ($data["level"] == 1) { Core::getQuery()->insert("research2user", array("buildingid" => $data["buildingid"], "userid" => $event->getUserid(), "level" => 1)); Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points + ?, rpoints = rpoints + '1' WHERE userid = ?", array($points, $event->getUserid())); } } return $this; }
/** * Select the ships for jump. * * @param array $ships * * @return Bengine_Game_Controller_Mission */ protected function starGateJump($ships) { $this->noAction = true; $data = array(); Core::getQuery()->delete("temp_fleet", "planetid = ?", null, null, array(Core::getUser()->get("curplanet"))); $select = array("u2s.unitid", "u2s.quantity", "d.capicity", "d.speed", "d.consume", "b.name"); $joins = "LEFT JOIN " . PREFIX . "construction b ON (b.buildingid = u2s.unitid)"; $joins .= "LEFT JOIN " . PREFIX . "ship_datasheet d ON (d.unitid = u2s.unitid)"; $result = Core::getQuery()->select("unit2shipyard u2s", $select, $joins, Core::getDB()->quoteInto("b.mode = '3' AND u2s.planetid = ?", Core::getUser()->get("curplanet"))); foreach ($result->fetchAll() as $row) { $id = $row["unitid"]; if (isset($ships[$id])) { $quantity = _pos($ships[$id]); if ($quantity > $row["quantity"]) { $quantity = $row["quantity"]; } if ($quantity > 0) { $data["ships"][$id]["quantity"] = $quantity; $data["ships"][$id]["name"] = $row["name"]; } } } $result->closeCursor(); $result = Core::getQuery()->select("stargate_jump", "time", "", Core::getDB()->quoteInto("planetid = ?", Core::getUser()->get("curplanet")), "time DESC"); $row = $result->fetchRow(); $result->closeCursor(); $requiredReloadTime = (int) Core::getConfig()->get("STAR_GATE_RELOAD_TIME") * 60; $reloadTime = $row["time"] + $requiredReloadTime; if (count($data) > 0 && $reloadTime < TIME) { $moons = array(); $select = new Recipe_Database_Select(); $select->from(array("p" => "planet"))->attributes(array("p" => array("planetid", "planetname"), "g" => array("galaxy", "system", "position"), "sj" => array("time"))); $select->join(array("b2p" => "building2planet"), array("b2p" => "planetid", "p" => "planetid"))->join(array("g" => "galaxy"), array("g" => "moonid", "p" => "planetid"))->join(array("sj" => "stargate_jump"), array("sj" => "planetid", "p" => "planetid"))->where(array("p" => "userid"), Core::getUser()->get("userid"))->where(array("p" => "ismoon"), 1)->where(array("p" => "planetid", "!="), Core::getUser()->get("curplanet"))->where(array("b2p" => "buildingid"), 56)->where("IFNULL(sj.time, 0) + ? < UNIX_TIMESTAMP()", $requiredReloadTime)->group(array("p" => "planetid"))->order(array("g" => "galaxy"))->order(array("g" => "system"))->order(array("g" => "position")); $result = $select->getStatement(); foreach ($result->fetchAll() as $row) { $moons[] = $row; $data["moons"][] = $row["planetid"]; } $result->closeCursor(); Hook::event("ShowStarGates", array(&$moons, &$data)); Core::getTPL()->addLoop("moons", $moons); $data = serialize($data); Core::getQuery()->insert("temp_fleet", array("planetid" => Core::getUser()->get("curplanet"), "data" => $data)); $this->setTemplate("mission/stargatejump"); } else { if ($reloadTime < TIME) { $reloadTime = TIME; } Core::getLanguage()->assign("reloadTime", fNumber(($reloadTime - TIME) / 60), 2); Logger::addMessage("RELOADING_STAR_GATE"); } return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhMoonDestruction", array($event, &$data, $this)); // Start normal combat $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event); $assault->addParticipant(1, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data); $assault->startAssault($data["galaxy"], $data["system"], $data["position"]); if ($assault->getData("result") == 1 || $assault->getData("result") == 0) { Core::getLanguage()->load("AutoMessages"); $defenders = $assault->getDefenders(); while ($defenders->next()) { $participant = $this->defenders->current(); if ($participant instanceof Bengine_Game_Assault_Participant) { $participant->finish($assault->getData("result")); } } $assault->updateMainDefender($assault->getData("lostunits_defender")); $attacker = $assault->getAttackers()->getFirst(); $select = new Recipe_Database_Select(); $select->from(array("f2a" => "fleet2assault"))->join(array("c" => "construction"), array("c" => "buildingid", "f2a" => "unitid"))->attributes(array("f2a" => array("unitid", "quantity"), "c" => array("basic_metal", "basic_silicon", "basic_hydrogen")))->where("f2a.participantid = ?", $attacker->getParticipantId()); $result = $select->getStatement(); $fleet = array(); foreach ($result->fetchAll() as $row) { $fleet[$row["unitid"]] = $row; } $rips = isset($fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"]) ? $fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"] : 0; $result->closeCursor(); $moon = $event->getDestinationPlanet(); $message = ""; // Chance to destroy the moon $diameter = min($moon->getDiameter(), 9999); $md = max(floor((100 - sqrt($diameter)) * sqrt($rips)), 1); $rand = mt_rand(0, 100); Core::getLang()->assign("moonName", $moon->getPlanetname()); Core::getLang()->assign("moonCoords", $moon->getCoords(true, true)); if ($rand <= $md) { $message = Core::getLang()->get("MD_MOON_DESTROYED"); Core::getQuery()->update("events", array("planetid" => null), "planetid = ?", array($moon->getId())); $sql = "UPDATE `" . PREFIX . "events` e, `" . PREFIX . "galaxy` g SET e.`destination` = g.`planetid` WHERE g.`moonid` = ? AND e.`destination` = ?"; Core::getDB()->query($sql, array($moon->getId(), $moon->getId())); deletePlanet($moon->getId(), $moon->getUserid(), 1); } else { $message = Core::getLang()->get("MD_MOON_SURVIVE"); } // Chance of fleet destruction $fd = floor(sqrt($diameter) / 2); $rand = mt_rand(0, 100); if ($rand <= $fd) { $points = 0; foreach ($fleet as $ship) { $points += $ship["quantity"] * ($ship["basic_metal"] + $ship["basic_silicon"] + $ship["basic_hydrogen"]); } Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points - ? WHERE userid = ?", array($points / 1000, $event->getUserid())); $message .= "<br/><br/>" . Core::getLang()->get("MD_FLEET_DESTROYED"); } else { $attacker->finish($assault->getData("result")); } $msgAttacker = Application::getModel("game/message"); $msgAttacker->setReceiver($event->getDestinationUserId())->setMode(Bengine_Game_Model_Message::FLEET_REPORTS_FOLDER_ID)->setSubject(Core::getLang()->get("MD_SUBJECT"))->setMessage($message)->setSendToOutbox(false); $msgDefender = clone $msgAttacker; $msgDefender->setReceiver($event->getUserid()); $msgAttacker->send(); $msgDefender->send(); } else { $assault->finish(); } return $this; }
/** * Loads all total units. * * @param integer $mode * @return Bengine_Game_Controller_Statistics */ protected function loadTotalUnits($mode) { $select = new Recipe_Database_Select(); $select->from(array("c" => "construction")); $select->attributes(array("c" => array("name"), "s" => array("total" => new Recipe_Database_Expr("SUM(s.quantity)")))); $select->join(array("s" => "unit2shipyard"), array("s" => "unitid", "c" => "buildingid"))->group(array("c" => "buildingid"))->where(array("c" => "mode"), $mode)->order(array("c" => "display_order"), "ASC")->order(array("c" => "buildingid"), "ASC"); $result = $select->getStatement(); foreach ($result->fetchAll() as $row) { $this->unitCount[$mode][$row["name"]] = $row["total"]; } $result->closeCursor(); return $this; }