public static function getFacebookGiftRequest($user, $requestIds)
 {
     if (!empty($user) && !empty($requestIds)) {
         $day = intval(GameConstantUtil::getConstant(FacebookRequestUtils::$CONSTANT_REQUEST_GIFT_TIME));
         if ($day <= 0) {
             $day = 7;
         }
         $coin = intval(GameConstantUtil::getConstant(FacebookRequestUtils::$CONSTANT_REQUEST_GIFT_COIN));
         if ($day <= 0) {
             $day = FacebookRequestUtils::$CONSTANT_REQUEST_GIFT_COIN_DEFAULT;
         }
         $SQL = "SELECT * FROM " . TBL_GAME_FB_REQUEST . " WHERE  `to`='" . DBUtils::mysql_escape($user->facebookId) . "' AND used=0 AND type='" . FacebookRequestUtils::$CONSTANT_REQUEST_TYPE_GIFT . "' AND requestId IN (" . $requestIds . ") ORDER BY `time` DESC";
         $fbRequests = GameFbRequest::findBySql(DBUtils::getConnection(), $SQL);
         $userArray = array();
         if (!empty($fbRequests) && sizeof($fbRequests) > 0) {
             for ($i = sizeof($fbRequests) - 1; $i >= 0; $i--) {
                 $req = $fbRequests[$i];
                 $req->coin = $coin;
                 if (!empty($req)) {
                     $usrArr = $userArray[$req->userId];
                     if (empty($usrArr)) {
                         $usrArr = array();
                         array_push($usrArr, $req);
                     } else {
                         $last = $usrArr[sizeof($usrArr) - 1];
                         if (intval(date("Ymd", $req->time)) - intval(date("Ymd", $last->time)) >= 7) {
                             array_push($usrArr, $req);
                         } else {
                             GameFbRequest::useRequest($req->getId(), 2);
                         }
                     }
                     $userArray[$req->userId] = $usrArr;
                 }
             }
         }
         unset($fbRequests);
         $result = array();
         foreach ($userArray as $userReq) {
             if (!empty($userReq) && sizeof($userReq) > 0) {
                 try {
                     $coin = 0;
                     $obj = new stdClass();
                     $tmp = GameUsers::findById(DBUtils::getConnection(), $userReq[0]->userId);
                     if (!empty($tmp)) {
                         $obj->user = new stdClass();
                         $obj->user->userId = $tmp->userId;
                         $obj->user->userName = $tmp->userName;
                         $obj->user->userFirstname = $tmp->userFirstname;
                         $obj->user->userLastname = $tmp->userLastname;
                         $obj->user->facebookId = $tmp->facebookId;
                         $obj->user->userXP = $tmp->userXP;
                         $obj->user->userLevelNumber = $tmp->userLevelNumber;
                         $obj->user->coins = $tmp->coins;
                         $ids = "";
                         foreach ($userReq as $req) {
                             if (!empty($req)) {
                                 GameFbRequest::useRequest($req->getId());
                                 $coin = $coin + intval($req->coin);
                                 if (!empty($ids)) {
                                     $ids = $ids . "," . $req->requestId;
                                 } else {
                                     $ids = $ids . "" . $req->requestId;
                                 }
                             }
                         }
                         $obj->coin = $coin;
                         $obj->ids = $ids;
                         $obj->type = FacebookRequestUtils::$CONSTANT_REQUEST_TYPE_GIFT;
                         array_push($result, $obj);
                     }
                 } catch (Exception $exc) {
                     error_log($exc->getTraceAsString());
                 }
             }
         }
         unset($userArray);
         foreach ($result as $value) {
             if (!empty($value)) {
                 $time = time();
                 $user->setCoins($user->getCoins() + $value->coin);
                 $user->updateToDatabase(DBUtils::getConnection());
                 $userCoinLog = new GameUserCoinLog();
                 $userCoinLog->setUserId($user->userId);
                 $userCoinLog->setCoin($user->getCoins());
                 $userCoinLog->setDifCoin($value->coin);
                 $userCoinLog->setTime($time);
                 $userCoinLog->setType(FacebookRequestUtils::$CONSTANT_REQUEST_TYPE_GIFT);
                 $userCoinLog->setAdd(1);
                 $userCoinLog->setResult(FacebookRequestUtils::$CONSTANT_REQUEST_TYPE_GIFT . "->" . $value->user->userId . "->" . $value->ids);
                 $userCoinLog->setOpponentId($value->user->userId);
                 $userCoinLog->setUserLevel($user->userLevelNumber);
                 //$userCoinLog->setUserSpentCoin($user->opponentId);
                 try {
                     $userCoinLog->insertIntoDatabase(DBUtils::getConnection());
                 } catch (Exception $exc) {
                     error_log($exc->getTraceAsString());
                 }
                 Queue::addUserLeaderBoard($user->userId, $value->coin, $time);
             }
         }
     }
     return base64_encode(json_encode($requestIds));
 }
if (isset($_GET['type'])) {
    $type = $_GET['type'];
} else {
    if (isset($_POST['type'])) {
        $type = $_POST['type'];
    }
}
$messageCode = null;
if (isset($_GET['messageCode'])) {
    $messageCode = $_GET['messageCode'];
} else {
    if (isset($_POST['messageCode'])) {
        $messageCode = $_POST['messageCode'];
    }
}
$gameFBRequest = new GameFbRequest();
$gameFBRequest->setRequestId($requestId);
$gameFBRequest->setUserId($userId);
$gameFBRequest->setMessageCode($messageCode);
$gameFBRequest->setTime(time());
$gameFBRequest->setTo($to);
$gameFBRequest->setType($type);
$gameFBRequest->setUsed(0);
$gameFBRequest->setUsedTime(null);
try {
    $gameFBRequest->insertIntoDatabase(DBUtils::getConnection());
    $result->success = true;
} catch (Exception $exc) {
    error_log($exc->getTraceAsString());
    $result->success = false;
    $result->result = new stdClass();
 /**
  * get single GameFbRequest instance from a DOMElement
  *
  * @param DOMElement $node
  * @return GameFbRequest
  */
 public static function fromDOMElement(DOMElement $node)
 {
     $o = new GameFbRequest();
     $o->assignByHash(self::domNodeToHash($node, self::$FIELD_NAMES, self::$DEFAULT_VALUES, self::$FIELD_TYPES));
     $o->notifyPristine();
     return $o;
 }