Exemple #1
0
 /**
  * 出售道具
  * @param $player_id
  * @param $player_prop_ids 用户道具的id 多个用:号隔开
  * @return array|string
  */
 public function item_sell($player_id, $player_prop_ids)
 {
     if (empty($player_prop_ids)) {
         $this->throw_error('10107', '101800243');
     }
     $arr_player_prop_id = array();
     foreach ($player_prop_ids as $val) {
         if ($val[1] <= 0) {
             $this->throw_error('10107', "101800242{$val[0]}");
         }
         $arr_player_prop_id[$val[0]] = $val[1];
     }
     if (empty($arr_player_prop_id)) {
         $this->throw_error('10107', '101800243');
     }
     $objPlayerPropGame = $this->get_game('Prop');
     $objPlayerPropData = $this->get_data('PlayerProp');
     //获取所有出售道具
     $arrPlayerPropList = $objPlayerPropData->get_player_prop_detail_multi($player_id, array_keys($arr_player_prop_id));
     if (empty($arrPlayerPropList)) {
         $this->throw_error('10107', '101800244');
     }
     $arr_prop_id = array();
     foreach ($arrPlayerPropList as $key => $value) {
         $arr_prop_id[] = $value['prop_id'];
     }
     $arrPropConfigList = Cache_Prop::getInstance()->get_prop_info(array_values($arr_prop_id));
     $msg_param = array();
     //提示参数
     $get_silver = 0;
     foreach ($arrPlayerPropList as $key => $value) {
         //            if(intval($arrPropConfigList[$value['prop_id']]['can_sell']) == 0){
         //                $this->throw_error('ERROR_PROP_8');
         //            }
         if ($arrPropConfigList[$value['prop_id']]['sale_price'] <= 0) {
             $this->throw_error('80003', "101800244{$value['prop_id']}");
             //游戏配置出错,请联系客服!
         }
         if ($arr_player_prop_id[$key] > $value['item_num']) {
             $arr_player_prop_id[$key] = $value['item_num'];
         }
         $msg_param[$value['prop_id']] += $arr_player_prop_id[$key];
         $get_silver += $arrPropConfigList[$value['prop_id']]['sale_price'] * $arr_player_prop_id[$key];
     }
     if (!$get_silver) {
         $this->throw_error('80003', "101800244{$value['prop_id']}");
     }
     $player_info = $this->get_data('Player')->get_player_info($player_id, array('level', 'vip', 'silver', 'privilege_level'));
     $this->get_data('Player')->check_player_resource($player_id, $player_info, "+", 'silver', $get_silver);
     $result = true;
     $objPlayerPropData->start_watch($player_id);
     $this->start_trans();
     if ($result) {
         //            $result = $objPlayerPropData->delete_player_prop($player_id, $arrPlayerPropList,false);
         $log_param = array('level' => $player_info['level'], 'vip' => $player_info['vip'], 'cmd_id' => 804);
         foreach ($arr_player_prop_id as $key => $val) {
             $result = $objPlayerPropData->update_prop_num($player_id, $arrPlayerPropList[$key], $val, "-", $log_param);
             $arrPlayerPropList[$key]['item_num'] -= $val;
             if (!$result) {
                 $this->throw_error('80003', "101800245 {$arrPlayerPropList[$key]} {$val}");
             }
         }
     }
     if ($result) {
         //            $result = $this->get_data('Player')->update_player_silver($player_id, '+'.$get_silver);
         $result = $this->get_data('Player')->update_player_resource($player_id, $player_info, 804);
     }
     if ($result) {
         Com_AdCache::set_pipe(false);
         $this->commit();
         if (!empty($msg_param)) {
             $param = array();
             foreach ($msg_param as $prop_id => $num) {
                 //                    $param[0][] = array(
                 //                        'rep_type'=>2,
                 //                        'rep_val'=>$prop_id,
                 //                        'rep_num'=>$num
                 //                    );
                 //                    Game_GainMsg::add($player_id,1,$prop_id,$num,2);  道具消失不提示
             }
             $param[0] = array('rep_type' => 2, 'rep_val' => Cache_Currency::getInstance()->get_index('silver'), 'rep_num' => $get_silver);
             Game_GainMsg::add($player_id, 1, Cache_Currency::getInstance()->get_index('silver'), $get_silver);
             Game_GainMsg::out($player_id);
             $this->out_error($player_id, '80020', $param);
         }
         //            Protocol_Player::p2c_part_update($player_id,array('silver'=>''));
         $out['result'] = 1;
         $out['item'] = array('pos' => 1, 'index' => array());
         $asyData = array();
         foreach ($arrPlayerPropList as $arr_prop_detail) {
             $out['item']['index'][] = $arr_prop_detail['grid'];
             //                $box = array();
             //                $box['pos'] = $arr_prop_detail['item_position'];
             //                $box['from_grid'] = $arr_prop_detail['grid'];
             //                $box['item_position'] = $arr_prop_detail['item_position'];
             //                $box['grid'] = $arr_prop_detail['grid'];
             //                $out[2][] = Struct_Prop::get_item_box_operate_struct($box);
         }
         $out['silver'] = Cache_Currency::getInstance()->get_index('silver') . ":" . $get_silver;
         Protocol_Prop::prop_806($player_id, $arrPlayerPropList);
         return $out;
     } else {
         $this->throw_error('80003', '101800246');
         //数据库更新失败
     }
 }
Exemple #2
0
 protected function add_player_reward_log($upgrade_async = true)
 {
     if (!empty($this->arrPlayerReward)) {
         $arr_async = array();
         $logs = array();
         #日志数组
         $upgrade_fame_logs = array();
         #日志数组
         foreach ($this->arrPlayerReward as $key => $reward) {
             switch ($key) {
                 case 'exp':
                     $this->arrParams['exp'] += $reward;
                     Game_GainMsg::add($this->player_id, 1, 1, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 1, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $this->_out_reward[1] += $reward;
                     //                        Com_Log::write("player_upgrade.".$this->player_id,"exp:{$this->arrParams['exp']} level_exp:{$this->arrParams['level_exp']} level:{$this->arrParams['level']}");
                     if ($this->arrParams['exp'] >= $this->arrParams['level_exp'] && $this->arrParams['level'] < 79) {
                         //                            Com_Log::write("player_upgrade.".$this->player_id,"exp:{$this->arrParams['exp']}");
                         $this->player_upgrade($this->arrParams['exp'], $upgrade_async);
                         $logs[] = array('type' => 1, 'item_id' => 1, 'item_num' => $reward, 'amount' => $this->arrParams['exp'] - $reward, 'is_async' => 0);
                     } else {
                         $arr_async['exp'] = $this->arrParams['exp'];
                         $logs[] = array('type' => 1, 'item_id' => 1, 'item_num' => $reward, 'amount' => $this->arrParams['exp'] - $reward);
                     }
                     break;
                 case 'gold':
                     //                        $arr_async['gold'] = $this->arrParams['gold']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 2, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 2, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 2, 'item_num' => $reward, 'amount' => $this->arrParams['gold']);
                     $this->_out_reward[2] += $reward;
                     break;
                 case 'silver':
                     //                        $arr_async['silver'] = $this->arrParams['silver']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 3, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 3, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 3, 'item_num' => $reward, 'amount' => $this->arrParams['silver']);
                     $this->_out_reward[3] += $reward;
                     break;
                 case 'ticket':
                     //                        $arr_async['ticket'] = $this->arrParams['ticket']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 4, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 4, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 4, 'item_num' => $reward, 'amount' => $this->arrParams['ticket']);
                     $this->_out_reward[4] += $reward;
                     break;
                 case 'chips':
                     //                        $arr_async['chips'] = $this->arrParams['chips']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 5, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 5, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 5, 'item_num' => $reward, 'amount' => $this->arrParams['chips']);
                     $this->_out_reward[5] += $reward;
                     break;
                 case 'kf_coin':
                     //                        $arr_async['kf_coin'] = $this->arrParams['kf_coin']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 6, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 6, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 6, 'item_num' => $reward, 'amount' => $this->arrParams['kf_coin']);
                     $this->_out_reward[6] += $reward;
                     break;
                 case 'honor':
                     //                        $arr_async['honor'] = $this->arrParams['honor']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 7, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 7, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 7, 'item_num' => $reward, 'amount' => $this->arrParams['honor']);
                     $this->_out_reward[7] += $reward;
                     break;
                 case 'crystal':
                     //                        $arr_async['crystal'] = $this->arrParams['crystal']+$reward;
                     Game_GainMsg::add($this->player_id, 1, 13, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 13, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $logs[] = array('type' => 1, 'item_id' => 13, 'item_num' => $reward, 'amount' => $this->arrParams['crystal']);
                     $this->_out_reward[13] += $reward;
                     break;
                 case 'fame':
                     $this->arrParams['fame'] += $reward;
                     Game_GainMsg::add($this->player_id, 1, 14, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 14, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $this->_out_reward[14] += $reward;
                     if ($this->arrParams['fame'] >= $this->arrParams['fame_level_exp']) {
                         $upgrade_fame_logs[] = array('type' => 1, 'item_id' => 14, 'item_num' => $reward, 'amount' => $this->arrParams['fame'] - $reward, 'is_async' => 0, 'front_attr' => $this->arrParams['fame_level'], 'after_attr' => $this->arrParams['fame_level']);
                         $this->player_fame_upgrade($this->arrParams['fame'], $upgrade_fame_logs);
                     } else {
                         $arr_async['fame'] = $this->arrParams['fame'];
                         $logs[] = array('type' => 1, 'item_id' => 14, 'item_num' => $reward, 'amount' => $this->arrParams['fame'] - $reward, 'front_attr' => $this->arrParams['fame_level'], 'after_attr' => $this->arrParams['fame_level']);
                     }
                     # ----------------------------------------------------
                     # 魔法议会周声望排行榜
                     # ----------------------------------------------------
                     $this->get_data('MagicParliament')->update_fame_sorted_sort($this->player_id, $reward);
                     break;
                 case 'feather_unicorn':
                     Game_GainMsg::add($this->player_id, 1, 15, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 13, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $this->_out_reward[15] += $reward;
                     $logs[] = array('type' => 1, 'item_id' => 15, 'item_num' => $reward, 'amount' => $this->arrParams['feather_unicorn']);
                     break;
                 case 'kf_score':
                     Game_GainMsg::add($this->player_id, 1, 16, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 16, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $this->_out_reward[16] += $reward;
                     $logs[] = array('type' => 1, 'item_id' => 16, 'item_num' => $reward, 'amount' => $this->arrParams['kf_score']);
                     break;
                 case 'battle_score':
                     Game_GainMsg::add($this->player_id, 1, 17, $reward);
                     Protocol_Reward::add($this->player_id, array('prop_id' => 17, 'item_num' => $reward, 'item_position' => 1, 'grid' => 0));
                     $this->_out_reward[17] += $reward;
                     $logs[] = array('type' => 1, 'item_id' => 17, 'item_num' => $reward, 'amount' => $this->arrParams['kf_score']);
                     break;
             }
         }
         if ($logs) {
             Log_Common::getInstance()->add_multi_resource_log($this->player_id, $this->arrParams['level'], $this->arrParams['vip'], $this->arrParams['privilege_level'], $this->arrParams['cmd_id'], $logs);
         }
         //            if($arr_async){
         //                Protocol_Player::p2c_part_update($this->player_id,$arr_async);
         //            }
     }
 }