Exemple #1
0
 public function Encode(CodeEngine &$buf)
 {
     $buf->EncodeInt8($this->DataType);
     switch ($this->DataType) {
         case QunPlayerDataType::QPD_Type_Charming:
             $buf->EncodeInt32($this->Charming->DeltaValue)->EncodeInt32($this->Charming->CurrentValue);
             break;
         case QunPlayerDataType::QPD_Type_Achievement:
             $buf->EncodeInt32($this->Achievement->DeltaValue)->EncodeInt32($this->Achievement->CurrentValue);
             break;
         case QunPlayerDataType::QPD_Type_Money:
             $buf->EncodeInt32($this->Money->DeltaValue)->EncodeInt32($this->Money->DeltaValue);
             break;
         case QunPlayerDataType::QPD_Type_HappyBean:
             $buf->EncodeInt64($this->HappyBean->DeltaValue)->EncodeInt64($this->HappyBean->CurrentValue);
             break;
         case QunPlayerDataType::QPD_Type_GameResultChange:
             $buf->EncodeInt32($this->GameResultChange->DeltaGamePoint)->EncodeInt32($this->GameResultChange->DeltaWinRound)->EncodeInt32($this->GameResultChange->DeltaLossRound)->EncodeInt32($this->GameResultChange->DeltaDrawRound)->EncodeInt32($this->GameResultChange->DeltaEscapeRound)->EncodeInt32($this->GameResultChange->DeltaCostTime)->EncodeInt32($this->GameResultChange->GamePoint)->EncodeInt32($this->GameResultChange->WinRound)->EncodeInt32($this->GameResultChange->LossRound)->EncodeInt32($this->GameResultChange->DrawRound)->EncodeInt32($this->GameResultChange->EscapeRound)->EncodeInt32($this->GameResultChange->CostTime);
             break;
     }
 }