Exemple #1
0
 /**
  * 公会建筑升级
  */
 public function build_upgrade($player_id, $union_id, $npc_sid)
 {
     $npc_sid = intval($npc_sid);
     $union_id = intval($union_id);
     $objUnionInfoData = $this->get_data('UnionInfo');
     $unionInfo = $objUnionInfoData->get_union_info($union_id);
     $objUnionPlayerData = $this->get_data('UnionPlayer');
     $unionPlayerInfo = $objUnionPlayerData->get_union_player_info($union_id, $player_id);
     if (empty($unionPlayerInfo)) {
         $this->throw_error('171001');
         //该玩家未加入该公会
     }
     if ($unionPlayerInfo["job_id"] > 2) {
         $this->throw_error('170701');
         //无权操作
     }
     $build_type = $this->get_game('Union')->get_build_type($npc_sid);
     if (!$build_type) {
         $this->throw_error('173601');
         //不存在该建筑
     }
     //当前建筑ID对应的Redis字段
     $redisLevelField = $build_type . "_level";
     //当前建筑等级,默认等级为1级
     $unionInfo[$redisLevelField] = intval($unionInfo[$redisLevelField]) ? $unionInfo[$redisLevelField] : 1;
     $front_upgrade_level = $unionInfo[$redisLevelField];
     $objUnionBuildConfig = Cache_UnionBuild::getInstance();
     $unionBuildLevelConfig = $objUnionBuildConfig->get_union_build_info($npc_sid, $unionInfo[$redisLevelField]);
     //1.公会资金2.经验
     if ($unionBuildLevelConfig['lvl_up_cost_type'] != 1) {
         $this->throw_error('173603');
         //该建筑不能升级
     }
     $max_level = $objUnionBuildConfig->get_union_build_max_level($build_type);
     if ($unionInfo[$redisLevelField] >= $max_level) {
         $this->throw_error('173602');
         //建筑已升级到最大等级
     }
     if (empty($unionBuildLevelConfig)) {
         $this->throw_error('10222');
         //配置错误
     }
     $unionInfo[$redisLevelField] += 1;
     if ($unionInfo[$redisLevelField] > $unionInfo['union_level']) {
         $this->throw_error('173504');
         //该建筑等级不能大于公会大厅等级
     }
     //1.公会资金2.经验
     if ($unionInfo['fund'] < $unionBuildLevelConfig['lvl_up_cost_num']) {
         $this->throw_error('173503');
     }
     $unionInfo['fund'] = "-" . $unionBuildLevelConfig['lvl_up_cost_num'];
     //更改升级后的npc_sid
     $npc_sid = $this->get_game('Union')->get_build_sid($build_type, $unionInfo[$redisLevelField]);
     $unionInfo[$build_type . '_sid'] = $npc_sid;
     $this->start_trans();
     Com_Log::debug_write('update_union_info', "build_upgrade|unoin_id={$union_id}" . json_encode($unionInfo));
     $retUnionInfo = $objUnionInfoData->update_union_info($union_id, $unionInfo);
     if ($retUnionInfo) {
         $this->commit();
         $this->get_game('Union')->Sync_Union_msg($union_id);
     } else {
         $this->rollback();
         $this->throw_error('10101');
     }
     if ($build_type == "shop") {
         $this->get_game('UnionShop')->union_shop_upgrade($union_id, $unionInfo[$redisLevelField]);
         //公会成就商店升级
         $this->get_game('UnionAchieve')->async_trigger_union_achieve($player_id, 20, $unionInfo[$redisLevelField], 2);
     } else {
         if ($build_type == "hall") {
             //福利大厅
             $this->get_game('UnionAchieve')->async_trigger_union_achieve($player_id, 21, $unionInfo[$redisLevelField], 2);
         } else {
             if ($build_type == "wanted") {
                 //通缉
                 $this->get_game('UnionAchieve')->async_trigger_union_achieve($player_id, 14, $unionInfo[$redisLevelField], 2);
             } else {
                 if ($build_type == "tech") {
                     //魔法科技
                     $this->get_game('UnionAchieve')->async_trigger_union_achieve($player_id, 22, $unionInfo[$redisLevelField], 2);
                     //魔法科技-流水日志
                     $log_data = array('player_id' => $player_id, 'channel' => 54, 'type' => 6, 'item_id' => 0, 'item_num' => $unionInfo[$redisLevelField] - $front_upgrade_level, 'amount' => $front_upgrade_level, 'after_amount' => $unionInfo[$redisLevelField], 'cmd_id' => 1732);
                     Log_Common::getInstance()->add_log($log_data);
                 }
             }
         }
     }
     //发邮件
     /* 		$phrase_id = 1000 + $unionInfo[$redisLevelField];
     		$phrase_config = Cache_FuncPhraseConfig::getInstance()->get_phrase_config_info($phrase_id);
     		$this->get_game('UnionPlayer')->send_mail($player_id,$union_id, $phrase_config['title'], $phrase_config['content'],false); */
     //添加日志
     //%player_name% 消耗了 %s 公会资金升级了公会建筑 %d
     //广播建筑升级
     $arr_replace = array();
     $arr_replace[] = array('rep_type' => 7, 'txt' => $unionBuildLevelConfig['build_name']);
     $arr_replace[] = array('rep_type' => 7, 'txt' => $unionInfo[$redisLevelField]);
     $msg = Language_Message::make_message(171015, $arr_replace);
     $this->get_game('SystemNotice')->send_system_msg($player_id, $msg, 7, 7);
     $arr_replace = array();
     $arr_replace[] = array('rep_type' => 0, 'rep_val' => $player_id);
     $arr_replace[] = array('rep_type' => 7, 'txt' => $unionBuildLevelConfig['lvl_up_cost_num']);
     $arr_replace[] = array('rep_type' => 7, 'txt' => $unionBuildLevelConfig['build_name']);
     $objUnionBaseGame = $this->get_game('UnionBase');
     $objUnionBaseGame->sys_add_union_log($player_id, $union_id, 173604, $arr_replace);
     return array($union_id, $npc_sid, $unionInfo[$redisLevelField]);
 }
Exemple #2
0
 /**
  * @Purpose:
  * 公会商店购买
  * @Param $player_id 玩家ID
  * @Param $shop_id 商品ID
  * @Param $type 商品类型
  * @Param $num 购买数量
  */
 public function union_shop_buy($player_id, $shop_id, $type, $num)
 {
     $player_id = intval($player_id);
     if ($num < 1) {
         $this->throw_error('10107');
         #参数错误
     }
     #获取玩家公会ID,验证公会信息
     $union_id = $this->get_data('Player')->get_player_info($player_id, 'union_id');
     if ($union_id < 1) {
         $this->throw_error('171101');
         #未加入公会
     }
     #获取商店数据
     $data = $this->get_data('UnionShop')->get_union_shop_info($union_id);
     if (!$data) {
         $this->throw_error('10110');
         #数据错误
     }
     $shop_type = '';
     $type = intval($type);
     if ($type == 1) {
         $shop_type = 'prop_info';
         $data['player_buy_info'] = Com_FmtData::cus_json_decode($data['player_buy_info']);
     } else {
         if ($type == 2) {
             $shop_type = 'buff_info';
         } else {
             $this->throw_error('1715001');
             #购买失败
         }
     }
     if ($data[$shop_type] && !is_array($data[$shop_type])) {
         $data[$shop_type] = json_decode($data[$shop_type], true);
     }
     $shop_id = intval($shop_id);
     #BUFF存在
     if ($type == 2 && $data[$shop_type][$shop_id]['record'][$player_id]) {
         $this->throw_error('1715001');
         #购买失败
     }
     #商品验证
     if (!$data[$shop_type][$shop_id]) {
         $this->throw_error('1715005');
         #道具不足
     }
     #商品是否解锁
     if ($data[$shop_type][$shop_id]['state'] != 1) {
         $this->throw_error('1715004');
         #道具未解锁
     }
     #购买职务验证
     #获取玩家公会职务
     $player_data = $this->get_data('UnionPlayer')->get_union_player_info($union_id, $player_id);
     $job = $player_data['job_id'];
     if ($job > $data[$shop_type][$shop_id]['job_level']) {
         $this->throw_error('1715003');
         #职务过低
     }
     #获取公会商店等级
     $shop_level = $this->get_data('UnionInfo')->get_union_info($union_id, 'shop_level');
     #本次更新每个玩家可以购买的道具上限验证
     $union_build_table = Cache_UnionBuild::getInstance()->get_union_build_info_two(array('build_type' => 'shop', 'build_lvl' => $shop_level));
     if ($union_build_table['buy_limit'] > 0 && $data['player_buy_info'][$player_id] + $num > $union_build_table['buy_limit']) {
         $this->throw_error('1715009');
         #本次刷新购买次数已满
     }
     $time = time();
     #道具数量验证
     if ($data[$shop_type][$shop_id]['num'] < $num) {
         #刷新时间验证
         if ($type == 1) {
             $next_refresh = 0;
             $update_prop_res = $this->check_shop_refresh($data['refresh_time'], $data[$shop_type], $next_refresh, $shop_level);
             if ($update_prop_res) {
                 $update_data['refresh_time'] = $data['refresh_time'];
                 #更新玩家购买次数
                 $data['player_buy_info'] = array();
             } else {
                 $this->throw_error('1715005');
                 #道具不足
             }
         } else {
             if ($type == 2) {
                 $record = $data[$shop_type][$shop_id]['record'];
                 if (Com_Array::is_good_arr($record)) {
                     foreach ($record as $pid => $re) {
                         if ($time >= $re['expired_time']) {
                             #增加商品数量
                             if ($data[$shop_type][$shop_id]['num'] + 1 < $data[$shop_type][$shop_id]['num_max']) {
                                 $data[$shop_type][$shop_id]['num']++;
                             } else {
                                 $data[$shop_type][$shop_id]['num'] = $data[$shop_type][$shop_id]['num_max'];
                             }
                             #清除玩家购买记录
                             unset($data[$shop_type][$shop_id]['record'][$pid]);
                         }
                     }
                 }
                 #道具数量验证
                 if ($data[$shop_type][$shop_id]['num'] < $num) {
                     $this->throw_error('1715005');
                     #道具不足
                 }
                 /*
                 #获取公会商店等级
                 $shop_level = $this->get_data('UnionInfo')->get_union_info($union_id, 'shop_level');
                 #获取商店配置表
                 $shop_table = $this->get_cache_table_data('shop_table', array('level' => $shop_level, 'type' => $type));
                 if (!$shop_table || !$shop_table[0]['refresh_time'])
                 {
                 	$this->throw_error('10109'); //配置表读取错误
                 }
                 
                 $next_time = $data[$shop_type][$shop_id]['next_refresh_time'];
                 $refresh_time = $shop_table[0]['refresh_time'] * 3600;
                 #更新下次刷新时间
                 $data[$shop_type][$shop_id]['next_refresh_time'] = $time + ($refresh_time - intval(($time - $next_time) % $refresh_time));	
                 */
             } else {
                 $this->throw_error('1715005');
                 #道具不足
             }
         }
     }
     #玩家贡献度验证
     #获取玩家贡献度
     $player_data = $this->get_data('UnionPlayer')->get_union_player_info($union_id, $player_id);
     if ($data[$shop_type][$shop_id]['contribution'] * $num > $player_data['total_dedicate']) {
         $this->throw_error('1715006');
         #贡献度不足
     }
     $player_name = $this->get_data('Player')->get_player_info($player_id, "name");
     if ($type == 2) {
         #获取商店配置表
         $shop_table = $this->get_cache_table_data('shop_table', array('level' => $shop_level, 'type' => $type));
         if (!$shop_table || !$shop_table[0]['refresh_time']) {
             $this->throw_error('10109');
             //配置表读取错误
         }
         $refresh_time = $time + $shop_table[0]['refresh_time'] * 3600;
         #更新购买记录
         $data[$shop_type][$shop_id]['record'][$player_id]['player_name'] = $player_name;
         $data[$shop_type][$shop_id]['record'][$player_id]['job'] = $job;
         $data[$shop_type][$shop_id]['record'][$player_id]['buy_time'] = $time;
         $data[$shop_type][$shop_id]['record'][$player_id]['expired_time'] = $refresh_time;
     }
     #扣除商品数量
     $data[$shop_type][$shop_id]['num'] -= $num;
     #扣除贡献度
     $front_amount_dedicate = $player_data['total_dedicate'];
     $dedicate = $data[$shop_type][$shop_id]['contribution'] * $num;
     $player_data['total_dedicate'] -= $dedicate;
     #增加公会记录
     $arr_replace = array();
     $arr_replace[] = array('rep_type' => 0, 'rep_val' => $player_id);
     $arr_replace[] = array('rep_type' => 7, 'txt' => $data[$shop_type][$shop_id]['name'], 'rep_color' => "ffb901");
     $this->get_game('UnionBase')->sys_add_union_log($player_id, $union_id, 1715007, $arr_replace);
     $this->start_trans();
     if ($type == 1) {
         #发道具
         $prop_info[] = array('type' => 'prop', 'item_id' => $data[$shop_type][$shop_id]['prop_id'], 'item_num' => $num);
         if (Com_Array::is_good_arr($prop_info)) {
             $result = $this->get_game('Reward')->send_reward($player_id, $prop_info, array('cmd_id' => '1715'), 1);
             if ($result !== true) {
                 $this->throw_error('10104');
             }
         }
         #记录玩家购买次数
         $data['player_buy_info'][$player_id] += $num;
         $update_data['player_buy_info'] = json_encode($data['player_buy_info']);
     }
     $update_data[$shop_type] = json_encode($data[$shop_type]);
     #更新商店
     $this->get_data('UnionShop')->update_union_shop($union_id, $update_data);
     #更新玩家贡献度
     $this->get_data('UnionPlayer')->update_union_player_info($union_id, $player_id, $player_data);
     //公会贡献-流水日志
     $log_data = array('player_id' => $player_id, 'channel' => 16, 'type' => 2, 'item_id' => 11, 'item_num' => $dedicate, 'amount' => $front_amount_dedicate, 'after_amount' => $player_data['total_dedicate'], 'cmd_id' => 1715);
     Log_Common::getInstance()->add_log($log_data);
     $this->commit();
     if ($type == 1) {
         $this->get_game('Reward')->add_reward_log();
     } else {
         if ($type == 2) {
             #通知C++给玩家增加BUFF
             Protocol::input($player_id, 7, 4, 490, array('0' => $player_id, '1' => $data[$shop_type][$shop_id]['prop_id']));
         }
     }
     $this->update_temporary_data($data);
     return array('0' => 1, '1' => $data[$shop_type][$shop_id]['prop_id']);
 }