Exemple #1
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}
/**
 * Set your callback function to be called after each request.
 *
 * There are two methods available to you depending on the scope of your
 * callback function.
 * 
 * You can set your callback for a global function using a string:
 * BattleNetAPI::setCallback( 'myCallback' );
 *
 * Or you can set your callback for a class method using an array:
 * BattleNetAPI::setCallback( array( 'myClass', 'myCallback' ) );
 *
 * Your callback function whether the request was successful or failed.
 */
BattleNetAPI::setCallback('myCallback');
/**
 * Set your maximum number of simultaneous connections. Keep in mind, the higher
 * the number the more processing and memory usage and the quicker you can
 * reach your request limits resulting in requests with over query limit errors.
 * Default: 5
 */
BattleNetAPI::setMaxConnections(5);
/**
 * Depending on your server configuration, if you are going to be sending many
 * requests and can expect it to take more than 20 seconds or use a lot of
 * memory, you will want to use the BattleNetAPI::noTimeout() function to allow
 * the script to run continuously without any execution time or memory
 * limitations.
 */
//BattleNetAPI::noTimeout();