setVersion() public méthode

public setVersion ( string $version ) : GELFMessage
$version string
Résultat GELFMessage
 /**
  * Publishes a GELFMessage, returns false if an error occured during write
  *
  * @throws UnexpectedValueException
  * @param unknown_type $message
  * @return boolean
  */
 public function publish(GELFMessage $message)
 {
     // Check if required message parameters are set
     if (!$message->getShortMessage() || !$message->getHost()) {
         throw new UnexpectedValueException('Missing required data parameter: "version", "short_message" and "host" are required.');
     }
     // Set Graylog protocol version
     $message->setVersion(self::GRAYLOG2_PROTOCOL_VERSION);
     // Encode the message as json string and compress it using gzip
     $preparedMessage = $this->getPreparedMessage($message);
     // Open a udp connection to graylog server
     $socket = $this->getSocketConnection();
     // Several udp writes are required to publish the message
     if ($this->isMessageSizeGreaterChunkSize($preparedMessage)) {
         // A unique id which consists of the microtime and a random value
         $messageId = $this->getMessageId();
         // Split the message into chunks
         $messageChunks = $this->getMessageChunks($preparedMessage);
         $messageChunksCount = count($messageChunks);
         // Send chunks to graylog server
         foreach (array_values($messageChunks) as $messageChunkIndex => $messageChunk) {
             $bytesWritten = $this->writeMessageChunkToSocket($socket, $messageId, $messageChunk, $messageChunkIndex, $messageChunksCount);
             if (false === $bytesWritten) {
                 // Abort due to write error
                 return false;
             }
         }
     } else {
         // A single write is enough to get the message published
         if (false === $this->writeMessageToSocket($socket, $preparedMessage)) {
             // Abort due to write error
             return false;
         }
     }
     // This increases stability a lot if messages are sent in a loop
     // A value of 20 means 0.02 ms
     usleep(20);
     // Message successful sent
     return true;
 }