<?php if (verif_connect()) { if (verif_town()) { menu_town(); if (request_confirm('Rest')) { if (user_data('Account_Golds') >= $information_Town['Town_Price_INN']) { echo LanguageValidation::iMsg("used.map.inn"); echo 'Vous avez récupéré toutes vos forces<br />'; echo '<form method="POST" action="' . get_link("Map", "Game") . '">'; //echo '<input type="submit" name="Inn" value="Retourner en ville">'; echo '<input type="submit" name="Inn" value="' . LanguageValidation::nMsg("btn.inn.return") . '"/>' . LanguageValidation::eMsg("btn.inn.return"); echo '</form>'; } else { echo LanguageValidation::iMsg("unusable.map.inn"); } } else { $cout = render_money($information_Town['Town_Price_INN']); echo LanguageValidation::iMsg("intro.map.inn"); echo '<br /><br />'; echo LanguageValidation::iMsg("label.map.inn", $cout); echo '<form method="POST" action="' . get_link("Inn", "Game") . '">'; //echo '<input type="submit" name="Rest" value="Accepter">'; echo '<input type="submit" name="Rest" value="' . LanguageValidation::nMsg("btn.inn.accept") . '"/>' . LanguageValidation::eMsg("btn.inn.accept"); echo '<input type="submit" name="Inn" value="' . LanguageValidation::nMsg("btn.inn.return") . '"/>' . LanguageValidation::eMsg("btn.inn.return"); echo '</form>'; } } }
function get_perso_card() { global $already_call_perso_card, $installing, $secteur_module, $Next_Level, $array_character_stats; if (!$already_call_perso_card) { if (!$installing) { if (verif_connect(true) && ($secteur_module !== 'Admin' && $secteur_module !== 'Moderator' && $secteur_module !== 'Forum')) { if (isset($Next_Level)) { $hp_purcent = user_data('Account_HP_Remaining') / perso_data('HP_Total') * 100; $mp_purcent = user_data('Account_MP_Remaining') / perso_data('MP_Total') * 100; $xp_purcent = user_data('Account_Experience') / user_data('Level_Experience_Required') * 100; ?> <div class="important"><?php echo LanguageValidation::iMsg("label.pseudo.card"); ?> :</div> <?php echo user_data('Account_Pseudo'); ?> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.guild.card"); ?> :</div> <?php echo guild_data('Guild_Name'); ?> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.order.card"); ?> :</div> <?php echo user_data('Order_Name'); ?> <br /><br /> <div class="important"><?php echo LanguageValidation::iMsg("label.level.card"); ?> </div> : <?php echo user_data('Level_Number'); ?> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.hp.card"); ?> </div> : <div title='<?php echo user_data('Account_HP_Remaining') . "/" . perso_data('HP_Total'); ?> ' class='barre' id='hp' > <div style='width:<?php echo $hp_purcent; ?> px;' ></div> </div> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.mp.card"); ?> </div> : <div title='<?php echo user_data('Account_MP_Remaining') . "/" . perso_data('MP_Total'); ?> ' class='barre' id='mp' > <div style='width:<?php echo $mp_purcent; ?> px;' ></div> </div> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.xp.card"); ?> </div> : <div title='<?php echo user_data('Account_Experience') . "/" . user_data('Level_Experience_Required'); ?> ' class='barre' id='xp' > <div style='width:<?php echo $xp_purcent; ?> px;' > </div> <em style='width:<?php echo 100 - $xp_purcent; ?> px;' class="restant"><?php echo $Next_Level; ?> </em> </div> <br /><br /> <?php foreach ($array_character_stats as $char) { ?> <div class="important"><?php echo LanguageValidation::iMsg("label." . strtolower($char) . ".card"); ?> </div> : <?php echo perso_data(ucfirst($char) . '_Total'); ?> <br /> <?php } ?> <br /> <div class="important"><?php echo LanguageValidation::iMsg("label.gold.card"); ?> </div> : <?php echo render_money(); ?> <br/> <div class="important"><?php echo LanguageValidation::iMsg("label.notoriety.card"); ?> </div> : <div class="gain notoriety"><?php echo user_data('Account_Notoriety'); ?> </div><br /><br /> <?php } } } $already_call_perso_card = true; } }
} echo '<tr>'; $desc = isset($sell_description) ? stripslashes(nl2br($Armor[$sell_description])) : ''; $desc .= '<br/><br/>'; $desc .= '' . LanguageValidation::iMsg("label.level.required") . ' : ' . (isset($sell_level_requiered) ? stripslashes($Armor[$sell_level_requiered]) : 1) . '<br/><br/>'; $desc .= isset($sell_HP) ? sprintf($term_HP, stripslashes($Armor[$sell_HP]), strtolower($page) == "magic" ? $Armor[$sell_type] == "Attack" ? "Damage" : "Soin" : null) : ''; $desc .= isset($sell_MP) ? sprintf($term_MP, stripslashes($Armor[$sell_MP])) : ''; $desc .= isset($sell_strength) ? sprintf($term_strength, stripslashes($Armor[$sell_strength])) : ''; $desc .= isset($sell_magic) ? sprintf($term_magic, stripslashes($Armor[$sell_magic])) : ''; $desc .= isset($sell_agility) ? sprintf($term_agility, stripslashes($Armor[$sell_agility])) : ''; $desc .= isset($sell_defense) ? sprintf($term_defense, stripslashes($Armor[$sell_defense])) : ''; echo "<td><a class='infobulle' href='#'>"; echo "<img title='" . $Armor['Image_Name'] . "' height='50px' src='data:" . $Armor['Image_Type'] . ";base64," . $Armor['Image_Base64'] . "' />"; echo '<span>' . nl2br($desc) . '</span></a>'; echo "</td>"; echo '<td>' . (isset($sell_name) ? stripslashes($Armor[$sell_name]) : '') . '</td>'; echo '<td>' . (isset($sell_price) ? render_money($Armor[$sell_price]) : '') . '</td>'; echo '<td>'; echo '<form method="POST" action="' . get_link($page, 'Game') . '">'; echo "<input type=\"hidden\" name=\"" . $sell_id . "\" value=\"" . $Armor[$sell_id] . "\">"; echo "<input type=\"hidden\" name=\"" . $sell_price . "\" value=\"" . $Armor[$sell_price] . "\">"; echo '<input type="submit" name="Buy" value="' . LanguageValidation::nMsg("btn.shop.buy") . '"/>' . LanguageValidation::eMsg("btn.shop.buy"); echo '<input type="hidden" name="token" value="' . generer_token("buy-" . strtolower($page) . "-" . $Armor[$sell_id]) . '"/>'; echo '</form><br />'; echo '</td>'; echo '</tr>'; } echo '</table></p>'; } } }
$desc .= '+' .$Fragment_HP_Effect. ' HP'."\r\n";//<br />'; $desc .= '+' .$Fragment_MP_Effect. ' MP'."\r\n";//<br />'; $desc .= '+' .$Fragment_Strength_Effect. ' Force'."\r\n";//<br />'; $desc .= '+' .$Fragment_Magic_Effect. ' Magie'."\r\n";//<br />'; $desc .= '+' .$Fragment_Agility_Effect. ' Agilité'."\r\n";//<br />'; $desc .= '+' .$Fragment_Defense_Effect. ' Defense'."\r\n";//'; **/ echo "<tr>"; echo '<td>' . $Fragment_Name . '</td>'; // title="" echo "<td><a class='infobulle' href='#'>"; echo "<img title='" . $Fragment['Image_Name'] . "' height='50px' src='data:" . $Fragment['Image_Type'] . ";base64," . $Fragment['Image_Base64'] . "' />"; echo '<span>' . nl2br($desc) . '</span></a>'; echo "</td>"; echo '<td>' . $Inventory_Fragment_Quantity . '</td>'; echo '<td>' . render_money($Fragment_Sale_Price) . '</td>'; echo '<td>'; echo '<form method="POST" action="' . get_link('Inventory', 'Game') . '">'; echo "<input type=\"hidden\" name=\"Inventory_ID\" value=\"{$Inventory_ID}\">"; echo "<input type=\"hidden\" name=\"Item_ID\" value=\"{$Item_ID}\">"; echo '<input type="submit" name="Sale" value="' . LanguageValidation::nMsg("btn.inventory.Item_sell") . '"/>' . LanguageValidation::eMsg("btn.inventory.Item_sell"); //Vendre"><br /><br />'; echo '</form>'; echo '</td>'; echo '</tr>'; } } echo '</table>'; } inventory_menu_2(); }
</div> <div class="entry"> <div class="left">Mana</div> <div class="right"><div title='<?php echo user_data('Account_MP_Remaining') . "/" . perso_data('MP_Total'); ?> ' class='barre' id='mp' > <div style='width:<?php echo $mp_purcent; ?> px;' ></div> </div></div> </div> <div class="entry"> <div class="left">Or</div> : <?php echo render_money(); ?> </div> <div class="entry"> <div class="left">Réputation</div> : <div class="gain notoriety"><?php echo user_data('Account_Notoriety'); ?> </div> </div> </div> <div class="bottom"></div> </div> <?php } }