public function initEntity() { parent::initEntity(); if ($this->getDataProperty(self::DATA_AGEABLE_FLAGS) === null) { $this->setDataProperty(self::DATA_AGEABLE_FLAGS, self::DATA_TYPE_BYTE, 0); } }
public function spawnTo(Player $player) { $pk = $this->addEntityDataPacket($player); $pk->type = Villager::NETWORK_ID; $player->dataPacket($pk); parent::spawnTo($player); }
echo 'Unfortunately you do not have any Nether creatures right now."</i><br><br>'; } else { echo '"</i><br><br> <form method="POST" action="index.php?page=travel&action=submitscholarname"> '; tBegin(); $array = array(); while ($row = $db->fetch_array($result)) { $creature = new Creature($row); $row["skill"] = $creature->data["sortskill"]; $array[] = $row; } gSortCreatures($array); foreach ($array as $row) { $creature = new Creature($row); $url = array("<input type='checkbox' name='summons[", "#id", "]'> ", "#creaturename"); $creature->echoCreature($url); } echo ' </table> <br><br> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="20%"> </td> <td width="60%"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> '; fText("Brimstone:", "brimstone", "0"); fText("Crystal:", "crystal", "0");
$classname = strtolower($gdClass[$challenge["class"] - 1]["name"]); if ($acc[$classname] < $challenge["value"]) { echo 'Invalid chid.<br>'; $no = 1; } } } if ($no == 0) { tBegin($challenge["name"] . " challenge"); $sql = "SELECT {$gdChallengeCreatureSelect}, cc.xp FROM (challengecreatures AS cc, creatures AS c, races AS r) LEFT JOIN items AS i ON cc.item = i.id WHERE cc.challenge = '{$chid}' AND cc.creature = c.id AND c.race = r.id ORDER BY c.name ASC"; $result = $db->query($sql); $numrows = $db->num_rows($result); echo 'To beat this challenge, you have to defeat the ', $numrows, ' following creatures.<br><br>'; tBegin(); while ($row = $db->fetch_array($result)) { $creature = new Creature($row); $creature->echoCreature(); } echo '</table>'; echo '<br><a href="index.php?page=character&action=trychallenge&chid=', $chid, '">Try this challenge!</a><br>'; tEnd(); } } if ($action == "trychallenge") { $no = 0; if (!$chid) { echo 'Invalid data.<br>'; $no = 1; } else { $sql = "SELECT * FROM challenges WHERE id = '{$chid}'"; $result = $db->query($sql);
} if (!$action) { $sql = "SELECT {$gdCreatureSelect} FROM (summons AS s, creatures AS c, races AS r) LEFT JOIN accitems AS ai ON s.item = ai.id LEFT JOIN items AS i ON ai.item = i.id WHERE s.account = '{$acc['id']}' AND s.creature = c.id AND c.race = r.id"; $result = $db->query($sql); $numrows = $db->num_rows($result); if ($numrows == 0) { echo 'You don\'t have any creatures yet.'; } else { unset($array); $dead = 0; $busy = 0; $passive = 0; $cost = 0; $array = array(); while ($row = $db->fetch_array($result)) { $creature = new Creature($row); $row["skill"] = $creature->data["sortskill"]; $array[] = $row; if ($row["dead"] == 1) { $dead++; $cost += round($creature->powerSkill() * gdResurrectMultiplier); } elseif ($row["status"] == 2 || $row["status"] == 3 || $row["status"] == 4 || $row["status"] == 6) { $busy++; } else { $passive++; } } echo "<br>{$numrows} creatures: {$passive} passive, {$busy} busy and {$dead} dead.<br>"; if ($dead > 0) { if ($acc["power"] < $cost) { echo '<a href="index.php?page=creatures&action=resurrectall">Resurrect as many creatures as possible</a> (', $cost, ' power)<br>';
public function __construct($x, $y) { parent::__construct($x, $y); $this->code = 'A'; }
<?php ini_set('display_errors', ON); error_reporting(E_ALL); require_once('config.php'); require_once('classes/database.php'); require_once('classes/model.php'); require_once('classes/item.php'); require_once('classes/creature.php'); require_once('classes/template.php'); $db = Database::start(); if(isset($_GET['id'])){ $creature_id = (int)$_GET['id']; $creature = Creature::find($creature_id); if($creature){ $loot = $creature->loot; $hero_loot = $creature->hero_loot; } else { $message = "No Creature With ID $creature_id Found!"; } echo Template::render('head', array('creature' => $creature, 'creature_id' => $creature_id)); } else { echo Template::render('head'); } ?> <?php if(isset($message)){ ?> <div id="message"><?php echo $message ?></div> <?php } ?>
public function close() { if (!$this->closed) { if (!$this instanceof Player or $this->loggedIn) { foreach ($this->inventory->getViewers() as $viewer) { $viewer->removeWindow($this->inventory); } } parent::close(); } }
$mult = "steal1"; } // fetch player data $sql = "SELECT * FROM accounts WHERE id = '{$targetid}'"; $result = $db->query($sql); $target = $db->fetch_array($result); $target["level"] = gCalcLvl($target["xp"], $gdXpVar, $gdStartXp); $sql = "SELECT * FROM accounts WHERE id = '{$accountid}'"; $result = $db->query($sql); $account = $db->fetch_array($result); $account["level"] = gCalcLvl($account["xp"], $gdXpVar, $gdStartXp); // set attacker/defender arrays $attackers_array = array("id" => $accountid, "Itherian" => $attackers_Itherian, "level" => $account["level"]); $creatures_array = array("id" => $targetid, "Itherian" => $creatures_Itherian, "level" => $target["level"]); for ($m = 0; $m < count($attackers); $m++) { $attacker = new Creature($attackers[$m]); if ($battle["resource"] == "arcane") { $attacker->data[$mult] = 100; } if (!$attacker->data["defender"]) { // raid // execute items $attacker->addItherian($attackers_Itherian); $attacker->execAbility("prebattle", gDummyCreature(), $attackers); $resources += round($attacker->data["skill"] * $gdRaidResourcesStolen); $attackername = $attacker->data["creaturename"]; $attreport .= "<font class=\"alert\"><i>Your {$attackername} was left undefended and could steal a lot of resources.</i></font><br><br>"; $defreport .= "<font class=\"head\"><i>Your opponent\\'s {$attackername} was left undefended and could steal a lot of resources.</i></font><br><br>"; $gotthrough++; $stealmultiplier += $attacker->getStealMultiplier() * $attacker->data[$mult] / 100; // end of raid
function __construct($gender, $age) { parent::__construct(true); $this->gender = $gender; $this->age = $age; }
} else { $health = 0; } $resources = 0; $buildingdamage = 0; $longreport = $report; // treasury if ($kdb["building"] == 0) { $mult = "steal2"; } elseif ($kdb["building"] == -1) { $mult = "steal3"; } else { $mult = "steal1"; } for ($m = 0; $m < count($attackers); $m++) { $attacker = new Creature($attackers[$m]); foreach ($wavedata as $data) { if (!is_null($data["attacker_enchantment"]) && $attacker->data["cid"] == $data["attacker_enchantment_creature"]) { $attacker->gemSpellEffect[] = $data["attacker_enchantment_effect"]; $attacker->gemSpell[] = $data["attacker_enchantment_effect_type"]; } } if (is_null($attacker->data["defender"])) { // raid // execute items $attacker->execAbility("preprebattle", gDummyCreature(), $attackers); $attacker->addItherian($attackers_Itherian); $attacker->execAbility("prebattle", gDummyCreature(), $attackers); $amount = round($attacker->data["skill"] * gdKingdomRaidResourcesStolen); $attackername = $attacker->data["creaturename"]; $accid = $attacker->data["accid"];
function __construct($object_id, $point, $map_object) { parent::__construct($object_id, $point, $map_object); $this->_enter_crossing_count = 0; }