Exemple #1
0
 /**
  * @Purpose:
  * 获取传承后的翅膀装备
  * @Param &$inherit_equipment 传承装备
  * @Param &$be_inherit_equipment 继承装备
  */
 private function get_inherit_wing_equip(&$inherit_equipment, &$be_inherit_equipment)
 {
     $is_inherit = $this->is_inherit($inherit_equipment, $be_inherit_equipment);
     if ($is_inherit !== true) {
         $this->throw_error($is_inherit);
     }
     if ($inherit_equipment['intensive_level'] <= $be_inherit_equipment['intensive_level'] && $inherit_equipment['we_swallow_info']['swallow_exp'] <= $be_inherit_equipment['we_swallow_info']['swallow_exp']) {
         $this->throw_error('80506');
         #没有可传承的属性
     }
     #强化传承
     if ($inherit_equipment['intensive_level'] > $be_inherit_equipment['intensive_level']) {
         #继承装备强化属性计算
         $be_inherit_equipment['intensive_level'] = $inherit_equipment['intensive_level'];
         $be_inherit_equipment['intensive_lose_times'] = 0;
         $update_field[$be_inherit_equipment['player_prop_id']]['intensive_level'] = $be_inherit_equipment['intensive_level'];
         $update_field[$be_inherit_equipment['player_prop_id']]['intensive_lose_times'] = $be_inherit_equipment['intensive_lose_times'];
         $intensify_table = Cache_WingEquipment::getInstance()->get_wing_equip_intensify_info(array('level' => $be_inherit_equipment['intensive_level']));
         if (empty($intensify_table)) {
             $this->throw_error('10109');
             #配置表读取错误
         }
         $be_inherit_equipment['intensive_desc'] = $this->get_latest_intensive_desc($be_inherit_equipment, $intensify_table);
         $update_field[$be_inherit_equipment['player_prop_id']]['intensive_desc'] = $be_inherit_equipment['intensive_desc'];
         #传承装备强化属性还原
         $inherit_equipment['intensive_level'] = 0;
         $inherit_equipment['intensive_desc'] = array();
         $inherit_equipment['intensive_lose_times'] = 0;
         $update_field[$inherit_equipment['player_prop_id']]['intensive_level'] = $inherit_equipment['intensive_level'];
         $update_field[$inherit_equipment['player_prop_id']]['intensive_desc'] = $inherit_equipment['intensive_desc'];
         $update_field[$inherit_equipment['player_prop_id']]['intensive_lose_times'] = $inherit_equipment['intensive_lose_times'];
     }
     #吞噬传承
     if ($inherit_equipment['we_swallow_info']['swallow_exp'] > $be_inherit_equipment['we_swallow_info']['swallow_exp']) {
         $be_inherit_equipment['we_swallow_info']['swallow_lv'] = $inherit_equipment['we_swallow_info']['swallow_lv'];
         $be_inherit_equipment['we_swallow_info']['swallow_exp'] = $inherit_equipment['we_swallow_info']['swallow_exp'];
         # 根据吞噬等级,计算吞噬加成附加属性
         $we_swallow_revise_info = Cache_Forge::getInstance()->get_we_swallow_config_by_lv($be_inherit_equipment['we_swallow_info']['swallow_lv']);
         if (empty($we_swallow_revise_info)) {
             $this->throw_error('80047');
             # 未找到翅膀装备吞噬配置信息
         }
         foreach ($be_inherit_equipment['addition_attr'] as $attr_key => $attr_val) {
             $attr_val = ceil($attr_val * $we_swallow_revise_info['attr_revise_ratio'] / 10000) + $we_swallow_revise_info[$attr_key];
             $be_inherit_equipment['we_swallow_info']['swallow_attr'][$attr_key] = $attr_val;
         }
         $update_field[$be_inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_lv'] = $be_inherit_equipment['we_swallow_info']['swallow_lv'];
         $update_field[$be_inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_exp'] = $be_inherit_equipment['we_swallow_info']['swallow_exp'];
         $update_field[$be_inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_attr'] = $be_inherit_equipment['we_swallow_info']['swallow_attr'];
         $inherit_equipment['we_swallow_info']['swallow_lv'] = 0;
         $inherit_equipment['we_swallow_info']['swallow_exp'] = 0;
         $inherit_equipment['we_swallow_info']['swallow_attr'] = array();
         $update_field[$inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_lv'] = $inherit_equipment['we_swallow_info']['swallow_lv'];
         $update_field[$inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_exp'] = $inherit_equipment['we_swallow_info']['swallow_exp'];
         $update_field[$inherit_equipment['player_prop_id']]['we_swallow_info']['swallow_attr'] = $inherit_equipment['we_swallow_info']['swallow_attr'];
     }
     return $update_field;
 }
Exemple #2
0
 private function data_repair(&$prop_detail)
 {
     if (!empty($prop_detail) && Com_Array::is_good_arr($prop_detail) && $prop_detail['refine_version'] < 14 && $prop_detail['type'] == 6 && $prop_detail['intensive_level'] > 0) {
         $intensify_table = Cache_WingEquipment::getInstance()->get_wing_equip_intensify_info(array('level' => $prop_detail['intensive_level']));
         if (!empty($intensify_table)) {
             $prop_detail['intensive_desc'] = $this->get_game('PlayerWing')->get_latest_intensive_desc($prop_detail, $intensify_table);
         }
     }
 }